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Thread: [SRL-RANDOM] Prison Pete (Balloons) ~ Disabled

  1. #26
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    Quote Originally Posted by Coh3n View Post
    Frement, I had planned on adding code to pull the lever and save screenshots (I have some screenshots of one of the balloons), but I just haven't had the chance to add and test it. Also, all you need to do is call TakeScreen as it already crops the screenshot.
    Mind coming to IRC? Also pulling the lever and getting 100 frames of the rotation would help a lot.
    There used to be something meaningful here.

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    Dont worry too much about the time limit, think more about the detection system. Get accounts and make an attempt to detect a certain balloon on the ground (that is the most difficult part). Since we only have 15 minutes in the random, I'll keep my accounts busy till one gets in. I'll try and put together a little something from my part also.

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    Quote Originally Posted by Frement View Post
    Mind coming to IRC? Also pulling the lever and getting 100 frames of the rotation would help a lot.
    It'll be easier to just PM me here. I'll be in and out of town for the next few weeks.

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    I quickly put together something and unforunatly I didnt have time to run the test, by the time I made my dtm's and setup a script my 15 min past. -.-

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    Thank you. We will get another account in to finish it
    My scripts: LunarPlanker
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  6. #31
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    So this script should take screenshots. If anyone getting this random could run it and upload screenshots, it would be greatly appreciated.

    Run the script in the balloon animal screen, the one which rotates the animal around.

    Simba Code:
    program PPHelper;
    {$I SRL/SRL.simba}

    const
      MAX_FRAMES = 100;
      FRAME_TTW  = 300;

    function GetFrames: TIntegerArray;
    var
      I: Integer;
    begin
      for I := 0 to MAX_FRAMES do begin
        TakeScreen('Prison Pete Random');
        Wait(FRAME_TTW);
      end;
    end;

    begin
      SetupSRL;
      GetFrames();
    end.
    Last edited by Frement; 04-07-2012 at 07:23 PM.
    There used to be something meaningful here.

  7. #32
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    I'll take the screenies if one of my acc gets in, but would screenies help with the making process?

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    Quote Originally Posted by punkd View Post
    I'll take the screenies if one of my acc gets in, but would screenies help with the making process?
    Yes they would I'd like to have a go at this by making a plugin that can detect the animal and find it on the floor with DTM.
    There used to be something meaningful here.

  9. #34
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    Quote Originally Posted by Frement View Post
    Yes they would I'd like to have a go at this by making a plugin that can detect the animal and find it on the floor with DTM.
    You shouldn't need a plugin. I'd rather not have to use one, anyway.

  10. #35
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    Quote Originally Posted by Coh3n View Post
    You shouldn't need a plugin. I'd rather not have to use one, anyway.
    Just to make the analyzing faster, else it will take forever to analyze it accurately.

    EDIT:
    Quote Originally Posted by Coh3n View Post
    Depends how you do it, but if you do make a plugin/write a solver, comment what you're doing! That's part of the reason I rewrote most of the solvers, because the code was so messy it was easier to start over than figure out what the last writer was doing.
    Will do
    Last edited by Frement; 04-09-2012 at 02:17 AM.
    There used to be something meaningful here.

  11. #36
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    Quote Originally Posted by Frement View Post
    Just to make the analyzing faster, else it will take forever to analyze it accurately.
    Depends how you do it, but if you do make a plugin/write a solver, comment what you're doing! That's part of the reason I rewrote most of the solvers, because the code was so messy it was easier to start over than figure out what the last writer was doing.

    E: Frement, if you were to write code that finds and pulls the lever, takes screen shots, then logs out, I'll add it to the include. That will make it A LOT easier to get the images you need. I also have a few accounts you could use (expired of course) to write the code to find and click the lever. Just PM me.
    Last edited by Coh3n; 04-09-2012 at 02:19 AM.

  12. #37
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    The part that we need to do in the time limit is the rotating animals. we can use expired ones for figuring out the main screen animals, but time limit factors the lever and rotation

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    any progress?

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    I just got this random if any dev needs access im willing to let them use my account

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    I am willing to share my account if any developer is interested.

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    i recorded an hd .avi video of me doing this random, if anyone can use that. i used camtasia, so the quality is the exact same as if i was playing the game. if anyone can use that, pm me, and i can find a way to get you the file

  17. #42
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    The current prison pete random can be left after logging out and waiting 15 minutes. See @: "The sentence used to be 24 hours long rather than the current 15 minutes." http://runescape.wikia.com/wiki/Prison_Pete

    I hope this helps.

  18. #43
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    Quote Originally Posted by PhaseCode View Post
    The current prison pete random can be left after logging out and waiting 15 minutes. See @: "The sentence used to be 24 hours long rather than the current 15 minutes." http://runescape.wikia.com/wiki/Prison_Pete

    I hope this helps.
    It's been like that for a long time. Once you do that, you're teleported to a random place in RS. Some scripts can recover from this, but most can't.

  19. #44
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    Mine isn't working, the client does the random, but doesn't opens the door, doesn't leaves the Prison, and logs out after a while for being inactive

  20. #45
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    Quote Originally Posted by YesMan View Post
    Mine isn't working, the client does the random, but doesn't opens the door, doesn't leaves the Prison, and logs out after a while for being inactive
    There's no way that it does the random, since this random is "Disabled".
    Away for awhile, life is keeping me busy. | Want to get my attention in a thread? @Kyle Undefined; me.
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  21. #46
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    It does, but doesn't leaves the prison, ahah, I'm using a fishing script

  22. #47
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    You're mistaking it detecting it's there and logging out with it solving it. Simba does NOT solve this random at the moment.
    Away for awhile, life is keeping me busy. | Want to get my attention in a thread? @Kyle Undefined; me.
    { MSI Phoenix || SRL Stats Sigs || Paste || Scripts || Quotes || Graphics }

    When posting a bug, please post debug! Help us, help you!

    I would love to change the world, but they won't give me the source code. || To be the best, you've got to beat the rest. || Logic never changes, just the syntax.
    If you PM me with a stupid question or one listed in FAQ, or about a script that is not mine, I will NOT respond.


    SRL is a Library of routines made by the SRL community written for the Program Simba. We produce Scripts for the game Runescape.


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    No one is going to start developing this random?
    This is the one that always gets my bot!

  24. #49
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    Quote Originally Posted by Mew View Post
    No one is going to start developing this random?
    This is the one that always gets my bot!
    Not as easy as it look man.

  25. #50
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    Quote Originally Posted by Mew View Post
    No one is going to start developing this random?
    This is the one that always gets my bot!
    You could lend accounts in this random, that would be helpful, rather than posting something negative.
    Away for awhile, life is keeping me busy. | Want to get my attention in a thread? @Kyle Undefined; me.
    { MSI Phoenix || SRL Stats Sigs || Paste || Scripts || Quotes || Graphics }

    When posting a bug, please post debug! Help us, help you!

    I would love to change the world, but they won't give me the source code. || To be the best, you've got to beat the rest. || Logic never changes, just the syntax.
    If you PM me with a stupid question or one listed in FAQ, or about a script that is not mine, I will NOT respond.


    SRL is a Library of routines made by the SRL community written for the Program Simba. We produce Scripts for the game Runescape.


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