While SPS_WalkPath() is running, is it possible to detect if you die during the walking process?
Or would I have to make a SPS_WalkPath() for every point and just have it check in between.
While SPS_WalkPath() is running, is it possible to detect if you die during the walking process?
Or would I have to make a SPS_WalkPath() for every point and just have it check in between.
I think currently, once you begin walking a path SPS would continue trying to walk if you suddenly died.
I know that if you get a random while walking it could lead to death, as it happened to someone crafting Astrals.
Currently: Working on Defending&Attacking in my Castle-Wars ScriptProject Rebuild: 90M/170M
Just copy the SPS_WalkPath function and throw in a "death detector" inside your modified version.
Current projects:
[ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]
"I won't fall in your gravity. Open your eyes,
you're the Earth and I'm the sky..."
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