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Thread: Deadlys' Air Runecrafter

  1. #76
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    Quote Originally Posted by 68z35h9 View Post
    Hi, I was just looking at this script since MSI's air crafter's walking doesn't always work and I noticed something in the script. Now I didn't see a download in the first post, or in any of the posts on the 3 pages so I just downloaded the script on the first post.



    These two lines are on lines 41 and 42.
    Is this intended like this?

    The script works fine btw =]
    Yes, it is. You're suppose to copy and paste the code from the [simba] box.

  2. #77
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    Alright, the script works fine btw.
    I noticed that the script doesn't deposit the runes when withdrawing ess, so I decided to add that in myself. Isn't that important but it made it just slightly faster

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    just ran it again and made it through the first run great great script

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    Justt ran great for an hour and 4 mins but then got stuck in a corner of the alters round hill and stopped and this was error .. sorry have problems uploading.. i attached.. i just ran again for 8 mins and did the same thing. thank though, yesterday ran for 3 hours!

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    Quote Originally Posted by Trill 3nt PK View Post
    Justt ran great for an hour and 4 mins but then got stuck in a corner of the alters round hill and stopped and this was error .. sorry have problems uploading.. i attached.. i just ran again for 8 mins and did the same thing. thank though, yesterday ran for 3 hours!
    Yes, excactly the same thing happened to me as well when running today, I helped it out manually, now still going great. Camera was still facing west and my character was standing east of the portal in altar(SE corner) repeating "couldn't find ObjDTM" or something like that, will post proggy later.
    At the moment:
    Progress Report:
    You have been crafting for:4 Hours, 41 Minutes and 27 Seconds
    Exp gained:17955

    Still going strong.

    ~Eerik.

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    Quote Originally Posted by Heavenzeyez1 View Post
    Yes, excactly the same thing happened to me as well when running today, I helped it out manually, now still going great. Camera was still facing west and my character was standing east of the portal in altar(SE corner) repeating "couldn't find ObjDTM" or something like that, will post proggy later.
    At the moment:
    Progress Report:
    You have been crafting for:4 Hours, 41 Minutes and 27 Seconds
    Exp gained:17955

    Still going strong.

    ~Eerik.
    k thanks, you mind telling how you helped it out? i find that everytime i try pausing script to fix something it ends up messing up next run. longest run today was for 2 hours but this is kinda annoying.. thanks though

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    Quote Originally Posted by Trill 3nt PK View Post
    k thanks, you mind telling how you helped it out? i find that everytime i try pausing script to fix something it ends up messing up next run. longest run today was for 2 hours but this is kinda annoying.. thanks though
    Well, to be honest, I helped it out by pausing and resuming also. Didn't screw up anything, maybe I was just lucky, never know.. But Deadly, you should really add a failsafe there!

    ~Eerik.

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    Quote Originally Posted by Heavenzeyez1 View Post
    Well, to be honest, I helped it out by pausing and resuming also. Didn't screw up anything, maybe I was just lucky, never know.. But Deadly, you should really add a failsafe there!

    ~Eerik.
    thanks alot. I'm gonna give it a try.

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    Progress Report:
    You have been crafting for:5 Hours, 57 Minutes and 9 Seconds
    Exp gained:20925


    Almost another 6 hour proggy. I think the xp is on the low side though, it must have gone walk about for a bit. Ill have to baby sit to see what happens :P. Also are you just using trees as your objDTMs?

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    Quote Originally Posted by 68z35h9 View Post
    Alright, the script works fine btw.
    I noticed that the script doesn't deposit the runes when withdrawing ess, so I decided to add that in myself. Isn't that important but it made it just slightly faster
    Yeah, it's probably just a tiny bit faster, since it also needs to click the button and it's only 1 inv slot.

    Quote Originally Posted by gphig View Post
    just ran it again and made it through the first run great great script
    Cheers

    Quote Originally Posted by Trill 3nt PK View Post
    Justt ran great for an hour and 4 mins but then got stuck in a corner of the alters round hill and stopped and this was error .. sorry have problems uploading.. i attached.. i just ran again for 8 mins and did the same thing. thank though, yesterday ran for 3 hours!
    I'll make a fail safe for that but if you up the wait time it should incorporate any lag you receive.

