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Thread: [SRL-RANDOM] Evil Bob's Island ~ Working

  1. #51
    Join Date
    Feb 2012
    Posts
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    0 Post(s)

    Default Failed Random

    [00:13:17]: ***** Found Random: Evil Bob *****
    [00:13:19]: EB_GetNet: Getting fishing net
    [00:13:26]: EB_GetNet: Didn't click DTM_EB_NET_GROUND
    [00:13:26]: EB_GetNet: Getting fishing net
    [00:13:30]: EB_GetNet: Didn't click DTM_EB_NET_GROUND
    [00:13:30]: EB_GetNet: Getting fishing net
    [00:13:34]: EB_GetNet: Didn't click DTM_EB_NET_GROUND
    [00:13:34]: EB_GetNet: Getting fishing net
    [00:13:39]: EB_GetNet: Got fishing net
    [00:13:39]: EB_WalkToCenter: Walking to the center of the island
    [00:13:43]: EB_WalkToCenter: At center
    [00:13:44]: EB_TalkToSlave: Talking to the Slave
    [00:13:50]: Didn't find DTM_EB_SLAVE
    [00:13:50]: EB_GetNet: Getting fishing net
    [00:13:50]: EB_GetNet: Got fishing net
    [00:13:50]: EB_WalkToCenter: Walking to the center of the island
    [00:13:50]: EB_WalkToCenter: Already at center
    [00:13:50]: EB_WalkToCenter: At center
    [00:13:51]: EB_TalkToSlave: Talking to the Slave
    [00:13:56]: Didn't find DTM_EB_SLAVE
    [00:13:56]: EB_GetNet: Getting fishing net
    [00:13:56]: EB_GetNet: Got fishing net
    [00:13:56]: EB_WalkToCenter: Walking to the center of the island
    [00:13:56]: EB_WalkToCenter: Already at center
    [00:13:56]: EB_WalkToCenter: At center
    [00:13:58]: EB_TalkToSlave: Talking to the Slave
    [00:14:03]: Didn't find DTM_EB_SLAVE
    [00:14:03]: EB_GetNet: Getting fishing net
    [00:14:03]: EB_GetNet: Got fishing net
    [00:14:03]: EB_WalkToCenter: Walking to the center of the island
    [00:14:03]: EB_WalkToCenter: Already at center
    [00:14:03]: EB_WalkToCenter: At center
    [00:14:04]: EB_TalkToSlave: Talking to the Slave
    [00:14:09]: Didn't find DTM_EB_SLAVE
    [00:14:09]: EB_GetNet: Getting fishing net
    [00:14:09]: EB_GetNet: Got fishing net
    [00:14:09]: EB_WalkToCenter: Walking to the center of the island
    [00:14:09]: EB_WalkToCenter: Already at center
    [00:14:09]: EB_WalkToCenter: At center
    [00:14:10]: EB_TalkToSlave: Talking to the Slave
    [00:14:15]: Didn't find DTM_EB_SLAVE
    [00:14:15]: EB_GetNet: Getting fishing net
    [00:14:15]: EB_GetNet: Got fishing net
    [00:14:15]: EB_WalkToCenter: Walking to the center of the island
    [00:14:15]: EB_WalkToCenter: Already at center
    [00:14:15]: EB_WalkToCenter: At center
    [00:14:17]: EB_TalkToSlave: Talking to the Slave
    [00:14:22]: Didn't find DTM_EB_SLAVE
    [00:14:22]: EB_GetNet: Getting fishing net
    [00:14:22]: EB_GetNet: Got fishing net
    [00:14:22]: EB_WalkToCenter: Walking to the center of the island
    [00:14:22]: EB_WalkToCenter: Already at center
    [00:14:22]: EB_WalkToCenter: At center
    [00:14:23]: EB_TalkToSlave: Talking to the Slave
    [00:14:28]: Didn't find DTM_EB_SLAVE
    [00:14:28]: EB_GetNet: Getting fishing net
    [00:14:28]: EB_GetNet: Got fishing net
    [00:14:28]: EB_WalkToCenter: Walking to the center of the island
    [00:14:28]: EB_WalkToCenter: Already at center
    [00:14:28]: EB_WalkToCenter: At center
    [00:14:29]: EB_TalkToSlave: Talking to the Slave
    [00:14:35]: Didn't find DTM_EB_SLAVE
    [00:14:35]: EB_GetNet: Getting fishing net
    [00:14:35]: EB_GetNet: Got fishing net
    [00:14:35]: EB_WalkToCenter: Walking to the center of the island
    [00:14:35]: EB_WalkToCenter: Already at center
    [00:14:35]: EB_WalkToCenter: At center
    [00:14:36]: EB_TalkToSlave: Talking to the Slave
    [00:14:41]: Didn't find DTM_EB_SLAVE
    [00:14:41]: EB_GetNet: Getting fishing net
    [00:14:41]: EB_GetNet: Got fishing net
    [00:14:41]: EB_WalkToCenter: Walking to the center of the island
