Page 1 of 2 12 LastLast
Results 1 to 25 of 26

Thread: DungFarmer

  1. #1
    Join Date
    Dec 2011
    Posts
    505
    Mentioned
    0 Post(s)
    Quoted
    26 Post(s)

    Default DungFarmer

    Its just an idea no clue if its possible "everything" but if parts can be created its good to help people who don't know how to train farming to reach lvl 60 for afterwards to train it using the Livid Farm script.

    Name - What would the script be called?
    DungFarmer

    What does the script do? and Where does it do it?
    Trains farming(a little herblore/magic as well) inside Dungeon through planting herblore seeds(it grows very quickly), cleans grimy herbs & high alch's the cleaned herbs(gives more money than selling them cleaned to the smuggler)... then it goes back to the smuggler to buy more seeds & repeats the process. It can pretty much be Infinite training with this method.

    What does the script achieve?
    Free Farming XP(4k+ per hour), low Magic XP(6xp each), low Herblore XP(from cleaning the herbs) - it can be continuous no random events since its done while Dungeoneering.
    *This will help people reach Farming lvl 60 with no effort or knowledge on the skill

    f2p/p2p? any other level / skill / quest requirements?
    -P2P
    -Level 7 Farming *Farm for 1st dung herb planting
    -Level 3 Herblore *Herb lvl to clean 1st dung grimy herb
    -Level 30 Runecrafting *To make fire staff
    -Level 55 Magic *To High Alch, returns more money than spent on buying seeds
    -Max of nature runes binded(suggestion lvl 44 RC to make your own)
    -C4+ inside Dungeon - Suggestion to have more money to train with is that the Floor must be completed(you may or not kill the boss *if killed boss just tele home*, just don't end the floor as in leave the floor) suggestion do not eat food.. sell everything that is dropped to the smuggler
    -Fire Staff - How to create the fire staff: Buy from smuggler a knife & Blood spindle branch, use knife on Blood spindle branch to make a Blood spindle staff & finally click use on the staff then click the Runecrafting altar in the entrance to make the Fire Staff.

    All this must be already set before being able to run the script

    Do you have an account with these requirements you could lend to a dev?
    Yes

    Difficulty... (Easy/Medium/Hard)
    Not sure I have no experience with scripting... I suppose Hard

    I can explain the whole process more if needed
    Only thing to add User must drop the group gatestone right next to the farm patch, and that would be the perfect spot to start the script.

    -user must be able to set which *Seed it should use/buy
    -user must be able to set if he can craft Nature Runes *lvl 44 RC True/False
    -recommended to set Dung ring to Gatherer to get extra resources / helps in xp & more money when high alchs to make this unlimited.

    Script training process...
    -Start the script right next to the farm patch
    -plants the herb seed
    -waits for herbs to be grown
    -harvest all the herbs it can
    -when nothing else left, plant another herb seed
    -clean all the grimy herbs
    -high alch all the cleaned herbs
    -...repeat until seeds/high alch ends
    -Teleports Home
    -Goes to Smuggler NPC
    -Re-Buys all herb seeds possible
    -*If user has sufficient RC level to craft natures* - Buys all rune essence that it can with the money left, Crafts all the nature runes possible
    -Goes through Portal of group stone to return back to farm patch and continues process

    For more Farming info inside Dung read here(check Farming Herbs): http://runescape.wikia.com/wiki/Dungeoneering/Farming

    Sorry for all the details, hopefully I didn't miss anything required for the method.

  2. #2
    Join Date
    Jan 2011
    Posts
    335
    Mentioned
    0 Post(s)
    Quoted
    23 Post(s)

    Default

    got a guess of how much exp/hr this is?
    currently a livid farming script 33k/hr
    If I see you autoing with level 3/default clothes/crap name I WILL report you. Auto Correctly.

  3. #3
    Join Date
    Feb 2011
    Location
    Earth
    Posts
    1,784
    Mentioned
    1 Post(s)
    Quoted
    0 Post(s)

    Default

    that would be extremely hard to do.

    Dungeoneering is a dynamic skill, everytime you do it it's different. Finding paths to a farming still, then back to the Smuggler would be a very laborous process to try to do.

    Currently: Working on Defending&Attacking in my Castle-Wars Script
    Project Rebuild: 90M/170M

  4. #4
    Join Date
    Jan 2008
    Location
    C:\
    Posts
    1,483
    Mentioned
    2 Post(s)
    Quoted
    2 Post(s)

    Default

    I'm working on a script that plants and harvests all 3 patches at the Catherby farming patch that should be out soon.

    Perhaps that will solve your farming issues

  5. #5
    Join Date
    Dec 2011
    Posts
    505
    Mentioned
    0 Post(s)
    Quoted
    26 Post(s)

    Default

    Quote Originally Posted by vashanddou View Post
    got a guess of how much exp/hr this is?
    currently a livid farming script 33k/hr
    You certainly did not even read the thread.. the very first line says
    Its just an idea no clue if its possible "everything" but if parts can be created its good to help people who don't know how to train farming to reach lvl 60 for afterwards to train it using the Livid Farm script.
    So its an idea to train low level farm all the way till level 60 inside *Dung
    Low XP 4k+ per hour <- that was me testing legit from lvl 10 farming, obviously higher the level it increases.

  6. #6
    Join Date
    Dec 2011
    Posts
    505
    Mentioned
    0 Post(s)
    Quoted
    26 Post(s)

    Default

    Quote Originally Posted by PatDuffy View Post
    that would be extremely hard to do.

    Dungeoneering is a dynamic skill, everytime you do it it's different. Finding paths to a farming still, then back to the Smuggler would be a very laborous process to try to do.
    Read the process at the end, here is a summary for paths...

    You/user starts the script at farm patch(Group gatestone must be dropped right next to it).... after its done, you Teleport Home - Smuggler will be next to you... same as for Runecrafting Altar... then when going back the Portal as well is right next to you(the portal takes you back to the group gatestone, which means directly next to the farm patch)

    What I mean is... the *user* must manually do the dung floor(its required to get as much possible money to train this a long time) to find the farm patch - before running the script. No matter how dynamic Dung is... doing as I mentioned everything is near so it will be able to find the stuff(smuggler npc, portal, farm patch, runecrafting altar) for the training process since everything will be visible.
    Last edited by blinkblink; 01-07-2012 at 11:45 PM.

  7. #7
    Join Date
    Dec 2011
    Posts
    505
    Mentioned
    0 Post(s)
    Quoted
    26 Post(s)

    Default

    Quote Originally Posted by Runaway View Post
    I'm working on a script that plants and harvests all 3 patches at the Catherby farming patch that should be out soon.

    Perhaps that will solve your farming issues
    I don't have any farming issues :P
    Its just another suggestion to train farming, which no one will ever see you since you are inside dung & no waiting growth time is required(they grow instantly)... but of course this is low xp rate but its entirely free to train it.

    --------------------------------------------------------

    *I suppose all of you are confused of what the script will do... all in the *Requirements is what the USER must have & do
    All what the script will do is at the End on "Script training process...".
    Last edited by blinkblink; 01-07-2012 at 11:52 PM.

  8. #8
    Join Date
    Nov 2011
    Location
    Turn Around...
    Posts
    528
    Mentioned
    1 Post(s)
    Quoted
    44 Post(s)

    Default

    Not Difficult at all since it doesn't require any movement other than clicking lol
    We are all born ignorant, but one must work hard to remain stupid. - Benjamin Franklin

  9. #9
    Join Date
    Dec 2011
    Posts
    23
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Quote Originally Posted by PatDuffy View Post
    that would be extremely hard to do.

    Dungeoneering is a dynamic skill, everytime you do it it's different. Finding paths to a farming still, then back to the Smuggler would be a very laborous process to try to do.
    As i read ur supposed to get as much stuff as u can and build one at home. Then u start the script

  10. #10
    Join Date
    Dec 2011
    Posts
    353
    Mentioned
    3 Post(s)
    Quoted
    8 Post(s)

    Default

    I made this in RSBot, but idk if it would be effective like in injection.

    btw i reached 18k xp/hour with 2 patches.
    Last edited by NexPB; 01-09-2012 at 03:38 PM.

  11. #11
    Join Date
    Dec 2011
    Posts
    496
    Mentioned
    0 Post(s)
    Quoted
    2 Post(s)

    Default

    How did you go from 1 patch to the other if the bot didn't moving?

  12. #12
    Join Date
    Dec 2011
    Posts
    353
    Mentioned
    3 Post(s)
    Quoted
    8 Post(s)

    Default

    Quote Originally Posted by momotron View Post
    How did you go from 1 patch to the other if the bot didn't moving?
    Simple. I gatestoned one patch in the dung and made one patch at home.

  13. #13
    Join Date
    Jan 2008
    Location
    C:\
    Posts
    1,483
    Mentioned
    2 Post(s)
    Quoted
    2 Post(s)

    Default

    You can turn the group gatestone portal into a farming patch with 25 construction and quite inexpensive materials. Although I question the longevity of this method. Since the average number of herbs harvested is 3.5 (2-5) and you need 4 to gain a profit from pretty much every seed/herb combo, it would be hard to keep this going for a very long time.