    Quote Originally Posted by Heavenzeyez1 View Post
    Yes, excactly the same thing happened to me as well when running today, I helped it out manually, now still going great. Camera was still facing west and my character was standing east of the portal in altar(SE corner) repeating "couldn't find ObjDTM" or something like that, will post proggy later.
    At the moment:
    Progress Report:
    You have been crafting for:4 Hours, 41 Minutes and 27 Seconds
    Exp gained:17955

    Still going strong.

    ~Eerik.
    It would of misclicked the portal and then done a walk path because there's so many instances of trees there. One of my walkpath is just 4 treees.

    Quote Originally Posted by Trill 3nt PK View Post
    k thanks, you mind telling how you helped it out? i find that everytime i try pausing script to fix something it ends up messing up next run. longest run today was for 2 hours but this is kinda annoying.. thanks though
    I'll fix it.

    Quote Originally Posted by Heavenzeyez1 View Post
    Well, to be honest, I helped it out by pausing and resuming also. Didn't screw up anything, maybe I was just lucky, never know.. But Deadly, you should really add a failsafe there!

    ~Eerik.
    I'll try and make a DTM failsafe for it.


    Quote Originally Posted by Surfing View Post
    Progress Report:
    You have been crafting for:5 Hours, 57 Minutes and 9 Seconds
    Exp gained:20925


    Almost another 6 hour proggy. I think the xp is on the low side though, it must have gone walk about for a bit. Ill have to baby sit to see what happens :P. Also are you just using trees as your objDTMs?
    I'm using all trees for one objDTM because that's the only thing available along that walkpath. The rest use a combination of trees/ boulders and trees/ plants, etc.
    I'll post that proggy in the progress section. It might of got stuck and then relooped.




    Edit: I've developed a fail safe for the alter area, I'll post it after I've tested it for a few hours.

    Edit: Tested and updated, it's now fully functional!
    Last edited by Deadly Serious; 01-19-2012 at 11:40 PM.

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    Looks good bro, ill keep the proggies up to date.

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    Quote Originally Posted by Surfing View Post
    Looks good bro, ill keep the proggies up to date.
    Thanks mate, I might add crashsmart, so you can get progress reports over 6 hours.

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    Quote Originally Posted by Deadly Serious View Post
    Thanks mate, I might add crashsmart, so you can get progress reports over 6 hours.
    You really won't get any proggys longer than 6 hours, because Simba itself will be closed as well, but yeah, you can RUN the script for longer than 6 hours, good luck with it!

    ~Eerik.

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    Hey bro something funny i found was i left your script going for a few hours and went out then came back checked it and i was in fally chickens cutting some trees (had an axe the toolbelt), it must have lost the objDTM then found similar ones and kept running, works perfect other wise not sure why it screwed up this time.

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    Quote Originally Posted by Heavenzeyez1 View Post
    You really won't get any proggys longer than 6 hours, because Simba itself will be closed as well, but yeah, you can RUN the script for longer than 6 hours, good luck with it!

    ~Eerik.
    Ahh, I didn't know it closed simba as well. It will most likely screw up when it reopens, since I don't have any failsafes for most of it because it doesn't really need it.

    Quote Originally Posted by Surfing View Post
    Hey bro something funny i found was i left your script going for a few hours and went out then came back checked it and i was in fally chickens cutting some trees (had an axe the toolbelt), it must have lost the objDTM then found similar ones and kept running, works perfect other wise not sure why it screwed up this time.
    That is weird, I would never think that it could run all the way to fally :O
    It might of failed a random and then got teleported to Fally. Then proceeded to loop and the trees must of been within the same tolerance as the bank booth.
    I might make a RotatedDTM for the bank booth but I don't know if it's consistent/ worth the trouble if the DTM breaks. My DTMs for my other scripts seem to be breaking down everyday
    I might make a TimeFromMark = 1-4 minutes for each procedure. So, it won't be able to continuously loop and will just log you out when it's unable to complete a procedure.

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    Thanks alot Deadly for paying attention and helping out. Its kinda relieving to know that with such an awsome script someone actually cares about fixing it and making it better s yeah, thanks... I tried running the scriptwith inv. empty (no air runes in it) nad it ran perfectly and back, the only thing I noticed was that it never actually crafted the ess. (although in debug it recorded XP gained and that it crafted) I then ran back manually, pulled out the airs and started again and it did everything like it was supposed to...
    I just wondering if that was the problem... Thanks again though and keep it up!

