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Thread: Silent Spinner (Color)(ObjDTM)

  1. #176
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    Quote Originally Posted by Silent SPY View Post
    Thanks for posting this. I know what is causing it. I'll get it fixed asap.
    It's gettin better everyday I got 40 minute proggy yesterday I didn't post it though.

  2. #177
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    Quote Originally Posted by kyocera View Post
    It's gettin better everyday I got 40 minute proggy yesterday I didn't post it though.
    Good to hear. The version I'm testing right now has some major bug fixes. It should be able to run for hours. I had to leave before I could get more flax to test with though. So we'll see.
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  3. #178
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    I'm looking forward to trying this out. I'm trying to get 61 crafting so i can do the lunar diplomacy quest. I just bought a bunch of flax and will be running it tonight, ill let you know how it goes and post some screenies.

  4. #179
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    Great Script.

    The only problem I have is that the script stops when I leveled up. Any way to have the bot click "Click here to continue" upon level?

  5. #180
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    for some reason it doesnt continue when i level up my crafting/ can you please check it

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    Quote Originally Posted by g2n View Post
    Great Script.

    The only problem I have is that the script stops when I leveled up. Any way to have the bot click "Click here to continue" upon level?
    Quote Originally Posted by sverlov5 View Post
    for some reason it doesnt continue when i level up my crafting/ can you please check it
    It's an SRL bug, I'll check to see if I can implement the old method.
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  7. #182
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    Quote Originally Posted by Silent SPY View Post
    It's an SRL bug, I'll check to see if I can implement the old method.
    I also experienced more bugs, I think some were addressed earlier in this post:

    - The script runs slow between movement. It may not be your script, but I made a general post and some people agree on every script running slowly. http://villavu.com/forum/showthread.php?t=69519&page=2

    - Sometimes, the script abruptly ends while trying to climb the stairs. The logger says Successfully Executed after some number of runs (4-14ish). I haven't gotten this thing to run completely without intervening.

    -I sometimes receive errors (I lost it, but can post it later) concerning line 323 and some other line. Something to do with:

    MinTP := IntToPoint(MiddleTPA(ATPA[0]).x, MiddleTPA(ATPA[0]).y);

    ATPA and TPA was involved on both lines of random fault (I'm new to simba in general, so I have no clue what those do)


    Hope that debugging and my explanations were helpful.

  8. #183
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    Quote Originally Posted by g2n View Post
    I also experienced more bugs, I think some were addressed earlier in this post:

    - The script runs slow between movement. It may not be your script, but I made a general post and some people agree on every script running slowly. http://villavu.com/forum/showthread.php?t=69519&page=2

    - Sometimes, the script abruptly ends while trying to climb the stairs. The logger says Successfully Executed after some number of runs (4-14ish). I haven't gotten this thing to run completely without intervening.

    -I sometimes receive errors (I lost it, but can post it later) concerning line 323 and some other line. Something to do with:

    MinTP := IntToPoint(MiddleTPA(ATPA[0]).x, MiddleTPA(ATPA[0]).y);

    ATPA and TPA was involved on both lines of random fault (I'm new to simba in general, so I have no clue what those do)


    Hope that debugging and my explanations were helpful.
    They are all helpful, thank you. All of them are known issues as well, and should be fixed in the version I'm testing right now. I've discovered so many new issues after I fixed the old ones that it's amazing some people got this thing to run for as long as they have.

    Anyway, new release should be sometime today.
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  9. #184
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    Quote Originally Posted by Silent SPY View Post
    They are all helpful, thank you. All of them are known issues as well, and should be fixed in the version I'm testing right now. I've discovered so many new issues after I fixed the old ones that it's amazing some people got this thing to run for as long as they have.

    Anyway, new release should be sometime today.
    Cool! I can't wait!

    I'm new here as of 2 days ago and I'm starting a path to becoming a member and learning simba. If you need additional testing, can you let me know? I'm hoping that would show me how certain errors are fixed in this language (provided you show me what you changed :P)

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    Quote Originally Posted by g2n View Post
    Cool! I can't wait!

    I'm new here as of 2 days ago and I'm starting a path to becoming a member and learning simba. If you need additional testing, can you let me know? I'm hoping that would show me how certain errors are fixed in this language (provided you show me what you changed :P)
    Well you can always look over older versions and see what got changed. If you have any questions about stuff like that feel free to ask me.

    In other news, it's epic release time!

    V 1.0: Most stable version of this script to date, I'm outrageously confident in it.
    • Major logic fixes
    • Major bug fixes
    • Stairs fail-safe
    • Banking fail-safe
    • Spinner fail-safe
    • Walking fail-safe
    • Better anti-randoms
    • Custom LevelUp Function (SRL Modified version)
    • Various other tweaks
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  11. #186
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    Quote Originally Posted by Silent SPY View Post
    Well you can always look over older versions and see what got changed. If you have any questions about stuff like that feel free to ask me.

    In other news, it's epic release time!

    V 1.0: Most stable version of this script to date, I'm outrageously confident in it.
    • Major logic fixes
    • Major bug fixes
    • Stairs fail-safe
    • Banking fail-safe
    • Spinner fail-safe
    • Walking fail-safe
    • Better anti-randoms
    • Custom LevelUp Function (SRL Modified version)
    • Various other tweaks

    WOO HOO!

