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Thread: Jagex attempt to break DTM

  1. #1
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    Default Jagex attempt to break DTM


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    Yeah, JaGeX has been doing a lot of weird stuff with the items lately... VERY annoying indeed.

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    Quote Originally Posted by Zyt3x View Post
    Yeah, JaGeX has been doing a lot of weird stuff with the items lately... VERY annoying indeed.
    Yup, although no big deal for us.

    All it takes is a couple minutes to re-do a DTM

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    I think they are all just graphical glitches and not purposely dome. It's ugly and looks wrong and even legits complain. I think it's just a glitch that happens sometimes just switch server/log in out or something? They should fix it eventually too. If not we will still prevail

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    I've found that the bottom right half of the item should be used exclusively.

    Top Half: Because of the yellow numbers when stacked in the bank.

    Left Half: Tends to be the graphically deformed section, the right half is untouched.

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    If they change the item borders frequently you could just create a bitmap.

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    Quote Originally Posted by Nebula View Post
    If they change the item borders frequently you could just create a bitmap.
    Yeah, as I said, this is no big deal for us.

    There are plenty of alternatives such as bitmaps.

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    Has anyone seen with a pile of coins the weird the coins are piled in?

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    Quote Originally Posted by Valkyrie View Post
    Has anyone seen with a pile of coins the weird the coins are piled in?
    Never noticed it actually.

    The essence "graphical glitch" seems to have fixed itself now.

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    I don't even use the outlines of the Item, I use entirely the colors and space inside it.

    Finished 2nd script.

    Might make ZMI next.

    Yanhua, pm me if you still need help with your script, I might have some time to help you soon.
    Last edited by DemiseScythe; 12-25-2011 at 01:25 AM.
    GLH Tutorial ~ OpenGL Scripting
    http://villavu.com/forum/showthread.php?p=1292150

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    Current Projects:
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    It's annoying for both legit and botters. This is ruining the game :/
    Shame that Jagex is taking this approach.
    ''If you want something you've never had, you have to do something you've never done''


    total leve 2715/1b exp +... exterminated.

  12. #12
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    A group of developers and myself are working on a system that will work on the item no matter what it morphs to, and will never need updating.
    Away for awhile, life is keeping me busy. | Want to get my attention in a thread? @Kyle Undefined; me.
    { MSI Phoenix || SRL Stats Sigs || Paste || Scripts || Quotes || Graphics }

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    Quote Originally Posted by Kyle Undefined View Post
    A group of developers and myself are working on a system that will work on the item no matter what it morphs to, and will never need updating.
    This sounds epic.

    I believe RiD has something similar to this.

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    RiD is crappier than you think, got 106 creds I cba using, Simba kicks RiD but 100x =)



    Proggy from bugged version, and underdevelopped, still need to learn few things before its finished
    GLH Tutorial ~ OpenGL Scripting
    http://villavu.com/forum/showthread.php?p=1292150

    GLH Scripts ~ Abyssal Scripts
    http://villavu.com/forum/showthread.php?p=1293187
    Current Projects:
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    Quote Originally Posted by DemiseScythe View Post
    RiD is crappier than you think, got 106 creds I cba using, Simba kicks RiD but 100x =)



    Proggy from bugged version, and underdevelopped, still need to learn few things before its finished
    Same, I've got ~75 credits and I just don't ever feel like using it. It's quite buggy and takes control of the system mouse. Which sucks.

    As far as your proggy, great job! If you are willing to upload the script I'd love to have a read through it.

    I believe this is a nature crafter? Does it support Graahk, renewing familiars, etc?

  16. #16
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    it is advance for having started it the 18 or 19th of December but its almost finished. Have to run the one in this site before I can say mine is superior or not but it does:

    Graahking, RoD, and manages pouches, all done in DTM since I don't know how to read text. Pretty good for only knowing basics plus DTM in my opinion. Once I fix few bugs, I'll start trying to speed it up, although probably develop and release a ZMI instead and use that for my members app. I'll re-use the methods I developed for this script and release DemiseZMI once it is ready. =)

    Graahker is 796 lines long and I've used a lot of procedures to compact it a lot. There are a lot of fatal bugs in it tho, and endless loops, imo not worth releasing to such a great community, I would feel bad if someone is banned from a flaw script of mine.
    GLH Tutorial ~ OpenGL Scripting
    http://villavu.com/forum/showthread.php?p=1292150

    GLH Scripts ~ Abyssal Scripts
    http://villavu.com/forum/showthread.php?p=1293187
    Current Projects:
    A) DemiseSlayer Pro (Released/100%).
    B) Demise Power Miner(Released/100%).
    C) Demise Pyramid Plunder(Planning Stage/0%).

  17. #17
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    Heard they will introduce some kind of Glimmer effects to counter Colour bots.

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