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Thread: SPS walking

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    Default SPS walking

    Why does sps walk so bot like? No matter what I do, it walks a path but when walking, it stops before it finds each and every point.. then continues.

    Is it just me?

    I have Sps_walkpath(Path); Fflag(20); and it still pauses every time.. Also is there a way to make it walk a little random? like points that are really close by but not the same path every single time..
    I am Ggzz..
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    Quote Originally Posted by ggzz View Post
    Why does sps walk so bot like? No matter what I do, it walks a path but when walking, it stops before it finds each and every point.. then continues.

    Is it just me?
    Doesn't do this for me (or didn't last time I tested). Set SPS_Debug to true in your script and we can see exactly what's going on.

    Quote Originally Posted by ggzz View Post
    I have Sps_walkpath(Path); Fflag(20); and it still pauses every time.. Also is there a way to make it walk a little random? like points that are really close by but not the same path every single time..
    There is already randomness on the points, but you can have your script randomly pick from several different paths if you want to be even more random.

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    Quote Originally Posted by Coh3n View Post
    Doesn't do this for me (or didn't last time I tested). Set SPS_Debug to true in your script and we can see exactly what's going on.

    There is already randomness on the points, but you can have your script randomly pick from several different paths if you want to be even more random.

    With that line in my script.. it doesn't even run anymore it'll say:

    Exception in Script: Out of memory
    The following DTMs were not freed: [SRL - Lamp bitmap, 1]
    The following bitmaps were not freed: [SRL - Mod bitmap, SRL - Admin bitmap]


    I remove the line and it runs.. but does the pausing crap..
    I am Ggzz..
    Hackintosher

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    That's the weirdest thing, I don't know why that would happen. As for the pausing, remove RunEnergy(20) is SPS_WalkPath, see if that makes a difference. The GetMMLevels procedure may be broken (someone reported something similar else where).

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    Quote Originally Posted by Coh3n View Post
    That's the weirdest thing, I don't know why that would happen. As for the pausing, remove RunEnergy(20) is SPS_WalkPath, see if that makes a difference. The GetMMLevels procedure may be broken (someone reported something similar else where).

    That actually worked.. :S Guess it really is broken.. One thing though Fflag(10), Fflag(0), FFlag anything, does absolutely nothing so now I have to use while(isMoving) do wait(1); Hopefully jagex isn't breaking everything like this all the time.. Dunno if thats broken for u guys but for me it is.. badly!

    My DTM's were never found, but everytime I had my script log in and out, it was found.. Guessing jagex changes shit upon every log on.

    The pole of my flag is completely purple -____- visible to the eye..
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    SPS In MSI works just fine and walks properly without stopping after each flag, odd.

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    Quote Originally Posted by YoHoJo View Post
    SPS In MSI works just fine and walks properly without stopping after each flag, odd.
    MSI uses a custom walking system.

    Quote Originally Posted by ggzz View Post
    That actually worked.. :S Guess it really is broken.. One thing though Fflag(10), Fflag(0), FFlag anything, does absolutely nothing so now I have to use while(isMoving) do wait(1); Hopefully jagex isn't breaking everything like this all the time.. Dunno if thats broken for u guys but for me it is.. badly!

    My DTM's were never found, but everytime I had my script log in and out, it was found.. Guessing jagex changes shit upon every log on.

    The pole of my flag is completely purple -____- visible to the eye..
    Can you file a bug report for the GetMMLevels here, please. The flag functions have been fixed, just not committed yet.

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