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    ^ it also seems to be clicking on second bank slot and not first.. it doesn't stop or anything but it misclicks and doesnt pull out ess, just runes empty and runs back and gets more at first. Kinda random...

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    This script pretty much works perfectly.

    "You have been crafting for:13 Minutes and 15 Seconds
    Exp gained:945" (I had it running for about 2 hours previously, but exited before copying the little progress report as it had gotten lost in a bunch of DTM errors, sorry)

    The only time I see that it actually gives the DTM errors is when it clicks too short of a certain point (seems usually to be the musician, either coming or going to bank) to be able to see certain icons, and is easily fixed by quickly disabling smart, taking a few steps forward in order to put those icons visibly onto the mini-map. It does not bank the Air Runes already made, but I don't mind this as it allows me to see how many has been crafted by just glancing over at the client.

    To the person talking about the bank slots above, I'm not sure I understand what your problem is but my banking is working perfectly for me, so try doing the following: Make a new Bank Tab with any random item that is NOT a Rune or Rune/Pure Essence. Next, put another random item into that empty tab that is NOT a Rune or Rune/Pure Essence. You should now have the item that is used for the bank tab's icon and 1 other item in the tab (also make sure your other tabs icons aren't Rune or Rune/Pure Essence either), then put the Rune/Pure Essence into that tab, so it should be in the third spot of the tab and the only item Rune-like item that is visible when your bank is opened by the script. That's how mine is currently set up (Mask of Dragith Nurn is the icon item/first item in the tab because I randomly threw it in as the icon, Empty Vials are the second item and I use them with a Vial-Filling script, and then the Rune Essence is the third item in the tab and it has no trouble immediately recognizing and withdrawing it).






    At 31gp per Rune Essence and 23gp per Air Rune (Based on buying the Rune Essence rather than Mining it):

    - Note: No matter how many Runes per Essence you get, your first run will always give 140exp and each full run after that 135exp. The reason for this as well as the small amount of difference in monetary gain between the first and each subsequent full run is that on the first run you will have 28 Rune Essence, but after that run the first inventory slot will be taken up by your stack of crafted Air Runes which are not banked (but as I said earlier, does allow an easy way to track how many runes have been crafted) meaning you will be crafting 27 Rune Essence per trip on each full trip after the first rather than 28. I also like that it takes 28 on the first trip and 27 on each afterwards because of the fact it will take a perfect 37 trips to craft 1000 Rune Essence (1000 - 28 = 972 | 972/27 = 36 | 36 + 1 (first trip) = 37)



    - Getting 1 Air Rune per Essence will leave you with losing 224gp on your first run and losing 216gp on each full run after that.

    - Getting 2 Air Runes per Essence will leave you with gaining 420gp on your first run and 405gp on each full run after that.

    - Getting 3 Air Runes per Essence will leave you with gaining 1064gp on your first run and 1026gp on each full run after that.

    - Getting 4 Air Runes per Essence will leave you with gaining 1708gp on your first run and 1647gp on each full run after that.

    At the point you are getting 5 Air Runes per Essence however, I do believe there are more profitable runes to craft.
    Last edited by dvsilverwing; 01-20-2012 at 06:45 PM.

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    Quote Originally Posted by dvsilverwing View Post
    This script pretty much works perfectly.

    "You have been crafting for:13 Minutes and 15 Seconds
    Exp gained:945" (I had it running for about 2 hours previously, but exited before copying the little progress report as it had gotten lost in a bunch of DTM errors, sorry)

    The only time I see that it actually gives the DTM errors is when it clicks too short of a certain point (seems usually to be the musician, either coming or going to bank) to be able to see certain icons, and is easily fixed by quickly disabling smart, taking a few steps forward in order to put those icons visibly onto the mini-map. It does not bank the Air Runes already made, but I don't mind this as it allows me to see how many has been crafted by just glancing over at the client.

