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Thread: Silent Spinner (Color)(ObjDTM)

  1. #726
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    same...has trouble finding the spinner for me also

  2. #727
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    Few ways to speed things up.. Left click the stairs on lvl3 to go to lvl2, click flax -> use on spin wheel... left click bank booth..

    EDIT: Stops finding flax after like.. 2-3 runs. Any way to fix this?
    Last edited by Bahamutzero; 05-06-2012 at 01:48 AM.

  3. #728
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    Quote Originally Posted by Bahamutzero View Post
    Few ways to speed things up.. Left click the stairs on lvl3 to go to lvl2, click flax -> use on spin wheel... left click bank booth..

    EDIT: Stops finding flax after like.. 2-3 runs. Any way to fix this?
    It needs some major revisions since I worked on it last. The colors probably need updated the most, along with the banking.
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  4. #729
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    Is this updated ? :S dosnt seems to work ,

  5. #730
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    Quote Originally Posted by Silent SPY View Post
    It needs some major revisions since I worked on it last. The colors probably need updated the most, along with the banking.
    Will you be working on fixing up the script? Wanted to use it for my pure, get some crafting levels
    Current Project: Retired

  6. #731
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    used to use it here and there - good script, even if rs keeps messing with colors :P

    but that's why there is Tools menu and DTM Editor

    people should learn that - it's absolutely simple, just give it enough slack in terms of tolerance and select points near each other with highly contrasting colors
    Perfect script? There is no such thing as "perfect", only "better than you expect".

  7. #732
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    is there a possible way that u can upgrade the script to support yak hair for ropes¿?

  8. #733
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    Quote Originally Posted by Maeroes View Post
    is there a possible way that u can upgrade the script to support yak hair for ropes¿?
    It would be do-able yes, but the script as a whole needs an overhaul, and I currently lack the time to do so.
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  9. #734
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    will you ever add seer's village? It would be really helpful with seer's headband

  10. #735
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    Quote Originally Posted by ericrootbeer View Post
    will you ever add seer's village? It would be really helpful with seer's headband
    Probably not with this script. It may be added to my spinner when I update it. We'll see if I can ever get the walking to agree with me again.

    Anyway, I got some time today, so I updated!

    V 1.4 Key update: Latest Version!
    • Maintenance update mostly
    • Added support for fixed position bank withdrawal.
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  11. #736
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    Thanks mate working great! Finally I can get some crafting without paying so much!

  12. #737
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    could you add seer's village support? This would be great with seer's headband

  13. #738
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    Quote Originally Posted by johnty15 View Post
    Thanks mate working great! Finally I can get some crafting without paying so much!
    Great to finally hear some reports on the new version, glad it is working! What method of banking are you using?


    Edit: @ericrootbeer

    Seers may come some time, but walking there is extremely difficult right now. I'll look into it though.
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  14. #739
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    I can't get it running for more then like 30 min then it can't find flax and terminates for some reason, otherwise its great!

  15. #740
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    Quote Originally Posted by mikkelmand View Post
    I can't get it running for more then like 30 min then it can't find flax and terminates for some reason, otherwise its great!
    Try using the column and row banking method, that should help resolve that issue.
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  16. #741
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    Quote Originally Posted by Silent SPY View Post
    Try using the column and row banking method, that should help resolve that issue.
    Thanks man i really appriciate it, though it still crashes after i set
    Players[0].Booleans[2] := true; // Fixed item bank position, set to true if you have banking issues.
    Players[0].Integers[3] := 0; //Col Only if above is set to true,
    Players[0].Integers[4] := 0;

    Hope you have time to come up with a solution
    Last edited by mikkelmand; 06-20-2012 at 01:33 PM.

  17. #742
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    Quote Originally Posted by mikkelmand View Post
    Thanks man i really appriciate it, though it still crashes after i set
    Players[0].Booleans[2] := true; // Fixed item bank position, set to true if you have banking issues.
    Players[0].Integers[3] := 0; //Col Only if above is set to true,
    Players[0].Integers[4] := 0;

    Hope you have time to come up with a solution
    Could you give me the error that it actually gives you? Does it not find the item or what?
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  18. #743
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    Quote Originally Posted by Silent SPY View Post
    Could you give me the error that it actually gives you? Does it not find the item or what?

