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Thread: All potion maker[c]

  1. #301
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    Quote Originally Posted by newy1 View Post
    Most difficult script to set up I've ever seen.

    What is the difference between ManualMode and Easy Setup?

    Do you need to fill all fields for "Easy Setup, Manual SET UP SCRIPT 1, Manual SET UP SCRIPT 2"?

    What does slot 7-4 mean?

    " //Fill in what to make. You can enter how ever many you want. //Just be sure to change the numbers"

    Should I put a number before "//"? I tried to put 1000 and got an error.
    use the beta script, not the one's attached, they are not working 100%

  2. #302
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    Quote Originally Posted by Semtex View Post
    use the beta script, not the one's attached, they are not working 100%
    Oh ok thanks.

  3. #303
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    Gained 520k xp so far with the beta script, it's working great

  4. #304
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    Using this for BXP and it's working flawlessly. thanks!

  5. #305
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    I'm glad it's working great for yall too and not just me, I will finish the main script this weekend and update here. Then I will start on the item database. I have been procrastinating on that because I have to reload the rs page like 10 times or more for each item to get the correct color tolerances. This Bank Item Finding Include I built will one day have most common items from every skill set. You could use my include to very simply withdraw ores, bars, charms, logs, food, hides, fish, and the list goes on and on and on.

    if you look at this piece of code in the beta script I posted on the front page, you will see me calling the very easy to use function that will find any bank item.
    Simba Code:
    { if(FindBankItemMulti(x, y, Item[I].ItemName))then
          begin
            FoundXY := Point(x, y); //Stores found item x, y to a Tpoint
            RowSlot := MSTPointToBankPoint(FoundXY); //Converts mouse point to a bank point(row, column)
            Ind := BankPointToBankIndex(RowSlot); //Converts point to index
            BankXY := BankIndexToMSPoint(Ind); // Converts index to mouse point
            Item[I].LocationX := BankXY.x + 14;// Stores middle point of bank slot for item
            Item[I].LocationY := BankXY.y + 15;
            writeln(Item[I].ItemName + ' found and stored at row ' + IntToStr(RowSlot.y + 1) + ', Slot ' + IntToStr(RowSlot.x + 1));
          end else
          begin
            Writeln('Shutting down script');
            TerminateScript;
          end; }
    I just have it commented out because I don't have the item database going yet. But the include is finished. Take a look if you like,below, but this might change a bit depending on any problems that may arise from building the item database.

    Simba Code:
    {
    FindBankItems


    The FindBankItems include contains functions to find many bank Items.
    * by Bud_wis_er_420

    Function List:
    ~ * function AutoTheColorEx(StringType: string; ax, ay, bx, by: Integer): Integer;
    ~ * function AutoTheColor(var x, y:integer; ItemName: string): Boolean;
    ~ * function ConvertTextToStrArray(ItemName: string): TStringArray;
    ~ * function CheckItemUpext(text: string): Boolean;
    ~ * function WaitForUpText(Text: string; Time: Integer): Boolean;
    ~ * function FindBankItemDtmEx(var x, y:integer; ItemName: string; ax, ay, bx, by: integer): Boolean;
    ~ * function FindBankItemDtm(var x, y:integer; ItemName: string): Boolean;
    ~ * function FindBankItemDtmSlot(var x, y: integer; ItemName: string): Boolean;
    ~ * function FindBankItemAutoColorSlot(var x, y: integer; ItemName: string): Boolean;
    ~ * function FindBankItemMulti(var x, y:integer; ItemName: string): Boolean;

    Item List:

    ~~Herbs~~
    Clean guam, Grimy guam, Clean marrentill, Grimy marrentill, Clean tarromin,
    Grimy tarromin, Clean harralander, Grimy harralander, Clean ranarr, Grimy ranarr,
    Clean toadflax, Grimy toadflax, Clean spirit weed, Grimy spirit weed, Clean irit,
    Grimy irit, Clean wergali, Grimy wergali, Clean avantoe, Grimy avantoe,
    Clean kwuarm, Grimy kwuarm, Clean snapdragon, Grimy snapdragon, Clean cadantine,
    Grimy cadantine, Clean lantadyme, Grimy lantadyme, Clean dwarf weed,
    Grimy dwarf weed, Clean torstol, Grimy torstol, Clean fellstalk, Grimy fellstalk