    [00:14:41]: EB_WalkToCenter: Already at center
    [00:14:41]: EB_WalkToCenter: At center
    [00:14:42]: EB_TalkToSlave: Talking to the Slave
    [00:14:48]: Didn't find DTM_EB_SLAVE
    [00:14:48]: EB_GetNet: Getting fishing net
    [00:14:48]: EB_GetNet: Got fishing net
    [00:14:48]: EB_WalkToCenter: Walking to the center of the island
    [00:14:48]: EB_WalkToCenter: Already at center
    [00:14:48]: EB_WalkToCenter: At center
    [00:14:49]: EB_TalkToSlave: Talking to the Slave
    [00:14:54]: Didn't find DTM_EB_SLAVE
    [00:14:54]: EB_GetNet: Getting fishing net
    [00:14:54]: EB_GetNet: Got fishing net
    [00:14:54]: EB_WalkToCenter: Walking to the center of the island
    [00:14:54]: EB_WalkToCenter: Already at center
    [00:14:54]: EB_WalkToCenter: At center
    [00:14:55]: EB_TalkToSlave: Talking to the Slave
    [00:15:01]: Didn't find DTM_EB_SLAVE
    [00:15:01]: EB_GetNet: Getting fishing net
    [00:15:01]: EB_GetNet: Got fishing net
    [00:15:01]: EB_WalkToCenter: Walking to the center of the island
    [00:15:01]: EB_WalkToCenter: Already at center
    [00:15:01]: EB_WalkToCenter: At center
    [00:15:02]: EB_TalkToSlave: Talking to the Slave
    [00:15:07]: Didn't find DTM_EB_SLAVE
    [00:15:07]: EB_GetNet: Getting fishing net
    [00:15:07]: EB_GetNet: Got fishing net
    [00:15:07]: EB_WalkToCenter: Walking to the center of the island
    [00:15:07]: EB_WalkToCenter: Already at center
    [00:15:07]: EB_WalkToCenter: At center
    [00:15:08]: EB_TalkToSlave: Talking to the Slave
    [00:15:14]: Didn't find DTM_EB_SLAVE
    [00:15:14]: EB_GetNet: Getting fishing net
    [00:15:14]: EB_GetNet: Got fishing net
    [00:15:14]: EB_WalkToCenter: Walking to the center of the island
    [00:15:14]: EB_WalkToCenter: Already at center
    [00:15:14]: EB_WalkToCenter: At center
    [00:15:15]: EB_TalkToSlave: Talking to the Slave
    [00:15:20]: Didn't find DTM_EB_SLAVE
    [00:15:20]: EB_GetNet: Getting fishing net
    [00:15:20]: EB_GetNet: Got fishing net
    [00:15:20]: EB_WalkToCenter: Walking to the center of the island
    [00:15:20]: EB_WalkToCenter: Already at center
    [00:15:20]: EB_WalkToCenter: At center
    [00:15:21]: EB_TalkToSlave: Talking to the Slave
    [00:15:26]: Didn't find DTM_EB_SLAVE
    [00:15:26]: EB_GetNet: Getting fishing net
    [00:15:26]: EB_GetNet: Got fishing net
    [00:15:26]: EB_WalkToCenter: Walking to the center of the island
    [00:15:26]: EB_WalkToCenter: Already at center
    [00:15:26]: EB_WalkToCenter: At center
    [00:15:28]: EB_TalkToSlave: Talking to the Slave
    [00:15:33]: Didn't find DTM_EB_SLAVE
    [00:15:33]: EB_GetNet: Getting fishing net
    [00:15:33]: EB_GetNet: Got fishing net
    [00:15:33]: EB_WalkToCenter: Walking to the center of the island
    [00:15:33]: EB_WalkToCenter: Already at center
    [00:15:33]: EB_WalkToCenter: At center
    [00:15:34]: EB_TalkToSlave: Talking to the Slave
    [00:15:40]: Didn't find DTM_EB_SLAVE
    [00:15:40]: EB_GetNet: Getting fishing net
    [00:15:40]: EB_GetNet: Got fishing net
    [00:15:40]: EB_WalkToCenter: Walking to the center of the island
    [00:15:40]: EB_WalkToCenter: Already at center
    [00:15:40]: EB_WalkToCenter: At center
    [00:15:41]: EB_TalkToSlave: Talking to the Slave
    [00:15:46]: Didn't find DTM_EB_SLAVE
    [00:15:46]: EB_GetNet: Getting fishing net
    [00:15:46]: EB_GetNet: Got fishing net
    [00:15:46]: EB_WalkToCenter: Walking to the center of the island
    [00:15:46]: EB_WalkToCenter: Already at center
    [00:15:46]: EB_WalkToCenter: At center
    [00:15:47]: EB_TalkToSlave: Talking to the Slave
    [00:15:53]: Didn't find DTM_EB_SLAVE
    [00:15:53]: EB_GetNet: Getting fishing net
    [00:15:53]: EB_GetNet: Got fishing net
    [00:15:53]: EB_WalkToCenter: Walking to the center of the island
    [00:15:53]: EB_WalkToCenter: Already at center