    Normally this is what the bot says.

    We are in the bank
    Trying to open the bank: 1 out of 11
    opened bank
    Opened the bank...
    Getting flax failed
    Successfully executed.

  19. #744
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    Quote Originally Posted by mikkelmand View Post
    Normally this is what the bot says.

    We are in the bank
    Trying to open the bank: 1 out of 11
    opened bank
    Opened the bank...
    Getting flax failed
    Successfully executed.
    And that's using the column and row method? Do you have your flax in the first bank slot?
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  20. #745
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    yep im having same problem flax is in first bank slot and I'm using column & row method what happens is after about 15 - 30min. of running it hovers over flax and then logs out the error says could not find flax or getting flax failed, weird huh? I've pretty much kept starting up the script everytime it does that to get it to do about 2000 flax after about 5 hours.

    EDIT: Also sometimes takes about 6 - 7 tries to find the stairs, and sometimes i have to start the script multiple times before it starts up as in I start the script it logs me in, joins a world, sits there for a second, then says successfully executed and logs out.

    More Edit's: I'm starting to get a ensure the target page has an applet declaration? all my other scripts work but just this one's getting that error. <---- Ignore this it runescapes servers were down for a while
    Last edited by 007sonic; 06-22-2012 at 08:59 AM.

  21. #746
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    Quote Originally Posted by 007sonic View Post
    yep im having same problem flax is in first bank slot and I'm using column & row method what happens is after about 15 - 30min. of running it hovers over flax and then logs out the error says could not find flax or getting flax failed, weird huh? I've pretty much kept starting up the script everytime it does that to get it to do about 2000 flax after about 5 hours.

    EDIT: Also sometimes takes about 6 - 7 tries to find the stairs, and sometimes i have to start the script multiple times before it starts up as in I start the script it logs me in, joins a world, sits there for a second, then says successfully executed and logs out.

    More Edit's: I'm starting to get a ensure the target page has an applet declaration? all my other scripts work but just this one's getting that error.
    Very strange. Maybe something has changed with SMART that I'm unaware of. Have you also had those problems with the normal banking method? Or just col, row? I don't understand why it would fail after ~30 minutes, but work again after starting it back up... Perhaps I'll generate a backup DTM...
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  22. #747
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    Quote Originally Posted by Silent SPY View Post
    Very strange. Maybe something has changed with SMART that I'm unaware of. Have you also had those problems with the normal banking method? Or just col, row? I don't understand why it would fail after ~30 minutes, but work again after starting it back up... Perhaps I'll generate a backup DTM...
    I never tried the normal banking method i'll try that one see what happens, but yea other than not finding the stairs and flax it works pretty good but if you had it click the flax after it goes down the stairs then click the spinning wheel and the bow strings that might make things go a little faster instead of walking in the room but for this you'll have to have the compass face south if i'm not mistaken because when facing south and going down the stairs you can see the spinning wheel.

  23. #748
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    Quote Originally Posted by 007sonic View Post
    I never tried the normal banking method i'll try that one see what happens, but yea other than not finding the stairs and flax it works pretty good but if you had it click the flax after it goes down the stairs then click the spinning wheel and the bow strings that might make things go a little faster instead of walking in the room but for this you'll have to have the compass face south if i'm not mistaken because when facing south and going down the stairs you can see the spinning wheel.
    interesting idea... I may implement that. I'll also have a look at the stair function. Does it only fail going down? Or is it both?
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  24. #749
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    Quote Originally Posted by Silent SPY View Post
    interesting idea... I may implement that. I'll also have a look at the stair function. Does it only fail going down? Or is it both?
    Only fails going upstairs

  25. #750
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    Quote Originally Posted by 007sonic View Post
    Only fails going upstairs
    Odd, I would have thought it would be the other way. Thanks for the feedback, I'll look into it.
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