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Thread: Rock Crab killer.

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    Default Rock Crab killer.

    Hey Guys. I think we need a Rock Crab killer, Cuz its easy XP. And its fast. And theres no scripts that works at Rock Crabs. Its like 20-30k XP per hour. Good for pures!
    -Zestia

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    It's actually more exp I believe sometimes even upto 40k+ exp an hour depending on lvls support even while i'm maxed.
    Colors might be a problem I believe.

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    Quote Originally Posted by jordi1104 View Post
    It's actually more exp I believe sometimes even upto 40k+ exp an hour depending on lvls support even while i'm maxed.
    Sweet http://gyazo.com/b5bab31f7fbd6de897327e3e6d1e74ab prolly not for me:3. Just got 94 magic=D

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    The AIO fighter doesnt work for rock crabs? Might be diffuclt becuse of the color's :S

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    To find Rock Crabs you have to walk on top of them, they look like rocks until then...

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    Quote Originally Posted by Itankbots View Post
    The AIO fighter doesnt work for rock crabs? Might be diffuclt becuse of the color's :S
    Only problem with rockcrabs is if they become unaggresive to reset.

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    impossible whit color, its not possible because the rock crabs become unagressive.

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    Quote Originally Posted by Helper View Post
    impossible whit color, its not possible because the rock crabs become unagressive.
    That doesn't make it impossible. It just wouldn't work with an AIO fighter, the script would have to be made specifically for rock crabs.

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    Sooooo, Is there maybe someone that could take some time out off thir day. And make it?<3

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    You would just have to time it to see however long it takes for them to become unagressive and than have your character walk away and than back.

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    Quote Originally Posted by Gushers View Post
    You would just have to time it to see however long it takes for them to become unagressive and than have your character walk away and than back.
    Well what i normally do to get them agressive again is, Run down untill you cant see the "beach" on the map. run up again, and they start attacking again

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    Quote Originally Posted by zestia View Post
    Well what i normally do to get them agressive again is, Run down untill you cant see the "beach" on the map. run up again, and they start attacking again
    Is true but I would not know how to see in color how they are unagresive :s

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    Quote Originally Posted by NexPB View Post
    Is true but I would not know how to see in color how they are unagresive :s
    Well you could do like, every 10 mins he walks down there to reset. If its posibble?

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    Quote Originally Posted by zestia View Post
    Well you could do like, every 10 mins he walks down there to reset. If its posibble?
    Would be posible

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    Colours might be a bitch there also, mouse may hover round everywhere before finding one :x

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    It is essential, thank you for your future contribution.
    Last edited by hhhzzzarn; 12-31-2011 at 02:16 PM.

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    Quote Originally Posted by akonowns View Post
    Colours might be a bitch there also, mouse may hover round everywhere before finding one :x
    It does not need to hover anything.. This is the process it should be made

    start script on an *EXACT tile, their agroo is activated(you will auto attack no matter what since you get attacked) so it must only have a timer of 10 minutes - once it passes the 10 minutes it would run down with the minimap & return again to started tile location

    It should work with something like that - It would be great if it has 3 spot locations to be used.. so others can train on the areas and not bother much.

    Ex:
    Red should be the 3 different spots that could work to find a good starting tile
    Lime would be the area it should surpass(better passing after the bar house) running down to get back agroo

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    Quote Originally Posted by blinkblink View Post
    It does not need to hover anything.. This is the process it should be made

    start script on an *EXACT tile, their agroo is activated(you will auto attack no matter what since you get attacked) so it must only have a timer of 10 minutes - once it passes the 10 minutes it would run down with the minimap & return again to started tile location

    It should work with something like that - It would be great if it has 3 spot locations to be used.. so others can train on the areas and not bother much.

    Ex:
    Red should be the 3 different spots that could work to find a good starting tile
    Lime would be the area it should surpass(better passing after the bar house) running down to get back agroo
    A better idea would just have the bot roam continuously the area and react to attacks.

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    Quote Originally Posted by Heya69 View Post
    A better idea would just have the bot roam continuously the area and react to attacks.
    If the bot just roamed around with no guidance it would look very bot like unless it was guided to where the rock crabs spawn.

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