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Thread: Mouse movement fun

  1. #26
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    Oh right this is what I Asked you to use :P thanks for allowing me
    I was wondering though do you use HumanMouse (x, y, 5, 5) instead of mouse (x, y, 5, 5)?
    That doesn't seem to work when i put it into practice.




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  2. #27
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    Quote Originally Posted by R4nd0m View Post
    Oh right this is what I Asked you to use :P thanks for allowing me
    I was wondering though do you use HumanMouse (x, y, 5, 5) instead of mouse (x, y, 5, 5)?
    That doesn't seem to work when i put it into practice.
    HumanMMouse. HumanMouse is already a function in SRL.

  3. #28
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    Call it MissMouse or something, it's a bit more describing name imo

  4. #29
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    Added to my repo. will be add to SRL5 shortly. I added it as MissMouse in antiban.simba. I watched it work and I quite like it. I think I'll use it in my scripts.

    E: It would be nice if we could use this function/a custom function instead of Mouse throughout the include if the scripter chose to.
    Last edited by Coh3n; 12-31-2011 at 04:31 AM.

  5. #30
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    This looks great, sooooo much more human like, I will be using this for sure!

  6. #31
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    very nice, and much more human like. I'm going to add this to my script Is this inside the SRL yet? If it isn't, it should!
    Former Name: MasterCrimeZ.
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  7. #32
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    Quote Originally Posted by MasterCrimez View Post
    very nice, and much more human like. I'm going to add this to my script Is this inside the SRL yet? If it isn't, it should!
    From what I've read it's already in SRL at this point; somewhere in antiban.Simba if I'm not mistaken?

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  8. #33
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    I don't think it is, I can't find it anywhere in the include.
    Away for awhile, life is keeping me busy. | Want to get my attention in a thread? @Kyle Undefined; me.
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  9. #34
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    That was quite the gravedig MasterCrimez but with fair enough reason. If this is not in the SRL include (fairly sure it's not) it should at least get a bit of returned publicity to people can start adding it to their scripts. Thanks heaps Flight, it looks amazing.

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  10. #35
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    It is there, called MissMouse.
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  11. #36
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    Ah, yes, the name changed I was going off the first post.
    Away for awhile, life is keeping me busy. | Want to get my attention in a thread? @Kyle Undefined; me.
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  12. #37
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    Quote Originally Posted by litoris View Post
    It is there, called MissMouse.
    KEWL I think i'll use this for all my mouse movements
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  13. #38
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    It's great how this one does a little loop for fun! Loving it Flight

  14. #39
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    Hey! That looks like my script
    Away for awhile, life is keeping me busy. | Want to get my attention in a thread? @Kyle Undefined; me.
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    If you PM me with a stupid question or one listed in FAQ, or about a script that is not mine, I will NOT respond.


    SRL is a Library of routines made by the SRL community written for the Program Simba. We produce Scripts for the game Runescape.


  15. #40
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    I use my mouse with higher sensitivity than most (makes it easier to transition from a mouse to a mouse pad IMO) and I do miss my target a lot of the time, and the transition is almost always sharp, however, that last transition from when it starts to go back to the target should be a slower mouse speed rather than a consistent mouse speed.

  16. #41
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    Quote Originally Posted by Kyle Undefined View Post
    Hey! That looks like my script
    It was F-Miner in the making:
    http://villavu.com/forum/showthread.php?t=68701

    Quote Originally Posted by Hazzah View Post
    I use my mouse with higher sensitivity than most (makes it easier to transition from a mouse to a mouse pad IMO) and I do miss my target a lot of the time, and the transition is almost always sharp, however, that last transition from when it starts to go back to the target should be a slower mouse speed rather than a consistent mouse speed.
    A good observation, you should check out my BrakeMMouse:
    http://villavu.com/forum/showthread.php?t=80386

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  17. #42
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    Kind of a grave-dig, but this is a really useful function. I mean, seriously, how often do you move your mouse and land exactly on the target? Every time? I didnt think so. I think it should be used in more scripts, with maybe a 1/5 chance of occuring as opposed to normal mmouse.
    Thx Euphemism and Vinyl for the awesome siggy and avatar!

  18. #43
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    I use HumanMMouse with SuperWindMouse in all of my private scripts.

    Is there any program which will record mouse movement ,so I can play legit for few hours and see how I move mouse to copy it with script then

  19. #44
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    There are some where you can prss play, then it will draw out all your mouse paths between the start and stop of the program onto an image, if thats what you want. Just google it, shouldnt be too hard to find one. You should compare the drawing from you playing legit to your bot, and try to get them to look somewhat the same.
    Thx Euphemism and Vinyl for the awesome siggy and avatar!

  20. #45
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    I use one and have posted a topic in members showing about the Mice and how I move my Mouse to how Simba's bots do.
    And there is a Dramatic difference.

    Mat



    ^^

  21. #46
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    God, mmouse looks awful. Brakemmouse looks much better, but I think we can still improve. Why is your control(first one) so shaky? It looks like you were shivering or something when you made this! When I move my mouse, it moves in a relatively straight line. One second, Ill post me dropping 3 items as well. Thanks for that post, it really shows how much of a difference there is.

    E: Nvm, it ended up looking nothing like yours. Sometime tonight, I'll post one of my script botting for 10 minutes, and one of me legitting for 10 minutes.
    Last edited by Footy; 09-18-2012 at 09:06 PM.
    Thx Euphemism and Vinyl for the awesome siggy and avatar!

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