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Thread: F.a.T Summoner

  1. #1
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    Default F.a.T Summoner

    FaT Summoner Version 1.0


    First I would like to thank the people on the IRC channel for their help and their quick replies and answers. I would also like to personally thank euphemism and Luffs for their help with all of this! Also The banking feature is taken from HerbCleaner! by shstiger2009, and the Progress report is based on Pest Controls progress by Weequ. Thank you for your input as well this would not be possible without you guys

    In order for this to run smoothly, the user needs to go and download ObjectDTMInclude from Euphemism's Object DTM. After that, Feel free to go to next step.

    What does it do:It starts in falador west bank, withdraws the items, runs to tavelery, down the stairs, infuses the pouches and teleports back to falador and back to bank. Repeats...


    DOWNLOAD EUPHEMISMS OBJECTDTMINSTALLER BEFORE SETUP
    Setup:
    Please make sure this is correct for it to work.

    1.) Falador West Bank - GO THERE!

    2.) Inventory setup - Not needed to setup yourself. Script Automatically Withdraws from bank. Just make sure you have the necessary things in bank.

    3.) Bank Setup - The first item in the tab should be the materials needed for the pouch. The second item should be a pouch that is already made. If the materials run out that means the the pouches move up...That is a failsafe! so make sure the setup is good.

    4.) Press start in Falador bank and you should be fine

    Upcoming Updates:
    Breaking System
    Other future things updates

    Updates from Beta 1 to Version 1

    COMPLETE OverHaul of the Walking System!
    Added Multiplayer
    Added Stopping at the musician when necessary
    Added SRL STATS
    Added Progress Report
    Some Extra features to reach destination more accurately
    Added More MORE FailSafes
    Corrected Some Bugs Issues
    Added Dtm's for the necessary items
    Added more control in the users hands


    This a newer release outside of beta. I have ran it myself with around 500 charms and it ran flawlessly....Please post Problems below.

    DO NOT FORGET TO UPDATE SYMBOL.SCAR
    Last edited by hamster31; 12-19-2011 at 04:08 AM. Reason: Title, minor additions, Beta 2, Beta 3, Beta 4, V1.0
    We are all born ignorant, but one must work hard to remain stupid. - Benjamin Franklin

  2. #2
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    Nice! Looks great from a newer members!

    Btw, for the pictures you included, might want to censor out the numbers for various items, so as your bank cannot be pin-pointed.

    Currently: Working on Defending&Attacking in my Castle-Wars Script
    Project Rebuild: 90M/170M

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    Quote Originally Posted by PatDuffy View Post
    Nice! Looks great from a newer members!

    Btw, for the pictures you included, might want to censor out the numbers for various items, so as your bank cannot be pin-pointed.
    Not my account picture from a random wiki page..lol I knew that dont worry its a sample bank from online...And Thank you

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    As for looking more at the code, a few suggestions...

    Simba Code:
    if FindNormalRandoms then   //finds randoms and if in random, logs out and ends script
      begin
        logout;
        TerminateScript;
      end else
    Is not exactly utilizing findrandoms to the best, try this. The reason behind this is that even if it solves a random correctly, and remains logged in, your code would make them logout and end the script. This way only terminates if they failed the random.

    Simba Code:
    if FindNormalRandoms then   //finds randoms and if in random, logs out if
    if not LoggedIn then
       TerminateScript;

    Other than that, nothing glaringly obvious that I feel the urge to comment on. Good work!

    Currently: Working on Defending&Attacking in my Castle-Wars Script
    Project Rebuild: 90M/170M

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    Good to se newcomers making some goods scripts! Congratz

    ~onilika
    ''If you want something you've never had, you have to do something you've never done''


    total leve 2715/1b exp +... exterminated.

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    nice script man will keep and eye on you

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    Ha and this was on my agenda of scripts-to-do. This is pretty impressive for a new comer. Tis wonderful to see other people putting out scripts.

    I'm curious about one thing though, at what point do you define 'what' pouches you want to make?

    I see this:
    Simba Code:
    if (findobjcustom(x,y,['Infuse','pouch'],[2389103, 2058596, 2058082,1992032],5)) then
      begin
        writeln('Obilisk Found');
        movemouse(x,y);
        wait(500+ random(250));
        mouse(x,y,0,0,true);
        wait(2000 + random(1000));
        Mousebox(50,71,75,80,3);
        begin
          GetMousePos(x, y);
          Mouse(x, y, 0, 0, false);
          Wait(1000 + random(50));
          ChooseOption('use-All');
          Wait(1000 + random(500));
          mousebox(690,222,710,227,1);
        end;
      end;

    It looks kinda static, as if it's only capable of making 1 type of pouch. Could you explain this to me a bit? Thanks.

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


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    Quote Originally Posted by PatDuffy View Post
    As for looking more at the code, a few suggestions...

