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Thread: Burnin Down da House[C]

  1. #51
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    okay i got it thanks for your help. The name of the design is basic wood and theres an estate agent right next to where you tele to falador if you want to put that in the op

    edit: also pat i cant get it to bank because it cant find the chest but when i move the camera angle so its facing east towards the chest it always finds it. So if you can add the angle change into the script before searching for the chest it should work just fine
    Last edited by Synikk; 01-08-2012 at 02:52 AM.

  2. #52
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    Quote Originally Posted by Synikk View Post
    okay i got it thanks for your help. The name of the design is basic wood and theres an estate agent right next to where you tele to falador if you want to put that in the op

    edit: also pat i cant get it to bank because it cant find the chest but when i move the camera angle so its facing east towards the chest it always finds it. So if you can add the angle change into the script before searching for the chest it should work just fine
    I completely re-did banking for V1.1, aswell as a complete re-do of the walking.

    Still testing and DeBugging V1.1, I'll hopefully get it stable tonight.

    Currently: Working on Defending&Attacking in my Castle-Wars Script
    Project Rebuild: 90M/170M

  3. #53
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    Ah too bad. I don't have Battlefield 3. I am always willing to test scripts, if you want help. Just putting out the offer.

  4. #54
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    Quote Originally Posted by Grihmm View Post
    Ah too bad. I don't have Battlefield 3. I am always willing to test scripts, if you want help. Just putting out the offer.
    Well I play MW3, Black Ops, Crysis 2, Gears 3, and GTA IV usually, even if you don't send me a friend request, I'm PDmanUnited.

    Seems like I made a stable version, just running it longer to make sure, some samples.

    Progress Report:
    =+=+=+=+=+=+=+==+=+=+=+=+=+=+==+=+=+=+=+=+=+=
    =+=+=+   B.D.d.H. 1.1 by PatDuffy
    =+=+=+=+=+=+=+==+=+=+=+=+=+=+==+=+=+=+=+=+=+=
     Time Running: 33 Minutes and 13 Seconds
     Logs Burned: 424
     FireMaking Exp Gained: 57240
     Money Burned: 11872
     Loss/Hour: 20950
     Exp/Hour: 101011
    =+=+=+=+=+=+=+==+=+=+=+=+=+=+==+=+=+=+=+=+=+=



    Currently: Working on Defending&Attacking in my Castle-Wars Script
    Project Rebuild: 90M/170M

  5. #55
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    Coolio. I will add you on xbox. I only have Black Ops out of what you mentioned. I haven't bought any games in a month or two, so I don't have any of the new ones.(Gears of War 3, Assassin's Creed Revelations, MW3, Skyrim) I'll be getting them soon though.

  6. #56
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    Updated with V1.1 since I'm going to bed soon, you can view the OP to see the ChangeLog.

    The walking still messed up time-to-time, but only once every ~50 minutes. I added a 3rd failsafe for the part where it messed up that will hopefully fix that for good, but I haven't ran the script long enough to test it yet.

    Enjoy!

    E: Noticed a bug in withdrawing logs, it sometimes can't find them for reasons unknown to me, and the script shuts down because it couldn't withdraw logs. I'll make another DTM for them tomorrow that should work better, but I'm too tired to do that now.
    Last edited by PatDuffy; 01-08-2012 at 05:10 AM.

    Currently: Working on Defending&Attacking in my Castle-Wars Script
    Project Rebuild: 90M/170M

  7. #57
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    I'll have a proggy for you in the morning.
    Progress Report:
    =+=+=+=+=+=+=+==+=+=+=+=+=+=+==+=+=+=+=+=+=+=
    =+=+=+   B.D.d.H. 1.1 by PatDuffy
    =+=+=+=+=+=+=+==+=+=+=+=+=+=+==+=+=+=+=+=+=+=
     Time Running: 2 Minutes and 16 Seconds
     Logs Burned: 27
     FireMaking Exp Gained: 3645
     Money Burned: 756
     Loss/Hour: 15120
     Exp/Hour: 72900
    =+=+=+=+=+=+=+==+=+=+=+=+=+=+==+=+=+=+=+=+=+=
    
    Successfully executed.
    The following DTMs were not freed: [2, 3, 4, 5, 6]
    It did one inventory, teleported, ran a few steps south and then logged itself out.