  14. #14
    Join Date
    Dec 2011
    Posts
    353
    Mentioned
    3 Post(s)
    Quoted
    8 Post(s)

    Default

    Quote Originally Posted by Runaway View Post
    You can turn the group gatestone portal into a farming patch with 25 construction and quite inexpensive materials. Although I question the longevity of this method. Since the average number of herbs harvested is 3.5 (2-5) and you need 4 to gain a profit from pretty much every seed/herb combo, it would be hard to keep this going for a very long time.
    You can run it days.. U can easy make profit only 1 bad harvest doesn't even matter.
    U also have an option in your kinship ring to even improve your chance on more herbs.

  15. #15
    Join Date
    Dec 2011
    Posts
    505
    Mentioned
    0 Post(s)
    Quoted
    26 Post(s)

    Default

    Quote Originally Posted by NexPB View Post
    You can run it days.. U can easy make profit only 1 bad harvest doesn't even matter.
    U also have an option in your kinship ring to even improve your chance on more herbs.
    Exactly(I suggested in the description to set the ring to Gatherer for that purpose) & also he did not understand the point of doing High Alchs.. it gives more money than selling them cleaned to the smuggler, as in more money than buying the seed - in other words you will always have more money
    Last edited by blinkblink; 01-09-2012 at 06:59 PM.

  16. #16
    Join Date
    Jan 2008
    Location
    C:\
    Posts
    1,483
    Mentioned
    2 Post(s)
    Quoted
    2 Post(s)

    Default

    Quote Originally Posted by blinkblink View Post
    Exactly & also he did not understand the point of doing High Alchs.. it gives more money than selling them cleaned to the smuggler, as in more money than buying the seed - in other words you will always have more money
    I understand it and did it yesterday; I lost money very slowly.

    Ex.
    Magebane seed = 6,000 coins
    Clean magebane high alch price = 1,590 coins
    ^ * 3.5 (average of crop yield) = 5,565 coins

    So the average deficit per harvest is 435 coins. That's what I'm saying. Put that up against every seed and the same pattern shows for each one.

    Now I do realize you can purchase ring upgrades to get around this, but personally I wouldn't want to waste all of the points I used to purchase range upgrades so I can get some farm xp.

    E: I would also like to say that I'm not disputing the method being used here, just the "infinite" sustainability you claim it to have.
    Last edited by Runaway; 01-09-2012 at 07:04 PM.

  17. #17
    Join Date
    Dec 2011
    Posts
    505
    Mentioned
    0 Post(s)
    Quoted
    26 Post(s)

    Default

    Quote Originally Posted by NexPB View Post
    I made this in RSBot, but idk if it would be effective like in injection.

    btw i reached 18k xp/hour with 2 patches.
    It would be possible to do the 2 patches, like you mentioned on the next post making the *portal a Farm patch(user must create it before) - then that would require the script to make gatestones(user would need to craft cosmics before running the script). I suppose it would be possible obviously not certain same xp rate since this is color but most definitely near it when reached higher farming herbs.

  18. #18
    Join Date
    Dec 2011
    Posts
    505
    Mentioned
    0 Post(s)
    Quoted
    26 Post(s)

    Default

    Quote Originally Posted by Runaway View Post
    I understand it and did it yesterday; I lost money very slowly.

    Ex.
    Magebane seed = 6,000 coins
    Clean magebane high alch price = 1,590 coins
    ^ * 3.5 (average of crop yield) = 5,565 coins

    So the average deficit per harvest is 435 coins. That's what I'm saying. Put that up against every seed and the same pattern shows for each one.

    Now I do realize you can purchase ring upgrades to get around this, but personally I wouldn't want to waste all of the points I used to purchase range upgrades so I can get some farm xp.

    E: I would also like to say that I'm not disputing the method being used here, just the "infinite" sustainability you claim it to have.
    It is Infinite if you simply set the ring to gatherer level 1(you do not need it higher), you do not lose money you gain always more this way

    But yes you are correct if you have used points on another setting for the ring.. then its a little loss (pointless to change it) that is why I said complete the whole dungeon before that will insure you over 100k before training it that will last a long while.
    Last edited by blinkblink; 01-09-2012 at 07:11 PM.

  19. #19
    Join Date
    Jan 2008
    Location
    C:\
    Posts
    1,483
    Mentioned
    2 Post(s)
    Quoted
    2 Post(s)

    Default

    Quote Originally Posted by blinkblink View Post
    It would be possible to do the 2 patches, like you mentioned on the next post making the *portal a Farm patch(user must create it before) - then that would require the script to make gatestones(user would need to craft cosmics before running the script). I suppose it would be possible obviously not certain same xp rate since this is color but most definitely near it when reached higher farming herbs.
    That would heavily decrease your money supply. You've got slowly decreasing money from planting and harvesting, every 35 harvests you have to re-up your nature supply (and/or fire runes), and you want to throw heavy cosmic use into the mix too?