    To the person talking about the bank slots above, I'm not sure I understand what your problem is but my banking is working perfectly for me, so try doing the following: Make a new Bank Tab with any random item that is NOT a Rune or Rune/Pure Essence. Next, put another random item into that empty tab that is NOT a Rune or Rune/Pure Essence. You should now have the item that is used for the bank tab's icon and 1 other item in the tab (also make sure your other tabs icons aren't Rune or Rune/Pure Essence either), then put the Rune/Pure Essence into that tab, so it should be in the third spot of the tab and the only item Rune-like item that is visible when your bank is opened by the script. That's how mine is currently set up (Mask of Dragith Nurn is the icon item/first item in the tab because I randomly threw it in as the icon, Empty Vials are the second item and I use them with a Vial-Filling script, and then the Rune Essence is the third item in the tab and it has no trouble immediately recognizing and withdrawing it).






    At 31gp per Rune Essence and 23gp per Air Rune (Based on buying the Rune Essence rather than Mining it):

    - Note: No matter how many Runes per Essence you get, your first run will always give 140exp and each full run after that 135exp. The reason for this as well as the small amount of difference in monetary gain between the first and each subsequent full run is that on the first run you will have 28 Rune Essence, but after that run the first inventory slot will be taken up by your stack of crafted Air Runes which are not banked (but as I said earlier, does allow an easy way to track how many runes have been crafted) meaning you will be crafting 27 Rune Essence per trip on each full trip after the first rather than 28. I also like that it takes 28 on the first trip and 27 on each afterwards because of the fact it will take a perfect 37 trips to craft 1000 Rune Essence (1000 - 28 = 972 | 972/27 = 36 | 36 + 1 (first trip) = 37)



    - Getting 1 Air Rune per Essence will leave you with losing 224gp on your first run and losing 216gp on each full run after that.

    - Getting 2 Air Runes per Essence will leave you with gaining 420gp on your first run and 405gp on each full run after that.

    - Getting 3 Air Runes per Essence will leave you with gaining 1064gp on your first run and 1026gp on each full run after that.

    - Getting 4 Air Runes per Essence will leave you with gaining 1708gp on your first run and 1647gp on each full run after that.

    At the point you are getting 5 Air Runes per Essence however, I do believe there are more profitable runes to craft.
    I do get 9 air runes per essence
    But dont got members and this is the best way for money on my little moneymaker account ;p

  20. #95
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    Quote Originally Posted by dvsilverwing View Post
    This script pretty much works perfectly.

    "You have been crafting for:13 Minutes and 15 Seconds
    Exp gained:945" (I had it running for about 2 hours previously, but exited before copying the little progress report as it had gotten lost in a bunch of DTM errors, sorry)

    The only time I see that it actually gives the DTM errors is when it clicks too short of a certain point (seems usually to be the musician, either coming or going to bank) to be able to see certain icons, and is easily fixed by quickly disabling smart, taking a few steps forward in order to put those icons visibly onto the mini-map. It does not bank the Air Runes already made, but I don't mind this as it allows me to see how many has been crafted by just glancing over at the client.

    To the person talking about the bank slots above, I'm not sure I understand what your problem is but my banking is working perfectly for me, so try doing the following: Make a new Bank Tab with any random item that is NOT a Rune or Rune/Pure Essence. Next, put another random item into that empty tab that is NOT a Rune or Rune/Pure Essence. You should now have the item that is used for the bank tab's icon and 1 other item in the tab (also make sure your other tabs icons aren't Rune or Rune/Pure Essence either), then put the Rune/Pure Essence into that tab, so it should be in the third spot of the tab and the only item Rune-like item that is visible when your bank is opened by the script. That's how mine is currently set up (Mask of Dragith Nurn is the icon item/first item in the tab because I randomly threw it in as the icon, Empty Vials are the second item and I use them with a Vial-Filling script, and then the Rune Essence is the third item in the tab and it has no trouble immediately recognizing and withdrawing it).






    At 31gp per Rune Essence and 23gp per Air Rune (Based on buying the Rune Essence rather than Mining it):

    - Note: No matter how many Runes per Essence you get, your first run will always give 140exp and each full run after that 135exp. The reason for this as well as the small amount of difference in monetary gain between the first and each subsequent full run is that on the first run you will have 28 Rune Essence, but after that run the first inventory slot will be taken up by your stack of crafted Air Runes which are not banked (but as I said earlier, does allow an easy way to track how many runes have been crafted) meaning you will be crafting 27 Rune Essence per trip on each full trip after the first rather than 28. I also like that it takes 28 on the first trip and 27 on each afterwards because of the fact it will take a perfect 37 trips to craft 1000 Rune Essence (1000 - 28 = 972 | 972/27 = 36 | 36 + 1 (first trip) = 37)



    - Getting 1 Air Rune per Essence will leave you with losing 224gp on your first run and losing 216gp on each full run after that.

