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Thread: Daemonheim Peninsula *WillowPowerChopper*

  1. #1
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    Default Taken script down for now

    Taken script down for now
    Last edited by davx; 01-06-2012 at 11:38 PM.

  2. #2
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    Default

    Well the script itself looks pretty nice, but it to unorganised to read properly through it.

    Try to make it more like this:

    Simba Code:
    Function Chopdown:Boolean;

    Var
     x, y, rawr, TreeCounter, TooLong:integer;
    Begin
      Marktime(TooLong);
      x:=MSCX;
      y:=MSCY;
      rawr:= InvCount+7;
        If FindObjTPA(x, y, 3161663, 10, 1, 15 , 60, 600, ['hop'])Then
          Begin;
            StatsGuise('We Found My Willow');
            GetMousePos(x, y);
            Case Random(2) of
              0:Mouse(x, y, 7, 7, True);
                1: Begin
                     Mouse(x, y, 5, 5, False);
                     WaitOption('Chop', 500);
                     ChooseOption('Chop');
                   End;
            End;

    It may not work out properly how i did it here, because i did it on the forum and not in simba :P

    Edit: This does look strange :P At least you should get the idea of it

    Edit2: I changed it to a small part of your function, because i don't really see the systematics atm :P
    Last edited by okokokok; 01-03-2012 at 07:23 PM.
    07Scripter
    I mostly write private scripts

  3. #3
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    Default

    looks very good

  4. #4
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    Default

    Hmmm will look into tidying up later :P adding some other feature now trying to get burning logs

  5. #5
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    Quote Originally Posted by davx View Post
    Hmmm will look into tidying up later :P adding some other feature now trying to get burning logs
    Ok goodluck man! Anyway its good to see another scripter!
    07Scripter
    I mostly write private scripts

  6. #6
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    Default

    I don't really understand simba completely

    But you can have it check inventory if it's full, than do a Burn Procedure, until empty.. Than reloop back to cutting

  7. #7
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    :P i get how to do it just adding it

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