    E:
    Quote Originally Posted by blinkblink View Post
    that is why I said complete the whole dungeon before that will insure you over 100k before training it that will last a long while.
    The xp/hour rate is cut massively when you have to leave the dungeon every few hours, go back in, complete it, and then run the bot :/

    E2: Sorry I'm cutting this method down so much, I just think it would use yours and others' time more efficiently to progress a method with better xp rates. It is a great idea and dungeoneering is grounds for all sorts of intriguing methods, don't get me wrong, I just disagree with it's usefulness.
    Last edited by Runaway; 01-09-2012 at 07:17 PM.

  20. #20
    Join Date
    Dec 2011
    Posts
    505
    Mentioned
    0 Post(s)
    Quoted
    26 Post(s)

    Default

    Quote Originally Posted by Runaway View Post
    That would heavily decrease your money supply. You've got slowly decreasing money from planting and harvesting, every 35 harvests you have to re-up your nature supply (and/or fire runes), and you want to throw heavy cosmic use into the mix too?
    Hey it can be optional in the script since it is HIGHER XP RATE(double the xp) so it is still useful, in other words you run it less time and gain more than doing 1 patch alone.

  21. #21
    Join Date
    Dec 2011
    Posts
    505
    Mentioned
    0 Post(s)
    Quoted
    26 Post(s)

    Default

    Quote Originally Posted by Runaway View Post
    The xp/hour rate is cut massively when you have to leave the dungeon every few hours, go back in, complete it, and then run the bot :/
    That is your problem when you do not have the ring set to gatherer lol :P
    If he has that he won't need to leave

  22. #22
    Join Date
    Dec 2011
    Posts
    353
    Mentioned
    3 Post(s)
    Quoted
    8 Post(s)

    Default

    Quote Originally Posted by Runaway View Post
    That would heavily decrease your money supply. You've got slowly decreasing money from planting and harvesting, every 35 harvests you have to re-up your nature supply (and/or fire runes), and you want to throw heavy cosmic use into the mix too?

    E:

    The xp/hour rate is cut massively when you have to leave the dungeon every few hours, go back in, complete it, and then run the bot :/

    E2: Sorry I'm cutting this method down so much, I just think it would use yours and others' time more efficiently to progress a method with better xp rates. It is a great idea and dungeoneering is grounds for all sorts of intriguing methods, don't get me wrong, I just disagree with it's usefulness.
    You realy underestimate this method. I made it on RSBot/Powerbot and I never had to stop because the loss on money infact I even needed t osell to store some herbs because the alching couldn't keep up.

  23. #23
    Join Date
    Sep 2009
    Posts
    27
    Mentioned
    0 Post(s)
    Quoted
    12 Post(s)

    Default

    i test'd this long time ago reached 9k with high farming per hour and after an hour (or two i don't remember) you're cleaned , didn't count time for getting coins, also i had gatherer ring tier 5.
    but tbh this is waste of time .. you can harvest yews every 5 hours which will get you
    35k within 10min or less and who can't get a fucken 400k gp in 5 hours ?

  24. #24
    Join Date
    Dec 2011
    Posts
    353
    Mentioned
    3 Post(s)
    Quoted
    8 Post(s)

    Default

    Quote Originally Posted by ququ View Post
    i test'd this long time ago reached 9k with high farming per hour and after an hour (or two i don't remember) you're cleaned , didn't count time for getting coins, also i had gatherer ring tier 5.
    But tbh this is waste of time .. You can harvest yews every 5 hours which will get you
    35k within 10min or less and who can't get a fucken 400k gp in 5 hours ?
    oops double post.

  25. #25
    Join Date
    Dec 2011
    Posts
    353
    Mentioned
    3 Post(s)
    Quoted
    8 Post(s)

    Default

    Quote Originally Posted by ququ View Post
    i test'd this long time ago reached 9k with high farming per hour and after an hour (or two i don't remember) you're cleaned , didn't count time for getting coins, also i had gatherer ring tier 5.
    but tbh this is waste of time .. you can harvest yews every 5 hours which will get you
    35k within 10min or less and who can't get a fucken 400k gp in 5 hours ?
    Wow you did probs so wrong lmao after 1 hour i even had like 20k profit..
    But anyways we are going offtopic I think.

Page 1 of 2 12 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •