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Thread: Deadlys' Air Runecrafter

  1. #26
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    Quote Originally Posted by Ancient View Post
    yea, i copy paste it like 5 sec ago.
    And that whould be great
    It should be completely functional with SRL5.

  2. #27
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    its working now, bot another problem.
    afther he banks he runs north-west from the bank (the way to the ge)
    and thn he can find next dtm spot :s
    and maybe get the mousespead a little faster?
    the bot is clicking, waiting until he stand on that spot and click on next dtm .

  3. #28
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    Quote Originally Posted by Ancient View Post
    its working now, bot another problem.
    afther he banks he runs north-west from the bank (the way to the ge)
    and thn he can find next dtm spot :s
    and maybe get the mousespead a little faster?
    the bot is clicking, waiting until he stand on that spot and click on next dtm .
    I've never seen that happen before, if it happens again tell me.
    It isn't the mouse speed it is because I've made it have a wait time. The flag detection for dtm walking isn't working very well and sometimes it automatically looks for a spot after walking. So, it might choose another random spot aborting and thus stopping the script.
    Also when the bot is running it sucks at clicking on an object, so it mis-clicks a lot.
    I haven't made any fail safes to detect where it is, as soon as I find a tutorial, I'll make fail safes and speed up the script.

  4. #29
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    now this keeps popping up..

    Simba Code:
    [Error] (130:10): Duplicate identifier 'RUNENERGY' at line 129
    Compiling failed.

  5. #30
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    Quote Originally Posted by mike-gee420 View Post
    now this keeps popping up..

    Simba Code:
    [Error] (130:10): Duplicate identifier 'RUNENERGY' at line 129
    Compiling failed.
    Yeah, I'm getting help to fix the musician from looping, it won't work for now. I'll post an update when I fix it.
    I added in a temporary fix, I don't know if I've fixed the musician looping yet.
    Last edited by Deadly Serious; 01-12-2012 at 09:48 AM.

  6. #31
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    lol
    you have no login function.
    Might wanna add that

  7. #32
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    Quote Originally Posted by fre View Post
    lol
    you have no login function.
    Might wanna add that
    Jeeze, you just need to spoon feed people these days :P
    I'll add one tomorrow.

  8. #33
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    Originally Posted by fre View Post
    lol
    you have no login function.
    Might wanna add that
    lol
    Jeeze, you just need to spoon feed people these days :P
    I'll add one tomorrow.
    But its greatly appreciated :]

  9. #34
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    look, i start script @ bank, script banks, take all rune ess and click north west of the bank and then spams it in client "Did not find Object DTM."

    But you doing a great job Deadly Serious !


  10. #35
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    [Error] (472:17): Unknown identifier 'IntToPoint' at line 471
    Compiling failed.

    [Error] C:\Simba\Includes\ObjectDTM/ObjDTMInclude.Simba(485:7): Unknown identifier 'SMART_DrawPolygons' at line 484
    Compiling failed.

  11. #36
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    look, i start script @ bank, script banks, take all rune ess and click north west of the bank and then spams it in client "Did not find Object DTM."
    I think the coordinates are off here:

    Simba Code:
    Procedure Walkies;

    begin
      if not loggedin then exit;
      FindNormalRandoms;
      Antiban;
      DidRedClick;
      if (Walking(2570554, 15, Point(583, 38))) then
        Wait(3000+Random(500));
    end;

  12. #37
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    Quote Originally Posted by Ancient View Post
    look, i start script @ bank, script banks, take all rune ess and click north west of the bank and then spams it in client "Did not find Object DTM."

    But you doing a great job Deadly Serious !

    Thanks, are you starting off right next to the first banker?(It shows you in my first post where to start it) You need to start there or it might choose a random point like that.



    Quote Originally Posted by Biologically View Post
    [Error] (472:17): Unknown identifier 'IntToPoint' at line 471
    Compiling failed.

    [Error] C:\Simba\Includes\ObjectDTM/ObjDTMInclude.Simba(485:7): Unknown identifier 'SMART_DrawPolygons' at line 484
    Compiling failed.

    You need to have updated to srl5 and have objtdm in your extensions menu and then update ODTM. I showed you a link on how to do it in my first post.

    I ran it for a few hours last night and the only problem I've seen is that it sometimes misses the leaving portal by a few pixels and then has to wait there for a few mins until it comes across that function again.
    It also sometimes misclicks "Use-Quickly," which I'm guessing is something to do with the new update and they haven't perfected it yet.











    Quote Originally Posted by sfs View Post
    I think the coordinates are off here:

    Simba Code:
    Procedure Walkies;

    begin
      if not loggedin then exit;
      FindNormalRandoms;
      Antiban;
      DidRedClick;
      if (Walking(2570554, 15, Point(583, 38))) then
        Wait(3000+Random(500));
    end;
    No, they're correct. I think he started it in the wrong place.
    Last edited by Deadly Serious; 01-13-2012 at 01:50 AM.

  13. #38
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    Hey bro i have followed the instructions of installing step by step but when i try update it says 'no update available' thus meaning the directory objectDTM/objectDTM.simba isnt being created so no scripts can work. When i try to do a force update by override i get an access vilolation telling me that i either have to kill the program or riss corrupting data, PLEASE HELP SOMEONE

  14. #39
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    Quote Originally Posted by Surfing View Post
    Hey bro i have followed the instructions of installing step by step but when i try update it says 'no update available' thus meaning the directory objectDTM/objectDTM.simba isnt being created so no scripts can work. When i try to do a force update by override i get an access vilolation telling me that i either have to kill the program or riss corrupting data, PLEASE HELP SOMEONE
    It always says "Risk corrupting data" when instead of pressing the stop button you click exit and a box appears and you press okay. Just press the "cancel" button on the box that appears and then just exit out of simba and re-open.
    Are you clicking update on the ODTM extension?

