Page 1 of 6 123 ... LastLast
Results 1 to 25 of 145

Thread: Wildy Runite Miner with World Switching

  1. #1
    Join Date
    Jul 2008
    Posts
    136
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default Wildy Runite Miner with World Switching

    I NEED AN ACCOUNT FOR FURTHER DEVELOPMENT ! YOU WILL GET MY SCRIPT FIRST

    Wildy Runite Miner v 1.4

    Start script in Edgeville bank with rune pick axe, equipped or on inventory.


    Settings :

    Graphic options :
    Brightness -- > Maximum

    Requirements :

    ObjDTM
    http://villavu.com/forum/showthread.php?t=68112
    SPS
    http://villavu.com/forum/showthread.php?t=73103

    Bugs :

    Walking from Mine to Bank is buggy


    To Do :

    Better Progress report
    Fix bugs, please report



    Help is appreciated from more experienced scripters
    Last edited by I Am Legend; 02-07-2012 at 11:24 AM.

  2. #2
    Join Date
    Aug 2008
    Location
    Finland
    Posts
    2,851
    Mentioned
    3 Post(s)
    Quoted
    2 Post(s)

    Default

    This is incredible for a user with 45 posts! I'm impressed.

    Although, you could work on your standards. The code is very difficult to read.
    Also, try to find things that can shorten your code, making it more pleasant for eye, example:
    Simba Code:
    MouseEquippedItem('weapon', 3);
      if WaitUptext('ickaxe', 500) then
      begin
        result := true;
        end
      else
      result := false;

    // Can be shortened to
    MouseEquippedItem('weapon', 3);
    Result := WaitUptext('ickaxe', 500);

  3. #3
    Join Date
    Jul 2008
    Posts
    136
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    ^ oh thank you, didnt know u could do that :P , oh i made a wood cutting script before called WOTCutter back in 08 .

  4. #4
    Join Date
    Oct 2007
    Location
    #srl
    Posts
    6,102
    Mentioned
    39 Post(s)
    Quoted
    62 Post(s)

    Default

    Cool!


    I started one of these a while back, just never finished.

    I may have to test this out..

  5. #5
    Join Date
    Nov 2011
    Posts
    41
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Lol world switching seems quite familiar, though its not good way to do switching.

  6. #6
    Join Date
    Mar 2008
    Location
    Look behind you.
    Posts
    795
    Mentioned
    0 Post(s)
    Quoted
    1 Post(s)

    Default

    From what I saw, it's pretty nice. Just gotta work on your standards and shorten things as marpis has said.

  7. #7
    Join Date
    Dec 2011
    Posts
    30
    Mentioned
    0 Post(s)
    Quoted
    4 Post(s)

    Default

    I know this is a dumb question. But how do i add this into my simba? Like so i am able to run it ive looked through the tut's and havnt found out how.

  8. #8
    Join Date
    Mar 2008
    Location
    Look behind you.
    Posts
    795
    Mentioned
    0 Post(s)
    Quoted
    1 Post(s)

    Default

    Quote Originally Posted by B R O W N Y View Post
    I know this is a dumb question. But how do i add this into my simba? Like so i am able to run it ive looked through the tut's and havnt found out how.
    Copy and paste it in Simba.

  9. #9
    Join Date
    Dec 2011
    Posts
    30
    Mentioned
    0 Post(s)
    Quoted
    4 Post(s)

    Default

    I did but it only stays on one line.

  10. #10
    Join Date
    Dec 2011
    Location
    Ontario, Canada
    Posts
    1,735
    Mentioned
    5 Post(s)
    Quoted
    89 Post(s)

    Default

    I know I have to copy and paste this into simba to run but do I have to rewrite anything other then my user pass and loads and stuff? Can you please be specific becasue I will use this script and post proggies if I can get it to work.