    ~~Potions: Finished and Unfinished~~

    ~~Ores and Bars~~

    ~~Logs~~

    ~~Bows: Finished and Unfinished~~

    ~~Leather~~

    ~~Fish: Cooked and Uncooked~~

    ~~Equipment~~

    ~~Weapons and Armour~~

    ~~Other~~

    }

    {$i ItemData.Simba}

    (*
    AutoTheColorEx
    ~~~~~~~~~~

    .. code-block:: pascal

        function AutoTheColorEx(StringType: string; ax, ay, bx, by: Integer): Integer;

    * Uses Edited ACA funtion to autocolor many different
      colors within ItemData Include
    * Returns Auto Color within a specified box

    .. note::

        Author: Nielsie95 and Sumilion edited by Bud_wis_er_420
        Last Modified: Mar. 7th, 2012 by Bud_wis_er_420

    Example:

    .. code-block:: pascal

    *)

    function AutoTheColorEx(StringType: string; ax, ay, bx, by: Integer): Integer;
    var
      arP: TPointArray;
      arC: TIntegerArray;
      tmpCTS, i, arL, Acolor, Atol: Integer;
      Hue, Sat: Extended;
    begin
      GetAutoColorData(StringType, Acolor, Atol, Hue, Sat);
      tmpCTS := GetColorToleranceSpeed;
      ColorToleranceSpeed(2);
      SetColorSpeed2Modifiers(Hue, Sat);

      FindColorsSpiralTolerance(ax, ay, arP, Acolor, ax, ay, bx, by, Atol);
      if (Length(arP) = 0) then
      begin
        Writeln('Failed to find the color, no result.');
        ColorToleranceSpeed(tmpCTS);
        SetColorSpeed2Modifiers(0.2, 0.2);
        Exit;
      end;

      arC := GetColors(arP);
      ClearSameIntegers(arC);
      arL := High(arC);

      for i := 0 to arL do
      begin
        Result := arC[i];
        //Writeln('AutoColor = ' + IntToStr(arC[i]));
        Break;
      end;

      ColorToleranceSpeed(tmpCTS);
      SetColorSpeed2Modifiers(0.2, 0.2);

      if (i = arL + 1) then
        Writeln('AutoColor failed in finding the color.');
    end;

    (*
    AutoTheColor
    ~~~~~~~~~~

    .. code-block:: pascal

        function AutoTheColor(StringType: string): Integer;

    * Uses AutoTheColorEx
    * Returns Auto Color within whole screen

    .. note::

        Author: Bud_wis_er_420
        Last Modified: Mar. 7th, 2012 by Bud_wis_er_420

    Example:

    .. code-block:: pascal

    *)

    function AutoTheColor(StringType: string): Integer;
    begin
      Result := AutoTheColorEx(StringType, MSX1, MSY1, MSX2, MSY2);
    end;

    (*
    ConvertTextToStrArray
    ~~~~~~~~~~

    .. code-block:: pascal

        function ConvertTextToStrArray(ItemName: string): TStringArray;

    Returns a string array of individual characters of a String.

    .. note::

        Author: Bud_wis_er_420
        Last Modified: Mar. 7th, 2012 by Bud_wis_er_420

    Example:

    .. code-block:: pascal

    *)

    function ConvertTextToStrArray(ItemName: string): TStringArray;
    var
      I: Integer;
      Txtleng: LongInt;
      Text_array: TStringArray;
    begin
      Txtleng := Length(ItemName);
      SetArrayLength(Text_array, Txtleng + 1);
      for I := 0 to Txtleng do
        Text_array[I] := Copy(ItemName, I, 1);
      Result := Text_array;
    end;

    (*
    CheckItemUpext
    ~~~~~~~~~~

    .. code-block:: pascal

        function CheckItemUpext(text: string): Boolean;

    Gets RS item text and compares each character with var text.
    Returns true if results are at least an 80% match.

