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Thread: Soul wars

  1. #1
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    Default Soul wars

    I have a script idea,

    basicly a script that will go into soulwars and run to pyre fiends/ jellies/avatar depend on your option and will attack the monster or if killed will run to the section again, so not just a suicider,

    and joining game through green portal/red/blue depending on your chosen option

    possibly using sps for walking im not sure.

    please reply if plausable or if you have an intrest in creating this script.

    thankyou


    Long live Runescape, long live botting, long live SRL

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    That's a good idea. BUT...imagine high levels around there killing fiends/jellies...That would call much attention.
    If anyone is willing to make a soul wars script, they definitely should implement playerkilling...

    ~onilika
    ''If you want something you've never had, you have to do something you've never done''


    total leve 2715/1b exp +... exterminated.

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    player killing is close to impossible now with reflection and i/v/asm gone

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    is it? .... well...Main script is all color made. And attacks players...So, think it's not impossible :b
    ''If you want something you've never had, you have to do something you've never done''


    total leve 2715/1b exp +... exterminated.

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    Quote Originally Posted by onilika View Post
    is it? .... well...Main script is all color made. And attacks players...So, think it's not impossible :b
    That's exactly right. http://villavu.com/forum/showthread.php?t=66235

    Current projects:
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    i really need these ;D

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    Quote Originally Posted by d34th20n View Post
    player killing is close to impossible now with reflection and i/v/asm gone
    Clan Wars fighter?

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    the clan wars fighter finds an oponent attacking you, and then retaliates, doesnt seek oponents itsself

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    I think some one is working on one, and if not I could make one in the future.

    Playing attacking will be ghetto as hell but not impossible, now with sps it shouldn't be a problem to make one that does killing pryfiend.



    Quote Originally Posted by d34th20n View Post
    the clan wars fighter finds an oponent attacking you, and then retaliates, doesnt seek oponents itsself
    It does seek opponents it self when its not being attacked :P
    It is not working as well as it should after the bot nuke. I will be making an update soon and in the mean time, it should still be working at 80-90% efficient as far as I know.
    Last edited by Main; 11-20-2011 at 05:57 PM.
    Oh Hai Dar

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    Quote Originally Posted by Main View Post
    I think some one is working on one, and if not I could make one in the future.

    Playing attacking will be ghetto as hell but not impossible, now with sps it shouldn't be a problem to make one that does killing pryfiend.





    It does seek opponents it self when its not being attacked :P
    It is not working as well as it should after the bot nuke. I will be making an update soon and in the mean time, it should still be working at 80-90% efficient as far as I know.
    sorry, i only figured it attacked that which was attacking you, but ok, and i hope if you decide to take the script on board that i could help in little ways.

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    so is anyone going to volenteer for this script?

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    Simba Code:
    program Soul_Color; // SRL's first colour SW script
    {$DEFINE SMART}
    {$i SRL\SRL.scar}

    {
    ATTEMPT NUMBER 1
    }


    const
      SERVER = 143; //Game server to load in SMART.  143 = Default Soul Wars world.
      _DEBUG = True; //Debug information.

    procedure Debug(s: string); //Global debugging function.
    begin
      if (_DEBUG) then
        WriteLn(s);
    end;

    procedure PreGameSetup; //pre-game check list.
    begin
      if (not LoggedIn) then //please start logged in
      begin
        Debug('Not logged in...');
        Exit;
      end;
      FindNormalRandoms; //Check randoms....
      Debug('Pre-game setup...');
      Debug('Setting compass true.');
      ClickNorth(True);
      Debug('Checking Equip..');
      GameTab(tab_Equip);
      if (GetCurrentTab = tab_Equip) then //Cape's can not be worn in Soul Wars!
      begin
        Debug('Checking if we''re wearing a cape..');
        if (WearingItem(2)) then
        begin
          Debug('please take cape off and try again ');
          Logout;
          TerminateScript;
        end else
          Debug('Cape check sucsessful, we shall begin');
      end else
        Debug('Failed to open equip tab.');
      Debug('Going to home tab.');
      GameTab(tab_Inv); //Home tab..
    end;

    procedure HandleRun;
    var
      color: string;
      RunAmount: Integer;
    begin
      if (not LoggedIn) then //please start logged in?
      begin
        Debug('Not logged in.');
        Exit;
      end;
      Debug('Checking Run.');
      if (CountColorTolerance(3467501, 720, 117, 723, 119, 80) < 1) then //If run is not on.
      begin
        RunAmount := GetMMLevels('run', color);
        Debug('RunAmount: ' + IntToStr(RunAmount));
        if (RunAmount > 80) then //More energy than 80...
        begin
          Debug('Run Amount >80, running shall commence.);
          SetRun(True); //Lets run!
        end else
          Debug('
    ...less than 80...'); //Not enough energy, will try again soon.
      end else
        Debug('
    Already running. o.O'); //Running, waiting untill it runs out.
    end;

    begin
      Smart_Server := SERVER;
      Smart_Members := True;
      Smart_Signed := True;
      Smart_SuperDetail := False;
      SetupSRL;
      repeat //Test loop.  DO NO USE.
        if (not LoggedIn) then
          LogInPlayer;
        PreGameSetup;
        HandleRun;
      until not LoggedIn;
    end.

    can admin tell me if this is ok?
    Last edited by d34th20n; 11-24-2011 at 07:49 AM.

  13. #13
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    Quote Originally Posted by d34th20n View Post
    can admin tell me if this is ok?
    What do you mean by "ok"? The script won't work as you have it, but it looks like an okay barebones.


