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Thread: [TuT]Let's paint on SMART! (Easy)

  1. #26
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    Quote Originally Posted by bro433 View Post
    Would it Paint progress reports? :P cuz that'd be cool ^^
    If you've ever used any one of my scripts you'd see this is possible.

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


  2. #27
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    Great tutorial. But may I suggest that you go thru each line of your examples and say what each part does? For someone that might not be able to figure it out, that is.
    So that they aren't just copy pasting it in to their own scripts and if something goes wrong or they want to modify something, they know how to fix it or modify it.

  3. #28
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    Quote Originally Posted by Flight View Post
    If you've ever used any one of my scripts you'd see this is possible.
    Actually no I haven't but i will next time I open simba I thought painting on simba could make it slow :/ well in my case it might because of slow laptop but I'll try on your scripts anyways just hadn't seen it on some scripts I tried...

  4. #29
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    The possibilities are endless.

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


  5. #30
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    Quote Originally Posted by Flight View Post


    The possibilities are endless.
    thats pretty sexyy aswell as that 99hp u got

    hmm imma try a simple Timer + 2 strings and see how far i get :/ hopefully it can withsand and/or surpass the capabilites of the reflect bot painting ways


    reserve for awesome paint

  6. #31
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    Thank you mate, just made my report print on SMART.

  7. #32
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    Might be because I'm using SRL 5, but it flashes instead of staying there (It only preforms once per loop instead of staying), when i used it with SLR 4 yesterday it was fine.

    Just pointing it out .

  8. #33
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    Quote Originally Posted by Flight View Post


    The possibilities are endless.
    I used it for your fletcher and when it runs the loop-checker, it just flashes. Where should I put it so that it doesn't, blink/flash?

  9. #34
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    Flight, you may want to check out this thread. Will make painting on SMART much easier.

  10. #35
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    Quote Originally Posted by Coh3n View Post
    Flight, you may want to check out this thread. Will make painting on SMART much easier.
    Will do! I'll test things out myself and update the tutorial.

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


  11. #36
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    Okay, if I paint a FULL paint progress (like on a reflection bot), it'll take up a bit of RAM amirite?

  12. #37
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    Quote Originally Posted by S1N View Post
    Okay, if I paint a FULL paint progress (like on a reflection bot), it'll take up a bit of RAM amirite?
    I do it on my woodcutting script and it doesn't take up much ram. The way i run it, it does. It's in my report procedure and to keep it updated i repeat it.
    But you can't do this for the whole script as simba doesn't have true multithreading. But you can do it with timers to get a constant update as well as running the main script.

    heres the link.
    http://villavu.com/forum/showthread....multithreading
    I could never get it to work out though, maybe you can.

  13. #38
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    Shit goes down whenever I try to do it.
    [Error] C:\Simba\Includes\SRL/SRL/misc/paintsmart.simba(281:14): Unknown identifier 'LoadTextTPA' at line 280

  14. #39
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    Everytime I try and paint a BMP it gives me this error wtf
    Error: Exception: You are accessing an invalid point, (5,19) at bitmap[4] at line 73

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