    - Getting 2 Air Runes per Essence will leave you with gaining 420gp on your first run and 405gp on each full run after that.

    - Getting 3 Air Runes per Essence will leave you with gaining 1064gp on your first run and 1026gp on each full run after that.

    - Getting 4 Air Runes per Essence will leave you with gaining 1708gp on your first run and 1647gp on each full run after that.

    At the point you are getting 5 Air Runes per Essence however, I do believe there are more profitable runes to craft.
    Bank setup is pretty simple and I think that after a few weeks of using the script one would know how to setup his/her bank.
    Yes, I made a mistake: I meant "booth" and not "slot"
    What I was saying is that once in a while when it runs from alter to bank, instead of opening 1st bank booth, it moves over to the second and opens it. That happening, it then goes on to running without drawing any ess. This only happens when it chooses the 2nd bank booth.
    I stated it didn't stop working or anything, I just found it to be random that it did that.
    P.S. Rune Essence and Air Runes just went down 1gp in the last 9 hours. A 30 day percent drop of -16.2% for ess and air runes dropped aprox. 1gp after a 30 day percent gain of +35.0%.

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    Quote Originally Posted by Trill 3nt PK View Post
    Thanks alot Deadly for paying attention and helping out. Its kinda relieving to know that with such an awsome script someone actually cares about fixing it and making it better s yeah, thanks... I tried running the scriptwith inv. empty (no air runes in it) nad it ran perfectly and back, the only thing I noticed was that it never actually crafted the ess. (although in debug it recorded XP gained and that it crafted) I then ran back manually, pulled out the airs and started again and it did everything like it was supposed to...
    I just wondering if that was the problem... Thanks again though and keep it up!
    It records the exp because I use how many times it crafts the runes x 27 x 5.
    I actually have no idea why it didn't click the alter, maybe it was just a one off.

    Quote Originally Posted by Trill 3nt PK View Post
    ^ it also seems to be clicking on second bank slot and not first.. it doesn't stop or anything but it misclicks and doesnt pull out ess, just runes empty and runs back and gets more at first. Kinda random...
    Yeah, don't have any runes/ anything that has the same color in the first bank tab or can be seen in the bank window. So, you can't have any runes displayed in any tabs.

    Quote Originally Posted by dvsilverwing View Post
    This script pretty much works perfectly.

    "You have been crafting for:13 Minutes and 15 Seconds
    Exp gained:945" (I had it running for about 2 hours previously, but exited before copying the little progress report as it had gotten lost in a bunch of DTM errors, sorry)

    The only time I see that it actually gives the DTM errors is when it clicks too short of a certain point (seems usually to be the musician, either coming or going to bank) to be able to see certain icons, and is easily fixed by quickly disabling smart, taking a few steps forward in order to put those icons visibly onto the mini-map. It does not bank the Air Runes already made, but I don't mind this as it allows me to see how many has been crafted by just glancing over at the client.

    To the person talking about the bank slots above, I'm not sure I understand what your problem is but my banking is working perfectly for me, so try doing the following: Make a new Bank Tab with any random item that is NOT a Rune or Rune/Pure Essence. Next, put another random item into that empty tab that is NOT a Rune or Rune/Pure Essence. You should now have the item that is used for the bank tab's icon and 1 other item in the tab (also make sure your other tabs icons aren't Rune or Rune/Pure Essence either), then put the Rune/Pure Essence into that tab, so it should be in the third spot of the tab and the only item Rune-like item that is visible when your bank is opened by the script. That's how mine is currently set up (Mask of Dragith Nurn is the icon item/first item in the tab because I randomly threw it in as the icon, Empty Vials are the second item and I use them with a Vial-Filling script, and then the Rune Essence is the third item in the tab and it has no trouble immediately recognizing and withdrawing it).






