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Thread: Wheat/grain Picker and Banker

  1. #1
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    Default Wheat/grain Picker and Banker

    Multiplayer
    Anti-randoms-just in case
    Standards
    Walking with failsafes
    Depositing
    Autocolor
    Runs for at least 2 hours with 5 players
    Has to be solid, higher than the level of script that gets you SRL member status
    Fully commented
    Don't care how fast it is, or where it is

    It needs to be good. I can help you when I get time, but just get the basics down. I will PM my MSN to anyone that makes a good start (find a good spot, setup, loop, multiplayer, depositing, other easy stuff). This is a pretty easy idea, but it needs to be close to flawless, so I would say mostly only SRL members should attempt it.

    The main thing will be finding on mainscreen, and walking (depending on where it is), and maybe gate opening (depending on where it is).

    Don't ask me why I need it, you will see.

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    Why would you need that? jk

    I might try it...I just have to finish up my newt-eyer. So...is there anywhere in particular where you would prefer for it to pick from? (I know you said it can be anywhere, but is there anywhere that would be convenient for you?)
    Interested in C# and Electrical Engineering? This might interest you.

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    I really don't care lol. Draynor would probably easier for you, if I remember correctly.

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    Yes, I believe draynor is relaly close to one, and it doesn't have a gate.


    I really really SHOULD do this, I dunno why I don't. Talk to me on MSN later Boreas.

    hakuna matata ;)

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    Quote Originally Posted by Ejjman1 View Post
    Yes, I believe draynor is relaly close to one, and it doesn't have a gate.


    I really really SHOULD do this, I dunno why I don't. Talk to me on MSN later Boreas.


    That one?

    It does indeed have a gate, which is pretty much the reason I havn't made a produce-banker

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    =P haha I remember our last try

    Oh and btw...I have that newt eyer working...a few more betas and I'm gonna release it.
    Interested in C# and Electrical Engineering? This might interest you.

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    Lol. That didn't work out too well.

    But gratz on getting that script done

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    I completely rebuilt it: 760 lines now, its gonna be atleast 800 before tonight; I'm planning on letting it run for a few hours tonight. If all goes well, I'll release it tomorrow.
    Interested in C# and Electrical Engineering? This might interest you.

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    K boreas I'll get onto it. ^.^

    hakuna matata ;)

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    Kk. Let me know if you need help with the gate. BTW I think yohojo and TOB may be giving it a whirl too, could be a contest lol.

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    I made this a long time ago.. Never posted it anywhere though, got me 10k wheat.
    I didn't really saw the use in gathering wheat though, so I abandoned it.
    You just need a good callibration.



    The best way to contact me is by email, which you can find on my website: http://wizzup.org
    I also get email notifications of private messages, though.

    Simba (on Twitter | Group on Villavu | Website | Stable/Unstable releases
    Documentation | Source | Simba Bug Tracker on Github and Villavu )


    My (Blog | Website)

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    There will be a use

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    Meh, I'm not working on it much but I try a few different things. Like Wizzup said, you need excellent callibration and multiple check points while walking since there are no real symbols you can use. Easy to do with RadialWalk and something to stop by which you could achieve by putting the radius at something low like 20 and then searching for gate color in a RadialWalk as well with the same radius.

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    Hmmm....

    I guess I could take a break on my other script...*frowns at boreas*

    Aight I'm on it, too

    UPDATE: The picker part is all done; I'm gonna use my draynor banker procedure for it, so that part's done. All that needs to be added is multiplayer and walking, and I'll pm it to you

    I'll probably give you (meaning Boreas) 2 weeks-1 month of 'exclusive rights' to the script...the less peeps using it, and the less Jagex knows about it, the less bannable it is...
    Interested in C# and Electrical Engineering? This might interest you.