  15. #40
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    Quote Originally Posted by Deadly Serious View Post
    It always says "Risk corrupting data" when instead of pressing the stop button you click exit and a box appears and you press okay. Just press the "cancel" button on the box that appears and then just exit out of simba and re-open.
    Are you clicking update on the ODTM extension?
    Thanks for the quick reply! But i solved the problem. It was my antivirus system (NOD32) blocking the domain *alt-f4.co.cc* for some stupid reason :\ i just allowed it and then OMFG it works! :P

  16. #41
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    Quote Originally Posted by Surfing View Post
    Thanks for the quick reply! But i solved the problem. It was my antivirus system (NOD32) blocking the domain *alt-f4.co.cc* for some stupid reason :\ i just allowed it and then OMFG it works! :P
    Sweet, just post back here with details if anything goes wrong
    Edit: A slightly faster version is now out!
    Last edited by Deadly Serious; 01-14-2012 at 01:08 AM.

  17. #42
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    uh . it just goes to the alter , runecrafts .. and can never leave the place ... it thinks it left already and starting to click the path back to bank .

  18. #43
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    Quote Originally Posted by yojin31 View Post
    uh . it just goes to the alter , runecrafts .. and can never leave the place ... it thinks it left already and starting to click the path back to bank .
    That doesn't happen very often. Just restart it at the bank.
    I'm going to make it check areas in my next update, so, hopefully it won't get stuck if it ever misclicks.

  19. #44
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    Hey bro seems like a pretty good script, i like the DTM walking btw very nice but i was thinking before you have the WithdrawESS; Procedure why don't you implement a deposit function that empties your back pack thus banking your crafted air runes. Then you can withdraw a full load of ess. I know 1 ess per trip more doesn't sound like much but over a long time that adds up to a whole lot more runes so i think it would be ethical to add this feature.

    Also your declare players function doesn't seem to work, it just doesn't enter in the username and password.
    Last edited by Drax; 01-16-2012 at 12:34 AM. Reason: Forgotted

  20. #45
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    Quote Originally Posted by Surfing View Post
    Hey bro seems like a pretty good script, i like the DTM walking btw very nice but i was thinking before you have the WithdrawESS; Procedure why don't you implement a deposit function that empties your back pack thus banking your crafted air runes. Then you can withdraw a full load of ess. I know 1 ess per trip more doesn't sound like much but over a long time that adds up to a whole lot more runes so i think it would be ethical to add this feature.

    Also your declare players function doesn't seem to work, it just doesn't enter in the username and password.

    I might have an optional feature for that. It is faster but I like to check back in once in a while to see if it's been doing running properly, by checking how many air runes/ H I'm getting.
    If you want to change it, just change where it says ess bitmap and the mmouse and change it to depositall; in the banking procedure.
    I'll fix the function now, I didn't put it in the main loop.
    Edit: Fixed it, it does log in now.
    Last edited by Deadly Serious; 01-16-2012 at 12:41 AM.

  21. #46
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    Quote Originally Posted by Deadly Serious View Post
    I might have an optional feature for that. It is faster but I like to check back in once in a while to see if it's been doing running properly, by checking how many air runes/ H I'm getting.
    If you want to change it, just change where it says ess bitmap and the mmouse and change it to depositall; in the banking procedure.
    I'll fix the function now, I didn't put it in the main loop.
    Edit: Fixed it, it does log in now.
    Thanks bro.

  22. #47
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    Ok sick got it to bank thanks. Also you have forgotten to set the compass to west after login so it would make you run towards G.E. I did a simple FIX.

    Simba Code:
    Begin;
        MakeCompass(275); // Just make the Compass 275.
        SetAngle(SRL_ANGLE_HIGH);
        If (FindObjCustom(x,y,['Bank','nk','booth','oot'], [1717052], 5)) Then
        begin
        MMouse(X, Y, 5, 5);
        ClickMouse2(False);
        Wait(600+random(250));
        ChooseOption('uickly');
        Wait(2500+random(500));

       end;

    Begin
      DepositAll;           //Added this to bank Air crafted.
    end;

  23. #48
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    I'll just chuck in "MakeCompass('W')"
    Thanks for telling me that, I always forget the simple things.
    Edit: It should rotate West at the start of the script now

  24. #49
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    Quote Originally Posted by Deadly Serious View Post
    I'll just chuck in "MakeCompass('W')"
    Thanks for telling me that, I always forget the simple things.
    Edit: It should rotate West at the start of the script now
    No worries :P. Also does jagex still rotate that map slightly every so often? If so maybe you should add a function that sets the compass west every bank or something just as a fail safe.

  25. #50
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    Quote Originally Posted by Surfing View Post
    No worries :P. Also does jagex still rotate that map slightly every so often? If so maybe you should add a function that sets the compass west every bank or something just as a fail safe.
    It does automatically when it's back at bank because the rotatecompass function is in the procedure which is in the main loop.
    Edit: Gods fury (Not the full user), I believe you misclicked the portal and got stuck in the alter place. Your script should register it again when it loops. I was watching when my script screwed you up
    On another note I noticed that when I was making my new air tiara script
    Last edited by Deadly Serious; 01-16-2012 at 03:04 AM.

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