    Ran it again, it did one inventory, teled, walked south, and then just stood there, not 6 steps from the chest. I disabled SMART, opened bank, re-enabled SMART, and then it somehow got stuck in an endless loop of trying to light the logs. It just moved the cursor back and forth near my equipment button in the bank over and over. I let it go for 5-6 minutes before I shut it down.
    Last edited by Grihmm; 01-08-2012 at 07:25 AM.

  8. #58
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    Well I have no ides what that is about. Ill take a look at it today,although I never encountered a problem like that.

    EDIT: Testing it again, I haven't gotten that problem yet. It walks to the bank fine and finds the chest fine....

    Anyways, doing a new version with an auto-updater for later today.
    Last edited by PatDuffy; 01-08-2012 at 04:40 PM.

    Currently: Working on Defending&Attacking in my Castle-Wars Script
    Project Rebuild: 90M/170M

  9. #59
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    Quote Originally Posted by PatDuffy View Post
    Well I have no ides what that is about. Ill take a look at it today,although I never encountered a problem like that.

    EDIT: Testing it again, I haven't gotten that problem yet. It walks to the bank fine and finds the chest fine....

    Anyways, doing a new version with an auto-updater for later today.
    Have you had any luck with butler method ?

  10. #60
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    Looks promising will post a proggy in a bit


    Edit: When i press run the debug box always gives me this error:

    Exception in Script: Unable to find file 'ObjectDTM/ObjDTMInclude.simba' used from ''

    Is this a file that needs to be downloaded?
    Last edited by Smingo; 01-08-2012 at 06:07 PM.
    Check out my beautifully coded Spank The Monkey script @ http://villavu.com/forum/showthread.php?t=69814

  11. #61
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    I didn't look into the Butler method yet, wouldn't be that hard to add it. I'm not doing it today though.

    Currently: Working on Defending&Attacking in my Castle-Wars Script
    Project Rebuild: 90M/170M

  12. #62
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    Banking part didn't work for me. First time it only withdrew 1 log and second time when my games neck ran out, it couldn't find it in the bank and logged out.

    I had both items, logs and neck's in the first two spots of bank.

  13. #63
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    Quote Originally Posted by Muzzi View Post
    Banking part didn't work for me. First time it only withdrew 1 log and second time when my games neck ran out, it couldn't find it in the bank and logged out.

    I had both items, logs and neck's in the first two spots of bank.
    I think the DTM's for the games necklace was messed up, I fixed that for the next half-version. Only withdrawing 1 log though, that is odd. I have it set to right-click the logs and ChooseOption('All'); just so it fills the inventory...Don't know why it did that.

    Currently: Working on Defending&Attacking in my Castle-Wars Script
    Project Rebuild: 90M/170M

  14. #64
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    Quote Originally Posted by PatDuffy View Post
    I think the DTM's for the games necklace was messed up, I fixed that for the next half-version. Only withdrawing 1 log though, that is odd. I have it set to right-click the logs and ChooseOption('All'); just so it fills the inventory...Don't know why it did that.

    Maybe it was just a one off thing, withdrawing just the 1 log.
    Looking forward to the next release though.

  15. #65
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    =+=+=+=+=+=+=+==+=+=+=+=+=+=+==+=+=+=+=+=+=+=
    =+=+=+ B.D.d.H. 1.1 by PatDuffy
    =+=+=+=+=+=+=+==+=+=+=+=+=+=+==+=+=+=+=+=+=+=
    Time Running: 38 Minutes and 3 Seconds
    Logs Burned: 405
    FireMaking Exp Gained: 54675
    Money Burned: 8910
    Loss/Hour: 13707
    Exp/Hour: 84115
    =+=+=+=+=+=+=+==+=+=+=+=+=+=+==+=+=+=+=+=+=+=
    failed to withdraw new necklace
    Successfully executed.
    Works Great but finding chest runs into trouble and also confuses with nearby statue.

  16. #66
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    Quote Originally Posted by gamer716 View Post
    Works Great but finding chest runs into trouble and also confuses with nearby statue.
    That's odd, considering for V1.1 I changed it to a DTM so it shouldn't have that problem...

    E: Updated to V1_2 for the hell of it.

    Added auto-updating and fixed some walking & banking issues. Also, you will need to move your logs & necklaces in the bank, check the main post for update.
    Last edited by PatDuffy; 01-08-2012 at 11:14 PM.

