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Thread: Multi City Miner & Banker!!!

  1. #301
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    Quote Originally Posted by steve claget View Post
    WOW! Pentti this is an amazing script. I just started scripting and my Powerminer looks absolutly nothing like this. How long have you been making scripts for?
    Of course, pentti's work is qauilty work

  2. #302
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    Quote Originally Posted by legendaryhero90 View Post
    funny how long this thing has been here and i'v never been able to try it out...

    will test and hopefully get a good proggie...hopefully
    Well. This has been here for about one month I think.
    (ps. If you are going to try this, Varrcok East should work very good)

    Quote Originally Posted by steve claget View Post
    WOW! Pentti this is an amazing script. I just started scripting and my Powerminer looks absolutly nothing like this. How long have you been making scripts for?
    hehhe, Thanks!
    You started scripting? Nice to hear man.
    I really don't have an idea how long I have been scripting.

    Quote Originally Posted by xxchronic2007xx View Post
    Of course, pentti's work is qauilty work
    Haha. Thanks!

  3. #303
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    i should retry it again because he doesnt worked the first time
    THE NUMBER ONE ONLINE GAMES CHEATER IN MOROCCO
    PLAYING :RUNESCAPE/SILKROAD/LINEAGE2/WORLDOFWARCRAFT/COUNTERSTRIKE/NFS:MOSTWANTED
    http://www.geocities.com/zzziko86/tn..._morocco_1.jpghttp://www.fenjer.com/adnan/SRLStats/497.png

  4. #304
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    Quote Originally Posted by baracoudaking View Post
    i should retry it again because he doesnt worked the first time
    Alright... Do you have know what went wrong at first time?

  5. #305
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    im thinking up of some other places to mine lol so you can add on there

  6. #306
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    The Problem Is The Same As Last Time He Get Stucked After 3/4 Loads At Ve Way I Think Someone Have Already Posted That Problem

    EDIT:
    SAME AS ALEX PAGE 13 THERES ALSO A PICTURE
    THE NUMBER ONE ONLINE GAMES CHEATER IN MOROCCO
    PLAYING :RUNESCAPE/SILKROAD/LINEAGE2/WORLDOFWARCRAFT/COUNTERSTRIKE/NFS:MOSTWANTED
    http://www.geocities.com/zzziko86/tn..._morocco_1.jpghttp://www.fenjer.com/adnan/SRLStats/497.png

  7. #307
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    Quote Originally Posted by xxchronic2007xx View Post
    im thinking up of some other places to mine lol so you can add on there
    Alright, cool.

    Quote Originally Posted by baracoudaking View Post
    The Problem Is The Same As Last Time He Get Stucked After 3/4 Loads At Ve Way I Think Someone Have Already Posted That Problem

    EDIT:
    SAME AS ALEX PAGE 13 THERES ALSO A PICTURE
    Ok, thanks for telling! This problem has happened to me too. I think its because RuneScape screen is loading when its trying to walk, I think I can do something with that.

  8. #308
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    penti this is the best for powermining, it can mine long time u need only to do to talk with stupid SANDWICH LADY, only this and it will be the best!!!!

  9. #309
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    Quote Originally Posted by kingssamm View Post
    penti this is the best for powermining, it can mine long time u need only to do to talk with stupid SANDWICH LADY, only this and it will be the best!!!!
    Yeh, it may mine for longer with powermining.

  10. #310
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    Well, here we go again, Pentti. =]



    Errors:

    You most definitely already know of this, but I'm putting it in here anyways.
    The Lumbridge West walking path from Draynor, is a bit glitched, sometimes walking to the wizard tower.

    Rimmington mines walking path is also a little bit iffy, maybe a little more failsafes in that walking path? Such as, if it does not find the Yew symbol, search for another symbol, so the script can determine where your avatar is at the time? I dont know, just a suggestion.

    I've also monitored the fighting randoms, again, and I'm sorry to say that it still does not run far enough away for the rock golem random (Stupid new golems!). Also, it still does not run in the right direction as set in the constants.

    Ex: Say the compass is facing to east, because of the Auto-Rotate procedure. Then, a fight comes along and the script clicks on the minimap. The script thinks it's moving north, but actually it is moving east. This is because the script does not rotate itself back to the North position before running away from the fight. So, for example (example in example =p) if mining in Lumbridge West, the compass may be facing south, so the script will click in the water! This makes Saturn very sad. I could probably edit this myself, but I just wanted to let you know.

    Also, there is a small error in the progress report.

