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Thread: Master Farmer

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    Default Master Farmer

    We now have two working thieving scripts however both are rather low exp per hour. I cannot see how a master farmer script would any harder then the man thiever already made and with thieving being such a tedious skill to level on your own I am sure this would become popular.

    withdraw food click on farmer until low hp, out of food or full inventory bank, repeat.

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    It's not all that hard =)
    Just look at the tutorial section and compile such a script =)

    As i have been told in the past its fun and eay to do, and people here will help you when you get stuck.

    =D

    My script started yesterday has the majority of skeleton work done, and Green Dragons is what we shall be killing with it, a few more changes here and there and its due for release =D

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    Quote Originally Posted by trials6112 View Post
    It's not all that hard =)
    Just look at the tutorial section and compile such a script =)

    As i have been told in the past its fun and eay to do, and people here will help you when you get stuck.

    =D

    My script started yesterday has the majority of skeleton work done, and Green Dragons is what we shall be killing with it, a few more changes here and there and its due for release =D
    Yeap, he pretty much summed up my answer You admitted it wouldn't be much to change from the man-thieving scripts, so why not try? I might attempt a thieving script(BIG might) after I release my Fruit-Fall scroll script, and maybe add the option for red spider's egg spawning, so it's a 2 in 1.

    Currently: Working on Defending&Attacking in my Castle-Wars Script
    Project Rebuild: 90M/170M

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    I have absolutely 0 exp in scripting but I guess if people were willing to put up with me I could try...

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    Fuji until a day ago, my mate had no knowledge what so ever, and Tempt, The other half of TnT scripting Productions, now has done the work for the banking function for our script. =P
    He learned nice and quick its simple man pm me if yu have any questions or queries and if i have time after this GDK script, i might just make this for you, might key and operative word as we have alot of works in the pipeline.

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    Take my script change the id for the man (Color/and the uptext to "armer")
    Start in a place with master farmer, Bam




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    Quote Originally Posted by R4nd0m View Post
    Take my script change the id for the man (Color/and the uptext to "armer")
    Start in a place with master farmer, Bam
    So, how do I find out the color?

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    Quote Originally Posted by Kidefence View Post
    So, how do I find out the color?
    Go to the Scripting tutorials section, and look at pretty much any guide in the Beginner's section.

    Currently: Working on Defending&Attacking in my Castle-Wars Script
    Project Rebuild: 90M/170M

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    Quote Originally Posted by Kidefence View Post
    So, how do I find out the color?
    Open up simba and use the color picking tool on the farmer. Tutorials help a ton with things like this. I'd be willing to help you with this just pm me a d we can exchange contact details.

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    Quote Originally Posted by PatDuffy View Post
    Go to the Scripting tutorials section, and look at pretty much any guide in the Beginner's section.
    Done and done. Thanks.

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    Quote Originally Posted by Kidefence View Post
    So, how do I find out the color?
    Ctrl + Alt + P and you get the color picking tool simple as that, you'll see what to do after it.

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    We have a naice one in SRL Members!

    But I wish i had a member account.

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