Page 1 of 3 123 LastLast
Results 1 to 25 of 75

Thread: [COLOR]Duff's Ultimate Dwarf

  1. #1
    Join Date
    Feb 2011
    Location
    Earth
    Posts
    1,784
    Mentioned
    1 Post(s)
    Quoted
    0 Post(s)

    Default [COLOR]Duff's Ultimate Dwarf

    Duff's Ultimate Dwarf, In Color!
    Mines all ores in the mining guild resource dungeon
    Current version: 1.2 Working(Kinda, as in really buggy)




    Only Mith mining tested! I do not have an account with high enough mining to have tested addy or rune mining, but it 'should' work


    In V1_2
    • Fixed the ladder climbing error(and added a failsafe using PercentBlackMM, thanks to Flight)
    • Fixed Variable counting
    • Adding a version checker
    • Fixed the spam-like clicking of a rock if your already mining it
    • Major stability increase


    What Does It do?

    ~This script was designed to mine every ore in the mining guild resource dungeon. Fully Color, and nuke-proof.

    Requirements

    • 60+ Mining
    • 45+ Dungeoneering
    • Pickaxe in inventory or equipped


    Features!

    • Semi-Advanced Color Method for Rock Finding
    • Anti-Ban, Anti-Randoms
    • MultiPlayer Support
    • Progress Reports
    • Cool Paint Proggy
    • SRL Stats
    • Usable after the bot nuke!
    • Breaking!(Future update is world-switching)
    • Able to mine Rune(Surprisingly a lot of rune isnt mined after the bot nuke)
    • Prioritizes higher ores first
    • Version checker


    So How Do I Use It?

    Very Simple Setup!
    1. Download the script at the bottom of this post
    2. Open the script in Simba
    3. Fill out SRL Stats(leave Anonymous if you are not registered)
    4. Fill out player information, make sure to check for proper location!!
    5. Hit run, Sit Back, and Enjoy!


    Future Updates

    1. Coal support for the mining guild
    2. More efficient timing and mining
    3. (Insert YOUR suggestion here!)


    Bug & Fixes Needed

    1. Sometimes fails to climb down the ladder Fixed!
    2. The paint progress report only updates ore count after a bank
    3. Spends too much time idle Fixed!
    4. Counting is messed up as of V1_1(fixed in V1_2) Fixed!
    5. More To Come...



    Credits!

    • The SRL Community
    • BobboHobbo(Used his design for paint proggy)
    • Camaro'(Used his color walking method)
    • Flight(Copied his version checker and he suggested use PercentBlackMM)
    • YOU! The User!
    • Myself, Please Comment if you liked it or not, possibly even Rep+ if you liked it?


    View Next Post For Progress Reports!
    Last edited by PatDuffy; 12-08-2011 at 02:45 AM.

    Currently: Working on Defending&Attacking in my Castle-Wars Script
    Project Rebuild: 90M/170M

  2. #2
    Join Date
    Feb 2011
    Location
    Earth
    Posts
    1,784
    Mentioned
    1 Post(s)
    Quoted
    0 Post(s)

    Default

    Progress Reports

    Last edited by PatDuffy; 11-06-2011 at 11:09 PM.

  3. #3
    Join Date
    Aug 2007
    Location
    Colorado
    Posts
    7,421
    Mentioned
    268 Post(s)
    Quoted
    1442 Post(s)

    Default

    This is really nice mate! Sounds like you did a good job with it. How much have you tested it?

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


  4. #4
    Join Date
    Feb 2011
    Location
    Earth
    Posts
    1,784
    Mentioned
    1 Post(s)
    Quoted
    0 Post(s)

    Default

    Quote Originally Posted by Flight View Post
    This is really nice mate! Sounds like you did a good job with it. How much have you tested it?
    I kind of rushed to get it out, but it has a solid body from the mining guild miner I used for my member's application. It occasionally gets stuck going up or down the ladder into the guild, but I'm working on some failsafes for when that happens. I honestly have no idea how addy or rune mining will work, though it should work, just probably not efficiently.

