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Thread: Progress Report

  1. #26
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    Maybe Jagex is working with the same people that Steam does to detect OpenGL hacks in games like CS:Source and stuff?

    At least they use to be pretty good at detecting and banning accounts that use hacks. Possibly they have some way of detecting it...

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  2. #27
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    any chance we can get a look at the source for the OpenGL stuff?

  3. #28
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    Quote Originally Posted by Bobzilla69 View Post
    any chance we can get a look at the source for the OpenGL stuff?
    We haven't decided, but the source for silentwolf's is laying around somewhere on these forums.

    Silab has also uploaded it over at MITB: http://www.moparisthebest.com/smf/in...tml#msg3816065

  4. #29
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    So, how does this OpenGL stuff work? mixture of relfection and colour picking?

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    Quote Originally Posted by HT BaaFly View Post
    So, how does this OpenGL stuff work? mixture of relfection and colour picking?
    No. It's done by modifying the opengl32 to "intercept" things that Runescape sends to the video card and use that information to identify things on the game screen.

  6. #31
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    I've a few questions.

    First, you said Jagex can't do anything about it short of switching to SafeMode only? I think we've heard this as well about Reflection.

    Second, you stated, simply put, it wouldn't be easy for them to detect. And if it came to the point to where they do start detecting it you would switch from your current dirty hack to using proper hooking. What's the difference? What makes proper hooking, in your opinion, undetectable?

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  7. #32
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    Quote Originally Posted by Flight View Post
    I've a few questions.

    First, you said Jagex can't do anything about it short of switching to SafeMode only? I think we've heard this as well about Reflection.

    Second, you stated, simply put, it wouldn't be easy for them to detect. And if it came to the point to where they do start detecting it you would switch from your current dirty hack to using proper hooking. What's the difference? What makes proper hooking, in your opinion, undetectable?
    I've already address these questions as far as I care to, especially true of the first question: whatever is desired to be seen by the user has to be drawn, and drawn at known coordinates. We know every operation performed by the graphics library along the way. This is different from the reflection case in that we have CONTEXT - intent, rather than rudimentary operations. Furthermore, they have not even stopped reflection - there are bots currently working and more in development. They've just made them annoying to write and update, not impossible.

    Edit: Furthermore, in worst case, we just drop down to pixel processing (which is essentially exactly what this is and will be, for the most part, but in a structured way; instead of doing straight-out pixel comparisons on particular screen coordinates, we know what data represents individual objects, and we can take checksums without doing dense pixel processing. This sparse method lets us compute and compare much more quickly).
    Last edited by Aftermath; 12-03-2011 at 01:51 AM.

  8. #33
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    Quote Originally Posted by Aftermath View Post
    We haven't decided, but the source for silentwolf's is laying around somewhere on these forums.

    Silab has also uploaded it over at MITB: http://www.moparisthebest.com/smf/in...tml#msg3816065
    it's in this thread: http://villavu.com/forum/showthread.php?t=54447 also remove the fake "keylogger" nonsense to make it compile

  9. #34
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    Quote Originally Posted by PileOfSilab View Post
    it's in this thread: http://villavu.com/forum/showthread.php?t=54447 also remove the fake "keylogger" nonsense to make it compile
    Wasn't that thrown in so the creator could tell if people were actually testing it or not, then no one actually commented on it..?

  10. #35
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    Quote Originally Posted by Richard View Post
    Wasn't that thrown in so the creator could tell if people were actually testing it or not, then no one actually commented on it..?
    Correct. It served no other purpose.

    E: Actually, someone (mixster IIRC) commented on it, but sorta figured out the whole point of those lines and didn't care enough as it didn't do any harm or something
    Last edited by Zyt3x; 12-23-2011 at 10:21 PM.

  11. #36
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    Exciting to hear a new type of bot being developed! You said reflection isn't broken so do yOu thin PowerBot will wOrk later on? Also I think that reflection wasn't brOken anyway because Jacmob brought RSBuddy 1.5 to RuneFest 2011?

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    This is a very interesting new way of botting Good work and good luck!

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  13. #38
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    Quote Originally Posted by DeiJaiVui View Post
    Exciting to hear a new type of bot being developed! You said reflection isn't broken so do yOu thin PowerBot will wOrk later on? Also I think that reflection wasn't brOken anyway because Jacmob brought RSBuddy 1.5 to RuneFest 2011?
    Reflection isnt broken, it just needs alot of recoding to get the client working. It will take about 1 maybe 2 years to get reflection up and running again. Also jacmob is a really smart guy. The technique of PB is older (dont know if i said that the way i mean to say it lol). Anyway you could see that from the fact that sometimes PB needed a few days to update and RSbuddy did it in an hour max.

    Summarized: Reflection will come back, but it will take a while
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  14. #39
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    and by the time reflection has been recoded for the new runescape client they may have recoded rs again.

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    Quote Originally Posted by Synikk View Post
    and by the time reflection has been recoded for the new runescape client they may have recoded rs again.
    That's why it's going to take a long time, they will have to figure out how to autmatically process the updates
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