    Ex:

    You just mined 28 ores. (06:40:59 pm)
    ******** has mined 28 ores. (06:40:59 pm)
    Now dropping 27 ores. (06:41:00 pm)

    ------------------------------------------------------------
    | Multi City Miner & Banker By: Pentti |
    -----------------------------------------------------------|
    0: ******* mined 28 ores, M-lvl: 60 |
    1: is not in use, |
    2: is not in use, |
    3: is not in use, |
    4: is not in use, |
    5: is not in use, |
    6: is not in use, |
    7: is not in use, |
    8: is not in use, |
    ------------------------------------------------------------

    See what i mean? You may have had a pickaxe, or some gp from a random, or anything of that sort; but the script will think it has mined 28 ores, therefore putting 28 in the progress report, when really you mined less.


    Positives:

    Wow! 2500 lines!

    I see you improved the name-finding procedure. =]

    More reliable mining. Quicker too. Not sure if you edited that, but it seems so to me.
    it can mine long time
    Haha, sorry, I just thought that was humorous. =]

    Lumbridge East works fine, ran for 5 hours! First time I've tested.



    Suggestions for future updates:

    For RI2, maybe you could add the option to walk from Falador East? That's probably what you already had in mind, but I just thought i might throw it out there.

    More failsafes on walking!

    Crafting Guild miner! It's just a few steps away from Rimmington Mine. BTW...think if this script was eventually updated to mine all places and bank? Even the mining guild? That would be incredible! This would be the only miner to ever need to be used! =]

    More messages on auto-talker. Maybe i could make a list of about 500 messages for you to add into the auto-talker, to seem less suspicious while the script is running. 'Twould be nice. =]


    Damn! Can't find the file where all of my progress reports were saved to(ReportsInToFile glitched?)...I had some good ones too. I'll post one when i get a chance.


    For the next version, I might make a video to sum up all of the errors!

    Also, please take a look at my sig, and consider it please.
    You're one of the greatest scripters, and I know you are very busy, so it's fine if you refuse.


    Great Script! Keep up the awesome work Pentti!

  11. #311
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    Woah thats a HUGE list of BUGS lol... *takes out reading glasses*

  12. #312
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    how come when ever i do it it says cant find bank?

  13. #313
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    I had many problems. (And thats not just because im a noob at scar!)

    I tried both Varrock, they stopped working after about 3 loads each.

  14. #314
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    Quote Originally Posted by lordsaturn View Post
    Well, here we go again, Pentti. =]



    Errors:

    You most definitely already know of this, but I'm putting it in here anyways.
    The Lumbridge West walking path from Draynor, is a bit glitched, sometimes walking to the wizard tower.

    Rimmington mines walking path is also a little bit iffy, maybe a little more failsafes in that walking path? Such as, if it does not find the Yew symbol, search for another symbol, so the script can determine where your avatar is at the time? I dont know, just a suggestion.

    I've also monitored the fighting randoms, again, and I'm sorry to say that it still does not run far enough away for the rock golem random (Stupid new golems!). Also, it still does not run in the right direction as set in the constants.

    Ex: Say the compass is facing to east, because of the Auto-Rotate procedure. Then, a fight comes along and the script clicks on the minimap. The script thinks it's moving north, but actually it is moving east. This is because the script does not rotate itself back to the North position before running away from the fight. So, for example (example in example =p) if mining in Lumbridge West, the compass may be facing south, so the script will click in the water! This makes Saturn very sad. I could probably edit this myself, but I just wanted to let you know.

    Also, there is a small error in the progress report.

    Ex:

    You just mined 28 ores. (06:40:59 pm)
    ******** has mined 28 ores. (06:40:59 pm)
    Now dropping 27 ores. (06:41:00 pm)

    ------------------------------------------------------------
    | Multi City Miner & Banker By: Pentti |
    -----------------------------------------------------------|
    0: ******* mined 28 ores, M-lvl: 60 |
    1: is not in use, |
    2: is not in use, |
    3: is not in use, |
    4: is not in use, |
    5: is not in use, |
    6: is not in use, |
    7: is not in use, |
    8: is not in use, |
    ------------------------------------------------------------

    See what i mean? You may have had a pickaxe, or some gp from a random, or anything of that sort; but the script will think it has mined 28 ores, therefore putting 28 in the progress report, when really you mined less.


    Positives:

    Wow! 2500 lines!

    I see you improved the name-finding procedure. =]

    More reliable mining. Quicker too. Not sure if you edited that, but it seems so to me.


    Haha, sorry, I just thought that was humorous. =]

    Lumbridge East works fine, ran for 5 hours! First time I've tested.



    Suggestions for future updates:

    For RI2, maybe you could add the option to walk from Falador East? That's probably what you already had in mind, but I just thought i might throw it out there.

    More failsafes on walking!

