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Thread: The state of SRL

  1. #26
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    Fixed Quiz today; should be working well now.

    Does anyone know if the 'Shears Big' image is still used in the random? That's the only one I couldn't get as it never came up.

  2. #27
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    Quiz was actually broken? Wow. What did they change?

    E: Also, I think you left DEBUG_QUIZ defined, or was that on purpose?



    The best way to contact me is by email, which you can find on my website: http://wizzup.org
    I also get email notifications of private messages, though.

    Simba (on Twitter | Group on Villavu | Website | Stable/Unstable releases
    Documentation | Source | Simba Bug Tracker on Github and Villavu )


    My (Blog | Website)

  3. #28
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    Quote Originally Posted by Flight View Post
    "GetChatBoxText" and "GetBlackChatMessage" aren't accurate... From lighting a fire this is what SRL read:

    From "The fire catches and the logs begin to burn.", to... "l?e fire catc?es an? t?e logs tegin to turn"

    I thought it was kinda funny, but just pointing that out.
    Seems like the first row of pixels is 1 off, "T -> l", it doesn't read the - boven the l.
    Verrekte Koekwous

  4. #29
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    Het ademt zwaar en moedeloos vannacht.
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    Forrester is broken. InForresterRandom doesn't work and it failed to detect it.
    Also, pheasant finding is broken.
    I made a new script, check it out!.

  5. #30
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    Quote Originally Posted by Wizzup? View Post
    Quiz was actually broken? Wow. What did they change?

    E: Also, I think you left DEBUG_QUIZ defined, or was that on purpose?
    All the records for the images just needed to be updated; and no I didn't leave it defined on purpose. I could have sworn I deleted that.

  6. #31
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    "<3 you for creating this list. Was just thinking something like this would be nice earlier. The "SRL devs need accounts in randoms" thread is pretty up to date though as I try to generally keep tabs on those solvers."

    We can always ask a private server / set up a private server just to test our randoms. with an "infinite random" mode.

  7. #32
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    Since noone is testing, I'll check out worldswitcher and possibly add that to my script.

    E:
    This includes the updated worlds.ini file.
    RandomWorld;
    ChooseWorldBy;
    ChangeWorld;
    OpenWorldScreen;
    WS_CurrentWorld;


    Notes: World choosing does not work properly. If the world is on the screen, it selects it properly. However, it does not scroll properly. It will scroll to worlds 70-80 for world 100, and 60-70 for world 96. WS_CurrentWorld returns -1, meaning it didn't work at all.

    Edit: WS_CurrentWorld always returns -1. ChooseWorldBy fails to sort, but never tries.
    Progress Report:
    -1
    Failed to sort the worlds. Choosing random world. Members: False; PVP: False;
    World: 35, Players: 157, Members: False, PvP: False
    World 35 selected.
    Last edited by DeSnob; 11-06-2011 at 12:44 PM.

  8. #33
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    "ExistsItemDTM" and "CountItems" (dtm) both work just fine.

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


  9. #34
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    world switcher works properly with updated worlds file that i posted

  10. #35
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    Worlds list was pushed to SRL5, needs to be pushed to 4.
    Writing an SRL Member Application | [Updated] Pascal Scripting Statements
    My GitHub

    Progress Report:
    13:46 <@BenLand100> <SourceCode> @BenLand100: what you have just said shows you 
                        have serious physchological problems
    13:46 <@BenLand100> HE GETS IT!
    13:46 <@BenLand100> HE FINALLY GETS IT!!!!1

  11. #36
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    @Bolshak25
    Just saw that.
    @Nava2
    Does that mean you'll just add the updated list to SRL4?

    Okay, just updated my post up there with the updated list. I don't know if it was you, but the latest update added the new list.
    Last edited by DeSnob; 11-06-2011 at 12:42 PM.

  12. #37
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    Quote Originally Posted by Nava2 View Post
    Worlds list was pushed to SRL5, needs to be pushed to 4.
    Quote Originally Posted by DeSnob View Post
    @Bolshak25
    Just saw that.
    @Nava2
    Does that mean you'll just add the updated list to SRL4?

    Okay, just updated my post up there with the updated list. I don't know if it was you, but the latest update added the new list.
    I've already added it to SRL4.

  13. #38
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    New forester.scar

    Fixed InForesterRandom and allowed it to start from already killing the pheasant(change in GetTask and SolveForester). All that needs fixing now is the exit portal. I was unsure as to how you devs retrieved those colors.