    Currently: Working on Defending&Attacking in my Castle-Wars Script
    Project Rebuild: 90M/170M

  5. #5
    Join Date
    Feb 2011
    Posts
    10
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Exception in Script: Unable to find file 'sps/sps.simba' used from ''

    Does not want to open for me :O

  6. #6
    Join Date
    Feb 2011
    Location
    Earth
    Posts
    1,784
    Mentioned
    1 Post(s)
    Quoted
    0 Post(s)

    Default

    Oh silly me, I forgot to remove SPS as an include after I deleted it from the script, give me 5 minutes and redownload the link as V1_1 and I'll have that fixed

    Currently: Working on Defending&Attacking in my Castle-Wars Script
    Project Rebuild: 90M/170M

  7. #7
    Join Date
    Feb 2011
    Posts
    10
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Ok thanks mate

  8. #8
    Join Date
    Aug 2007
    Location
    Colorado
    Posts
    7,421
    Mentioned
    268 Post(s)
    Quoted
    1442 Post(s)

    Default

    For the ladder issue I'd make a loop to check your position.

    Simba Code:
    ClickLadder;
    FFlag(1);  //Wait until we're within 1 distance of the red flag
    MarkTime(T);
    While InMiningArea do //I assume you have a way to tell?  PercentBlackMM maybe?
    begin
      //Maybe search for randoms?
      if (TimeFromMark(T) > 5000) then //If we don't climb up the ladder by 5 seconds, let's exit and try again
        Exit;
      Wait(1);
    end;
    AboveGround := True; //Success!

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


  9. #9
    Join Date
    Oct 2011
    Posts
    192
    Mentioned
    0 Post(s)
    Quoted
    17 Post(s)

    Default

    Awesome release! I'm probably not going to use this, however, I actually have a couple accounts laying around with 85+ mining. I would absolutely LOVE to see World Switching, and wouldn't mind lending you an account to help out get things tested.
    Last edited by Aegis; 11-05-2011 at 04:14 AM.

  10. #10
    Join Date
    Feb 2011
    Location
    Earth
    Posts
    1,784
    Mentioned
    1 Post(s)
    Quoted
    0 Post(s)

    Default

    [QUOTE=Flight;840384]For the ladder issue I'd make a loop to check your position.

    That might work, I'll try it tomorrow because I'm getting a little too tired to comprehend my code

    Currently: Working on Defending&Attacking in my Castle-Wars Script
    Project Rebuild: 90M/170M

  11. #11
    Join Date
    Feb 2006
    Location
    Tracy/Davis, California
    Posts
    12,631
    Mentioned
    135 Post(s)
    Quoted
    418 Post(s)

    Default

    You should add an image of the map of the dungeon to first post.
    Also what level dung do you need to access it?

  12. #12
    Join Date
    Feb 2011
    Location
    Earth
    Posts
    1,784
    Mentioned
    1 Post(s)
    Quoted
    0 Post(s)

    Default

    Quote Originally Posted by YoHoJo View Post
    You should add an image of the map of the dungeon to first post.
    Also what level dung do you need to access it?
    Doh, I was going to put a Requirements section on the first post and forgot. As for the image, do you mean the minimap or of the whole dungeon? Updated first post now with requirements.

    Currently: Working on Defending&Attacking in my Castle-Wars Script
    Project Rebuild: 90M/170M

  13. #13
    Join Date
    Jan 2011
    Posts
    350
    Mentioned
    0 Post(s)
    Quoted
    2 Post(s)

    Default

    How do you Rep+

  14. #14
    Join Date
    Feb 2006
    Location
    Tracy/Davis, California
    Posts
    12,631
    Mentioned
    135 Post(s)
    Quoted
    418 Post(s)

    Default

    http://images2.wikia.nocookie.net/__...ingGuildRD.png
    Put this!
    Where does it bank at? Falador East I assume?

  15. #15
    Join Date
    Feb 2011
    Location
    Earth
    Posts
    1,784
    Mentioned
    1 Post(s)
    Quoted
    0 Post(s)

    Default

    done, and as to the rep, you hit that little blue checkmark in the top right corner of the post you want to rep+.

    Currently: Working on Defending&Attacking in my Castle-Wars Script
    Project Rebuild: 90M/170M

  16. #16
    Join Date
    Jul 2010
    Posts
    1,115
    Mentioned
    1 Post(s)
    Quoted
    10 Post(s)

    Default

    ill test it out when i get my main back from random solvers, and suggestion/request would be the other resource dungeon, just mine coal and deposit in the box right there.

  17. #17
    Join Date
    Nov 2010
    Location
    Australia
    Posts
    1,472
    Mentioned
    0 Post(s)
    Quoted
    8 Post(s)

    Default

    Shouldn't this be in the members/juniors + section, the script is too good for any leecher to come and dl and use, other than that, nice script!

