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Thread: Lets Talk: Walking Methods

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    Default Lets Talk: Walking Methods

    Everyone spit out all of the reliable walking methods you know!
    I'd like details, link to tuts/concepts/anything helpful, and as much description/sample code whatever you can give please.

    I'm pretty much only familiar with RRW using Autocolor for roads, and sometimes dtms/ddtms for precision clicks here and there, but never entire paths.

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    Object DTMs Just saying. More robust path implementation is coming soon, and I am trying to find a way to make generating easier.
    [10/14/13:19:03] <BenLand100> this is special relatively, just cleverly disguised with yachts

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    Quote Originally Posted by mormonman View Post
    Rats, beat me to it! I have used this as a failsafe for SPS

    Currently: Working on Defending&Attacking in my Castle-Wars Script
    Project Rebuild: 90M/170M

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    So the method in that script is actually reliable...? Seems pretty damn simple to me but hey wtf i'll give it a go.

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    Quote Originally Posted by mormonman View Post
    I just realized I have been using this method without even knowing about that tutorial.
    Quote Originally Posted by DeSnob View Post
    ETA's don't exist in SRL like they did in other communities. Want a faster update? Help out with updating, otherwise just gotta wait it out.

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    Seems really simple and not too super accurate.
    Maybe using an Autocolor instead of an arbitrary color + tol would be a bit nicer.
    MM colors change quite a bit.
    But hmm so many seem to like it I'll tweak it and give it a shot.

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    Quote Originally Posted by YoHoJo View Post
    Seems really simple and not too super accurate.
    Maybe using an Autocolor instead of an arbitrary color + tol would be a bit nicer.
    MM colors change quite a bit.
    But hmm so many seem to like it I'll tweak it and give it a shot.
    I used it with autocolor function. Walks the pest control platforms perfectly

    Also you could try variants like giving it a box instead of coords. Then it would calculate a middleTPA inside the box and walk towards the middlePoint :P
    Last edited by weequ; 12-07-2011 at 01:40 AM.
    Quote Originally Posted by DeSnob View Post
    ETA's don't exist in SRL like they did in other communities. Want a faster update? Help out with updating, otherwise just gotta wait it out.

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    How the heck would you ever failsafe that though hmm, gotta get creative.
    Like how could you make sure it clicked in a good enough/proper spot.

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    Quote Originally Posted by YoHoJo View Post
    How the heck would you ever failsafe that though hmm, gotta get creative.
    Like how could you make sure it clicked in a good enough/proper spot.
    Its made for you to be creative. You shouldn't just use the function from that tutorial as-is. TPA's are to help refine color finding. Theres a million things you can do with it.

    Be creative

    IMO, walking completely depends on the area. I know in Draynor, it was typical to use the fishing symbol as a base. Look at all the land marks are there. There are trees, symbols, the ocean, an onion path. The Area is full of thing that have to be tailor-made, but when they do, you've got a great walking system.
    Quote Originally Posted by irc
    [00:55:29] < Guest3097> I lol at how BenLand100 has become noidea
    [01:07:40] <@BenLand100> i'm not noidea i'm
    [01:07:44] -!- BenLand100 is now known as BenLand42-
    [01:07:46] <@BenLand42-> shit
    [01:07:49] -!- BenLand42- is now known as BenLand420
    [01:07:50] <@BenLand420> YEA

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    Quote Originally Posted by euphemism View Post
    Object DTMs Just saying. More robust path implementation is coming soon, and I am trying to find a way to make generating easier.
    + Blind clicks = <3

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    Sps is a good lazy option.

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    Quote Originally Posted by wasfer View Post
    + Blind clicks = <3
    Hmmm? What are you saying?
    [10/14/13:19:03] <BenLand100> this is special relatively, just cleverly disguised with yachts

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    It'd be just like me to post a link to my own tut...
    :P
    http://villavu.com/forum/showthread.php?t=25712
    this is old as shit, anyone know if it still works the same?

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    You could give my script a look, it is all about walking and I use DTMs for the whole process:

    http://villavu.com/forum/showthread.php?t=69351

    Works better the closer the points are and it takes me about 1 minute to get an accurate DTM and check it ingame to see if adequate match. If you run it, you can see just how closely my script resembles human-walking and how smoothly it moves. It does behave a bit akward around the door but thats because I could not figure out how to use top text and door profiles. Eitherway, give it a look, I believe this to be a pretty effective walking technique and it mimics Web-walking. I hope this helps =)

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