    Simba Code:
    if FindNormalRandoms then   //finds randoms and if in random, logs out and ends script
      begin
        logout;
        TerminateScript;
      end else
    Is not exactly utilizing findrandoms to the best, try this. The reason behind this is that even if it solves a random correctly, and remains logged in, your code would make them logout and end the script. This way only terminates if they failed the random.

    Simba Code:
    if FindNormalRandoms then   //finds randoms and if in random, logs out if
    if not LoggedIn then
       TerminateScript;

    Other than that, nothing glaringly obvious that I feel the urge to comment on. Good work!
    Thank you for your feedback...Updated and changed it I hope someone tests it out lol...i ran out of charms and worked fine until i ran out lol

    Quote Originally Posted by Flight View Post
    Ha and this was on my agenda of scripts-to-do. This is pretty impressive for a new comer. Tis wonderful to see other people putting out scripts.

    I'm curious about one thing though, at what point do you define 'what' pouches you want to make?

    I see this:
    Simba Code:
    if (findobjcustom(x,y,['Infuse','pouch'],[2389103, 2058596, 2058082,1992032],5)) then
      begin
        writeln('Obilisk Found');
        movemouse(x,y);
        wait(500+ random(250));
        mouse(x,y,0,0,true);
        wait(2000 + random(1000));
        Mousebox(50,71,75,80,3);
        begin
          GetMousePos(x, y);
          Mouse(x, y, 0, 0, false);
          Wait(1000 + random(50));
          ChooseOption('use-All');
          Wait(1000 + random(500));
          mousebox(690,222,710,227,1);
        end;
      end;

    It looks kinda static, as if it's only capable of making 1 type of pouch. Could you explain this to me a bit? Thanks.
    OOPS FORGOT A MAJOR THING! lol i forgot to put the select to see which pouches it can make. That little option up top on when u press the infuse obilvisk

    One second let me fix some minor bugs right now and put it back up..one moment please
    Last edited by Hobbit; 12-12-2011 at 02:54 AM. Reason: merge

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    Thanks for the credit! But I couldn't have understood it and made that without help from other members as well, so don't thank me, thank the SRL members/scripters.

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    Fixed the issue with being a static pouch. It will click the toggle to hide pouches that do not have enough materials and then infuse the pouches.

  11. #11
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    You left your acc info in
    I logged in and changed Password I will pm it to you




    Anti-Leech Movement Prevent Leeching Spread the word
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    Quote Originally Posted by R4nd0m View Post
    You left your acc info in
    I logged in and changed Password I will pm it to you
    I borrowed a friends account to do this and fail! I was always like this wont happen to me! but wow! lol Thank you!

  13. #13
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    Very nice...the first of it's kind lol.

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    Quote Originally Posted by dixienormous View Post
    Very nice...the first of it's kind lol.
    I bet all these sneaky scripters have their own much much much better versions lol...they are just hiding it muahahhah
    We are all born ignorant, but one must work hard to remain stupid. - Benjamin Franklin

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    Well, first of it's kind for the public use lol.

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    well i need help from people who have charms on their accounts as this is a tough thing to keep running lol...i mean its kinda hard to run and test...i wish u could just buy charms lol
    We are all born ignorant, but one must work hard to remain stupid. - Benjamin Franklin

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    I have a few k golds and greens to "test" this "charming" script. Secondary ingredients are another story though.

    Gotta let another script finish its workload first.
    Last edited by Whatmatters; 12-12-2011 at 07:51 AM.

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    Quote Originally Posted by Whatmatters View Post
    I have a few k golds and greens to "test" this "charming" script. Secondary ingredients are another story though.

    Gotta let another script finish its workload though.
    Thank you so much for your help...Read your pm please
    We are all born ignorant, but one must work hard to remain stupid. - Benjamin Franklin

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    I am running a trial on this now.

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    SMART Initialized.
    Loaded: Server 1, Members: True, Signed: True, Super Detail: False.

    [SPS] WARNING: SPS_Areas hasn't been set
    [SPS] WARNING: SPS_Areas hasn't been set
    [SPS] WARNING: SPS_Areas hasn't been set
    [SPS] WARNING: SPS_Areas hasn't been set
    [SPS] WARNING: SPS_Areas hasn't been set

    Constantly happened. =/ not sure as to why, but thats the error code i got when i tried to start it.
    Yes, its set up with Charms etc in invent, yes its in falador west.

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    interesting....it worked flawlessly before now my sps is lagging like crazy....let you know as soon as its up again...
    We are all born ignorant, but one must work hard to remain stupid. - Benjamin Franklin

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    ok cos i have a few charms i was going to test it with.

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    trials please hold those charms i need someone to help me perfect this... please
    We are all born ignorant, but one must work hard to remain stupid. - Benjamin Franklin

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    dont you worry, i will be getting more =)

    Just got my maul so i will be killing waterfiends soon

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    ive got an account with 5k crim charms :P

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