  11. #11
    Join Date
    Sep 2007
    Location
    British Columbia, Canada
    Posts
    4,047
    Mentioned
    1 Post(s)
    Quoted
    2 Post(s)

    Default

    add atpa and you should beable to apply for members:P
    Oh Hai Dar

  12. #12
    Join Date
    Jul 2008
    Posts
    136
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    lol i forgot to make progress reports =/ and wats atpa

  13. #13
    Join Date
    Jan 2010
    Posts
    1,414
    Mentioned
    0 Post(s)
    Quoted
    1 Post(s)

    Default

    TPAs: http://villavu.com/forum/showthread.php?t=49067 or http://villavu.com/forum/showthread.php?t=21786

    Quote Originally Posted by I Am Legend View Post
    lol i forgot to make progress reports =/ and wats atpa

  14. #14
    Join Date
    Dec 2011
    Posts
    30
    Mentioned
    0 Post(s)
    Quoted
    4 Post(s)

    Default

    BUG found: When it trys to log onto world 106 (no prot item pvp world) It does not say its a pvp world under the worlds but when you try to log in it gives you the message. The script will just keep looping trying to log into that world. My suggestion on how to fix: make it so that if you get that message "you will not be able to protect items in the wildernerss" just have it try a diffrent world instead.

  15. #15
    Join Date
    Jul 2008
    Posts
    136
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Quote Originally Posted by B R O W N Y View Post
    BUG found: When it trys to log onto world 106 (no prot item pvp world) It does not say its a pvp world under the worlds but when you try to log in it gives you the message. The script will just keep looping trying to log into that world. My suggestion on how to fix: make it so that if you get that message "you will not be able to protect items in the wildernerss" just have it try a diffrent world instead.
    walking and everything else working fine for u ? and yes i know abt the bug prolly fix in future .

  16. #16
    Join Date
    Dec 2011
    Posts
    30
    Mentioned
    0 Post(s)
    Quoted
    4 Post(s)

    Default

    I havnt had to bank yet. I died once and terminated and restarted the script. I will see if it works after a full inv. How would you be able to fix the bug? I tried changing "uptoworld" to 105. And that did nothing.
    EDIT: also added a few mor colors to the rune ores.
    DOUBLEEDIT: also it keeps saying "sps failed" when it tries to walk somewhere. I think walking is broken period. if i have more then 14 ore. It will keep saying this:
    contains 21 ores
    SPS failed .
    contains 21 ores
    worked
    contains 21 ores
    at mine
    end of mining loop
    contains 21 ores

    Also just tryed to start it in edgy bank and it walked about to 10 wildy then just started relogging constantly.
    Last edited by B R O W N Y; 12-11-2011 at 07:44 AM.

  17. #17
    Join Date
    Jul 2008
    Posts
    136
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    hmm i think what happend was that u walked all the way to the mines just after edgville where the skeleton was , and the walkign failed, then since there is a mine symbol there it detects it as Mine site and then switches world to look for rune ores, simlply to put it , the walking is a bit of a mess cuz of sps its not very accurate im not sure how to fix this maybe an alternative walking method which im looking into now.

  18. #18
    Join Date
    Aug 2007
    Location
    Marijuanaville USA
    Posts
    195
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    I'm glad to see you released it publicly. Hopefully get some assistance with that walking. I did attempt starting it in the wilderness as you suggested, but after mining SPS failed (as seems to be the main flaw) Good to see your looking into other walking methods, I'm not sure how well radial walking (I believe its called) would work here but possibly take a loot into that? Just going off of things I have heard of. Our deal still stands though once I can run this to go to mine and back at least 3-5 times I will provide you with 5 runite miners, and you already have full access to the one I gave you for testing. Figured it might make you more comfortable about the deal if I said it publically for all to see rather than only in private messages. thanks a lot and good luck

  19. #19
    Join Date
    Dec 2011
    Posts
    30
    Mentioned
    0 Post(s)
    Quoted
    4 Post(s)

    Default

    It mines it fine once it figures out where its at. And it world hop's perfectly besides that damn 106. It just doesnt walk to or back to mine.

  20. #20
    Join Date
    Aug 2007
    Location
    Marijuanaville USA
    Posts
    195
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Quote Originally Posted by B R O W N Y View Post
    It mines it fine once it figures out where its at. And it world hop's perfectly besides that damn 106. It just doesnt walk to or back to mine.
    Yes he has done a wonderful job of the mining procedures, and I believe he may have borrowed/modified the world hopping but besides 106 its all incredible. I knew when I suggested someone make this script that walking would be the most difficult due to SPS not performing as desired. I must commend I am legend though on his creativeness, so far extending to using the blue arrow from the world map to assist in the walking to/from rocks. With this kind of creativeness in tackling the walking issue, I am sure we will soon see a beautifully functioning runite miner, which I believe will be one of the most profitable scripts on the site. With others lack of knowledge of Simba/SRl, even with many returning after the end of reflection/injection bots, I do not see the users of this community affecting prices. I personally will do all I can to put rune ore back at 15kea. Rune armor prices would increase back to their old roughly 200k/set, and a majority of f2p prices in my opinion revolve around rune. Rune ore prices rise equals a rise in a large part of the rest of the economy

