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Thread: Edgeville Man Killer

  1. #1
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    Default Edgeville Man Killer

    As requested from: http://villavu.com/forum/showthread.php?t=69721

    IF I SEE THIS SCRIPT IN ANOTHER SRL MEMBERSHIP APPLICATION WITH EDITED NPCS NAMES AND COLOURS I WILL BE REMOVING THIS!

    This script is no where near SRL Standards so no point even trying to apply with this.


    Hello all.

    Someone requested a Edgeville Man Killer with food support.

    This supports all food.

    Please make sure you have food in the very first bank slot.

    Also make sure you have plenty of food as the script will just keep trying to withdraw food (Working on a fix for that)

    Also please make sure you are running the latest version at all time.

    Current version: 0.615

    Start with food in your inventory and at the edgeville men.

    Please report any bugs to me!!

    Thanks,

    ~Justin

    What this script has gotten me -

    This account started as my test account for this script. I run the script whenever my computer is on (99.9% uptime)
    Changelog
    0.01r -> 0.501
    • Can start from Edgeville Bank
    • Revised Banking code
    • Revamped Attack; method, should be faster
    • Made more 'Men' colors
    • Added version checker - Credits to Kyle Undefined.
    • Removed un-needed code
    • Added custom random event detection (The one when you start a new account and you get 10 combat levels and it asks you to become a member)
    • Progress report when going to bank - Shows how much EXP you have gained
    • Removed some anti-ban methods that was slowing down the script.
    • Fail-safed Opening the bank
    • Withdraws a Random Range from 17-28 for food (Kind of a anti-ban?)
    • Fixed a bug that could happen on a rare occasion that the script would attack a Guard and die


    0.501 -> 0.606
    • Fixed the 'Warning! You passed xe...' error
    • Added Grimy Herb loot - LootHerbs = false; - Change to 'true' if you want to loot herbs
    • Added 'AverageFood' - How many food should the bot withdraw from bank (will be randomized from this number)
    • Fixed up standards
    • Eats at bank if > 30% hitpoints
    • Added a hitcounter


    0.606 -> 0.610
    • Fixed up DepositAll while SRL is updating the coords
    • Cleaned up some of the code.


    0.610 -> 0.611
    • Removed custom DepositAll as SRL5 has fixed the issue
    • Updated script to run with SRL5.


    0.611 -> 0.612
    • Changed webhost


    0.612-> 0.615
    • Changed version checking
    • Faster combat
    • Fixed walking
    • Fixed banking issue


    Download Count;
    EdgeManKiller 0.01r ~Justin.simba (5.9 KB, 42 views)
    EdgeManKiller 0.501 ~Justin.simba (9.2 KB, 67 views)
    EdgeManKiller 0.606 ~Justin.simba (10.9 KB, 91 views)
    EdgeManKiller 0.610 ~Justin.simba (10.8 KB, 8 views)
    EdgeManKiller 0.611 ~Justin.simba (10.5 KB, 247 views)
    EdgeManKiller 0.612 ~Justin.simba (10.6 KB, 1252 views)
    Last edited by Justin; 04-26-2012 at 07:49 AM. Reason: Updated to 0.615

  2. #2
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    oo cool ill try this thanks

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    nice release, how long did it take you to make?

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    Quote Originally Posted by iitwinz View Post
    nice release, how long did it take you to make?
    ~3 hrs including testing

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    nice i will try it on 10 minutes

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    I'm going to study off of this. Thanks!

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    brb testing been looking for a script like this

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    Please let me know how you go!

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    good its very good i tested it for 30 mins its run like a charm.

    and dude can you make a range guild scrip ? please

    you have talent.

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    Quote Originally Posted by Helper View Post
    good its very good i tested it for 30 mins its run like a charm.

    and dude can you make a range guild scrip ? please

    you have talent.
    Can you please make a request here: http://villavu.com/forum/forumdisplay.php?f=94

    I'll look into it after I finish my private snape grass collector (almost done )

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    Edit: Damn its working very well, been running it for 30 minutes now and got str levels nicely.

    Its a little slow at times picking men, but its still almost flawless so far.

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    Quote Originally Posted by Aielse View Post
    Edit: Damn its working very well, been running it for 30 minutes now and got str levels nicely.

    Its a little slow at times picking men, but its still almost flawless so far.
    You might need to play around with the colours

    Simba Code:
    NCPColour1 = 7843032;  //Colours of Men NPC (Hair or chest works best)
    NCPColour2 = 7511246;
    NCPColour3 = 1715516;
    NCPColour4 = 5669499;
    NCPColour5 = 2835811;
    NCPColour6 = 5474966;

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    Nice script man! Works like a freakin charm. I ran it overnight and went from 50 attack to 54 attack with my claw rusher. Thanks man!
    07Scripter
    I mostly write private scripts

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    Quote Originally Posted by okokokok View Post
    Nice script man! Works like a freakin charm. I ran it overnight and went from 50 attack to 54 attack with my claw rusher. Thanks man!
    Very good! Im glad you got a long progress from my script! Ill be adding Progress Reports in the next version!

    Are your f2p or p2p?

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    At the moment my clawrusher is f2p. As soon as it has 60 attack, ill turn it into a p2p.

    Edit: Ill also test it on strength, when my rusher is p2p
    07Scripter
    I mostly write private scripts

  16. #16
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    Releasing 0.3 tomorrow, will have auto-updater, will respond faster and will have a progress report on how much exp you have gained.
    Will also be adding SRL stats!

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    Nice little thing you could do for fun is adding the ability to pick up grimy herbs if they're dropped Wouldn't be too hard considering the colors on the screen are none like the green of the grimy herbs.