    Simba Code:
    //-----------------------------------------------------------------//
    //--               Scar Standard Resource Library                --//
    //--               Freaky Forester Solver Routines               --//
    //-----------------------------------------------------------------//
    // * function ForesterCenter(var x, y: Integer): Boolean;                     // * by Sumilion
    // * function PickUpDroppedItem: Boolean;                                     // * by TRiLeZ
    // * function InForesterRandom: Boolean;                                      // * by ZephyrsFury
    // * function TalkToFreakyForester: Boolean;                                  // * by IceFire908
    // * function forester_GetTask: Integer;                                      // * by Sumilion
    // * function KillPheasant(Tails: Integer): Boolean;                          // * by TRiLeZ
    // * function WarningScreen: Boolean;                                         // * by TRiLeZ
    // * procedure BringRawPheasant;                                              // * by Sumilion
    // * function LeaveForester: Boolean;                                         // * by Sumilion
    // * function SolveForester: Boolean;                                         // * by TRiLeZ, Sumilion, SKy Scripter, & IceFire908

    {*******************************************************************************
    function ForesterCenter(var x, y: Integer): Boolean;
    by: Sumilion
    Description: Returns position of the center.
    *******************************************************************************}

    function ForesterCenter(var x, y: Integer): Boolean;
    var
      arP: TPointArray;
      tmpCTS: Integer;
      P: TPoint;
    begin
      tmpCTS := GetColorToleranceSpeed;
      ColorToleranceSpeed(0);

      if not(FindColorsTolerance(arP, 195836, MMX1, MMY1, MMX2, MMY2, 25)) then
      begin
        ColorToleranceSpeed(tmpCTS);
        Exit;
      end;

      P := MiddleTPA(arP);
      Result := True;
      x := P.x;
      y := P.y;
    end;

    {*******************************************************************************
    function PickUpDroppedItem: Boolean;
    by: TRiLeZ
    Description: Picks up a dropped item.
    Date: February 7, 2010
    *******************************************************************************}

    function PickUpDroppedItem: Boolean;
    var
      cx, cy: Integer;
    begin
      if FindColor(cx, cy, 237, MMX1, MMY1, MMX2, MMY2) then
      begin
        Mouse(cx, cy, 0, 0, True);
        Flag;
        Wait(1500 + Random(500));
        MMouse(MSCX, MSCY, 0, 0);
        if (not IsUpText('ere')) then
        begin
          Result := True;
          if IsUpText('ake') then Mouse(MSCX, MSCX, 0, 0, True)
          else
          begin
            Mouse(MSCX, MSCY, 0, 0, False);
            Wait(250 + Random(100));
            Result := ChooseOption('ake');
          end;
          Wait(500 + Random(250));
        end;
      end;
    end;

    {*******************************************************************************
    function InForesterRandom: Boolean;
    by: TRiLeZ / IceFire908.
    Description: Checks if we're in the Freaky Forester Random.
    Date: October 8, 2010
    *******************************************************************************}


    function InForesterRandom: Boolean;
    var
      Count, fX, fY, CTS: Integer;
      Hue, Sat: Extended;
      Pts: TPointArray;
    begin
      GetColorspeed2Modifiers(Hue, Sat);
      CTS := GetColorToleranceSpeed;
      if (CountColorTolerance(15726327, MMX1, MMY1, MMX2, MMY2, 30) < 40) and //White walls
        (not (InBlack)) then
        begin
          Pts := GetMiniMapDots('npc');
          Count := Length(Pts);
          if (Count < 10) then
            Exit;
          if (not (ForesterCenter(fX, fY))) then
            Exit;
          {$ifdef Simba}
            FilterPointsDist(pts,0,50,fx,fy);
          {$else}
            FilterPointsPie(Pts, 0.0, 360.0, 0.0, 50.0, fX, fY);
          {$endif}
          if (Length(Pts) = count) then
          begin
            ColorToleranceSpeed(2);
            SetColorspeed2Modifiers(0.67, 1.68);
            if ((PercentColorMM(1397796, 8) > 5) and
              (PercentColorMM(3634254, 8) > 3)) then
              Result := True;
          end;
      end;
      ColorToleranceSpeed(CTS);
      SetColorspeed2Modifiers(Hue, Sat);
    end;

