Current projects:
[ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]
"I won't fall in your gravity. Open your eyes,
you're the Earth and I'm the sky..."
Great tutorial. But may I suggest that you go thru each line of your examples and say what each part does? For someone that might not be able to figure it out, that is.
So that they aren't just copy pasting it in to their own scripts and if something goes wrong or they want to modify something, they know how to fix it or modify it.
The possibilities are endless.
Current projects:
[ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]
"I won't fall in your gravity. Open your eyes,
you're the Earth and I'm the sky..."
Thank you mate, just made my report print on SMART.
Might be because I'm using SRL 5, but it flashes instead of staying there (It only preforms once per loop instead of staying), when i used it with SLR 4 yesterday it was fine.
Just pointing it out .
Flight, you may want to check out this thread. Will make painting on SMART much easier.
SRL's F.A.Q. (Error fixes) | How to Convert SRL-5 Scripts to SRL-6 | Draynor Chop N' Bank (RS3)| AIO Superheater (RS3)
T - E - A - MTogether Everyone Achieves More
Current projects:
[ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]
"I won't fall in your gravity. Open your eyes,
you're the Earth and I'm the sky..."
Okay, if I paint a FULL paint progress (like on a reflection bot), it'll take up a bit of RAM amirite?
I do it on my woodcutting script and it doesn't take up much ram. The way i run it, it does. It's in my report procedure and to keep it updated i repeat it.
But you can't do this for the whole script as simba doesn't have true multithreading. But you can do it with timers to get a constant update as well as running the main script.
heres the link.
http://villavu.com/forum/showthread....multithreading
I could never get it to work out though, maybe you can.
Shit goes down whenever I try to do it.
[Error] C:\Simba\Includes\SRL/SRL/misc/paintsmart.simba(281:14): Unknown identifier 'LoadTextTPA' at line 280
Everytime I try and paint a BMP it gives me this error wtf
Error: Exception: You are accessing an invalid point, (5,19) at bitmap[4] at line 73
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