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Thread: [C]Barbarian Fly-Fisher

  1. #351
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    This script is great, been using it for a few days now.
    Really loving how accurate and fast it is.
    Had no major bugs, apart from failing to find the bank after 3 hours of run time.

    A couple suggestions for improvement are:
    1. The change of vertical view anti random while fishing happens too frequently and is a bit fast and unrealistic for my taste.
    2. The change in view from North to East when fishing and back to North when going to the bank is very precise. Would a player do this? (not saying its wrong). perhaps just set the map to face East for the entire script?
    3. There is a lot of right clicking on random players and other actors while fishing.

    As i say i love the script. Please don't take offence to these points as they are only suggestions you might want to look at. Either way i will continue to use this script.

    Thanks for putting the time and effort into this.

  2. #352
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    Quote Originally Posted by mounty View Post
    This script is great, been using it for a few days now.
    Really loving how accurate and fast it is.
    Had no major bugs, apart from failing to find the bank after 3 hours of run time.

    A couple suggestions for improvement are:
    1. The change of vertical view anti random while fishing happens too frequently and is a bit fast and unrealistic for my taste.
    2. The change in view from North to East when fishing and back to North when going to the bank is very precise. Would a player do this? (not saying its wrong). perhaps just set the map to face East for the entire script?
    3. There is a lot of right clicking on random players and other actors while fishing.

    As i say i love the script. Please don't take offence to these points as they are only suggestions you might want to look at. Either way i will continue to use this script.

    Thanks for putting the time and effort into this.
    That's quite fine, I'm always open to suggestions and feedback.

    1) By vertical view I assume you mean the camera height? This only changes to a lower zoom when our player needs to switch fishing spots and lowers the camera + faces the other fishing spot. Then it goes right back to fully zoomed out.

    2) Actually the script stays on North & West, not East. Having the camera at West allows a better view of the river, thus more chance of finding a fishing spot. It's also required to detect the fishing pole, so the script knows if we're currently fishing. While walking, the script must stay at North, this isn't option. SPS only works with the camera facing North, there's not much I can do about that.

    3) Indeed, that's one of my anti-bans to simulate a bored player simply checking the moving objects around them.

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


  3. #353
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    Great response.
    That all makes sense now. I thought the map rotation might be due to sps, but I don't know much about them. I would just say the clicking on random moving things happens a bit much for my liking but I could probably easily decrease the chance of that happening in my copy of the script (I'm not too keen on lots of anti ants).

    Thanks for the reply.
    Gonna try some of your other scripts out cause they look great.

    Cheers.

  4. #354
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    Sounds good mate. What you could do to reduce the chance of that anti-ban being called is go to the Antiban procedure itself (line 818 I believe?) and modify the part where it calls "CheckMovingObjs", it should look like this:
    Simba Code:
    6..14:
            begin
              CheckMovingObjs(True);
              Result := True;
            end;

    Keep the 6, but change the 14 to maybe..10? Anything above 6 but lower than 15. Also, whatever you change that second number to, be sure to modify the anti-ban below it. As you see how it is now:
    Simba Code:
    6..14:
            begin
              CheckMovingObjs(True);
              Result := True;
            end;
          15..300:
          begin
            Wait(RandomRange(250, 350));
            Exit;
          end;
    So if you changed the 14 to 10 you'd also need to change the 15 to 11, get what I'm saying?
    Simba Code:
    6..10:
            begin
              CheckMovingObjs(True);
              Result := True;
            end;
          11..300:
          begin
            Wait(RandomRange(250, 350));
            Exit;
          end;

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


  5. #355
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    cheers. Thats perfect. I'll give it a go.

  6. #356
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    50k XP/Hour in the free worlds, I think I can live with that. It's all set up to run over night tonight so hopefully she'll do good enough to release in the morning.

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


  7. #357
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    [Error] C:\Simba\Includes\SRL/SRL/misc/SmartParams.Simba(273:149): Invalid number of parameters at line 272
    Compiling failed.

    I dont know what to do..

  8. #358
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    Quote Originally Posted by Bom View Post
    [Error] C:\Simba\Includes\SRL/SRL/misc/SmartParams.Simba(273:149): Invalid number of parameters at line 272
    Compiling failed.

    I dont know what to do..
    Upgrade to SMART v8.0. I left a download link in the OP.



    Progress Report by Flight:
    [===================================]
    [ Barb Fly-Fisher 1.75              ]
    [             by Flight             ]
    [===================================]
    [ Run Time      : 6 Hr 9 Min 13 Sec ]
    [ Trout Caught  : 2504              ]
    [ Salmon Caught : 1762              ]
    [ Fishing XP    : 248541            ]
    [ Loads         : 158               ]
    [ Breaks        : 1                 ]
    [===================================]
    [       Barb Fly-Fisher 1.75        ]
    [===================================]
    Time until break: 01:11:07


    That's over 40k Fishing XP/Hour using the power-fishing method.



    Updated to v1.75
    • Automatically detects available slots in the ActionBar and binds both trout and salmon to 2 empty slots
    • Power-fishing drop method changed to use the ActionBar
    • Updated Lodestone teleporting (works with the new AbilityBook)


    There ya go fellas, your ticket to 99 Fishing in the free worlds. Enjoy.

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


  9. #359
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    thanks for the fast updates flight loved ur scripts starting with the good old zmi altar

  10. #360
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    [Error] C:\Simba\Includes\SRL\SRL\misc\SmartParams.Simba(7 0:8): Unknown identifier 'RSReady' at line 69

    Any clue? I have 0.99 and V8!

    also

    [Error] C:\Simba\Includes\SRL/SRL/misc/SmartParams.Simba(273:149): Invalid number of parameters at line 272

  11. #361
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    EDIT: I searched and found the answer to my problem and I got the script to work it's a very nice script

    [====================================]
    [ Barb Fly-Fisher 1.75 ]
    [ by Flight ]
    [====================================]
    [ Run Time : 1 Hr 27 Min 38 Sec ]
    [ Trout Caught : 661 ]
    [ Salmon Caught : 525 ]
    [ Fishing XP : 69801 ]
    [ Loads : 44 ]
    [ Breaks : 0 ]
    [====================================]
    Last edited by ringgold101; 11-23-2012 at 05:44 AM.

  12. #362
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    going hard eoc

    [=====================================]
    [ Barb Fly-Fisher 1.75 ]
    [ by Flight ]
    [=====================================]
    [ Run Time : 23 Hr 24 Min 59 Sec ]
    [ Trout Caught : 9478 ]
    [ Salmon Caught : 6907 ]
    [ Fishing XP : 957391 ]
    [ Loads : 607 ]
    [ Breaks : 3 ]
    [=====================================]
    [ Barb Fly-Fisher 1.75 ]
    [=====================================]
    Time until break: 01:38:31

  13. #363
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    Quote Originally Posted by ifrit1100 View Post
    [Error] C:\Simba\Includes\SRL\SRL\misc\SmartParams.Simba(7 0:8): Unknown identifier 'RSReady' at line 69

    Any clue? I have 0.99 and V8!

    also

    [Error] C:\Simba\Includes\SRL/SRL/misc/SmartParams.Simba(273:149): Invalid number of parameters at line 272
    I've seen this error in other scripts.
    The way to fix it is to change the {$Define Smart} to {$Define Smart8}
    Somewhere in the top of the script
    This should probly fix all the problems

    EDIT: Will try the heavyrodder when it got actionbar dropping

  14. #364
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    {{{==Script shutdown==}}}
    ----Reason: Out of feathers----
    Exception in Script: The given DTM Index[2] doesn't exist
    The following bitmaps were not freed: [4, 306]

    Still had 18k feathers left :/
    SMARTmanager- Run your script past 6 hours


    I'm slowly learning to script

  15. #365
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    Got 99 fishing thanks After that above error i never got it again, flawless 48k/hour.
    SMARTmanager- Run your script past 6 hours


    I'm slowly learning to script

  16. #366
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    Quote Originally Posted by Zerkeronrs7 View Post
    Got 99 fishing thanks After that above error i never got it again, flawless 48k/hour.
    Wonderful news! Congratulations buddy, a job well one.

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


  17. #367
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    Im having trouble i run the MSI and it loads world but after that nothing happens the mouse wont move

  18. #368
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    Quote Originally Posted by tbanz1 View Post
    Im having trouble i run the MSI and it loads world but after that nothing happens the mouse wont move
    MSI is down for the time being, this is a separate script

  19. #369
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    Quote Originally Posted by rsdanny View Post
    I've seen this error in other scripts.
    The way to fix it is to change the {$Define Smart} to {$Define Smart8}
    Somewhere in the top of the script
    This should probly fix all the problems

    EDIT: Will try the heavyrodder when it got actionbar dropping
    I am having the same problem. Invalid number of parameters at line 272 except it said it was on line 273 for some reason. I did what you said and changed it to {$define smart8}, but that caused the other error for me - [Error] C:\Simba\Includes\SRL\SRL\misc\SmartParams.Simba(7 0:8): Unknown identifier 'RSReady' at line 69.