    {*******************************************************************************
    function TalkToFreakyForester: Boolean;
    by: IceFire908
    Description: Talks to the forester.
    *******************************************************************************}


    function TalkToFreakyForester: Boolean;
    var
      TempHue, TempSat: Extended;
      TPAA: T2DPointArray;
      I, CTS, T: LongInt;
      TPA: TPointArray;
      TTFF: TPoint;
    begin
      CTS := GetColorToleranceSpeed;
      GetColorspeed2Modifiers(TempHue, TempSat);
      ColorToleranceSpeed(2);
      SetColorSpeed2Modifiers(0.03, 0.21);
      FindColorsTolerance(TPA, 1262986, MSX1, MSY1, MSX2, MSY2, 8);
      SetColorSpeed2Modifiers(TempHue, TempSat);
      ColorToleranceSpeed(CTS);
      repeat
        if (Length(TPA) < 1) then
          Break;
        TPAA := TPAToATPAEx(TPA, 20, 20);
        if (Length(TPAA) < 1) then
          Break;
        SortATPASize(TPAA, True);
        for I := 0 to High(TPAA) do
        begin
          TTFF := MiddleTPA(TPAA[I]);
          MMouse(TTFF.X, TTFF.Y, 0, 0);
          Wait(200 + Random(50));
          if (CountColorTolerance(648165, 7, 7, 100, 25, 50) > 50) then
          begin
            Mouse(TTFF.X, TTFF.Y, 0, 0, False);
            Wait(100 + Random(200));
            if (ChooseOptionMulti(['alk-to', 'o F', 'k-t', 'Talk'])) then
            begin
              Wait(500);
              FFlag(0);
              T := GetSystemTime;
              while ((not (AreTalking)) and ((GetSystemTime - T) < 5000)) do
                Wait(100);
              Result := True;
              Exit;
            end;
          end;
        end;
      until (True);
      WriteLn('Did not find Freaky Forester!');
    end;

    {*******************************************************************************
    function forester_GetTask: Integer;
    by: Sumilion
    Description: Reads what kind of pheasant SRL needs to search for.
    *******************************************************************************}


    function forester_GetTask: Integer;
    var
      dx, dy, t: Integer;
    begin
      if not FindNPCChatText('Freaky Forester', Nothing) then
      begin
        Writeln('Forester: We should talk to the freaky forester.');

        if not ForesterCenter(dx, dy) then
        begin
          Writeln('Forester: Forester center not found.');
          LogOut;
          Exit;
        end;
        Mouse(dx - 2, dy + 2, 0, 0, True);
        Flag;
        Wait(1500 + Random(500));

        MarkTime(t);
        repeat;
          Wait(100 + Random(100));
        until TalkToFreakyForester or (TimeFromMark(t) > 30000);

        if (TimeFromMark(t) > 30000) then
        begin
          Writeln('Forester: Can''t find the Forester.');
          LogOut;
          Exit;
        end;

        Flag;
        T := GetSystemTime;
        while (not(InConvo)) and (GetSystemTime - T < 30000) do Wait(100);
        Wait(500 + Random(100));

        if (TimeFromMark(t) > 30000) then
        begin
          Writeln('Forester: Failed to talk to the Forester.');
          LogOut;
          Exit;
        end;
      end;

      while (InConvo) and (Result = 0) do
      begin
        if FindNPCChatText('one', Nothing) then
          Result := 1;

        if FindNPCChatText('two', Nothing) then
          Result := 2;

        if FindNPCChatText('three', Nothing) then
          Result := 3;

        if FindNPCChatText('four', Nothing) then
          Result := 4;

        if FindNPCChatText('portal', Nothing) then
          Result := -1;

        ClickContinue(True, True);
      end;

      if (Result = 0) then
      begin
        Writeln('Forester: Can''t find what the Forester wants us to do.');
        LogOut;
        Exit;
      end;
      marktime(t);
      while ClickContinue(True, True) and (TimeFromMark(t) < 5000) do Wait(700 + random(500));
      if (Result > 0) then
        Writeln('Forester: Kill The ' + inttostr(Result) + ' Tailed Pheasant.')
      else
        Writeln('Forester: Already killed the Pheasant.');
    end;

    {*******************************************************************************
    function KillPheasant(Tails: Integer): Boolean;
    by: TRiLeZ
    Description: Attempts to kill a pheasant with given tail size.
    Date: December 17, 2009
    *******************************************************************************}

    function KillPheasant(Tails: Integer): Boolean;
    var
      Tail, D: TPointArray;
      Pheasant, NTails: T2DPointArray;
      B: TBox;
      I, x, y, T, A, TempS: Integer;
    begin
      MakeCompass(0);
      TempS := MouseSpeed;
      MouseSpeed := 35;
      MarkTime(t);
      repeat
        Wait(200);
        ColorToleranceSpeed(2);
        SetColorspeed2Modifiers(0.37, 0.33);
        if FindColorsTolerance(Tail, 9740459, MSX1+20, MSY1+20, MSX2-20, MSY2-20, 2) then //White tail tip
        begin
          Pheasant := TPAtoATPA(Tail, 25);
          SortATPASize(Pheasant, (Tails = 3) or (Tails = 4));
          for I := 0 to High(Pheasant) do
          begin
            B := GetTPABounds(Pheasant[i]);
            A := (B.x2 - B.x1) * (B.y2 - B.y1);
            case Tails of
              1: if not InRange(A, 0, 4) then Continue;
              2: if not InRange(A, 2, 12) then Continue;
              3: if not InRange(A, 36, 62) then Continue;
              4: if not InRange(A, 80, 160) then Continue;
            end;
            Tail := Pheasant[i];
            NTails := TPAtoATPA(Tail, 3);
            if (Tails = Length(NTails)) then
            begin
              SetColorspeed2Modifiers(0.09, 0.74);
              case Tails of
                1: if not InRange(CountColorTolerance(2641004, b.x1 - 5, b.y1 - 5, b.x2 + 5, b.y2 + 5, 12), 4, 8) then Continue;
                2: if not InRange(CountColorTolerance(2641004, b.x1 - 5, b.y1 - 5, b.x2 + 5, b.y2 + 5, 12), 10, 18) then Continue;
                3: if not InRange(CountColorTolerance(2641004, b.x1 - 5, b.y1 - 5, b.x2 + 5, b.y2 + 5, 12), 30, 56) then Continue;
                4: if not InRange(CountColorTolerance(2641004, b.x1 - 5, b.y1 - 5, b.x2 + 5, b.y2 + 5, 12), 70, 110) then Continue;
              end;
              MiddleTPAEx(Pheasant[i], x, y);
              if FindColorsTolerance(D, 2641004, x - 80, y - 80, x + 80, y + 80, 12) then
              begin
                SortTPAFrom(D, Point(x, y));
                Mouse(D[0].x, D[0].y, 0, 0, False);
                Wait(300 + Random(200));
                Result := ChooseOption('Attack');
                if (not Result) then Break;
              end;
            end;
          end;
        end else
        Wait(10);
      until Result or (TimeFromMark(t) >= 120000) or (not InForesterRandom);
      MouseSpeed := TempS;
    end;

    {*******************************************************************************
    function WarningScreen: Boolean;
    by: TRiLeZ
    Description: Results true if there is a warning screen about dropped items.
    Date: December 29, 2009
    *******************************************************************************}

    function WarningScreen: Boolean;
    begin
      if (CountColor(0, MSX1, MSY1, MSX2, MSY2) > 1400) then
      Result := FindTextTPA(2070783, 20, 240, 48, 300, 66, 'Warning', upchars, Nothing);
    end;


    {*******************************************************************************
    procedure BringRawPheasant;
    by: Sumilion
    Description: Brings the raw pheasant to the forester.
    *******************************************************************************}


    procedure BringRawPheasant;
    var
      rx, ry, t: Integer;
      B: Boolean;
    {
      Objs: T2DPointArray;
      Done: Boolean;
      I, cts: Integer;
      P: TPointArray;
    }

    begin

    {
      MarkTime(t);
      cts := GetColorToleranceSpeed;

      repeat;
         ColorToleranceSpeed(2);
         SetColorspeed2Modifiers(0.02, 0.09);
         FindColorsSpiralTolerance(MSCX, MSCY, P, 2444664, MSCX - 100, MSCY - 100, MSCX + 100, MSCY + 100, 9);
         Objs := TPAtoATPA(P, 20);

         if (Length(Objs) = 0) then Break;
         if ((Length(Objs) = 1) and (Length(Objs[0]) < 40)) then Break;

        for I := 0 to High(Objs) do
         if (Length(Objs[I]) > 40) then
          begin
             MiddleTPAEx(Objs[I], rx, ry);
             MMouse(rx, ry, 0, 0);
             wait(10 + random(20));
             ColorToleranceSpeed(1);
             if (IsUpText('ake')) then
             begin
               Mouse(rx, ry, 0, 0, True);
               Flag;
               Wait(1000 + random(500));
               Done := True;
               Break;
             end;
         end;

