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Thread: Barbarian Outpost Lite

  1. #26
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    Yeah it stoped after one lap for me too

  2. #27
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    He must've set it to do that so we would have to fix it ourselves.

  3. #28
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    k i removed the time limitation and it works but it stops after last obstacle every couple of rounds....





    also when 2 specific obstacles are failed the script will no longer work since it isnt coded to deal with this.
    1) the rope swing
    2) the upstairs one where u g go across a plank of wood.

    can u make it leave the pit which u fall into and go to the start if it fails the obstacles please?
    Last edited by awesomem8; 01-16-2012 at 05:45 AM.

  4. #29
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    It's running very slow, and often stops at the last wall. And if it fails the "balancing ledge" obstacle, it gets stuck.

  5. #30
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    need this so bad ima get some rid credits.

  6. #31
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    It justo stands there and does nothing for me, I'll post debug tomorrow, in bed.

  7. #32
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    mine seems to lag out - I removed the time limit - but when i run it it will finish one lap then it'll freeze and I have to stop the script.

  8. #33
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    Quote Originally Posted by Enjoy Sound View Post
    mine seems to lag out - I removed the time limit - but when i run it it will finish one lap then it'll freeze and I have to stop the script.
    Do you guys really think I made removing the time limit as simple as changing "TimeLimit"?

  9. #34
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    This script doesn't work

  10. #35
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    Quote Originally Posted by Smeagol View Post
    This script doesn't work
    Then fix it...

  11. #36
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    Quote Originally Posted by putonajonny View Post
    Do you guys really think I made removing the time limit as simple as changing "TimeLimit"?
    Well it would have been nice, but no fun! , just learning to script right now, this seems like a challenge for my noobness

    EDIT: script works fine
    Last edited by mike-gee420; 01-24-2012 at 05:53 PM.

  12. #37
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    Try using DTMs, and look at Demise's Guide on ObjectDTMs and such.. It flows faster <3
    "What can't hurt you, try it. What can kill you, do it!"

    Scripts Completed: 3
    Amount Released : 2

  13. #38
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    How long does it run for?

  14. #39
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    Quote Originally Posted by Dragonrider View Post
    How long does it run for?
    30mins

  15. #40
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    Quote Originally Posted by putonajonny View Post
    30mins
    you can however fix it. remove/edit a certain part in the script. it doesnt take a genius to figure it out either.

  16. #41
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    Quote Originally Posted by blye View Post
    you can however fix it. remove/edit a certain part in the script. it doesnt take a genius to figure it out either.
    it also doesn't take a genius to work out that there is more than the very obvious part that creates the time limit

  17. #42
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    Mine gets stuck after the last obstacle.
    I see the "BackToStart" procedure, is that where it's supposed to go back in front of the rope swing?
    Point me in the right direction please?
    =)

  18. #43
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    Can anyone help me with this script?

  19. #44
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    Ran for a whopping 5 minutes before getting stuck at Wall 2
    Twice got stuck there in 5 mins

    Then got stuck BEHIND the net where you CANT just click the net because your stuck behind it

  20. #45
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    I can't wait for this to be re-written. It seiously needs many fixes. I just hope it'll get done soon,my free membership is running out :P

  21. #46
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    Quote Originally Posted by Clairvoyance View Post
    I can't wait for this to be re-written. It seiously needs many fixes. I just hope it'll get done soon,my free membership is running out :P
    I'd fix it up but my membership has run out, I think there is another version...

  22. #47
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    sortTPAByX(tpa, true); // first sort by column number :/

  23. #48
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    Quote Originally Posted by omfgomfg View Post
    sortTPAByX(tpa, true); // first sort by column number :/
    What?

  24. #49
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    I sent you a message.

  25. #50
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    this still works ? im doing the barcrawl mini quest thing for use this ?

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