    Currently: Working on Defending&Attacking in my Castle-Wars Script
    Project Rebuild: 90M/170M

  17. #67
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    it doesnt work pat. The only prob is banking.the simple fix that i posted about before works. "edit: also pat i cant get it to bank because it cant find the chest but when i move the camera angle so its facing east towards the chest it always finds it. So if you can add the angle change into the script before searching for the chest it should work just fine"

  18. #68
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    Quote Originally Posted by Synikk View Post
    it doesnt work pat. The only prob is banking.the simple fix that i posted about before works. "edit: also pat i cant get it to bank because it cant find the chest but when i move the camera angle so its facing east towards the chest it always finds it. So if you can add the angle change into the script before searching for the chest it should work just fine"
    Banking is more stable then the previous version but there is a small chance of failing. I agree with Synikk, if the compass is turned East, it always finds the chest. That would be a great failsafe.

  19. #69
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    Alright, I'll turn it East to bank, then move it back North after banking.

    I'll do that now since I'm currently having writers block for my Av script.

    E: It's in the updater, someone tell me if the auto-updater actually works since this will be the first time I actually am testing it.
    Last edited by PatDuffy; 01-09-2012 at 10:37 PM.

    Currently: Working on Defending&Attacking in my Castle-Wars Script
    Project Rebuild: 90M/170M

  20. #70
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    Quote Originally Posted by PatDuffy View Post
    Alright, I'll turn it East to bank, then move it back North after banking.

    I'll do that now since I'm currently having writers block for my Av script.

    E: It's in the updater, someone tell me if the auto-updater actually works since this will be the first time I actually am testing it.
    The auto-updater was directed to your teletabber thread and stated this in the debug box:

    Code:
    Sorry I was not able to auto update this script, you can update it manually
    Opening the web page for you to update

  21. #71
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    Quote Originally Posted by gamer716 View Post
    The auto-updater was directed to your teletabber thread and stated this in the debug box:

    Code:
    Sorry I was not able to auto update this script, you can update it manually
    Opening the web page for you to update
    Ahhhh dam, forgot to change that link in there

    Oh well, just DL the newest version on the OP, I'll work on getting the auto-updating fixed.

    Currently: Working on Defending&Attacking in my Castle-Wars Script
    Project Rebuild: 90M/170M

  22. #72
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    Proggy for version 1.3
    Code:
    =+=+=+=+=+=+=+==+=+=+=+=+=+=+==+=+=+=+=+=+=+=
    =+=+=+   B.D.d.H. 1_3 by PatDuffy
    =+=+=+=+=+=+=+==+=+=+=+=+=+=+==+=+=+=+=+=+=+=
     Time Running: 1 Hours, 3 Minutes and 12 Seconds
     Logs Burned: 832
     FireMaking Exp Gained: 112320
     Money Burned: 18304
     Loss/Hour: 17160
     Exp/Hour: 105300
    =+=+=+=+=+=+=+==+=+=+=+=+=+=+==+=+=+=+=+=+=+=

  23. #73
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    Quote Originally Posted by gamer716 View Post
    Proggy for version 1.3
    Code:
    =+=+=+=+=+=+=+==+=+=+=+=+=+=+==+=+=+=+=+=+=+=
    =+=+=+   B.D.d.H. 1_3 by PatDuffy
    =+=+=+=+=+=+=+==+=+=+=+=+=+=+==+=+=+=+=+=+=+=
     Time Running: 1 Hours, 3 Minutes and 12 Seconds
     Logs Burned: 832
     FireMaking Exp Gained: 112320
     Money Burned: 18304
     Loss/Hour: 17160
     Exp/Hour: 105300
    =+=+=+=+=+=+=+==+=+=+=+=+=+=+==+=+=+=+=+=+=+=
    That's great!!!! Glad to see V1_3 was a major stability increaser. Why did it stop or did you do it manually?

    E: Change line 460 to

    Withdraw(1,0,1) instead of the Withdraw(0,1,1)...don't feel like a new version just for this fix.
    Last edited by PatDuffy; 01-10-2012 at 02:09 AM.

    Currently: Working on Defending&Attacking in my Castle-Wars Script
    Project Rebuild: 90M/170M

  24. #74
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    Ran out of tabs
    Plan to get longer reports!

  25. #75
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    Quote Originally Posted by gamer716 View Post
    Ran out of tabs
    Plan to get longer reports!
    NICE!!! That's a great reason as far as I'm concerned, that means the script was doing great <3

    Finally got this to a stable version, I've been running it myself for 20+ minutes currently, stopped my 45 minute run to debug.

    Currently: Working on Defending&Attacking in my Castle-Wars Script
    Project Rebuild: 90M/170M

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