    .. note::

        Author: Bud_wis_er_420
        Last Modified: Mar. 7th, 2012 by Bud_wis_er_420

    Example:

    .. code-block:: pascal

    *)

    function CheckItemUpext(text: string): Boolean;
    var
      I, found: integer;
      leng: Extended;
      CompareText: string;
      TxtArray, CompareTxtArray: TStringArray;
    begin
      Result := False;
      CompareText := GetTextAt(82, 10, 0, 5, 10, 3182559, 47, 75, UpChars);
      Text := Replace(Text, '''', '.');
      SetArrayLength(CompareTxtArray, High(TxtArray))
      TxtArray := ConvertTextToStrArray(Text);
      CompareTxtArray := ConvertTextToStrArray(CompareText);
      //Writeln('Text got from rs: ' + CompareText);
      //Writeln('Text we are looking for: ' + Text);
      found := 0;
      for I := 1 to High(TxtArray) do
      begin
        //Writeln('Char "' + TxtArray[i] +
        //  '"compaired with char "' + CompareTxtArray[i] +'"');
        if(TxtArray[i] = CompareTxtArray[i])then
        begin
          Inc(found);
        end;
      end;
      leng := High(TxtArray);
      if(found > leng - (0.20 * leng))then
      begin
        Result := True;
      end else
      begin
        Writeln('The uptext "' + Text + '", was not found');
        Writeln('Text got from rs: ' + CompareText);
        Writeln('Found ' + IntToStr(found) + ' chars out of ' + FloatToStr(leng));
      end;
    end;

    (*
    WaitForUpText
    ~~~~~~~~~~

    .. code-block:: pascal

        function WaitForUpText(Text: string; Time: Integer): Boolean;

    Waits for orange text to appear. Then uses CheckItemUpext to compare text
    Returns true if found, else it tries once more incase of lag.

    .. note::

        Author: Bud_wis_er_420
        Last Modified: Mar. 7th, 2012 by Bud_wis_er_420

    Example:

    .. code-block:: pascal

    *)

    function WaitForUpText(Text: string; Time: Integer): Boolean;
    var
      ax,ay: integer;
    begin
      Result := False;
      if(WaitFindColor(ax, ay, 3182559, 82, 10, 100, 16, 47, Time))then
      begin
        if(CheckItemUpext(Text))then
        begin
          Result := True;
          Exit;
        end else
        begin
          //Checking again in 2 to 3 sec, temp lag protection
          Sleep(2000 + random(1000));
          if(CheckItemUpext(Text))then
          begin
            Result := True;
            Exit;
          end;
        end;
      end;
    end;

    (*
    FindBankItemDtmEx
    ~~~~~~~~~~

    .. code-block:: pascal

        function FindBankItemDtmEx(var x, y:integer; ItemName: string; ax, ay, bx, by: integer): Boolean;

    Finds premade DTM  within a specified box. Returns true if found.

    .. note::

        Author: Bud_wis_er_420
        Last Modified: Mar. 7th, 2012 by Bud_wis_er_420

    Example:

    .. code-block:: pascal

    *)

    function FindBankItemDtmEx(var x, y:integer; ItemName: string; ax, ay, bx, by: integer): Boolean;
    var
      DTM: Integer;
    begin
      Result := False;
      DTM := GetItemDTM(ItemName);
      if(FindDTM(DTM, x, y, ax, ay, bx, by))then
      begin
        MMouse(x - 2, y - 2, 4, 4);
        sleep(200+random(100));
        if(WaitForUpText(ItemName, 4000))then  Result := True;
      end else  Writeln('Did not find the ' +  ItemName + ' with FindBankItemDTM');
      FreeDTM(DTM);
    end;

    (*
    FindBankItemDtm
    ~~~~~~~~~~

    .. code-block:: pascal

        function FindBankItemDtm(var x, y:integer; ItemName: string): Boolean;

    Finds premade DTM  within the bank screen(Not Tab Area). Returns true if found.

