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Thread: [C][SRL5]ZMI-Extreme

  1. #551
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    I can't even find it in the script list of the MSI **FOUND

    However, it empties small and med pouch 1 at a time, then empties large and giant simultaneously so there isn't enough room in ivent for all ess.** EDIT Figured that if I play around with script (no scripting experience) I can fix it.
    Last edited by Malus; 01-31-2012 at 04:46 AM.

  2. #552
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    Script works, thanks.
    Last edited by Blazefree; 01-31-2012 at 05:15 AM.

  3. #553
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    Im having sooo much trouble. i dont even know how to dowload the map into the sps file... ughhh tonight is just not my night:/ someone help please?

  4. #554
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    why is so laggy? :S 1gb ram 3.07hz i3 windows xp

  5. #555
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    Quote Originally Posted by xx blood xx View Post
    why is so laggy? :S 1gb ram 3.07hz i3 windows xp
    Best thing to do for that is restart Simba, usually.

  6. #556
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    Jagex updated cursors :|, so now script really failing.

  7. #557
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    ^ This. It turns on prayer etc then just sits there

  8. #558
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    Well this blows, gotta wait til updated -.- atleast i got 92 rc with it

  9. #559
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    Quote Originally Posted by cyka1123 View Post
    Jagex updated cursors :|, so now script really failing.
    wow now i read this lol...after an hour of trying to figure out what was wrong with my setup. (My first time trying script right after the update)

  10. #560
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    Almost 94 rc here :P Anyone got an idea how long this will take to fix? As it's only really a cursor isnt it?

  11. #561
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    Quote Originally Posted by Adobe View Post
    Well this blows, gotta wait til updated -.- atleast i got 92 rc with it
    What level did you start at?

  12. #562
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    doesnt work,

  13. #563
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    tried it, and it kept clicking the run energy button,when i walked it to altart, it spamm clicked and wouldn stop.
    any ideas how to fix

  14. #564
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    Gotta wait
    Last edited by Blazefree; 01-31-2012 at 07:55 PM.

  15. #565
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    Erm Haven't you looked around the forums?
    the Update?
    Yea...
    Mat



    ^^

  16. #566
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    Quote Originally Posted by Mjordan View Post
    What level did you start at?
    82.

  17. #567
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    Guys, can you use your heads a little and even log into rs next time to see that there have been changes in the game? Wait for an update as most important functions are broken.



  18. #568
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    how long would an update like this take? make a guess.
    1-2 days?

  19. #569
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    Guys, Its just a simple Symbol fix. If you don't want to wait, then fix it yourself like I did mine.

  20. #570
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    So you got yours running fine? I was under the impression that SPS needed updated.

  21. #571
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    its unable to find the symbols to go where it needs to go.

  22. #572
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    ya, I think SPS needs to be updated to account for the changes in the map and whatnot

  23. #573
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    For now, replace your entire 'FoundSymbol' function (line 456 I believe) with this:
    Simba Code:
    Function FoundSymbol(Ident: Integer; var X, Y, Dist: Integer): Boolean;
      var
        B: TBox;
        TPA: TPointArray;
        L,i,CTS: Integer;
        ATPA,ATPA2: T2DPointArray;
      begin
        CTS := GetColorToleranceSpeed;
        ColorToleranceSpeed(2);

        if ((Ident = 1) or (Ident = 2) or (Ident = 5) or (Ident = 6)) then
          FindColorsTolerance(TPA, 12632256, MMX1, MMY1, MMCX+10, MMY2, 10)
        else
        FindColorsTolerance(TPA, 12632256, MMX1, MMY1, MMX2, MMY2, 10);

        if Length(TPA) < 1 then
        begin
          ColorToleranceSpeed(CTS);
          Exit;
        end;

