Click the link I posted, I think it's relevant. Either way it's been fixed.
I was gonna mention this earlier but I forgot. I don't have too many problems with hopping pools, but as for the dropping that extra slot that's easy.
In his DropRemaining procedure he starts it by telling it to use his FastDropSlot to drop slots 3 and 4 by themselves, then he drops the slots in rows zigzagging-like (8-5, so on). All I did was tell it to also drop slot 2 (I moved my feathers to slot 1)
in other words add FastDropSlot(2) before FastDropSlot(3) in his DropRemaining procedure where it looks like
Simba Code:
begin
FastDropSlot(2);
FastDropSlot(3);
FastDropSlot(4);
end;
Sorry if this doesn't make a whole lot of sense, it's very late for me and I just got back from celebrating the end of finals week (woohoo), and I'm also extremely out of practice with this language so excuse any errors I made.