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Thread: Need help with autocolor

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    Default Need help with autocolor

    How would I go about auto updating the colors everytime runescape loads. In one of my scripts everytime I run it I have to change the color of the item it is clicking.

    Then on another script I am working on I set up all the radialwalk colors and such but apparently they are outdated already and I really don't feel like having to change 30+ radial colors everytime I want it to walk.(Yes I could use SPS paths but I wanna learn with radials right now )

    I have already downloaded and checked out AutoColorAid but could possibly use a bit more explanation on how to save the color it finds and then call upon it and if I can use it with radialwalk.

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    Hop worlds, grab the colors you desire and then save the .aca file for future management.

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    Have you tried the autocolor.scar functions? If you're trying to use roads that should work.
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    Quote Originally Posted by noidea View Post
    Have you tried the autocolor.scar functions? If you're trying to use roads that should work.
    Well it starts off in Falador bank and then once it is over the shortcut it is all "grass" So is there anything I can do with that part? All the walking is done with the minimap obviously since it is radial walking.(So it only uses 1 road for a short few seconds)

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    Could you use RW up to hopping over fence, then switch to SPS to handle the grass?
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    Quote Originally Posted by Camo Developer View Post
    Could you use RW up to hopping over fence, then switch to SPS to handle the grass?
    Yeah I am going to do that or just sps to the wall then seperate procedure to get over the wall then sps to the spot lol. Also real quick with SPS I found a world map on here but the points it spits out using wolygons pathmaker are off horribly. Is there an updated version of either that I missed?

    I am also happy that I am picking up on these this fast lol. I literally learned about radial walking earlier and now sps is just as easy. Gotta become a SRL Member


    Edit:Map I found is outdated compared to the lastest so I guess it is time to search for a new map. I really don't wanna piece the 500x500 pieces lol
    Last edited by Hero; 12-15-2011 at 05:02 AM.

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    Can you post a pic of the mm where the grass is? Is it literally only grass like a green mm? Instead of becoming sps dependent, it might be worth just having a really random blind click, as long as its only 1.
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    Basically I had it running fine past this area but now its messed up due to the color id changing lol. I didn't want to put marks on the MM but basically the radialwalk is set to walk between 180 and 190.

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    Quote Originally Posted by MrDerp View Post


    Basically I had it running fine past this area but now its messed up due to the color id changing lol. I didn't want to put marks on the MM but basically the radialwalk is set to walk between 180 and 190.
    Lol, MSI messes up there too on the falador west miner. I am currently making a west miner too and it's a pain to get over, though I've managed nicely



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    Quote Originally Posted by XxX Toxin XxX View Post
    Lol, MSI messes up there too on the falador west miner. I am currently making a west miner too and it's a pain to get over, though I've managed nicely

    It is good to know at least I am not the only one having an issue with the area. I guess what I will do instead is make it go the long way and have it be a f2p script. Lol.

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    Quote Originally Posted by MrDerp View Post
    It is good to know at least I am not the only one having an issue with the area. I guess what I will do instead is make it go the long way and have it be a f2p script. Lol.
    Until you get the radial walking figured out, you could try Object DTMs. They are a little more involved than SPS, so you wouldn't be completely copping out.
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    the objects also move around in the map so is it reliable ?

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    Quote Originally Posted by I Am Legend View Post
    the objects also move around in the map so is it reliable ?
    The objects shift very little, and there is a drift value for each sub-point to account for that.
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    ObjectDTM's are a good suggestion, however the problem here is SPS, not his autocolor function(probably). I tested my script so many times I just want to gulge my eyes out. Even when you're using a TPoint with SPS sometimes it won't go to the tile you want it to, it'll go way south and start searching on the tall wall for the low climb wall spot. Quite annoying, however one way to avoid this is to use a marker, loop out of searching if marker time is hit and go back to bank, and traverse back to the wall.



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    MrDerp, for the outdated map issue, are you using the one linked in woly's thread? That should always be up to date.
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