        ATPA := TPAtoATPAEx(TPA, 10, 10);
        L := High(ATPA);
        SetArrayLength(ATPA2, L+1);
        for i := 0 to L do
        begin
          B := GetTPABounds(ATPA[i]);
          with B do
          begin
            if (Ident = 1) then
              FindColorsTolerance(ATPA2[i], 16382969, B.X1, B.Y1, B.X2, B.Y2, 5)  //Altar (white)
            else if (Ident = 2) then
              FindColorsTolerance(ATPA2[i], 1244922, B.X1, B.Y1, B.X2, B.Y2, 5)    //Altar (yellow)
            else if (Ident = 3) then
              FindColorsTolerance(ATPA2[i], 2413294, B.X1, B.Y1, B.X2, B.Y2, 5)   //Bank
            else if (Ident = 4) then
              FindColorsTolerance(ATPA2[i], 2370858, B.X1, B.Y1, B.X2, B.Y2, 5)   //Hunter
            else if (Ident = 5) then
              FindColorsTolerance(ATPA2[i], 1787389, B.X1, B.Y1, B.X2, B.Y2, 5)   //Big arrow
            else if (Ident = 6) then
              FindColorsTolerance(ATPA2[i], 2763504, B.X1, B.Y1, B.X2, B.Y2, 5);  //Dungeon
            Result := (Length(ATPA2[i]) > 0);
            if Result then
            begin
              ColorToleranceSpeed(CTS);
              MiddleTPAEx(ATPA2[i], X, Y);
              Dist := Distance(MMCX, MMCY, X, Y);
              Exit;
            end;
          end;
        end;
      end;
    The MM symbols just needed a slight color update. I'm working on making a new FindBanker function but it's fighting me the whole way. Dunno when I'll get that sorted out.

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


  24. #574
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    Quote Originally Posted by Flight View Post
    For now, replace your entire 'FoundSymbol' function (line 456 I believe) with this:
    Simba Code:
    Function FoundSymbol(Ident: Integer; var X, Y, Dist: Integer): Boolean;
      var
        B: TBox;
        TPA: TPointArray;
        L,i,CTS: Integer;
        ATPA,ATPA2: T2DPointArray;
      begin
        CTS := GetColorToleranceSpeed;
        ColorToleranceSpeed(2);

        if ((Ident = 1) or (Ident = 2) or (Ident = 5) or (Ident = 6)) then
          FindColorsTolerance(TPA, 12632256, MMX1, MMY1, MMCX+10, MMY2, 10)
        else
        FindColorsTolerance(TPA, 12632256, MMX1, MMY1, MMX2, MMY2, 10);

        if Length(TPA) < 1 then
        begin
          ColorToleranceSpeed(CTS);
          Exit;
        end;

        ATPA := TPAtoATPAEx(TPA, 10, 10);
        L := High(ATPA);
        SetArrayLength(ATPA2, L+1);
        for i := 0 to L do
        begin
          B := GetTPABounds(ATPA[i]);
          with B do
          begin
            if (Ident = 1) then
              FindColorsTolerance(ATPA2[i], 16382969, B.X1, B.Y1, B.X2, B.Y2, 5)  //Altar (white)
            else if (Ident = 2) then
              FindColorsTolerance(ATPA2[i], 1244922, B.X1, B.Y1, B.X2, B.Y2, 5)    //Altar (yellow)
            else if (Ident = 3) then
              FindColorsTolerance(ATPA2[i], 2413294, B.X1, B.Y1, B.X2, B.Y2, 5)   //Bank
            else if (Ident = 4) then
              FindColorsTolerance(ATPA2[i], 2370858, B.X1, B.Y1, B.X2, B.Y2, 5)   //Hunter
            else if (Ident = 5) then
              FindColorsTolerance(ATPA2[i], 1787389, B.X1, B.Y1, B.X2, B.Y2, 5)   //Big arrow
            else if (Ident = 6) then
              FindColorsTolerance(ATPA2[i], 2763504, B.X1, B.Y1, B.X2, B.Y2, 5);  //Dungeon
            Result := (Length(ATPA2[i]) > 0);
            if Result then
            begin
              ColorToleranceSpeed(CTS);
              MiddleTPAEx(ATPA2[i], X, Y);
              Dist := Distance(MMCX, MMCY, X, Y);
              Exit;
            end;
          end;
        end;
      end;
    The MM symbols just needed a slight color update. I'm working on making a new FindBanker function but it's fighting me the whole way. Dunno when I'll get that sorted out.
    Thanks for the quick update, in maybe a week or two, ill have 99 rc

  25. #575
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    Hey Flight,

    Thanks a million for the effort you put into this, I really appriciate your hard work.
    The fix runs smooth as ever, i've been babysitting for some time now and not 1 hickup so far.

    One question, am I allowed to try and put different and mutliple walking paths in your script to make it look more like I run there myself instead of the bot ?

    Grtz,
    J.

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