        Wait(500 + random(200));
      until (Done) or (TimeFromMark(t) > 30000);
      ColorToleranceSpeed(cts);

      if (TimeFromMark(t) > 30000) or (not(done)) then
      begin
        Writeln('Forester: Can''t find the Dead Pheasant.');
        LogOut;
        Exit;
      end;              }


      Flag;
      Wait(500 + Random(500));

      if not ForesterCenter(rx, ry) then
      begin
        Writeln('Forester: Forester center not found.');
        LogOut;
        Exit;
      end;

      Mouse(rx, ry, 1, 1, True);
      Flag;
      Wait(1500 + Random(500));

      MarkTime(t);
      repeat;
        Wait(100 + Random(100));
        if TimeFromMark(t) > 20000 then
          if not B then
          begin
            B := True;
            Mouse(MSCX, MSCY, 3, 3, False);
          end;
      until TalkToFreakyForester or
           (TimeFromMark(t) > 30000);

      if (TimeFromMark(t) > 30000) then
      begin
        Writeln('Forester: Can''t find the Forester.');
        LogOut;
        Exit;
      end;

      Flag;
      T := GetSystemTime;
      while (not(InConvo)) and (GetSystemTime - T < 10000) do
        Wait(100);
      Wait(100 + Random(200));

       marktime(t);
      while ClickContinue(True, True) and (TimeFromMark(t) < 5000) do Wait(700 + random(500));
    end;

    {*******************************************************************************
    function LeaveForester: Boolean;
    by: Sumilion
    Description: Leaves the random through the portal.
    *******************************************************************************}


    function LeaveForester: Boolean;
    var
      PortalInfo: TAutoColorInfo;
      fx, fy, t: Integer;
    begin
      Writeln('Forester: Leaving Forester.');
      with PortalInfo do
      begin
        UpText := 'Enter';
        MaxDist := 15;
        Color := 4240276;
        HueMod := 0.13;
        SatMod := 0.47;
        LumTol := 9;
        MinR := 128; MaxR := 162;
        MinG := 147; MaxG := 201;
        MinB := 53; MaxB := 84;
        MinX := 20.29; MaxX := 36.93;
        MinY := 26.09; MaxY := 49.53;
        MinZ := 7.44; MaxZ := 15.81;
      end;
      ForesterCenter(fx, fy);
      Mouse(fx + 45, fy, 0, 0, True);
      Flag;

      MarkTime(t);
      repeat;
        if FindObjRecordEx(fx, fy, PortalInfo, MSX1, MSY1, MSX2, MSY2, False, True) then
          Mouse(fx, fy, 0, 0, False);
        Wait(100 + Random(100));
      until ChooseOption('Enter') or
           (TimeFromMark(t) > 30000);

      if (TimeFromMark(t) > 30000) then
      begin
        Writeln('Forester: Can''t find the portal.');
        Exit;
      end;

      Flag;
      Wait(2000);
      T := GetSystemTime;
      while (GetSystemTime - T < 20000) do
      begin
        if WarningScreen then MouseBox(144, 195, 392, 204, 1);
        Wait(4000 + Random(1000));
        Result := (GetMusic <> 'Pheasant Peasant') or (not InForesterRandom);
        if (Result) then Break;
        Wait(1000);
      end;
    end;

    {*******************************************************************************
    function SolveForester: Boolean;
    by: TRiLeZ, Sumilion, SKy Scripter, & IceFire908
    Description: Main solving procedure.
    Date: December 17, 2009
    *******************************************************************************}

    function SolveForester: Boolean;
    var
      Task, t, TempCTS: Integer;
      TempHue, TempSat: Extended;
      ItemDropped: Boolean;
    begin
      TempCTS := GetColorToleranceSpeed;
      GetColorspeed2Modifiers(TempHue, TempSat);
      Task := forester_GetTask;
      if not InForesterRandom then Exit;
      if (Task > 0) then
      begin
        if InvFull then
        begin
          DropItem(28);
          ItemDropped := True;
        end;

        if (not KillPheasant(Task)) then
        begin
          Writeln('Forester: ForesterSolver failed to find the pheasant.');
          if ItemDropped then PickUpDroppedItem;
          LogOut;
          Exit;
        end;

