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Thread: Ghetto Chin Bot (coming soon)

  1. #1
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    Default Ghetto Chin Bot (coming soon)

    Im going to make a very ghetto chin bot. no promises though.

    I posted it here instead of in scripts area as its not for sure (might find something better to do)

    It will basically set down 4-5 box traps, wait for either one to be shaking, loot it, and put it back down, or for it to be on the floor as an item and lay it down again. Oh and it wont work around other chin hunters .

    After that, anyone can add whatever they like to it to make it better, as im not that smart yet, and will minimize picky leeches .

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    Wont work around other chin hunters....good luck finding that situation.

    Currently: Working on Defending&Attacking in my Castle-Wars Script
    Project Rebuild: 90M/170M

  3. #3
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    Quote Originally Posted by PatDuffy View Post
    Wont work around other chin hunters....good luck finding that situation.
    even when prices were shit, and there were millions of bots, there were still a few legits, as there are now.

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    It will definitely be a challenge to determine which are yours. Never the less, good luck to you.

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


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    Goodluck!!!

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    Quote Originally Posted by Flight View Post
    It will definitely be a challenge to determine which are yours. Never the less, good luck to you.
    Is it? Couldn't you "mark" it when you set it up? I don't know much about scripting, but it is that hard to remember that?

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    Quote Originally Posted by Texy View Post
    Is it? Couldn't you "mark" it when you set it up? I don't know much about scripting, but it is that hard to remember that?
    Only way you would be able to is to save the coordinates, but to do that you would have to be in the same spot EVERY time to check your boxes, so you would always have to go back to 1 central point.

    Currently: Working on Defending&Attacking in my Castle-Wars Script
    Project Rebuild: 90M/170M

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    No way to make a tree or something as a reference point (something that never moves) and then mark the traps in relation to that?

    I realize there might be a problem if you can't keep the reference point on screen or something.. but then maybe have multiple reference points? I dunno.. This is all very theoretical (as I'm not very educated on the functions and abilities of SRL).
    Last edited by Texy; 01-06-2012 at 02:56 AM.

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    Thats why it says won't work around other people but once i learn more things id try to implement this somehow but by that time someone else would have already done it.

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    I've actually got an idea to only make it find your own boxes. I'll let you all know after some testing if it works out

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    Finished it, will find more advanced methods as i learn more

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    Couldnt you make a DTM on a point in MS to find your "Center point?" haha I saw one guy make a DTM on a bank chest and it worked smoothly.

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