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Thread: On-The-Go Notifications

  1. #26
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    I'd like to test this out, could you please send me a PM of how I can get this all install and ready to go.

  2. #27
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    Agh nvm about pm just realised that the app needed times to notify 0.0 it'd only be good I you wanted it to tell you in a certain time I guess or w/e also didn't work for me :/ ohh well on to the next one...
    Last edited by Swatarianess; 01-06-2012 at 09:48 PM.
    I'm not a lesser Being imma Lesser demon


    http://i.imgur.com/faGr0.png << First Script With Paint. Good First proggy? exp 21k/hr is ok pretty buggy

  3. #28
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    Okay I think I am ready to release. Who would like to beta-test this for me?

  4. #29
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    Very cool!

  5. #30
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    Not much activity here for a while I see... this looks like a very good idea! The idea of on the go reports is great, I wouldn't mind this at all... did you end up releasing this then Justin? If so how can I get this all ready to go on my iPhone? lol Thanks
    -Brow

  6. #31
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    This would be extremely useful. But if you have Google voice SMS is free I think still. Just get a free service that can send SMS from your computer. Then read the text on the page. If the text says 'TerminateScript' then your script terminates. I don't know how that works though. Like with HTTP client could you do that without interrupting the RS script. Multithreading it? Or use the SCAR minimizable web client?


  7. #32
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    Really neat. I'd use it to notify me of random events. I'd like to see it for Android, I think most people have grown out of iPhone and moved on to Android anyways...

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


  8. #33
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    Quote Originally Posted by Flight View Post
    Really neat. I'd use it to notify me of random events. I'd like to see it for Android, I think most people have grown out of iPhone and moved on to Android anyways...
    I'd imagine that, especially on a forum like this one.

    If you went to my school it would be a different story, tons of iPhone fanboys (and girls )

  9. #34
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    Okay sorry for no update in awhile, been busy with work. Anyway I got an Android tablet so I will be able to test the Android out and make sure it is all working.

    This WILL be released soon!

  10. #35
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    Quote Originally Posted by Justin View Post
    Okay sorry for no update in awhile, been busy with work. Anyway I got an Android tablet so I will be able to test the Android out and make sure it is all working.

    This WILL be released soon!
    How soon?

  11. #36
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    Quote Originally Posted by footballjds View Post
    How soon?
    2 years soon

  12. #37
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  13. #38
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    This would be real nice heh

  14. #39
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    Justin and I actually done this earlier in the week

    Simba Code:
    procedure sendPushNotification(title, priority, botName, reason: string);

    e.g.:
    Simba Code:
    sendPushNotification('Terminated', '0', players[currentPlayer].displayName, 'Unexpected Terminate');

  15. #40
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    Quote Originally Posted by The Mayor View Post
    Justin and I actually done this earlier in the week

    Simba Code:
    procedure sendPushNotification(title, priority, botName, reason: string);

    e.g.:
    Simba Code:
    sendPushNotification('Terminated', '0', players[currentPlayer].displayName, 'Unexpected Terminate');
    [IMG]http://puu.sh/cDAzD/bbff436216.jpg[/IM G]
    Bot has terminated because Unexpected Terminate
    Unexpected Terminate is annoying isn't it?

  16. #41
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    Quote Originally Posted by BMWxi View Post
    Unexpected Terminate is annoying isn't it?
    Just an example. You could chuck that specific message in addOnTerminate to catch those access violation errors etc

  17. #42
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    Quote Originally Posted by The Mayor View Post
    Justin and I actually done this earlier in the week

    Simba Code:
    procedure sendPushNotification(title, priority, botName, reason: string);

    e.g.:
    Simba Code:
    sendPushNotification('Terminated', '0', players[currentPlayer].displayName, 'Unexpected Terminate');
    he made me buy this app, and he didnt tell me how to use it.

  18. #43
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    Quote Originally Posted by NKN View Post
    he made me buy this app, and he didnt tell me how to use it.
    Correct, I've been very busy, sorry I don't have time to spoon-feed you everything.

    As for the project, I no longer have the files. If Mayor wants to, he can release his.
    Last edited by Justin; 11-05-2014 at 12:37 AM.

    Forum account issues? Please send me a PM

  19. #44
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    A great idea. Set this up in a few minutes. Here's a simple version, you can obviously add in a bunch of variables based on your scripts like Mayor did.

    This is for iPhone, I assume everything is pretty much the same for Android.

    1. Download Pushover from the App Store.
    2. Register an application at https://pushover.net/apps/build (I called mine SRLClarity)
    3. Get the app token and your user token, as well as your device ID (you get/create these when you download and use the app).
    4. Use this code:

    Simba Code:
    procedure notifyMyPhone(title, message: string);
    const
      TOKEN = '';
      USER =  '';
      DEVICE = '';
    var
      c: integer;
    begin
      c := initializeHTTPClient(false);
      postHTTPPage(c, 'http://api.pushover.net/1/messages.json', 'token=' + TOKEN + '&user=' + USER + '&device=' + DEVICE + '&title=' + title + '&message=' + message);
      freeHTTPClient(c);
    end;

    begin
      notifyMyPhone('Test Title','A test message.');
    end.

    Result:



    Last edited by Clarity; 11-05-2014 at 01:46 AM.

  20. #45
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    Quote Originally Posted by Justin View Post
    Correct, I've been very busy, sorry I don't have time to spoon-feed you everything.

    As for the project, I no longer have the files. If Mayor wants to, he can release his.
    How dare you be busy.

    Goldfarm is life.

  21. #46
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    Quote Originally Posted by Clarity View Post
    . .. .
    Well this is useful

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