    .. note::

        Author: Bud_wis_er_420
        Last Modified: Mar. 7th, 2012 by Bud_wis_er_420

    Example:

    .. code-block:: pascal

    *)

    function FindBankItemDtm(var x, y:integer; ItemName: string): Boolean;
    begin
      Result := FindBankItemDtmEx(x, y, ItemName, 25, 83, 480, 491);
    end;

    (*
    FindBankItemDtmSlot
    ~~~~~~~~~~

    .. code-block:: pascal

        function FindBankItemDtmSlot(var x, y: integer; ItemName: string): Boolean;

    Finds premade DTM  within the bank screen(Not Tab Area),
    checking one bank slot at a time. Returns true if found.

    .. note::

        Author: Bud_wis_er_420
        Last Modified: Mar. 7th, 2012 by Bud_wis_er_420

    Example:

    .. code-block:: pascal

    *)

    function FindBankItemDtmSlot(var x, y: integer; ItemName: string): Boolean;
    var
      rightcount, downcount, Slotx, Sloty: integer;
    begin
      Result := False;
      Slotx := 31;
      Sloty := 85;
      rightcount := 0;
      downcount := 0;
      repeat
        repeat
          //SMART_DrawBoxEx(True, IntToBox(Slotx, Sloty, Slotx + 44, Sloty + 44), clRed);
          if(FindBankItemDtmEx(x, y, ItemName, Slotx, Sloty, Slotx + 44, Sloty + 44))then
          begin
            Result := True;
            Exit;
          end;
          Slotx := Slotx + 44;
          Inc(rightcount);
          Sleep(5 + random(2));
        until(rightcount >= 10)
        rightcount := 0;
        Sloty := Sloty + 44;
        Slotx := 31;
        Inc(downcount);
        Sleep(10);
      until(downcount >= 4)
      Writeln(ItemName + ' was not found with FindBankItemDtmSlot');
      //SMART_ClearCanvas;
    end;

    (*
    FindBankItemAutoColorSlot
    ~~~~~~~~~~

    .. code-block:: pascal

        function FindBankItemAutoColorSlot(var x, y: integer; ItemName: string): Boolean;

    Finds Auto Color of an Item  within the bank screen(Not Tab Area),
    checking one bank slot at a time. Returns true if found.

    .. note::

        Author: Bud_wis_er_420
        Last Modified: Mar. 7th, 2012 by Bud_wis_er_420

    Example:

    .. code-block:: pascal

    *)

    function FindBankItemAutoColorSlot(var x, y: integer; ItemName: string): Boolean;
    var
      rightcount, downcount, Slotx, Sloty, AColor: integer;
    begin
      Result := False;
      Slotx := 31;
      Sloty := 85;
      rightcount := 0;
      downcount := 0;
      repeat
        repeat
          //SMART_DrawBoxEx(True, IntToBox(Slotx, Sloty, Slotx + 44, Sloty + 44), clRed);
          AColor := AutoTheColorEX(ItemName, Slotx, Sloty, Slotx + 44, Sloty + 44)
          if(AColor > 0)then
          begin
            if(FindColorTolerance(x, y, AColor, Slotx, Sloty, Slotx + 44, Sloty + 44, 5))then
            begin
              MMouse(Slotx + 16, Sloty + 16, 12, 12);
              Sleep(200+random(100));
              if(WaitForUpText(ItemName, 4000))then
              begin
                Result := True;
                Exit;
              end;
            end;
          end;
          Slotx := Slotx + 44;
          Inc(rightcount);
          Sleep(10);
        until(rightcount >= 10)
        rightcount := 0;
        Sloty := Sloty + 44;
        Slotx := 31;
        Inc(downcount);
        Sleep(10);
      until(downcount >= 4)
      Writeln(ItemName + ' was not found with FindBankItemAutoColorSlot');
      //SMART_ClearCanvas;
    end;

    (*
    FindBankItemMulti
    ~~~~~~~~~~

    .. code-block:: pascal

        function FindBankItemMulti(var x, y:integer; ItemName: string): Boolean;

    Uses 3 different functions as a fail safe to find a bank item.
    Returns true if Found.