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  14. #14
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    i thought as much, i just tried adding a log in procedure,

    Simba Code:
    program Soul_Color; // SRL's first colour SW script
    {$DEFINE SMART}
    {$i SRL\SRL.SIMBA}

    {
    ATTEMPT NUMBER 1
    }


    const
      SERVER = 143; //Game server to load in SMART.  143 = Default Soul Wars world.
      _DEBUG = True; //Debug information.

    procedure Debug(s: string); //Global debugging function.
    begin
      if (_DEBUG) then
        WriteLn(s);
    end;
    procedure LoginPlayer;
    begin
          Players[0].Name        := 'username';     //Player username.
          Players[0].Pass        := 'password';     //Player password.
    procedure PreGameSetup; //pre-game check list.
    begin
      if (not LoggedIn) then //please start logged in
      begin
        Debug('Not logged in...');
        Exit;
      end;
      FindNormalRandoms; //Check randoms....
      Debug('Pre-game setup...');
      Debug('Setting compass true.');
      ClickNorth(True);
      Debug('Checking Equip..');
      GameTab(tab_Equip);
      if (GetCurrentTab = tab_Equip) then //Cape's can not be worn in Soul Wars!
      begin
        Debug('Checking if we''re wearing a cape..');
        if (WearingItem(2)) then
        begin
          Debug('please take cape off and try again ');
          Logout;
          TerminateScript;
        end else
          Debug('Cape check sucsessful, we shall begin');
      end else
        Debug('Failed to open equip tab.');
      Debug('Going to home tab.');
      GameTab(tab_Inv); //Home tab..
    end;

    procedure HandleRun;
    var
      color: string;
      RunAmount: Integer;
    begin
      if (not LoggedIn) then //please start logged in?
      begin
        Debug('Not logged in.');
        Exit;
      end;
      Debug('Checking Run.');
      if (CountColorTolerance(3467501, 720, 117, 723, 119, 80) < 1) then //If run is not on.
      begin
        RunAmount := GetMMLevels('run', color);
        Debug('RunAmount: ' + IntToStr(RunAmount));
        if (RunAmount > 80) then //More energy than 80...
        begin
          Debug('Run Amount >80, running shall commence.);
          SetRun(True); //Lets run!
        end else
          Debug('
    ...less than 80...'); //Not enough energy, will try again soon.
      end else
        Debug('
    Already running. o.O'); //Running, waiting untill it runs out.
    end;

    begin
      Smart_Server := SERVER;
      Smart_Members := True;
      Smart_Signed := True;
      Smart_SuperDetail := False;
      SetupSRL;
      repeat //Test loop.  DO NO USE.
        if (not LoggedIn) then
          LogInPlayer;
        PreGameSetup;
        HandleRun;
      until not LoggedIn;
    end.
    begin
      NumberOfPlayers(1);
      CurrentPlayer := 0;
      Players[0].Active:= True;
      Setup;
      ScriptStartup;
      while (true) do
      begin
        MainLoop;
      end;
    end.

    does this look like its taking form, please feel free to change anything you see wrong. in fact i would appreciate it.
    Last edited by d34th20n; 11-24-2011 at 09:45 PM.

  15. #15
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    Lol i remember the soul wars script i made. It would just run into the enemy base and suicide over and over and over again.

    It worked well, but was very obvious and probably got me reported many times.

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    Everyone is over thinking this, provided you log into w44/some REALLY populated soul wars world.

    1) Start at soulwars, go to red portal EVERY TIME (If you want put an option for blue portal EVERY TIME)

    2) Run to center, stand with auto retal on

    *On death, loop back to #2
    *On Game end (Notices by graveyard detection) back to #1

    Provided you are in w44, you will not be noticed




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    Quote Originally Posted by R4nd0m View Post
    Everyone is over thinking this, provided you log into w44/some REALLY populated soul wars world.

    1) Start at soulwars, go to red portal EVERY TIME (If you want put an option for blue portal EVERY TIME)

    2) Run to center, stand with auto retal on

    *On death, loop back to #2
    *On Game end (Notices by graveyard detection) back to #1

    Provided you are in w44, you will not be noticed
    Or randomly click players. Afaik, the enemies appear as top option to attack.

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    *cought* use enemy's cape color *cough*.
    Oh Hai Dar

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    Well seeing as how all scripts are open source, I don't see why we don't all just put out skill into use and just put it together, add what we think is best, take away what isn't.

    I'm not very skillful with coding for simba, but I'm learning and I'll see if I can be at all help to this script. It honestly shouldn't be too hard.

    Also, not only add just red or just blue, but it could also alternate, or 2red2blue, etc.

  20. #20
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    every one is probaly busy with school right now so might not have time to make this.
    Oh Hai Dar

  21. #21
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    Maybe after I finish up the projects I'm working on I'll make a few code blocks that would be helpful twords Soul Wars. If there's any place in Runescape where I miss seeing swarms of bots, it's Soul Wars.

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


  22. #22
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    Also could it be possible to randomly pick up bones or somthing?
    My Soul Wars Scipt Proggress:[100%....]
    Probably won't release though I like it for myself

  23. #23
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    its possible but i don't think it will be a high priority for the extending the grave yard.

    *teaser*

    http://www.youtube.com/watch?v=rHu_reO68G0
    Last edited by Main; 12-11-2011 at 06:48 PM.
    Oh Hai Dar

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    Yeh just a script that cycles through running form graveyards to middle would be amazing. Soul wars has been pretty empty lately.

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    any advancments on this script yet?

    bump,

    hoping this script is helped soon
    Last edited by d34th20n; 12-14-2011 at 07:40 AM.

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