    Crafting Guild miner! It's just a few steps away from Rimmington Mine. BTW...think if this script was eventually updated to mine all places and bank? Even the mining guild? That would be incredible! This would be the only miner to ever need to be used! =]

    More messages on auto-talker. Maybe i could make a list of about 500 messages for you to add into the auto-talker, to seem less suspicious while the script is running. 'Twould be nice. =]


    Damn! Can't find the file where all of my progress reports were saved to(ReportsInToFile glitched?)...I had some good ones too. I'll post one when i get a chance.


    For the next version, I might make a video to sum up all of the errors!

    Also, please take a look at my sig, and consider it please.
    You're one of the greatest scripters, and I know you are very busy, so it's fine if you refuse.


    Great Script! Keep up the awesome work Pentti!
    WOAH! Thank you very much! I just have to say you, that I have almost fixed all the bugs you said.

    I have fixed walking from Draynor to Lumbridge swamp. I have fixed Rimmington yew symbol finding problem. About fight solver, I firget to add it run for longer, I will make it to run for longer in new update.
    About that compass problem, Ill add it to make compass north and run away when fight is found.

    And in mined thing in progress report, it should tell you how many ores you have mined, it calculates ore bitmapmasks from inventory.

    Wow, Lumbridge East worked for 5 hours for you? Nice.

    And about RI2, I thought about making it to walk from Falador bank to Rimmington, ill add if I have time.

    Hmm.. About autotalker, I'll add more messages, if you have something you would like to be added in there, just post them here, it will help me!

    And your progress reports are saved into Scar's main folder.

    Thanks man!
    Quote Originally Posted by gr1m View Post
    how come when ever i do it it says cant find bank?
    Try world where is less people, also sometimes the bank symbol is too dark in some worlds.
    Quote Originally Posted by jarlaxe View Post
    I had many problems. (And thats not just because im a noob at scar!)

    I tried both Varrock, they stopped working after about 3 loads each.
    Alright, what caused stopping?

  15. #315
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    I got stuck on the random: Odd one out
    you gonna add something to stop that
    it was great until the random

  16. #316
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    Quote Originally Posted by coolkid View Post
    I got stuck on the random: Odd one out
    you gonna add something to stop that
    it was great until the random
    Well, thanks.
    But did you set your nickname right?

  17. #317
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    Quote Originally Posted by Pentti View Post
    Well, thanks.
    But did you set your nickname right?
    yes

    edit what is nickname suppose to be?

  18. #318
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    This script is really awsome, i added for myself bankpin script so if bankpin screen comes up it automaticly put my pin in (Pentti if you need the script pm me: mario_penterman_38@hotmail.com)

  19. #319
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    Quote Originally Posted by coolkid View Post
    yes

    edit what is nickname suppose to be?
    any 4 letters in your characerr's name

    so if you named the guy ilovetohack

    the nick would be veto, or toha, or etoh
    If I see you autoing with level 3/default clothes/crap name I WILL report you. Auto Correctly. - put this in your sig if you agree with me
    http://r3.fodey.com/1150352a09da24dc...22ec3f96.1.gif
    http://www.fenjer.com/adnan/SRL/8/95...20Jagex%20.png

  20. #320
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    Quote Originally Posted by mariop1 View Post
    This script is really awsome, i added for myself bankpin script so if bankpin screen comes up it automaticly put my pin in (Pentti if you need the script pm me: mario_penterman_38@hotmail.com)
    Thanks!
    Oh, and do you know what, I will add bankpin setup into this script for next update.

  21. #321
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    Quote Originally Posted by alex s View Post
    any 4 letters in your characerr's name

    so if you named the guy ilovetohack

    the nick would be veto, or toha, or etoh
    what would this do? sorry i haven't been on since....like ever

  22. #322
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    Quote Originally Posted by coolkid View Post
    what would this do? sorry i haven't been on since....like ever
    Nickname is used to find random events. If script finds your nickname from mainscreen, it will find talking random.

  23. #323
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    Hello, pentti

    I found some bugs i got.
    In the procedure TalkingToMe;
    After people talked to much it logs corectly out, but it doesn't log in again with the same account as you logged out. It just click login with nothing filled in user and pass field. Same problem if it can't find the banksymbol it logs out but doesn't log in back corectly.

    Thanks allready

    greets, Mario

  24. #324
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    Quote Originally Posted by Pentti View Post
    And your progress reports are saved into Scar's main folder.


    Here's a pic of my scar main folder.


    Where do i search?

  25. #325
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    omg why doesn't the this thing work on scar

    ok i moved the crosschair to rs window, used the color tool to comfirm the rock and ran the scripts, it said ''fail compiling'' ...I DONT KNOW HOW TO WORK THIS THING

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