Well, the firemaking section looked mighty empty as of late, and I figured I would do something about it. I have put together a simple log burner. It will withdraw whatever log you want from your bank, and burn it to ashes!
Simba Code:// ----------------SETUP-----------------------------
// Start in Selected Bank. Setup log location.
loadcount= 10 ; //how many cycles you need (27 logs per cycle)
BankCol=2 ; //log col in bank
BankRow= 2 ; //log row in bank
threelet='ohn' ;//2-4th letters of name. I.E. Johntrucker='ohn' (optional)
BurnWait= 2500 ;//How long it takes for a log to light and burn.
BankLocation=1 ;//1=VEB, 2=FEB, 3=placeholder
// ---------------END SETUP----------------------------------------
Setup is fairly simple. You start in the Verock East Bank (or falador east bank). You enter the row and column of the log into the correct spot. and then you run it. Smart is supported, you just need to remove the // in front the smart, and it will work.
Future Plans:
Add more banking locations.
Add multiple character support
Improve detection of burnning areas
Known bugs:
Can't tell if you have a strange rock. I dont have members, so I dont have a way to test for this issue. Play on a free world would be my suggestion, or get 2 strange rocks and keep them in your bank is another solution.
Currently does not respond to fire spirits.
Will not recover if not in a known bank.
Please let me know of any issues so I can try to resolve them. If I receive hate or flaming, I will be more then happy to remove my work and let it sit on my drive for my own use. If you don't have something nice to say, don't say it.
Enjoy!
UPDATE VERSION 1.1
I have fixed the issue of not lighting the last log before returning to the bank. I had a timing issue that is now fixed. I also fixed an issue where it would get stuck trying to light a fire on a fire. Another thing that is improved is detecting the bank symbol at start, so you will know right away if the bank symbol is detected. I also commented the log burning procedure in case you feel that your logs are not burning fast enough. I have an intel atom processor that seems to lag a bit with runescape, so I have the timing set up that it will burn my logs. I will be removing the wait time some point and change to log burning detection of some sort. I am leaving the previous version up so that people can differentiate between the new and old version if needed. If there are any other issues, please post them so I can try and fix them. Happy Burning!
UPDATE VERSION 1.2
I have fixed the issue due to the update of the tinderbox. I also have fixed the can't burn here issue. Should be good to go. BURN BABY BURN!
UPDATE VERSION 1.3
Tool belt tinderbox now working! This means you can burn 28 logs per round! Also, no log left behind. If you lag a bit, it will go back and burn every log left behind!
UPDATE VERSION 1.4
Banking symbol issue should be no longer. Added easy adjustment for the burn wait time, for those that were leaving logs on the ground unlit. If you do have an issue please give me enough info so I can try and help fix it.
UPDATE VERSION 1.5
Banking issue should be no longer. WARNING will warn if not at bank, but will not log out or terminate. make sure u are at verock east bank!
UPDATE VERSION 1.6
Burning fire issue no longer logs you out, but will return you to the bank and continue burning, but note this is unhumanlike behavior. The banking alternative method will now look at the line of yellow dots in the bank, and has not failed me once.
UPDATE VERSION 1.7 BETA
Now using srl 5 and working within the bugs and updates of srl 5. Also added two new banking locations, but these are both in BETA, which means you may, and possibly will, encounter bugs. VEB has been tested the most, and seems to be working without any issues. Also fixed the issue (I think) where the bank screen will stay open, and it will try to burn with the bank screen open.
UPDATE VERSION 1.7
Fixed line 254 issue, seeing how no one is willing to read my post about how to fix it. I am doing away with the drainer bank location, because it is not a good location to burn at. I also added a bank pin (which I have not tested, because I do not use bank pins). Both Falador, and Verock should be good to go. I would like to note that falador is less likely to recover if there is someone else burning at the same time. Congrats to the couple of users that have achieved 99 firemaking! I do not know why some users were wanting to not burn lines 24-28, so I have not changed anything in that area. I also have added a few minor failsafes.
UPDATE 1.8 BETA
Added SPS Walking to bank, with failsafes. Now you should always arrive at the bank. I currently have not fixed or improved when there is an object in the way, or a fire in the way of where you are burning. Happy Burning
UPDATE 1.9 BETA
BONFIRES! This script now burns bonfires. no more fire clashing. I am working on fire spirits, but right now it does not collect them.
UPDATE 1.91BETA
Fixed the issue with smart.
UPDATE 1.92BETA
Fixed the issue with smart, again...



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At the moment I'm not in need of an fm script, but still nice of you to make one.

Nope!
Chuck Testa