    At 31gp per Rune Essence and 23gp per Air Rune (Based on buying the Rune Essence rather than Mining it):

    - Note: No matter how many Runes per Essence you get, your first run will always give 140exp and each full run after that 135exp. The reason for this as well as the small amount of difference in monetary gain between the first and each subsequent full run is that on the first run you will have 28 Rune Essence, but after that run the first inventory slot will be taken up by your stack of crafted Air Runes which are not banked (but as I said earlier, does allow an easy way to track how many runes have been crafted) meaning you will be crafting 27 Rune Essence per trip on each full trip after the first rather than 28. I also like that it takes 28 on the first trip and 27 on each afterwards because of the fact it will take a perfect 37 trips to craft 1000 Rune Essence (1000 - 28 = 972 | 972/27 = 36 | 36 + 1 (first trip) = 37)



    - Getting 1 Air Rune per Essence will leave you with losing 224gp on your first run and losing 216gp on each full run after that.

    - Getting 2 Air Runes per Essence will leave you with gaining 420gp on your first run and 405gp on each full run after that.

    - Getting 3 Air Runes per Essence will leave you with gaining 1064gp on your first run and 1026gp on each full run after that.

    - Getting 4 Air Runes per Essence will leave you with gaining 1708gp on your first run and 1647gp on each full run after that.

    At the point you are getting 5 Air Runes per Essence however, I do believe there are more profitable runes to craft.
    Hm, the running error that happens to you occasionally, is an error to do with the actual objtdm walking. I don't believe I can fix that one. It doesn't happen that often, I've run it for many consecutive hours without that happening. It usually loops and you'll be back on track anyway.
    My exp tracker doesn't track that initial 5 exp gained on your first trip. I usually have air runes in the first slot when I start up.
    Thanks for all the calculations on the gp gained. I might add that to my script. It checks your runecrafting level and then bases your rc level on how many you can craft.
    I might make a more profitable runecrafter for f2p in the future.

    Quote Originally Posted by Trill 3nt PK View Post
    Bank setup is pretty simple and I think that after a few weeks of using the script one would know how to setup his/her bank.
    Yes, I made a mistake: I meant "booth" and not "slot"
    What I was saying is that once in a while when it runs from alter to bank, instead of opening 1st bank booth, it moves over to the second and opens it. That happening, it then goes on to running without drawing any ess. This only happens when it chooses the 2nd bank booth.
    I stated it didn't stop working or anything, I just found it to be random that it did that.
    P.S. Rune Essence and Air Runes just went down 1gp in the last 9 hours. A 30 day percent drop of -16.2% for ess and air runes dropped aprox. 1gp after a 30 day percent gain of +35.0%.
    That most likely happens because there isn't a big enough wait between opening. It will start searching before you've opened and then it'll run off thinking that you can't find it. I'll make the wait time a bit more.

    Edit: Upped the wait time, it should be fine now.
    Last edited by Deadly Serious; 01-20-2012 at 09:12 PM.

  22. #97
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    Lol, I'm not gonna quote all that cuz it would be kinda annoying but the idea was just to say thanks, I think that should work now. I have no idea why earlier it was doing that either.
    Alsl if you wanna add price tracker and amount of ess and target level, xp to go, ess to go etc., i found this awsole calc that really helps. Use the advc. one. Have no idea how hard it would be to add that stuff but it would be sick!
    Calc: http://www.tip.it/runescape/?page=adv_rc_calc.htm
    And keep it up. Your script is addictive.
    Thanks.

  23. #98
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    Quote Originally Posted by Trill 3nt PK View Post
    Lol, I'm not gonna quote all that cuz it would be kinda annoying but the idea was just to say thanks, I think that should work now. I have no idea why earlier it was doing that either.
    Alsl if you wanna add price tracker and amount of ess and target level, xp to go, ess to go etc., i found this awsole calc that really helps. Use the advc. one. Have no idea how hard it would be to add that stuff but it would be sick!
    Calc: http://www.tip.it/runescape/?page=adv_rc_calc.htm
    And keep it up. Your script is addictive.
    Thanks.
    I'll try and make a gp calculator for this script but it might not be for a while.

  24. #99
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    i used this for 9 hours the only problem i saw is that sometimes it dosnt find DTM and its a bit slow.. but still great.

  25. #100
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    i tried today and it walks to the altar but dosnt click to make the runes and then it go to bank.

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