    .. note::

        Author: Bud_wis_er_420
        Last Modified: Mar. 7th, 2012 by Bud_wis_er_420

    Example:

    .. code-block:: pascal

    *)

    function FindBankItemMulti(var x, y:integer; ItemName: string): Boolean;
    begin
      if(FindBankItemDTM(x, y, ItemName))then
      begin
        Result := True;
      end else
      begin
        if(FindBankItemDtmSlot(x, y, ItemName))then
        begin
          Result := True;
        end else
        begin
          if(FindBankItemAutoColorSlot(x, y, ItemName))then
          begin
            Result := True;
          end else
          begin
            Writeln(ItemName + ' was not found using all 3 methods');
          end;
        end;
      end;
    end;
    Last edited by bud_wis_er_420; 03-17-2012 at 02:13 AM.

  6. #306
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    How do i add this so i can run it or whatever?

  7. #307
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    hmm, this script is incompatible with the scroll of cleansing. What that does it that it saves herbs, so often after an inventory is finished, there will be secondaries left behind (herbs if making unfs, the 2ndary if making pots). I hvaen't looked through your code, but it looks like it waits for the bottm half of the inventory to be empty before banking. could you please add the scroll of cleansing fix?

  8. #308
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    Quote Originally Posted by SACbotter View Post
    hmm, this script is incompatible with the scroll of cleansing. What that does it that it saves herbs, so often after an inventory is finished, there will be secondaries left behind (herbs if making unfs, the 2ndary if making pots). I hvaen't looked through your code, but it looks like it waits for the bottm half of the inventory to be empty before banking. could you please add the scroll of cleansing fix?
    It's not that it is incompatible with the scroll of cleansing, I forgot to redo the antiban. Anyways it should be fixed now, recopy and paste the script on the first page.

    Btw I took out the crashsmart because there is a better way now using SMARTManager

  9. #309
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    Just a request.. If you could make it so that it will stop if it withdraws one of the supplies < 14 instead of having to specify how many to make before you start the bot. Mainly because I run multiple accounts at once and would prefer not having to find and set that number everytime I set a bot up, especially if the bot isn't flawless. However, if you make that simple change I'd be glad to test run the script for you on my accounts and post the bugs here.

  10. #310
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    Hey it works but it is rather slow, after making potions it takes a while to find the bank.
    Apart from that... this is a great script

    Actually i found out the problem. Since i have scroll of cleansing, there will be left over materials. Whenever there is left over materials the bot would attempt to mix the secondary ingredient with the already combined potion (unf) until it eventually clicks the bank.

    Copied the latest code but im still experiencing this problem^
    Last edited by dragon926; 03-31-2012 at 04:07 PM.

  11. #311
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    hey when i am using the script in world 44 login, the script sometimes walks out of soul wars and doesnt walk back to the sw
    Whats shakin' your bacon?

  12. #312
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    I'm still relatively new to this site, I cant seem how to figure out how to copy paste into simba, a noob error i know. Can someone help me with this? I would like to get this script running seeing as how i have the scroll of cleansing, and according to the above posts it does do unfinished potions. Any help would be nice. Like i said im still new and trying to figure this out.

  13. #313
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    Quote Originally Posted by jonjon4012 View Post
    I'm still relatively new to this site, I cant seem how to figure out how to copy paste into simba, a noob error i know. Can someone help me with this? I would like to get this script running seeing as how i have the scroll of cleansing, and according to the above posts it does do unfinished potions. Any help would be nice. Like i said im still new and trying to figure this out.
    If when you try to COPY and PASTE the code and it pastes the code all in ONE line...