  21. #21
    Join Date
    Dec 2011
    Posts
    30
    Mentioned
    0 Post(s)
    Quoted
    4 Post(s)

    Default

    WELP. I wont see em going up if you have like what 10 accounts? There wont ever be any ore available for the rest of the cummunity:b

  22. #22
    Join Date
    May 2007
    Location
    Waterloo, Ontario, Canada
    Posts
    1,008
    Mentioned
    1 Post(s)
    Quoted
    0 Post(s)

    Default

    This is a great script, awesome use of enums bud

  23. #23
    Join Date
    Aug 2007
    Location
    Marijuanaville USA
    Posts
    195
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Quote Originally Posted by B R O W N Y View Post
    WELP. I wont see em going up if you have like what 10 accounts? There wont ever be any ore available for the rest of the cummunity:b
    There was a debate about this on the powerbot forums. When you factor in all of the possible rune spawned, 10 accounts mining rune received less than 1% of the total rune ore available, therefore I don't believe I will have much effect on anything. I don't want to do the math again let me see if I can dig up the post

    found it:
    --------------------------------------------------

    If you do the math, as we have,
    lets just say for example, he has 15 accounts running, and i have 10 (pulling values from my ass).
    25 accounts.
    If we make an average of 15 - 20 ores per hour, per account,
    thats only 375 rune ore an hour, or 9000 per day if all bots run flawlessly 24 hours (randoms, server problems, bad luck, ect) which wont happen all the time.

    If we look at how much rune can be spawned per day;
    there 176 (f2p and p2p locations) worlds, 5 rocks (2 wilderness, 3 resource dungeon) at upto 3 spawns per hour (average),
    thats 2640 spawns per hour on 2 locations.
    Then you have 83 worlds (p2p only locations), 5 rocks (1 neitiznot, 2 heros guild, 2 keldagrim) at upto 3 spawns per hour (average).
    Thats 1245 spawns per hour on 3 locations.

    So thats 3885 spawns per hour, in 1 24 hour period of time, thats 93,240 rune per day that cant be mined and sold.
    In 1 month , thats 2,797,200 rune.

    I doubt 9000 rune is going to prevent you all from getting the 84 thousand rune thats left being unmined everyday, or the
    270,000 every month will stop you from getting some of the 2.5 million other rune that can be mined.

    Cmon man, you cant be mad. It also helps to have 10gb ddr3 ram as I do.


    ----------------------------------

    Now I understand this is only for wilderness mining while that script covered literally every rune rock in the game, still the damage done by bots is minimal, and I am not stupid enough to ever lower the price of what I am selling so I would not cause a crash
    Last edited by omegaangelz; 12-11-2011 at 05:02 PM.
    Click here for my step by step picture guide to setting up MSI! http://villavu.com/forum/showthread....945#post859945

  24. #24
    Join Date
    Dec 2011
    Posts
    30
    Mentioned
    0 Post(s)
    Quoted
    4 Post(s)

    Default

    Okay i gotcha now. AND yours (accounts) are probably f2p along with me. One quick question though. How you get 10 accounts to run at once? Do you use VPS? Or how?

  25. #25
    Join Date
    Aug 2007
    Location
    Marijuanaville USA
    Posts
    195
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Quote Originally Posted by B R O W N Y View Post
    Okay i gotcha now. AND yours (accounts) are probably f2p along with me. One quick question though. How you get 10 accounts to run at once? Do you use VPS? Or how?
    Honestly if I have a functioning runite miner I keep them all p2p. more people pking in f2p than p2p I used the option on the old script to not even enter f2p worlds, so I would not affect you in any way. But I do have a gateway fx i7 (computer) with 8 gigs of ram. I can run upwards of 15 accounts when I desire. On powerbot I could run 35 with the less cpu options and all
    Click here for my step by step picture guide to setting up MSI! http://villavu.com/forum/showthread....945#post859945

Page 1 of 6 123 ... LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •