Thanks to everyone who contributed to these updates. Whether it was writing some of the code or reporting a bug, it's always appreciated.
Bug fixes:
- Smithing.simba now compiles
- FlagEx fix, which also fixed Radial walking, thread here.
- Fixed Lamp DTM (some people have reported that it thinks feathers is a lamp?)
- Beekeeper random updated
- Mouse didn't support mouse_move properly, now it does
- Fixed magic.simba so all spell casting works no matter how the spells are sorted
Function additions:
- QuickDeposit added to bank.simba to use all the quick deposit buttons in the bottom left of the bank/deposit box.
- TPAWalk added to mapwalk.simba. A very simple, popular, and effective minimap walking method.
All commits can be found here and documentation for new functions can be found here (will be updated shortly).
Cheers,
The SRL Dev Team
E: Complete commits:
Progress Report:
Cohen Adair (8):
Fixed compiling error.. Didn't compile with SMART included, my bad.
Fixed Lamp DTM
Added QuickDeposit and modified DepositAll
FlagEx returns true if the flag isn't found (RadialWalk bug http://villavu.com/forum/showthread.php?t=71006)
Small edit to RadialWalkTolerance
Updated loading color in FlagEx
Added a simple, but effective and popular TPAWalk function
Made smithing.simba compile
Kevin B (1):
Fixed the documentation, also implemented mouse_move functionality into Mouse (as was stated in the release thread).
NCDS (3):
Beekeeper: Updated/changes. Solver still in the works
Antirandoms: Some changes that must have not been merged from srl4.
beekeeper: forgot to comment out debug.
Nathan Hartung (6):
GameTab update
DepositAll fix
Removed random thing from smart.simba
FindFlag2 added to both FlagPresent and FlagDistance
FindFlag bitmap reverted to old one, tolerance lowered as well.
Ahh FindFlag.. again. Upped tolerance to 75, and now uses full flag bitmap for insurance. Mask might be required if they make the Flag even more random.