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Thread: Harry's Catacomb Grabber (Dragith Nurn Killer) [Very Fast F2P Exp]

  1. #151
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    <! Total runtime: 4 Hours, 8 Minutes and 16 Seconds
    <! Players active: 1 out of 1
    <! Monsters killed: 710
    <! -> Monsters killed per hour: 171
    <!---
    <! ## | Nick | A | CB. | ExpGain/Hr: | Rand:
    <! 0 | | T | | 94430/22819 |
    <! Total anti-ban procedures run: 529
    had a 2h one before this.

  2. #152
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    Awesome f2p xp. Here's a proggie...:
    <!---
    <! Harry's Catacomb Grabber v1.0
    <!---
    <! Total runtime: 2 Hours, 49 Minutes and 52 Seconds
    <! Players active: 1 out of 1
    <! Monsters killed: 410
    <! -> Monsters killed per hour: 144
    <!---
    <! ## | Nick | A | CB. | ExpGain/Hr: | Rand:
    <! 0 | Kat | T | 83 | 54530/19259 |
    <! Total anti-ban procedures run: 321
    <! World-hop in: 31 minutes.
    <!---
    [/REPORT]

    ...but after running this script multiple times I almost always get this error message:
    There is no 'Ctrl' button on 's computer. is always in control.

  3. #153
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    Dunno what'd cause that, SRL has some weird bugs. Just don't start and stop it Thanks for prog.


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  4. #154
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    could come in handy, tried it with 1 def gear, died... i had to run back and get it LOL

  5. #155
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    <! Harry's Catacomb Grabber v1.0
    <!---
    <! Total runtime: 5 Hours, 49 Minutes and 50 Seconds
    <! Players active: 1 out of 1
    <! Monsters killed: 1058
    <! -> Monsters killed per hour: 181
    <!---
    <! ## | Nick | A | CB. | ExpGain/Hr: | Rand:
    <! 0 | **** | T | ** | 140714/24131|
    <! Total anti-ban procedures run: 804
    <!---
    [/REPORT]
    i love it bro

  6. #156
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    Damn, nice proggies. I kept dying on this one, because it's only a 2-def pure (because I completed the Blood Pact quest). What defense do you suggest to be able to continue this for a long time?

  7. #157
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    Runescape Nerfed it.. you can't keep clicking plinth
    "What can't hurt you, try it. What can kill you, do it!"

    Scripts Completed: 3
    Amount Released : 2

  8. #158
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    Haha really?

    Edit: lies, still works fine for me. Log out then back in, it sometimes bugs out.
    Last edited by Harry; 02-10-2012 at 12:57 PM.


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  9. #159
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    <! Harry's Catacomb Grabber v1.0
    <!---
    <! Total runtime: 6 Hours, 35 Minutes and 38 Seconds
    <! Players active: 1 out of 1
    <! Monsters killed: 1192
    <! -> Monsters killed per hour: 180
    <!---
    <! ## | Nick | A | CB. | ExpGain/Hr: | Rand:
    <! 0 | **** | T | ** | 158536/24041|
    <! Total anti-ban procedures run: 863
    <!---
    [/REPORT]
    <3.

  10. #160
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    ! Harry's Catacomb Grabber v1.0
    <!---
    <! Total runtime: 1 Hours, 45 Minutes and 26 Seconds
    <! Players active: 1 out of 1
    <! Monsters killed: 153
    <! -> Monsters killed per hour: 87
    <!---
    <! ## | Nick | A | CB. | ExpGain/Hr: | Rand:
    <! 0 | 1-9 | T | 42 | 20349/11578 |
    <! Total anti-ban procedures run: 187
    <! World-hop in: 3 minutes.
    <! Death-walked 3 times.
    <! Please consider getting your own stats username @ http://stats.villavu.com

    That's at pretty low stats and on longrange tho

  11. #161
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    love the script and works flawlessly on range and mage, but has trouble with melee like when it runs up to the dragith in the centre it panics and runs back to the plinth for a few times (only once in a while). however as i said i love the script. will add a proggy later

  12. #162
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    Yeah, with melee (as you run up to the monster) the HP bar hitboxes (what I check for if in a fight) go outside the search range sometimes.


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  13. #163
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    Is this good for training Ranged or Strength? And what combat level is recommended? I'm a pure with 1 defence, would this script be good for me to train? Do I have to bank a lot for food or can I leave the bot on for a long time without checking? Thanks

  14. #164
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    Does the Exp/Hr include HP or is it only counting ranged exp?

