I'm looking to grab the model CRCs for random event NPCs to allow random event detection via OpenGL, and I need some accounts in randoms to do so. I'm not planning on solving the randoms; I'll leave you in the random. Note that I won't have time to grab the information for a couple of days from the time of this port, probably.
Randoms especially wanted:
Molly
Abyss
Randoms still wanted:
ALL (even if already listed)
Randoms solved to date:
- Beekeeper
- Drill Demon
Randoms data-mined to date:
- Molly
- Leo
- Prison Pete
- Mordaut
- Mime
- Cap'n Arnav
- Pillory
- Abyss
- Pinball
- Beekeeper
- Drill Demon
Detection status:
- Beekeeper - solved
- Drill Demon - solved
- Mordaut - detected from anywhere in the area under any graphic setting
- Mime - detected perfectly in all graphics settings.
- Leo - detected perfectly in all graphics settings, except if standing in the very corner at a very low camera angle.
- Prison Pete - detected perfectly in all graphics settings.
- Pinball - detected perfectly in all graphics settings.
- Abyss - detected, but need more data in case there are more levers.
- Cap'n Arnav - detected with great success on high, but not with lower graphic settings.
- Pillory - decent detection, but with potential for false positives. I have thought of another way to detect it without false positives.
- Molly - require additional accounts; have a universal detection method in mind, this is again orientation-dependent; possibly need some changes as mentioned above.
Other comments
This is just using the CRC-finding method, I still have a few other ways that I'll get to sometime.
Acknowledgments/random event sources list:
- bolshak25: 1xMordaut, 1xPrisonPete, 1xMime, 1xLeo, 1xMolly.
- me: 2xPrisonPete, 1x CapnArnav, 1xPillory, 1xAbyss, 1xPinball, 1xBeekeeper, 1xDrillDemon


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