I might be missing an obvious function in SRL but, is there a way to tell if an RS Character is in a specified area?
Example:
Simba Code:If PlayerIsInArea(SW_LOBBY) Then
WriteLn('Joining a game.');
else
SPS_WalkPath(SW_LOBBY)
I might be missing an obvious function in SRL but, is there a way to tell if an RS Character is in a specified area?
Example:
Simba Code:If PlayerIsInArea(SW_LOBBY) Then
WriteLn('Joining a game.');
else
SPS_WalkPath(SW_LOBBY)
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