Results 1 to 2 of 2

Thread: logical_Enchant 0.5

  1. #1
    Join Date
    Oct 2011
    Posts
    62
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default logical_Enchant 0.5



    Would anyone be willing to help meee
    Its getting really frustrating...i cant seem to get my head around having multiple items to enchant per person while also having multiplayer...
    The previous versions of this script were a mess so i decided to redo it
    Here is what I've done so far:

  2. #2
    Join Date
    Oct 2006
    Location
    finland, helsinki
    Posts
    2,501
    Mentioned
    3 Post(s)
    Quoted
    2 Post(s)

    Default

    instead of having a new "type", u should use the player array eg. Integers[0..99]

    Players[0].Integers[0]
    Players[0].Strings[0]
    Players[0].Booleans[0]

    like this you only need to do "nextplayer" to shift what to enchant.
    im sorry I can't help you more I haven't scripted in a while, Im happy to answer any questions.

    Code:
    • Narcle: I recall Jukka releasing a bunch of scripts like this before... Its how he rolls I think. rofl
    • Solarwind: Dude, you are like... t3h s3x.
    • Hy71194: JuKKa you're a machine! You released 3 scripts in 10 minutes! :O
    • benjaa: woah.... Jukka is the man Guildminer pwns all
    • NaumanAkhlaQ: And JuKKa Is my Her0!

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •