After like an hour or so the EXP and bows per hour stop.
Simba Code:
procedure Proggy;//Thanks to King Kong and Camaro' for their input on this.
var
Bows : Integer;
EXP : Extended;
PerHour : Integer;
BowsPerHour : Integer;
ExpPerHour : Integer;
TotalExp : Integer;
Antiban : Integer;
begin
EXP := 58;
PerHour := 3600000 div (GetTimeRunning);
BowsPerHour := (PerHour * Bows);
ExpPerHour := (PerHour *TotalExp);
ClearDebug;
Writeln('=======================================================');
Writeln(' Yanille Fletcher');
Writeln(' Time running: '+TimeRunning+'');
Writeln(' Bows cut: '+ToStr(Bows)+'');
Writeln(' Bows per hour: '+ToStr(BowsPerHour)+'');
Writeln(' Amount left: '+ToStr(BowsWanted - Bows)+'');
Writeln(' Exp gained: ' + FloatToStr(Bows * EXP) + '');
Writeln(' Exp per hour: '+ToStr(ExpPerHour)+'');
Writeln(' Antibans used: '+ToStr(Antiban)+'');
Writeln('=======================================================');
FindNormalRandoms;
TheAntiBan;
stats_IncVariable('Maple Logs Fletched', 28);
stats_IncVariable('Fletching EXP (Gained)', 1624);
stats_Commit;
end;