    Can't figure out how to make this work.

    just to clarify, yes I have smart 8 and all that. everything is updated.
    Last edited by alexttlyrocks; 12-03-2012 at 08:21 AM. Reason: clarification

  20. #370
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    The script works great. It has trouble doing the drop method with the last two vacant slots on the action bar "-" or "=", even if you customize them to a number. This is easily remedied by just leaving the first two slots on the action bar vacant (1 and 2).

    Does anyone have a problem with this script or the client in general, where if the smart window is in the background somewhere, it will occasionally bring itself into focus again? I think it coincides with the mouse clicks the client does. For example, if the script right clicks on an NPC while you're typing away at a word document, then the smart window will bring itself into focus and you end up typing on runescape instead of word.

  21. #371
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    Did anyone know, that you can drop and you won't stop fishing?

    edit: you'll stop while dropping, but it'll auto start fishing again. which means the only thing needed is to move spot.

    edit2: actually you only stop the fishing animation, i got a fish while dropping.
    Last edited by chongc; 12-07-2012 at 04:02 PM.

  22. #372
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    This script is one of my favorites, it is complete without too many flaws. The only error I receive is failed to find deposit box, but I believe that only has to do with my slow internet connection.

    sidenote: I tweaked the script abit to make it where I only drop the trout and bank the Salmon once the inventory is full. I've seen from the previous posts that its possible to drop while fishing, if anyone could give me a general hint to where I might need to fix the script to make it drop while fishing, the help will be appreciated.
    I'm new to the villavu community and I've been reading on some tuts, but I just can't seem to figure out the approriate script.
    Other than that this script is awesome. Thank you so much Flight!

  23. #373
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    i think dropping while fishing affects xp counter

  24. #374
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    Quote Originally Posted by fiery oblivion View Post
    Did anyone know, that you can drop and you won't stop fishing?

    edit: you'll stop while dropping, but it'll auto start fishing again. which means the only thing needed is to move spot.

    edit2: actually you only stop the fishing animation, i got a fish while dropping.
    That's a good suggestion, thanks. Although I don't know if it would effect the speed that much. Also, because the animation is paused it would cause my script to believe we've stopped fishing. It would take quite a bit of re-constructing in the end for this to happen.

    Quote Originally Posted by Armando View Post
    This script is one of my favorites, it is complete without too many flaws. The only error I receive is failed to find deposit box, but I believe that only has to do with my slow internet connection.

    sidenote: I tweaked the script abit to make it where I only drop the trout and bank the Salmon once the inventory is full. I've seen from the previous posts that its possible to drop while fishing, if anyone could give me a general hint to where I might need to fix the script to make it drop while fishing, the help will be appreciated.
    I'm new to the villavu community and I've been reading on some tuts, but I just can't seem to figure out the approriate script.
    Other than that this script is awesome. Thank you so much Flight!
    To my knowledge, I don't know if anyone's implanted a drop-while-fishing system in a script yet. In my own opinion it's really not that necessary here as it take just a matter of seconds to count all the fish in the inventory, calculate the XP, and drop every one of them. I imagine the speed would not be that much higher with a fish-1-drop-1 method.

    In a place like the Baxtorian Falls (heavy-rod fishing) where quick-dropping isn't possible (simply because of a raw fish's right-click option "Gut") it would indeed be wise to use a fish-1-drop-1 method for constant fishing.

    It shouldn't be too hard to create it yourself you wanted to mate. A basic idea would be first, bind your raw fish to your action bar, start fishing, wait for any fish to appear in the inventory, determine what kind of fish it is (increase count / XP), and based on the kind of fish press the key that's bound to that fish.

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


  25. #375
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    Quote Originally Posted by Flight View Post
    That's a good suggestion, thanks. Although I don't know if it would effect the speed that much. Also, because the animation is paused it would cause my script to believe we've stopped fishing. It would take quite a bit of re-constructing in the end for this to happen.


    right. when i was dropping the script clicked the fishing spot, so i assumed there would be difficulty there.

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