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Thread: F-Miner; Development underway

  1. #26
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    Quote Originally Posted by Flight View Post
    It's probably not what you guys think. I do have a pretty accurate object-finder (does not use shapes) that'll, first off, get the location of our rock and from that point I'll search a 50x50 parameter for the rock's base color and compare that to the ground tile color within a 3-pixel distance. Then I just combine those two TPAs and get the middle point of every point within the combined array, then just draw them all.

    So actually, the rock is found before the shape is drawn, although in a couple other directions I could do it the other way around and and look for shapes instead.

    On another note I'm a bit disappointed whoever de-repped Dynamite. I'll give ya some back mate.
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  2. #27
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    Now that's some real computer vision there. Even if it is after the initial find it's still extremely useful for checking your boundaries. I was working on a flood-fill method for object detection... maybe I'll dig it out again sometime.

  3. #28
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    Will this have LRC?

  4. #29
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    Quote Originally Posted by TomTuff View Post
    Will this have LRC?
    Too lethal for color.

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


  5. #30
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    Quote Originally Posted by Flight View Post
    Too lethal for color.
    You're just afraid to die

  6. #31
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    Quote Originally Posted by Camo Developer View Post
    I meant that the derep was unnecessary, not your post, sorry. I honestly don't see an issue with your posts, we all have opinions.
    Yes, and so did I , I am not making much sense today :P <3

    -Boom

  7. #32
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    Wow mate, MSI is a great project...

    Who said we can't have more than one 'great' project .
    Keep it up...

  8. #33
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    This is amazing, I am marveled by your scripting skill (I was just reading your Heavy Rodder script and was amazed at how you made something particularly simple into something amazing! :P)




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  9. #34
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    Perhaps you should try to add Lava Flow Mines, I'm sure it'd be a challenge due to the large area that the rocks could potentially be in but I'm sure you could do it.

  10. #35
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    Now! I would say that making a script for LFM would be impossible. I say this because you have to search for a next spot, after a while, if you want to get 100XP for each time you mine. So...with colour, I think that's not possible. You might want to risk that from your list :b
    ''If you want something you've never had, you have to do something you've never done''


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  11. #36
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    I can't wait! Wish you the best of luck.

  12. #37
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    Quote Originally Posted by Flight View Post
    Too lethal for color.
    You should give it a go still Also lava titan support would be very nice.

  13. #38
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    Can't wait for the release, bro! <3

    ~Eerik.

  14. #39
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    You should add rune mining as well. It can be an SRL-Member only feature .

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    resource dung(:

  16. #41
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    I'm sorry guys but it looks like I'm gonna put this project on hold for a little while. I've had a temporary change in interest, I'm now working on an astral rune-crafter.

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

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  17. #42
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    Fair enough :P, I am still looking forward to this script




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  18. #43
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    Flight,
    Why not adding the power iron ore miner and coal miner + banker with that dung door in the Dwarven Mine Resource area

  19. #44
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    Yeah the resource dungeon will be on the list. I'd really like to continue working on this project, but it seems I have to keep up with my other scripts out at the moment. Very time-consuming.

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


  20. #45
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    Looking forward to this. Maybe you could include mining next to Yanille, Port Khazzard, near Rimmington? Those are locations not often used. Just thought I would mention it.

  21. #46
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    The boundary finding demo is most impressive. I get the basic idea of your explanation, but how do you implement it? Sounds to me a computationally intensive operation

    To add to the features, I'd say rimmington with ring of kinship/clan camp tele or port sarim box would be a great addition. It's a much underrated location after the nuke

  22. #47
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    Thank you all for the suggestions. Yes, a lot of these I already plan to implant into F-Miner, I just need the time to do so.

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


  23. #48
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    Ah I just remember that there's a clay mine right below barb village. Prices are closing 400gp these days

  24. #49
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    I really am impressed (still) with the way you have implemented the rock finding of the outline of the whole rock! I can't wait to test and get my hands on some of the code I'll be definitely learning a lot from it!

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  25. #50
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    Impressed at how well you can find the outline of the rock.

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