  18. #18
    Join Date
    Feb 2011
    Location
    Earth
    Posts
    1,784
    Mentioned
    1 Post(s)
    Quoted
    0 Post(s)

    Default

    Quote Originally Posted by KingKong View Post
    Shouldn't this be in the members/juniors + section, the script is too good for any leecher to come and dl and use, other than that, nice script!
    I make my scripts for people to use. Unless we go back to the system of banking scripts being junior+ I will keep it public.

    Currently: Working on Defending&Attacking in my Castle-Wars Script
    Project Rebuild: 90M/170M

  19. #19
    Join Date
    Feb 2011
    Location
    Earth
    Posts
    1,784
    Mentioned
    1 Post(s)
    Quoted
    0 Post(s)

    Default

    Updated to Version 1.2

    In V1_2
    • Fixed the ladder climbing error(and added a failsafe using PercentBlackMM, thanks to Flight)
    • Fixed Variable counting
    • Adding a version checker(modeled after Flight's)
    • Fixed the spam-like clicking of a rock if your already mining it
    • Major stability increase


    Also first 3 hour+ proggy has been accomplished! And its still running strong.

    Currently: Working on Defending&Attacking in my Castle-Wars Script
    Project Rebuild: 90M/170M

  20. #20
    Join Date
    Nov 2011
    Posts
    11
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    You should add hop worlds! It would make it get rune soo much faster!

  21. #21
    Join Date
    May 2007
    Location
    Waterloo, Ontario, Canada
    Posts
    1,008
    Mentioned
    1 Post(s)
    Quoted
    0 Post(s)

    Default

    Quote Originally Posted by PatDuffy View Post
    Updated to Version 1.2

    In V1_2
    • Fixed the ladder climbing error(and added a failsafe using PercentBlackMM, thanks to Flight)
    • Fixed Variable counting
    • Adding a version checker(modeled after Flight's)
    • Fixed the spam-like clicking of a rock if your already mining it
    • Major stability increase


    Also first 3 hour+ proggy has been accomplished! And its still running strong.
    This looks fairly promising, I will give it a try later on when I am at home. Hopefully I no longer get errors when attempting to run a script. Those damn access violation errors are tickin' me off. Lookin' good bud.

    Edit: Well, I tried it out with an account of mine that has 99 mining, and once it enters the dungeon (which it has troubles doing sometimes), it doesn't go around the dungeon at all, just sits infront of the same 4 addy rocks, even though I am 99 mining.
    Last edited by 'Toxin; 11-08-2011 at 02:54 PM.

  22. #22
    Join Date
    Sep 2010
    Location
    Northern Kentuckeh
    Posts
    759
    Mentioned
    0 Post(s)
    Quoted
    1 Post(s)

    Default

    It says it doesn't detect a pickaxe when I have my drag pick equipt
    Also says that I am lost when I am standing in the middle of Fally east bank
    The debug disappears too fast so I couldn't copy it for you, but there really isn't much else in the debug that I didn't say above
    Quote Originally Posted by h_king1998 View Post
    how come it does not bank in al-kharid when i do mine 1 drop 1

  23. #23
    Join Date
    Feb 2011
    Location
    Earth
    Posts
    1,784
    Mentioned
    1 Post(s)
    Quoted
    0 Post(s)

    Default

    The reason a dragon pick wont work is because I used a universal pickaxe dtm for detection, and a dragon pick has a different shape. As for the other issues ill look into them, but since MW3 came out I'm kinda playing that

    Currently: Working on Defending&Attacking in my Castle-Wars Script
    Project Rebuild: 90M/170M

  24. #24
    Join Date
    Sep 2010
    Location
    Northern Kentuckeh
    Posts
    759
    Mentioned
    0 Post(s)
    Quoted
    1 Post(s)

    Default

    Quote Originally Posted by PatDuffy View Post
    The reason a dragon pick wont work is because I used a universal pickaxe dtm for detection, and a dragon pick has a different shape. As for the other issues ill look into them, but since MW3 came out I'm kinda playing that
    I don't blame you haha, I'll use my rune pick for now.
    Quote Originally Posted by h_king1998 View Post
    how come it does not bank in al-kharid when i do mine 1 drop 1

  25. #25
    Join Date
    Nov 2011
    Posts
    45
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    coal bag support later on for mining coal would be amazing

Page 1 of 3 123 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •