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Thread: Silent Spinner (Color)(ObjDTM)

  1. #51
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    5 seconds after it takes out flax it says acess violation and it wants me to close the program and when i say no it crashed and the other thing ends it.

  2. #52
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    Well, the only reason the script stopped for me was because it started updating SRL and SPS and all that. So here's the proggy.

    Progress Report:
    /=======================================================\
    | Finishing load #41
    | Running for..1 Hours, 15 Minutes and 43 Seconds
    | Strings made = 1148
    | Experience gained...17220
    | Levels gained.......2
    \=======================================================/

  3. #53
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    driftz its an error in srl read the forums and you will see a fix for it its not a bug in the spinner so or dont update srl but probely you already did becouse i had also this error sorry for my bad english im dutch:P

  4. #54
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    Found Object DTM, walking.
    Flag distance reached.
    Found Object DTM, walking.
    Flag distance reached.
    Clicked Spinner..
    Trying to click make all
    Found Button
    Found Object DTM, walking.
    Flag distance reached.
    Failed to walk to bank from stairs

    /================================================== =====\
    | Finishing load #1
    | Running for..4 Minutes and 23 Seconds
    | Strings made = 28
    | Experience gained...420
    | Levels gained.......0
    \================================================= ======/
    Successfully executed.

    what i am doing wrong:S?

  5. #55
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    Quote Originally Posted by bambino View Post
    Found Object DTM, walking.
    Flag distance reached.
    Found Object DTM, walking.
    Flag distance reached.
    Clicked Spinner..
    Trying to click make all
    Found Button
    Found Object DTM, walking.
    Flag distance reached.
    Failed to walk to bank from stairs

    /================================================== =====\
    | Finishing load #1
    | Running for..4 Minutes and 23 Seconds
    | Strings made = 28
    | Experience gained...420
    | Levels gained.......0
    \================================================= ======/
    Successfully executed.

    what i am doing wrong:S?
    not your fault. Let me look into something
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  6. #56
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    where do i enter my account info at in the script so it logs me back in

  7. #57
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    You need to find a procedure called "DeclarePlayers" near the top, that's where your info goes.
    Away for awhile, life is keeping me busy. | Want to get my attention in a thread? @Kyle Undefined; me.
    { MSI Phoenix || SRL Stats Sigs || Paste || Scripts || Quotes || Graphics }

    When posting a bug, please post debug! Help us, help you!

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    If you PM me with a stupid question or one listed in FAQ, or about a script that is not mine, I will NOT respond.


    SRL is a Library of routines made by the SRL community written for the Program Simba. We produce Scripts for the game Runescape.


  8. #58
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    Quote Originally Posted by driftz View Post
    where do i enter my account info at in the script so it logs me back in
    In the Players array. Its like 10 to 30 lines down in the script.

    EDIT: ninja'd by Camo...
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  9. #59
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    HowManyPlayers := 1; // Set the number of players you are using
    NumberOfPlayers(HowManyPlayers); // Don't touch
    CurrentPlayer := 0; // This is the player to start with; the first player will always be 0

    Players[0].Name := ''; // Username
    Players[0].Pass := ''; // Password
    Players[0].Active := True; // Set to true if you want to use Player 0
    Players[0].Pin := ''; // Leave blank if the player doesn't have a bank pin
    Players[0].Strings[1] := 'flax'; //Type of material to spin. Acceptable inputs are...
    //'wool', 'flax'
    Players[0].Integers[1] := 214;//# of loads to do.
    Players[0].Booleans[1] := False; //Take Breaks?
    Players[0].Integers[2] := 180; // Time before breaking ( In minutes)


    where at here

  10. #60
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    The comments say exactly where to fill it out at. We are not going to hold your hand for something this simple.
    Away for awhile, life is keeping me busy. | Want to get my attention in a thread? @Kyle Undefined; me.
    { MSI Phoenix || SRL Stats Sigs || Paste || Scripts || Quotes || Graphics }

    When posting a bug, please post debug! Help us, help you!

    I would love to change the world, but they won't give me the source code. || To be the best, you've got to beat the rest. || Logic never changes, just the syntax.
    If you PM me with a stupid question or one listed in FAQ, or about a script that is not mine, I will NOT respond.


    SRL is a Library of routines made by the SRL community written for the Program Simba. We produce Scripts for the game Runescape.


  11. #61
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    Quote Originally Posted by Camo Developer View Post
    The comments say exactly where to fill it out at. We are not going to hold your hand for something this simple.
    We shouldn't, but I am going to anyway.

