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Thread: [C]Livid Farmer

  1. #1101
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    Quote Originally Posted by footballjds View Post
    taken from wikia:


    if i didn't foobar my math up that'd be apprx 60m that's farming xp, idk if you're taalking about farm or mage?

    You can calculate it on using the calculator on the first page, hope this helps

    Link:
    Livid Farm Calculator (By BraK & riwu)





  2. #1102
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    [Error] C:\Simba\Includes\SRL/SRL/misc/AntiBan.simba(44:7): Unknown identifier 'AL_BrakeMMouse' at line 43
    i have all the files in place anyone else had this problem?

  3. #1103
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    Quote Originally Posted by Pakyakkistan View Post
    [Error] C:\Simba\Includes\SRL/SRL/misc/AntiBan.simba(44:7): Unknown identifier 'AL_BrakeMMouse' at line 43
    i have all the files in place anyone else had this problem?
    Try using the MouseHandler from my Heavy-Rodder script and let me know if that fixes it.

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


  4. #1104
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    No luck still the same message. Love that heavy rodder script btw

  5. #1105
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    Quote Originally Posted by Pakyakkistan View Post
    No luck still the same message. Love that heavy rodder script btw
    Well it was worth a shot. I just opened all 3 of the attached files, they match mine (excluding my private LividFarmer) and all compiled fine for me. I suggest double-checking where you placed your MouseHandler. It might have been deleted when your SRL auto-updated or something. That's honestly all I have left to suggest mate.

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


  6. #1106
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    Omg im so dumb i didnt delete the other versions of the anti ban and mouse handler, i did that and it compiles perfectly thanks for the help =).

  7. #1107
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    For maximum xp should I be doing garden only? Also wish you could change the speed of the mouse. It's pretty fast.
    Last edited by Destined2bGreat; 01-15-2013 at 03:08 AM.

  8. #1108
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    I got 60-81 farming with this script, but that xp per hour looks so off putting once again

  9. #1109
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    Quote Originally Posted by Mr[S] View Post
    I got 60-81 farming with this script, but that xp per hour looks so off putting once again
    I'm not sure what you mean mate.

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


  10. #1110
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    It can't seem to find the produce bin. Any way to fix this? Thanks!

    Or is it designed to skip it? It just runs over and runs back. Still getting about 30k xp p/h.

    EDIT: I just restarted it a few times and it's going good now Disregard.

    Thanks for the awesome script, mate!
    Last edited by a nubs life; 01-21-2013 at 04:50 PM.

  11. #1111
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    any command in SMART/SRL to check if the SoF guy icon is visible and if so - close it? googled it, and searched the forums but didn't find any reference...

    Asking this because - if entering game after break and SoF spins added - the icon re-appears and doesn't let the bot click the 2 upper bottons of the livids.

  12. #1112
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    Quote Originally Posted by Joh View Post
    any command in SMART/SRL to check if the SoF guy icon is visible and if so - close it? googled it, and searched the forums but didn't find any reference...

    Asking this because - if entering game after break and SoF spins added - the icon re-appears and doesn't let the bot click the 2 upper bottons of the livids.
    Script should be calling findnormalrandoms, that should handle the SOF stuff

  13. #1113
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    i see.... I've disabled those calls, since it seems like a waste of run-time since randoms are non-existent.
    I've looked inside that include to find "exitSquealOfFortune();" ... can you tell me where does this procedure resides?

  14. #1114
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    Quote Originally Posted by Joh View Post
    i see.... I've disabled those calls, since it seems like a waste of run-time since randoms are non-existent.
    I've looked inside that include to find "exitSquealOfFortune();" ... can you tell me where does this procedure resides?
    I'm not sure which file, but you can call that separately if you want...the findnormalrandoms handles more than just the random events though. I would just leave it in there

  15. #1115
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    For some reason it doesnt fertilise the patches. Any ideas to why?

  16. #1116
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    Quote Originally Posted by salmon View Post
    For some reason it doesnt fertilise the patches. Any ideas to why?
    You on the correct graphic settings? safemode... correct zoom setting etc.

  17. #1117
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    Ok... so I've put back the findnormalrandoms back in the script, however - as of the last 2-3 days it will not close the SoF guy which sits on the inventory and on top of the livid buttons. tried also to add ExitSquealOfFortune to no avail...

  18. #1118
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    Quote Originally Posted by Joh View Post
    Ok... so I've put back the findnormalrandoms back in the script, however - as of the last 2-3 days it will not close the SoF guy which sits on the inventory and on top of the livid buttons. tried also to add ExitSquealOfFortune to no avail...
    Then are you sure you put it back in the correct place?

  19. #1119
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    Quote Originally Posted by Ashaman88 View Post
    Then are you sure you put it back in the correct place?
    I didn't edit it out - i've commented them out so i just removed the //...

  20. #1120
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    There are a few bugs, one of which the beforementioned running to bin when it is empty, returning and running again (didn't let it continue on running, restarted, but I think it should fix itself when the bin is not empty, although it looks bot-like), but overall it works good. Thank you very much.

  21. #1121
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    with garden only option it seems to get lost and mess up. this error doesn't occur if it's on the everything mode.
    But will stall at the bin area and stand there while the bin is empty.
    I know your previous scripts where there was garden only was flawless for me, but at the moment some parts of it are buggy but still good ^_^

  22. #1122
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    Working flawlessly as usual. Decided to get some farm levels

    Progress Report:
    [======================================]
    [ LividFarmer 1.61                     ]
    [              by Flight               ]
    [======================================]
    [ Run Time        : 4 Hr 15 Min 48 Sec ]
    [ Points          : 65180              ]
    [ Plants Cured    : 749                ]
    [ Soil Fertilized : 751                ]
    [ Bunches Made    : 184                ]
    [ Farming XP      : 138000             ]
    [ Farming XP/Hr   : 32369              ]
    [ Magic XP        : 138649             ]
    [ Magic XP/Hr     : 32521              ]
    [ Agility XP      : 22008              ]
    [ Agility XP/Hr   : 5162               ]
    [ Crafting XP     : 49680              ]
    [ Crafting XP/Hr  : 11652              ]
    [ Breaks          : 0                  ]
    [======================================]
    [           LividFarmer 1.61           ]
    [======================================]

  23. #1123
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    Love your work

    still has issues with closing the SoF guy (I think there was a graphical update of it)....

  24. #1124
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    Mine would run for a good 30 minutes and then get stuck clicking on the produce bin?

  25. #1125
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    after each curing and fertilizing, it logs out, then back in. Any ideas why it is doing this?
    Bored of playing rs, and bored of botting it, why am i here?

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