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    Well, I have tried to make somekind of WheatPicker/Banker and this is my result for now:

    * Multiplayer
    * Anti-randoms-just in case
    * Standards
    * Walking with failsafes
    * Depositing
    * Autocolor (You need to set the MMColor for the wheat though..)
    * Runs for at least 2 hours with 5 players (Look at progress report below )
    - Has to be solid, higher than the level of script that gets you SRL member status (Working on this one)
    * Fully commented (Not sure what you mean by this, but the big lines are told in the script..)
    * Don't care how fast it is, or where it is (It's at Draynor, for speed: Look at proggie)

    /~~~~~~~~~~~~~~~~~~ Niels ~~~~~~~~~~~~~~~~~~~\
    ||~~~~~~~~~~~~~~~~ Draynor ~~~~~~~~~~~~~~~~~||
    ||~~~~~~~~~~ Wheat Picker/Banker ~~~~~~~~~~~||
    ||~~~~~~~~~~~~ Progress Report ~~~~~~~~~~~~~||
    ||~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~||
    || Worked for 1 Hours, 55 Minutes and 27 Seconds
    || Picked up 588 wheat.
    || Avarage Picking Speed: 5 wheat per min.
    || Banked 21 time[s].
    || Opened 18 gate[s].
    || ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
    || Current Colors:
    || ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
    || Fence: 230
    || FenceColor changed 34 time[s].
    || QuestSymbol: 15958365
    || Road: 7500154
    || ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
    || Current Player: ***
    || ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
    \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

    <~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
    < 0 : ***= False . Loc = Lost while walking to bank . Picked 252 Wheat. <-- This one actually got lost and I really don't know how
    < 1 : ***= False . Loc = Not at bank . Picked 224 Wheat. <-- Probable lost connection and logged out...
    < 2 : ***= False . Loc = Lost while walking to bank . Picked 28 Wheat. <-- Little bug in walking, should be fixed now
    < 3 : ***= False . Loc = No wheat found in 2 minutes . Picked 84 Wheat. <-- Due the lack... (Changed to 4 mins now)
    <~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>

    Still working on it, but it should run for atleast 2 hours with 5 players
    Hup Holland Hup!

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    May I ask what you need this script for, Boreas?

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    Don't ask me why I need it, you will see.


    Anyways, I'm still trying to perfect the walking and gate-opening, they're giving me problems
    Interested in C# and Electrical Engineering? This might interest you.

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    @ Smartz : Does that mean I'm ahead of you?
    Or does your script last longer than 2 hours? Maybe we could cooperate and swap some functions/procedures?
    Hup Holland Hup!

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    I don't need exclusive rights, in fact it will need to be public.

    By fully commented I mean stuff like

    mouse(12,34,5,6,true); //clicks on blahblah

    So that a noob could see what every/most line does.


    Progress looks good guys. If anyone wants me to look over their script, I can do it on the 23rd or 24th.

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    Ill give this a try, Im down.

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    Well, I made some improvements and this is what I got now:

    /~~~~~~~~~~~~~~~~~~ Niels ~~~~~~~~~~~~~~~~~~~\
    ||~~~~~~~~~~~~~~~~ Draynor ~~~~~~~~~~~~~~~~~||
    ||~~~~~~~~~~ Wheat Picker/Banker ~~~~~~~~~~~||
    ||~~~~~~~~~~~~ Progress Report ~~~~~~~~~~~~~||
    ||~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~||
    || Worked for 3 Hours, 17 Minutes and 24 Seconds
    || Picked up 1128 wheat.
    || Avarage Picking Speed: 6 wheat per min.
    || Banked 43 time[s].
    || Opened 30 gate[s].
    || ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
    || Current Colors:
    || ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
    || Fence: 232
    || FenceColor changed 32 time[s].
    || QuestSymbol: 15433842
    || Road: 6448234
    || ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
    || Current Player: ***
    || ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
    \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

    <~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
    < 0 : ***= = True . Loc = Bank . Picked 516 Wheat. <-- Still was running great.. Just had to stop cause I had to use the pc..
    < 1 : ***= False . Loc = Loads Done . Picked 112 Wheat.
    < 2 : ***= False . Loc = Fence not found . Picked 28 Wheat.
    < 3 : ***= False . Loc = Lost while walking to wheat . Picked 56 Wheat.
    < 4 : ***= False . Loc = Loads Done . Picked 416 Wheat.
    <~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>

    So it seems like I'm making progress!
    Hup Holland Hup!

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    @nielsie95, how come it only picks 6 wheat/minute? isnt that really slow?

  23. #23
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    Boreas said that he doesn't matter how quick it is.

    Plus, for it to still be running fine after three hours? That's pretty good. (For the script not being made by an SRL Member.)

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    Quote Originally Posted by Jason2gs View Post
    Boreas said that he doesn't matter how quick it is.
    i know, but I was just wondering because it should be able to click on a thing of wheat more than six times a minute. But good job nielsie!

  25. #25
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    True. Solid and falisafied is more important.

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