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    Seems promising. I'm going to give it a try.

  16. #166
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    It would really be better if you made a script that attacks the mages right next to him...even though they have lower hp, they hit less(.1/.2 hp I believe), and there are about 25 more of them then D. Nurn...one dude per world could be annoying.

  17. #167
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    Hey Harry, just wanted to let you know that i just released my F2P Quest Runner Of Blood Pact!

  18. #168
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    <! Harry's catacomb grabber v1.0
    <!---
    <! Total runtime: 4 hours, 38 minutes and 53 seconds
    <! Players active: 1 out of 1
    <! Monsters killed: 835
    <! -> monsters killed per hour: 179
    <!---
    <! ## | nick | a | cb. | expgain/hr: | rand:
    <! 0 | **** | t | *** | 111055/23889|
    <! Total anti-ban procedures run: 619
    <! Death-walked 1 times.
    <!---
    [/report]
    winning!

  19. #169
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    would you like a banner if you do this is what ive made so far for a fighting script. just need to add text for whoever wants it really.

    holysin's Draynor Willow PowerChopper

    http://villavu.com/forum/showthread.php?t=74607

  20. #170
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    Hi Harry, not sure if this happens for other users, but I think the DTM for the plinth seems to be broken and it cannot find the object.

    Everything else I had a great time with this. Didn't really copy down the proggie because I needed a few quick ranging levels. It's a very solid script.

    One note, the part where you have to log out and back in is actually not necessary, if you bother killing the dragith strolling around in the dungeon. I didn't bother to work out a quickfix as I only needed the levels briefly, but it may help in a future version.
    Current activity: Recovering from vacation
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    SRL membership? Can I buy that?
    Scripts - AGS - SWF - WAR - EMS - W100S-EM
    If you need scripting help, you can pm me. Remember, if you need help you have to ask for it properly though

  21. #171
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    Hm, looks like they did change them a bit. Will fix in a little bit.

    Edit: DTMs all fixed including the ones they broke for deathwalk, thanks Jagex
    Last edited by Harry; 02-16-2012 at 07:58 PM.


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  22. #172
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    good job nice script seems to be working atm

  23. #173
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    PHP Code:
    <!---
    <! 
    Harry's Catacomb Grabber           v1.1
    <!---
    <! Total runtime:                  5 Hours, 31 Minutes and 1 Seconds
    <! Players active:                 1 out of 1
    <! Monsters killed:                1076
    <! -> Monsters killed per hour:    195
    <!---
    <! ## | Nick | A | CB. | ExpGain/Hr: | Rand:
    <! 0  |  | T | 80  | 143108/25938| 
    <! Total anti-ban procedures run: 756
    <! Death-walked 3 times. 
    manually stopped

  24. #174
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    <! Total runtime: 5 Hours, 11 Minutes and 1 Seconds
    <! Players active: 1 out of 1
    <! Monsters killed: 887
    <! -> Monsters killed per hour: 171
    <!---
    <! ## | Nick | A | CB. | ExpGain/Hr: | Rand:
    <! 0 | oul | T | 63 | 117971/22757|
    <! Total anti-ban procedures run: 653
    <! World-hop in: 35 minutes.

    like the guy above, manually stopped. proggy actually went to about 6 hours + maybe 7? but didnt copy it :\

    edit: another lil quick one, manually stopped
    <! Harry's Catacomb Grabber v1.1
    <!---
    <! Total runtime: 2 Hours, 22 Minutes and 13 Seconds
    <! Players active: 1 out of 1
    <! Monsters killed: 408
    <! -> Monsters killed per hour: 172
    <!---
    <! ## | Nick | A | CB. | ExpGain/Hr: | Rand:
    <! 0 | oul | T | 63 | 54264/22890 |
    <! Total anti-ban procedures run: 322
    <! World-hop in: 13 minutes.
    Last edited by zluo; 02-22-2012 at 04:55 AM.

  25. #175
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    PHP Code:
    <!---
    <! 
    Harry's Catacomb Grabber           v1.1
    <!---
    <! Total runtime:                  3 Hours, 9 Minutes and 50 Seconds
    <! Players active:                 1 out of 1
    <! Monsters killed:                623
    <! -> Monsters killed per hour:    196
    <!---
    <! ## | Nick | A | CB. | ExpGain/Hr: | Rand:
    <! 0  |  | T | 80  | 82859/26186 | 
    <! Total anti-ban procedures run: 405
    <! Death-walked 2 times. 
    manually stopped

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