    All you do is QUOTE the first post... scroll to the beginning part of the script, COPY, open simba paste. This time when you paste it will paste normally and not all in one line.

    Good luck

    EDIT:
    I get
    [Hint] C:\Simba\Includes\SRL/SRL/core/mapwalk.simba(1353:3): Variable 'BOX' never used at line 1352
    [Hint] (249:2): Variable 'IND' never used at line 248
    [Hint] (250:2): Variable 'FOUNDXY' never used at line 249
    [Hint] (250:2): Variable 'BANKXY' never used at line 249
    [Hint] (250:2): Variable 'ROWSLOT' never used at line 249
    [Error] (1:1): period ('.') expected at line 0
    Compiling failed.
    Last edited by Neznam; 04-09-2012 at 11:15 PM.

  14. #314
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    Default banking

    what bank will this script work best at?

  15. #315
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    Quote Originally Posted by neznam View Post
    If when you try to COPY and PASTE the code and it pastes the code all in ONE line...

    All you do is QUOTE the first post... scroll to the beginning part of the script, COPY, open simba paste. This time when you paste it will paste normally and not all in one line.

    Good luck

    EDIT:
    I get
    [Hint] C:\Simba\Includes\SRL/SRL/core/mapwalk.simba(1353:3): Variable 'BOX' never used at line 1352
    [Hint] (249:2): Variable 'IND' never used at line 248
    [Hint] (250:2): Variable 'FOUNDXY' never used at line 249
    [Hint] (250:2): Variable 'BANKXY' never used at line 249
    [Hint] (250:2): Variable 'ROWSLOT' never used at line 249
    [Error] (1:1): period ('.') expected at line 0
    Compiling failed.
    Make sure you get the last line "End."

  16. #316
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    Got 99 herblore with this script a couple of weeks ago, many thanks for this

  17. #317
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    Great script, ive leveled more than 30 times with this script, but I would like to suggest a part in your script that deals with the extra spins that you get when the script is running
    Whats shakin' your bacon?

  18. #318
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    Very nice script, works perfect and atleast now i have a use for all my clean herbs

  19. #319
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    havent found anything that is profitable from making (unf) potions..... clean herbs are worth more then (unf) pots lol.

  20. #320
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    Quote Originally Posted by Br3edage View Post
    havent found anything that is profitable from making (unf) potions..... clean herbs are worth more then (unf) pots lol.
    Are you using a Scroll of Clensing from dungeoneering? That's the only way literally to make any profit from unf potions.


    As for the script;

    Is this seriously BETA? If it's better, then this guy deserves a huge pat on the back. One of the best herb scripts I've used since the bot nuke. Scratch that. THE best herb bot I've used.

  21. #321
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    Clean herbs are not worth more than (unf) potions. At least not all.
    Take a look at the second list which shows Clean Herbs to Unfinished Potions...
    http://runescape.wikia.com/wiki/Calc...nished_potions
    Some have a potential profit anywhere from around 100-500gp per potion.

  22. #322
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    Great script, made 10K prayer pots yesterday night. But stuck on a spinning ticket today, can you fix that?

  23. #323
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    Out of all the Herbalore scripts in this section, this herb script is the best one ive used. Ive tried them all, and this one has been flawless so far.

    Quote Originally Posted by Tiggy View Post
    Great script, made 10K prayer pots yesterday night. But stuck on a spinning ticket today, can you fix that?
    ^ clicking on the ticket is the only problem
    but can be fixed it by adding
    "FindNormalRandoms;" to the main loop, and thoughout a few other spots in the script too

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    everything seems to be working great, thank you sir

  25. #325
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    when scroll of cleansing saves herbs it takes about 10x longer to bank then when it doesn't. any solution for that?

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