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Thread: DTM Walking, Upstairs Bank?

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    Default DTM Walking, Upstairs Bank?



    I've tried several different ways to use DTM on this and nothing works.

    All I want to do is be able to start up here, Walk to the northern stairs and then FindObjCustom can do the rest from there but I'm just not sure how to set the right DTM for this.
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    http://villavu.com/forum/showthread....ht=DTM+walking
    Demises tutorial will help I will post more when I read it and figure out how to use it so I can help you more.
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    If you are ALWAYS starting in that general location, just do a coordinate click with like 5,5, randomness.
    Or find/click the ladder color on minimap.
    Or find/click highest white outline color on minimap and click x, y-5 of it.

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    Quote Originally Posted by kevin33 View Post
    http://villavu.com/forum/showthread....ht=DTM+walking
    Demises tutorial will help I will post more when I read it and figure out how to use it so I can help you more.
    This is actually how I know anything about DTM lol Him and Yoho, I can't wait til YoHo makes a DDTM tut.

    Quote Originally Posted by YoHoJo View Post
    If you are ALWAYS starting in that general location, just do a coordinate click with like 5,5, randomness.
    Or find/click the ladder color on minimap.
    Or find/click highest white outline color on minimap and click x, y-5 of it.
    Would RadialWalk + ACA AutoColor(cheatz) off the Ladder from the minimap work? Thats what I'm trying to do but it even though I have MMouse declared its still searching for the Ladder Via MS,
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    Post your code. Also, I notice that there are 3 ladders in the minimap view, you could use a quick objDTM , some sample code (use the objDTM tool that comes with it now to create the actual code):
    Simba Code:
    Procedure LocateSilver;
    begin
      if ObjDTMWalk('632:42:4:1:7:622:103:1:7:653:86:1:7:645:105:1:7:646:61', 0, 100, 80, True) then
        begin
          wait(500 + random(250));
          MakeCompass('n');
          WriteLn('location is now silver')
        end
      else WriteLn('could not locate silver');
    end;

    EDIT: ok I see the far ladder would probably be out of view if you were any closer to the northern ladder, (which is the goal, correct?), so you could say, if not ObjDTMWalk(asdf) then search for the object (findobjcustom?).
    Another strategy you could use is to make the compass north, then lower your angle all the way down, maybe you could see it then, without walking?
    Last edited by cause; 01-10-2012 at 09:01 AM.

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    When I made my swamp toad picker, I just used hard coded co-ords for that.
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    DDTM to get to the Ladder, and "FindObj" to find Ladder ?

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