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Thread: Smurg's ChinHunter

  1. #151
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    Quote Originally Posted by l337murd3r View Post
    sry didnt see your post ill look again i usually dont post questions sry for fking bugging you
    wow I like how you have a go and him when He spent alot of time making this script..
    and he added it to stop ppl like you from using it with out figuring it out.



    ^^

  2. #152
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    i know how to use the script i missed his post and he didnt have to come at me like that all i did was ask a simple question i never ask questions about scripts i ALWAYS fix them myself if i can

  3. #153
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    Guys, settle down, please?
    Away for awhile, life is keeping me busy. | Want to get my attention in a thread? @Kyle Undefined; me.
    { MSI Phoenix || SRL Stats Sigs || Paste || Scripts || Quotes || Graphics }

    When posting a bug, please post debug! Help us, help you!

    I would love to change the world, but they won't give me the source code. || To be the best, you've got to beat the rest. || Logic never changes, just the syntax.
    If you PM me with a stupid question or one listed in FAQ, or about a script that is not mine, I will NOT respond.


    SRL is a Library of routines made by the SRL community written for the Program Simba. We produce Scripts for the game Runescape.


  4. #154
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    Okay, Sorry kyle.
    Mat



    ^^

  5. #155
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    Great script but it does not pick up and re-setup boxes if it fails to catch a Chinchompa. I have to wait till it collapses, the bot will then lay the trap up. Is that done intentionally?
    Last edited by xPOW; 02-04-2012 at 06:14 PM.

  6. #156
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    Quote Originally Posted by xPOW View Post
    Great script but it does not pick up and re-setup boxes if it fails to catch a Chinchompa. I have to wait till it collapses, the bot will then lay the trap up. Is that done intentionally?
    Yes but No.
    I'm back

  7. #157
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    Very great job, i truly appreciate your time and effort

  8. #158
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    Quote Originally Posted by smurg View Post
    Yes but No.
    The problem is that on rare occasions, the bot will not be able to recognize the collapsed trap and thus, after a certain amount of time, the collapsed trap disappears. If it happens too much, the bot will stop using 5 (if 5 traps are used) traps and will continue with 4 traps instead. This continues until no traps are left and the bot is forced to terminate the script.

    Would you mind modifying your script to avoid the issue? If so, it would be greatly appreciated.

  9. #159
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    great script but ATM it dosnt reset back the 4 traps it for some reason only replaces 1 after a wile otherwise looks flawless to me
    edit:
    does it require srl5 because i didnt install it yet but i did download will try it in a bit

  10. #160
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    i understand where xPow is coming from, you have it set so that it will search and check the traps that have caught a chin and reset those before it will check for a fallen trap, and so if a trap falls and the bot is busy resetting and checking other traps it can possibly go back and forth between boxes that have caught chins and end up taking a while and end up letting the fallen trap disappear. This is not a huge concern due to the fact that the bot would have to be constantly busy opening the traps that have caught something and then reseting them and wont have time to tend to the fallen trap that soon disappears. I would not go as far as to ask you to change your script, because otherwise it is quite superb. This is just a possible issue that i was letting you become aware of and when you are able to you could find another way of checking and repairing downed traps. But in the meantime, we truly appreciate your script.

  11. #161
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    Been a little busy and runescape isn't high on the priority list, however, I intend to work on it tomorrow.

    Look for a new release at night.
    I'm back

  12. #162
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    Quote Originally Posted by kingarabian View Post
    Your mom is fake and gay.
    She actually just passed

  13. #163
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    When my trap fails, and its supposed to be ddismantled and layed down again, the bot doesnt do that? Instead, it wait for it to totally collapse, after which it picks it up and lays it down again.
    Im guessing this is intentional?

    I would love, it if you could make it so that the bot actually dismantles it and then lays it down again. Would get a lot more xp.

  14. #164
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    How the hell do you setup these scripts theres no guide i can find...

  15. #165
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    How do i know how to debug if theres no guide i dont know what segment of english language on this page i copy, and this bot is ridiculously hard to setup.

  16. #166
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    Quote Originally Posted by redgiant61 View Post
    When my trap fails, and its supposed to be ddismantled and layed down again, the bot doesnt do that? Instead, it wait for it to totally collapse, after which it picks it up and lays it down again.
    Im guessing this is intentional?

    I would love, it if you could make it so that the bot actually dismantles it and then lays it down again. Would get a lot more xp.
    Yes/No. Answered this already.

    Quote Originally Posted by daltan View Post
    How the hell do you setup these scripts theres no guide i can find...
    Quote Originally Posted by daltan View Post
    How do i know how to debug if theres no guide i dont know what segment of english language on this page i copy, and this bot is ridiculously hard to setup.
    Are you having trouble getting it to compile or the script settings?
    I'm back

  17. #167
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    [Error] (400:3): Unknown identifier 'ClearRSCanvas' at line 399
    Compiling failed.

    any help

  18. #168
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    Released version 1.03
    I'm back

  19. #169
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    Did you add in the fix traps priority I suggested?

  20. #170
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    [Error] (116:40): Unknown identifier 'Chin_XP' at line 115
    Compiling failed.

  21. #171
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    found it if thats the trap...

  22. #172
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    Quote Originally Posted by Heya69 View Post
    Did you add in the fix traps priority I suggested?
    Not yet, I have been trying different things but nothing too solid yet.

    Quote Originally Posted by goldenhops View Post
    [Error] (116:40): Unknown identifier 'Chin_XP' at line 115
    Compiling failed.
    Read the changelog. That's the simple compiler error for leech protection.
    I'm back

  23. #173
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    Compiled successfully in 1404 ms.
    Successfully executed.
    doesnt ever run the script

  24. #174
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    Fixed. Had left a terminatescript in there early; maybe should of left it in for more leech killing, but it's fixed.
    I'm back

  25. #175
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    [Error] (116:40): Unknown identifier 'Chin_XP' at line 115
    Compiling failed.
    I'm sorry if this annoys someone but I have read all the posts and tried to look for the fix but no luck so far :/
    any 1 try and walk me through? thanks

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