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Thread: January 8th, 2012 ~ Bug fixes & function additions

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    Default January 8th, 2012 ~ Bug fixes & function additions

    Thanks to everyone who contributed to these updates. Whether it was writing some of the code or reporting a bug, it's always appreciated.

    Bug fixes:
    • Smithing.simba now compiles
    • FlagEx fix, which also fixed Radial walking, thread here.
    • Fixed Lamp DTM (some people have reported that it thinks feathers is a lamp?)
    • Beekeeper random updated
    • Mouse didn't support mouse_move properly, now it does
    • Fixed magic.simba so all spell casting works no matter how the spells are sorted


    Function additions:
    • QuickDeposit added to bank.simba to use all the quick deposit buttons in the bottom left of the bank/deposit box.
    • TPAWalk added to mapwalk.simba. A very simple, popular, and effective minimap walking method.


    All commits can be found here and documentation for new functions can be found here (will be updated shortly).

    Cheers,
    The SRL Dev Team

    E: Complete commits:
    Progress Report:
    Cohen Adair (8):
          Fixed compiling error.. Didn't compile with SMART included, my bad.
          Fixed Lamp DTM
          Added QuickDeposit and modified DepositAll
          FlagEx returns true if the flag isn't found (RadialWalk bug http://villavu.com/forum/showthread.php?t=71006)
          Small edit to RadialWalkTolerance
          Updated loading color in FlagEx
          Added a simple, but effective and popular TPAWalk function
          Made smithing.simba compile
    
    Kevin B (1):
          Fixed the documentation, also implemented mouse_move functionality into Mouse (as was stated in the release thread).
    
    NCDS (3):
          Beekeeper: Updated/changes. Solver still in the works
          Antirandoms: Some changes that must have not been merged from srl4.
          beekeeper: forgot to comment out debug.
    
    Nathan Hartung (6):
          GameTab update
          DepositAll fix
          Removed random thing from smart.simba
          FindFlag2 added to both FlagPresent and FlagDistance     
          FindFlag bitmap reverted to old one, tolerance lowered as well.
          Ahh FindFlag.. again.  Upped tolerance to 75, and now uses full flag bitmap for insurance.  Mask might be required if they make the Flag even more random.
    Last edited by Coh3n; 01-09-2012 at 09:05 AM.

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    Shouldn't the TPA walk have some distance check? Maybe make two functions. Ex and normal. The Ex would have the distance check and the normal could use a distance of 152(double minimap radius).

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    Quote Originally Posted by mormonman View Post
    Shouldn't the TPA walk have some distance check? Maybe make two functions. Ex and normal. The Ex would have the distance check and the normal could use a distance of 152(double minimap radius).
    Simba Code:
    if (not rs_OnMinimap(x, y)) then
            continue;

    TPAWalk only clicks once.
    Last edited by Narcle; 01-09-2012 at 02:39 AM.
    (Scripts outdated until I update for new SRL changes)
    AK Smelter & Crafter [SRL-Stats] - Fast Fighter [TUT] [SRL-Stats]
    If you PM me with a stupid question or one listed in FAQ I will NOT respond. -Narcle
    Summer = me busy, won't be around much.

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    Quote Originally Posted by Narcle View Post
    Simba Code:
    if (not rs_OnMinimap(x, y)) then
            continue;

    TPAWalk only clicks once.
    Well if I use a color that just happens to be on both sides of the minimap, and I only want it to click the one in the north west corner, so I would use a distance check from that target point.

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    Quote Originally Posted by mormonman View Post
    Well if I use a color that just happens to be on both sides of the minimap, and I only want it to click the one in the north west corner, so I would use a distance check from that target point.
    sortFrom: TPoint;
    (Scripts outdated until I update for new SRL changes)
    AK Smelter & Crafter [SRL-Stats] - Fast Fighter [TUT] [SRL-Stats]
    If you PM me with a stupid question or one listed in FAQ I will NOT respond. -Narcle
    Summer = me busy, won't be around much.

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    But if it doesn't find the one I want it will miss-click on the other.

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    Wouldn't it be better to have TPAWalkIn (specify the search box), and TPAWalk?

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    Ya that seems even better.

    Be sure to filterpointspie

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    Quote Originally Posted by mormonman View Post
    Ya that seems even better.

    Be sure to filterpointspie
    No need to filterpoints, the OnMiniMap check will cover that. Unless for speed, which is probably less then 1 ms.
    (Scripts outdated until I update for new SRL changes)
    AK Smelter & Crafter [SRL-Stats] - Fast Fighter [TUT] [SRL-Stats]
    If you PM me with a stupid question or one listed in FAQ I will NOT respond. -Narcle
    Summer = me busy, won't be around much.

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    Just fixed magic.simba so all spell casting works no matter how the spells are sorted.

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    Stupid question is stupid but how do you update simba from 980 to 982 without it completely killing itself and I mean after clicking the update icon It does its thing, terminate all instances of simba and once I do that go to click on my simba shortcut and BAM "You must have permission.. blah blah", I've also tried running simba through the directory (&Run admin..) and its the same error message as it deleted all executable files for simba. I got everything back up and running, Had to unistall simba and clean the registry before being able to download simba.
    Future SRL Member.

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    Quote Originally Posted by Coh3n View Post
    Just fixed magic.simba so all spell casting works no matter how the spells are sorted.
    Yay!

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    Nice.



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