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    At least credit for half my code eh?

    I suggest looking into OthersInFight to speed it up a bit.
    (Scripts outdated until I update for new SRL changes)
    AK Smelter & Crafter [SRL-Stats] - Fast Fighter [TUT] [SRL-Stats]
    If you PM me with a stupid question or one listed in FAQ I will NOT respond. -Narcle
    Summer = me busy, won't be around much.

  19. #19
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    Quote Originally Posted by XxX Toxin XxX View Post
    Nice little thing you could do for fun is adding the ability to pick up grimy herbs if they're dropped Wouldn't be too hard considering the colors on the screen are none like the green of the grimy herbs.
    Okay, I'll add in optional looting tomorrow too.

    Quote Originally Posted by Narcle View Post
    At least credit for half my code eh?

    I suggest looking into OthersInFight to speed it up a bit.
    Haha HpCheck; very helpful . Will give credit.
    I've had a look into OtherInFight but it seem'd to slow down the script as it would detect someone else's fight and wait for their HP bars to go away before finding the next NPC.

  20. #20
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    Quote Originally Posted by ~Justin View Post
    Haha HpCheck; very helpful . Will give credit.
    I've had a look into OtherInFight but it seem'd to slow down the script as it would detect someone else's fight and wait for their HP bars to go away before finding the next NPC.
    You have to use it right. Like

    While OthersInFight do wait
    or
    Until (not OthersInFight)

    If only your HP bar is up then the NPC must be dead yes?

    I was more regarding this (code below) about credit, way more unique then HpCheck. I'm not trying to be a dick about it, but its good too credit work as you can get in trouble for plagiarizing so try to make a habit of it. (I had to do the same)

    Simba Code:
    Function EdgeOpenBank: Boolean;
    var
      TPA: TPointArray;
      ATPA: T2DPointArray;
      i, cts: integer;
      T: TPoint;
    begin
      ColorToleranceSpeed(2);
      SetColorSpeed2Modifiers(0.33, 0.22);
      FindColorsTolerance(TPA, 3688009, MSX1, MSY1, MSX2, MSY2, 3)
      ColorToleranceSpeed(cts);
      SetColorSpeed2Modifiers(0.2, 0.2);
      if Length(TPA) < 1 then
        Exit;

      ATPA := SplitTPAEx(TPA, 1, 4);
      SortATPASize(ATPA, True);
      SetArrayLength(ATPA, Min(3, Length(ATPA)));
      SortATPAFromFirstPoint(ATPA, Point(MSCX+30, MSCY));

      for i := 0 to High(ATPA) do
      begin
        T := MiddleTPA(ATPA[i]);
        MMouse(T.x-5, T.y-5, 10, 10);
        wait(100+Random(100));
        If WaitUptext('ounter', 620) then
        begin
          ClickMouse2(false);
          Result := WaitOptionMulti(['quic', 'quickly', 'se-q'], 1000);
          if Result then
            Exit;
        end;
      end;
    end;

    Edit: note this is my updated one heh
    (Scripts outdated until I update for new SRL changes)
    AK Smelter & Crafter [SRL-Stats] - Fast Fighter [TUT] [SRL-Stats]
    If you PM me with a stupid question or one listed in FAQ I will NOT respond. -Narcle
    Summer = me busy, won't be around much.

  21. #21
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    Quote Originally Posted by Narcle View Post
    You have to use it right. Like

    While OthersInFight do wait
    or
    Until (not OthersInFight)

    If only your HP bar is up then the NPC must be dead yes?

    I was more regarding this (code below) about credit, way more unique then HpCheck. I'm not trying to be a dick about it, but its good too credit work as you can get in trouble for plagiarizing so try to make a habit of it. (I had to do the same)

    Simba Code:
    Function EdgeOpenBank: Boolean;
    var
      TPA: TPointArray;
      ATPA: T2DPointArray;
      i, cts: integer;
      T: TPoint;
    begin
      ColorToleranceSpeed(2);
      SetColorSpeed2Modifiers(0.33, 0.22);
      FindColorsTolerance(TPA, 3688009, MSX1, MSY1, MSX2, MSY2, 3)
      ColorToleranceSpeed(cts);
      SetColorSpeed2Modifiers(0.2, 0.2);
      if Length(TPA) < 1 then
        Exit;

      ATPA := SplitTPAEx(TPA, 1, 4);
      SortATPASize(ATPA, True);
      SetArrayLength(ATPA, Min(3, Length(ATPA)));
      SortATPAFromFirstPoint(ATPA, Point(MSCX+30, MSCY));

      for i := 0 to High(ATPA) do
      begin
        T := MiddleTPA(ATPA[i]);
        MMouse(T.x-5, T.y-5, 10, 10);
        wait(100+Random(100));
        If WaitUptext('ounter', 620) then
        begin
          ClickMouse2(false);
          Result := WaitOptionMulti(['quic', 'quickly', 'se-q'], 1000);
          if Result then
            Exit;
        end;
      end;
    end;

    Edit: note this is my updated one heh
    Oh shit man, I'm so sorry, I didn't notice I used your bank method as well! Defiantly giving credit!

    Ill have a look at your current one and see how better it performs

    E: Ill have another play around with OthersInCombat tomorrow too

  22. #22
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    Edge Man Killer 0.501 Released.

    Please see changelog in the first post.
    Last edited by Justin; 12-24-2011 at 04:07 AM.

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    tried it again, ran much faster this time.

  24. #24
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    Quote Originally Posted by Aielse View Post
    tried it again, ran much faster this time.
    Awesome, thanks for the feedback!

  25. #25
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    has gotten me 50-58 str on my pure so far, i wish i knew how to do logs, but not problems so far.

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