    Simba Code:
    Players[0].Name := 'username234'; // Username
    Players[0].Pass := 'password6'; // Password

    You put the information between the ''s.
    [10/14/13:19:03] <BenLand100> this is special relatively, just cleverly disguised with yachts

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    Quote Originally Posted by bambino View Post
    Found Object DTM, walking.
    Flag distance reached.
    Found Object DTM, walking.
    Flag distance reached.
    Clicked Spinner..
    Trying to click make all
    Found Button
    Found Object DTM, walking.
    Flag distance reached.
    Failed to walk to bank from stairs

    /================================================== =====\
    | Finishing load #1
    | Running for..4 Minutes and 23 Seconds
    | Strings made = 28
    | Experience gained...420
    | Levels gained.......0
    \================================================= ======/
    Successfully executed.

    what i am doing wrong:S?
    Could you tell me where your character was when you logged back in?

    Edit: saw where some of my debug lines were failing horribly. Working on a perm fix now!
    Last edited by Silent; 12-08-2011 at 03:38 AM.
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  13. #63
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    im not gay i dont ask other guys to hold my hand, its just i put it there before and got some kind of error. But it works now.

  14. #64
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    Quote Originally Posted by driftz View Post
    im not gay i dont ask other guys to hold my hand, its just i put it there before and got some kind of error. But it works now.
    Then please just post your error next time, or perhaps read through a general setup tutorial. I'm not trying to be rude, but that's something that you should know if you want to have a good experience here at SRL.
    ----------------------------------------------------------

    To Everyone else!

    V0.7 Major update: Latest version!
    • Hopefully fixed Walking for good
    • Added SRL stats
    • Added more walking fail-safes

    ----------------------------------------------------------
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  15. #65
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    Hey man, it just went for 57 minutes and strung 868 on the old verion- pretty nice. I'll post a proggy with new version in a couple hours

    Edit // So v7 was failing for me for a while but I found a workaround to fix it. It would say
    "found item at bank slot 24
    Got flax!
    Getting flax failed"
    and it quit.

    If anyone else has this issue and Silent this might help you fix the bug:
    the only line between the Got flax! output and making the result = true is the if (InvCount > 27) then line
    I ended up just cutting that line out for now and it worked. I'm assuming there's something wrong with that function for some reason because now its working flawlessly. What is that line supposed to do btw?

    Anyway, thanks again for another great script - I'm happy to help you do any debugging you need done

    Edit #2 // This one I can't fix:
    Flag distance reached.
    Error: Out Of Range at line 548
    The following DTMs were not freed: [SRL - Lamp bitmap, 1, 2, 3]
    The following bitmaps were not freed: [SRL - Mod bitmap, SRL - Admin bitmap]

    and smart just closed after that. it was on its way to the bank
    Last edited by SyntaxError1; 12-08-2011 at 05:35 AM.

  16. #66
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    Quote Originally Posted by SyntaxError1 View Post
    Hey man, it just went for 57 minutes and strung 868 on the old verion- pretty nice. I'll post a proggy with new version in a couple hours

    Edit // So v7 was failing for me for a while but I found a workaround to fix it. It would say
    "found item at bank slot 24
    Got flax!
    Getting flax failed"
    and it quit.

    If anyone else has this issue and Silent this might help you fix the bug:
    the only line between the Got flax! output and making the result = true is the if (InvCount > 27) then line
    I ended up just cutting that line out for now and it worked. I'm assuming there's something wrong with that function for some reason because now its working flawlessly. What is that line supposed to do btw?

    Anyway, thanks again for another great script - I'm happy to help you do any debugging you need done

    Edit #2 // This one I can't fix:
    Flag distance reached.
    Error: Out Of Range at line 548
    The following DTMs were not freed: [SRL - Lamp bitmap, 1, 2, 3]
    The following bitmaps were not freed: [SRL - Mod bitmap, SRL - Admin bitmap]

    and smart just closed after that. it was on its way to the bank
    That line is supposed to make sure it withdrew all 28 flax.... Back to testing for me! That last one, I'm not sure... Nasty little bug.. Based on the error it threw I feel like it has to do with SRL and not my script.

    Edit: Try replacing
    Simba Code:
    if (InvCount > 27) then
    with
    Simba Code:
    Wait(RandomRange(500, 1200));
            if (InvCount > 27) then

    and let me know if that works for you.

    Edit: uploading a minor version fix. I haven't had any issues with it.

    Edit2: Just ran about another hour proggy... Then it crashed out with the same error. That's when I found I missed a line . Testing another fix now!
    Last edited by Silent; 12-08-2011 at 07:02 AM.
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  17. #67
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    Working alright, but the wheel detection seems to be very in-affective. The walking is really nice though and always lands be right beside the wheel, perhaps you could include a radial aspect via the center of the client for wheel detection?

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    Quote Originally Posted by quazzymodem View Post
    Working alright, but the wheel detection seems to be very in-affective. The walking is really nice though and always lands be right beside the wheel, perhaps you could include a radial aspect via the center of the client for wheel detection?
    That's actually what it does already. Because of the similarity of the entire room in terms of color, it actually finds it very efficiently now compared to how it used to work..
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  19. #69
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    Will post a proggy, once i finish maging with 25k minds on both my accounts which are both being turned into superheaters =)

  20. #70
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    Quote Originally Posted by Silent SPY View Post
    That's actually what it does already. Because of the similarity of the entire room in terms of color, it actually finds it very efficiently now compared to how it used to work..
    on my end it seems that you could skip colour all together based on the accuracy of the walking lol, same with the stair detection, its always in the same quadrant of the screen at the same distance from the center. Wouldn't moving the mouse to identical colour on the screen over and over be very detectable or do they not have the ability to check for that? seems to be the only logical way you could get banned via a good colour script.

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    Quote Originally Posted by quazzymodem View Post
    on my end it seems that you could skip colour all together based on the accuracy of the walking lol, same with the stair detection, its always in the same quadrant of the screen at the same distance from the center. Wouldn't moving the mouse to identical colour on the screen over and over be very detectable or do they not have the ability to check for that? seems to be the only logical way you could get banned via a good colour script.
    Ah, but the colors are never the same. RS made them change to be dynamic a few years ago to combat us, so we started using tolerance. The problem with your idea is that it actually isn't always in the same place. Most of the time the walking goes right beside the spinner, this is true. However, there are quite a few instances where this method would totally break the script.

    The method that I use right now slows the overall efficiency by maybe a second each run, as opposed to it breaking every time the walking was a bit off.

    I like your thinking though
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  22. #72
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    Spun about 10k flax yesterday and this morning, aside from the issues with flags yesterday, it's worked perfectly, i only saved a couple progress reports, i figured they were logged somewhere, or atleast i cant find them
    Progress Report:
    /=======================================================\
    | Finishing load #49
    | Running for..1 Hours, 29 Minutes and 33 Seconds
    | Strings made = 1372
    | Experience gained...20580
    | Levels gained.......0
    \=======================================================/

    this one ended because it couldn't find the bank, when i checked, the camera got turned around and the bot wasn't finding the stairs down from the bank and walked to the wrong place on the top floor, this was yesterday, though..
    Progress Report:
    /=======================================================\
    | Finishing load #82
    | Running for..2 Hours, 27 Minutes and 39 Seconds
    | Strings made = 2296
    | Experience gained...34440
    | Levels gained.......1
    \=======================================================/

    and just now. I ran out of flax probably would have kept going for 6 hours.
    thanks a lot for making this~
    Last edited by kumatora; 12-08-2011 at 03:10 PM.

  23. #73
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    Quote Originally Posted by kumatora View Post
    Spun about 10k flax yesterday and this morning, aside from the issues with flags yesterday, it's worked perfectly, i only saved a couple progress reports, i figured they were logged somewhere, or atleast i cant find them
    Progress Report:
    /=======================================================\
    | Finishing load #49
    | Running for..1 Hours, 29 Minutes and 33 Seconds
    | Strings made = 1372
    | Experience gained...20580
    | Levels gained.......0
    \=======================================================/

    this one ended because it couldn't find the bank, when i checked, the camera got turned around and the bot wasn't finding the stairs down from the bank and walked to the wrong place on the top floor, this was yesterday, though..
    Progress Report:
    /=======================================================\
    | Finishing load #82
    | Running for..2 Hours, 27 Minutes and 39 Seconds
    | Strings made = 2296
    | Experience gained...34440
    | Levels gained.......1
    \=======================================================/

    and just now. I ran out of flax probably would have kept going for 6 hours.
    thanks a lot for making this~
    This post makes me so happy .

    You're very welcome my friend.

    Edit: just found a stupid error that I created. Everyone please download the new version!
    Last edited by Silent; 12-08-2011 at 09:03 PM.
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  24. #74
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    Getting this error
    Exception in Script: Unable to find file '/ObjDTMIncludeRev6.simba' used from ''

  25. #75
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    Quote Originally Posted by ARMYBOY32 View Post
    Getting this error
    Exception in Script: Unable to find file '/ObjDTMIncludeRev6.simba' used from ''
    Make sure you follow the setup instructions in the first post. You are missing a very crucial include file.
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