    I'll give you the progress report in a little bit after I run it.

    P.S. You should upload it. :P

  12. #187
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    Quote Originally Posted by g2n View Post
    WOO HOO!

    I'll give you the progress report in a little bit after I run it.

    P.S. You should upload it. :P
    Done I have a bad habit of posting that I updated before it's uploaded
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  13. #188
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    Quote Originally Posted by Silent SPY View Post
    Done I have a bad habit of posting that I updated before it's uploaded
    No Problem.

    One more suggestion:

    You can save about 5-7 seconds per flax run if you were to rotate the camera as the character is running from the stairs to the spinning wheel.

    As of now, once the character reaches the flag destination, the camera then rotates. Why not do both at the same time? :P

    Does 5-7 seconds matter? That's up for debate. But other than that, I've done 4 runs and no errors so far. Averages 2 minutes a run (averaged 3 min a run on your last version!)

    EDIT: Also when leaving the spinning wheel, an extra 5-7 seconds can be saved when rotating the camera back to north. It'd be faster if you clicked the compass or something. :P (I'm OCD about perfectionism, sorry for all the suggestions ^^)
    Last edited by g2n; 12-20-2011 at 03:47 AM.

  14. #189
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    Quote Originally Posted by g2n View Post
    No Problem.

    One more suggestion:

    You can save about 5-7 seconds per flax run if you were to rotate the camera as the character is running from the stairs to the spinning wheel.

    As of now, once the character reaches the flag destination, the camera then rotates. Why not do both at the same time? :P

    Does 5-7 seconds matter? That's up for debate. But other than that, I've done 4 runs and no errors so far. Averages 2 minutes a run (averaged 3 min a run on your last version!)

    EDIT: Also when leaving the spinning wheel, an extra 5-7 seconds can be saved when rotating the camera back to north. It'd be faster if you clicked the compass or something. :P (I'm OCD about perfectionism, sorry for all the suggestions ^^)
    I can't really run the change compass and the walk at the same time. The Click north is a good idea though, except that it changes the angle of the screen to the lowest, meaning I would have to make it high again. That takes about 3 seconds, so it's a lose/lose.

    Thanks for your feedback

    EDIT:
    I already have one of the longest running progress reports from this script ever.
    It's over 3 hours.
    Last edited by Silent; 12-20-2011 at 04:04 AM.
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  15. #190
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    Silent SPY, if you can get everyone to use SRL 5, SetScreenMouse would allow you to set the camera and compass to any direction/angle combination very quickly. I'll give your updated version a go tonight.
    [10/14/13:19:03] <BenLand100> this is special relatively, just cleverly disguised with yachts

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    Quote Originally Posted by euphemism View Post
    Silent SPY, if you can get everyone to use SRL 5, SetScreenMouse would allow you to set the camera and compass to any direction/angle combination very quickly. I'll give your updated version a go tonight.
    Sounds good. I'll talk to you on IRC.

    Anyway, just as a proof of concept of this version.
    Here is my 6 hour proggy!
    Progress Report:
    /=======================================================\
    | Finishing load #179
    | Running for..6 Hours, 2 Minutes and 33 Seconds
    | Strings made = 4956
    | Experience gained...75180
    | Levels gained.......0
    \=======================================================/
    Successfully executed.

    That's right successfully executed, meaning it completed all the loads I asked it to.
    Last edited by Silent; 12-20-2011 at 07:17 AM.
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  17. #192
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    Quote Originally Posted by Silent SPY View Post
    Sounds good. I'll talk to you on IRC.

    Anyway, just as a proof of concept of this version.
    Here is my 6 hour proggy!
    Progress Report:
    /=======================================================\
    | Finishing load #179
    | Running for..6 Hours, 2 Minutes and 33 Seconds
    | Strings made = 4956
    | Experience gained...75180
    | Levels gained.......0
    \=======================================================/
    Successfully executed.

    That's right successfully executed, meaning it completed all the loads I asked it to.

    testing right now

    thnx for the update

  18. #193
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    Quote Originally Posted by bambino View Post
    testing right now

    thnx for the update
    Stoked to hear how it is working for people!

    Based on the lack of replies I'm getting from the few people the thread says have downloaded it, like 5. I'm assuming it's running quite well!

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  19. #194
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    Testing it out write now!

    running scmooth =]
    i`m here as long as don`t get in the way...

  20. #195
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    Ran it 4 hours last night.

    I'm afraid to do it overnight.

    But it works again.

    EDIT: By the way, there's no antirandoms in it as far as I can tell. I received evil bob and the bot logged out. I added it in on my script, but I'm unsure if it's correct. Just pointing that out.
    Last edited by g2n; 12-20-2011 at 05:38 PM.

  21. #196
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    okay first error

    logged back in to find myself in that spot


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    Working well!

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    Look at your command bar, Bambino.

    It's not his fault (at least I think), I made a post regarding the issue:

    http://villavu.com/forum/showthread....960#post866960

    It appears when SRL and DTM was updated, it screwed everything up.

  24. #199
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    second error




    edit: wooha third error

    attempting to get flax ... Try Number:1
    Getting flax failed

  25. #200
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    Bambino, are you sure you updated your SRL?

    Also, g2n, DTM is made by the script, not SRL.
    Away for awhile, life is keeping me busy. | Want to get my attention in a thread? @Kyle Undefined; me.
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