        Flag;
        MarkTime(t);
        while (TimeFromMark(t) < 10000) do
        begin
          Wait(10);
          if ClickContinue(True, True) then Break;
        end;
        Writeln('Forester: Killed Pheasant.');
        Wait(1000 + Random(500));
        BringRawPheasant;

        if ItemDropped then PickUpDroppedItem;
      end;

      if not InForesterRandom then Exit;
      Result := LeaveForester;
      if (not Result) then
      begin
        Mouse(690, 86, 4, 4, True);
        Flag;
        Wait(3000 + Random(1000));
        Result := LeaveForester;
      end;
      ColorToleranceSpeed(TempCTS);
      SetColorspeed2Modifiers(TempHue, TempSat);
      if Result then
      begin
        Writeln('Forester: Forester random solved.');
        while ClickContinue(True, True) do Wait(700 + random(500));
      end else begin
        Writeln('Forester: Failed to exit the forester');
        LogOut;
        Exit;
      end;
    end;

  14. #39
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    Does pheasant detection work fine with this one? (and InForesterRandom isn't in forester.scar)
    I made a new script, check it out!.

  15. #40
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    Quote Originally Posted by Markus View Post
    Does pheasant detection work fine with this one? (and InForesterRandom isn't in forester.scar)
    Yes. InForesterRandom is the second function....

  16. #41
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    Excuse me, I'm blind Keep up the good work!
    I made a new script, check it out!.

  17. #42
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    I committed mormonman's updates, though they are not 100%. It clicked a 3 tailed instead of 2 and failed the random. Then I forgot to fix the portal before I exited...

  18. #43
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    Quote Originally Posted by NCDS View Post
    I committed mormonman's updates, though they are not 100%. It clicked a 3 tailed instead of 2 and failed the random. Then I forgot to fix the portal before I exited...
    Sorry, I didn't even thoroughly test or change the pheasant clicking because I had no issues with it.

  19. #44
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    MSI uses the following so they should be working:
    • BankScreen
    • InPin
    • ClickToContinue
    • GetSkillLevels
    • GetRun
    • Switching gametabs
    • Resting
    • ChooseOption
    • Uptext
    • Click text in NPC dialog
    For randoms, Reward box solving still has issues (still drops it sometimes).

  20. #45
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    Updated the List cause Coh3n is lazy

    "Sometimes User's don't need the Answer spelled out with Code. Sometimes all they need is guidance and explanation of the logic to get where they are going."

  21. #46
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    I'm just busy lazy!

    N2 Edit: fix'd
    Last edited by Nava2; 11-09-2011 at 04:25 PM. Reason: fix'd

  22. #47
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    Open Bank for edgeville fails...
    "Logic never changes, just the syntax" - Kyle Undefined?

    Remember, The Edit Button Is There For A Reason!!!

  23. #48
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    Quote Originally Posted by Coh3n View Post
    I'm just busy lazy!

    N2 Edit: fix'd
    Almost didn't catch that. Nice job, Nava.

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


  24. #49
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    It's bank test log ,on regular client. Varock West Bank

    Simba Code:
    Compiled successfully in 780 ms.
    SRL Compiled in 15 msec
    Dimensions: 765, 503
    Bank Symbol found!
    OpenBankFast works?: False
    OpenBankGlass works?:  False
    OpenBankNPC works?: False
    FindBANK works?: False
    FindBANK works?: True
    OpenBankQuiet works?: True
    Done testing. Please post above output!
    xxx Markus
    Successfully executed.

    and Varock East Bank

    Simba Code:
    Compiled successfully in 749 ms.
    SRL Compiled in 0 msec
    Dimensions: 765, 503
    Bank Symbol found!
    OpenBankFast works?: False
    OpenBankGlass works?:  False
    OpenBankNPC works?: False
    FindBANK works?: False
    FindBANK works?: False
    OpenBankQuiet works?: True
    Done testing. Please post above output!
    xxx Markus
    Successfully executed.
    Last edited by bg5; 11-11-2011 at 11:07 AM.

  25. #50
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    Cap 'n Arnav and Leo the gravedigger and Don't work! i am 100% sure about that.

    Also, about banking, it works rreally rreally slowly, or it doesn't at all.
    Last edited by Tickyy; 11-12-2011 at 02:41 AM.
    Hi

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