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Thread: Detect Walking

  1. #1
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    Default Detect Walking

    Hello.

    I am trying to make a collecting script but I am running into a problem, it will detect the item is on the ground but then after my Wait() fuction has finished it will try to click on the item again, but as my character is already walking towards the item, it misclicks and then stops the "Take" action and replaces it with a "Walk" action.

    Is there any way to have a check to see if my character is moving, if moving, wait(800) until not moving?

  2. #2
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    Default

    You can check for pixel shift, if it's greater than a certain amount, then the character is moving.
    Away for awhile, life is keeping me busy. | Want to get my attention in a thread? @Kyle Undefined; me.
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  3. #3
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    Default

    Use FFlag(0); as the wait.

  4. #4
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    Default

    Thanks guys.
    I've never worked with pixel shift so I'll have a look into it

  5. #5
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    Default

    IsMoving; also works
    Flag; FFlag(0); look into them, good luck.

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