Just throw this into your scripts if you are worried about it?
Simba Code:
procedure SetStyle;//Styles are posted left to right
// First Style (600, 276) Usually Accurate.
// Second Style (685, 274) Usually Agressive.
// Third Style (603, 328) Aggressive or Controlled.
// Fourth Style (680, 327) Defensive or Controlled.
begin
GameTab(tab_Combat);
//SetCombatType('Kick'); //SetCombat doesn't seem to work...
Mouse(X, Y, 0, 0, true);//Change X, Y with
Wait(200+Random(200));
Writeln('Style Set');
GameTab(tab_Inv);
end;
begin
SetupSRL;
Activateclient;
repeat
SetStyle;
repeat
process;
until(InvFull);
Bank;
WorldSwitch;
until(false);
end.
*Example*
Lol if the commented out option worked it would be a lot easier.