    [00:15:53]: EB_WalkToCenter: At center
    [00:15:54]: EB_TalkToSlave: Talking to the Slave
    [00:15:59]: Didn't find DTM_EB_SLAVE
    [00:15:59]: EB_GetNet: Getting fishing net
    [00:15:59]: EB_GetNet: Got fishing net
    [00:15:59]: EB_WalkToCenter: Walking to the center of the island
    [00:15:59]: EB_WalkToCenter: Already at center
    [00:15:59]: EB_WalkToCenter: At center
    [00:16:00]: EB_TalkToSlave: Talking to the Slave
    [00:16:06]: Didn't find DTM_EB_SLAVE
    [00:16:06]: EB_GetNet: Getting fishing net
    [00:16:06]: EB_GetNet: Got fishing net
    [00:16:06]: EB_WalkToCenter: Walking to the center of the island
    [00:16:06]: EB_WalkToCenter: Already at center
    [00:16:06]: EB_WalkToCenter: At center
    [00:16:07]: EB_TalkToSlave: Talking to the Slave
    [00:16:12]: Didn't find DTM_EB_SLAVE
    [00:16:12]: EB_GetNet: Getting fishing net
    [00:16:12]: EB_GetNet: Got fishing net
    [00:16:12]: EB_WalkToCenter: Walking to the center of the island
    [00:16:12]: EB_WalkToCenter: Already at center
    [00:16:12]: EB_WalkToCenter: At center
    [00:16:13]: EB_TalkToSlave: Talking to the Slave
    [00:16:18]: Didn't find DTM_EB_SLAVE
    [00:16:18]: EB_GetNet: Getting fishing net
    [00:16:18]: EB_GetNet: Got fishing net
    [00:16:18]: EB_WalkToCenter: Walking to the center of the island
    [00:16:18]: EB_WalkToCenter: Already at center
    [00:16:18]: EB_WalkToCenter: At center
    [00:16:20]: EB_TalkToSlave: Talking to the Slave
    [00:16:25]: Didn't find DTM_EB_SLAVE
    [00:16:25]: EB_GetNet: Getting fishing net
    [00:16:25]: EB_GetNet: Got fishing net
    [00:16:25]: EB_WalkToCenter: Walking to the center of the island
    [00:16:25]: EB_WalkToCenter: Already at center
    [00:16:25]: EB_WalkToCenter: At center
    [00:16:26]: EB_TalkToSlave: Talking to the Slave
    [00:16:31]: Didn't find DTM_EB_SLAVE
    [00:16:31]: EB_GetNet: Getting fishing net
    [00:16:31]: EB_GetNet: Got fishing net
    [00:16:31]: EB_WalkToCenter: Walking to the center of the island
    [00:16:31]: EB_WalkToCenter: Already at center
    [00:16:31]: EB_WalkToCenter: At center
    [00:16:33]: EB_TalkToSlave: Talking to the Slave
    [00:16:38]: Didn't find DTM_EB_SLAVE
    [00:16:38]: EB_GetNet: Getting fishing net
    [00:16:38]: EB_GetNet: Got fishing net
    [00:16:38]: EB_WalkToCenter: Walking to the center of the island
    [00:16:38]: EB_WalkToCenter: Already at center
    [00:16:38]: EB_WalkToCenter: At center
    [00:16:39]: EB_TalkToSlave: Talking to the Slave
    [00:16:44]: Didn't find DTM_EB_SLAVE
    [00:16:44]: EB_GetNet: Getting fishing net
    [00:16:44]: EB_GetNet: Got fishing net
    [00:16:44]: EB_WalkToCenter: Walking to the center of the island
    [00:16:44]: EB_WalkToCenter: Already at center
    [00:16:44]: EB_WalkToCenter: At center
    [00:16:46]: EB_TalkToSlave: Talking to the Slave
    [00:16:51]: Didn't find DTM_EB_SLAVE
    [00:16:51]: EB_GetNet: Getting fishing net
    [00:16:51]: EB_GetNet: Got fishing net
    [00:16:51]: EB_WalkToCenter: Walking to the center of the island
    [00:16:51]: EB_WalkToCenter: Already at center
    [00:16:51]: EB_WalkToCenter: At center
    [00:16:52]: EB_TalkToSlave: Talking to the Slave
    [00:16:57]: Didn't find DTM_EB_SLAVE
    [00:16:57]: EB_GetNet: Getting fishing net
    [00:16:57]: EB_GetNet: Got fishing net
    [00:16:57]: EB_WalkToCenter: Walking to the center of the island
    [00:16:57]: EB_WalkToCenter: Already at center
    [00:16:57]: EB_WalkToCenter: At center
    [00:16:58]: EB_TalkToSlave: Talking to the Slave
    [00:17:04]: Didn't find DTM_EB_SLAVE
    [00:17:04]: EB_GetNet: Getting fishing net
    [00:17:04]: EB_GetNet: Got fishing net
    [00:17:04]: EB_WalkToCenter: Walking to the center of the island
    [00:17:04]: EB_WalkToCenter: Already at center
    [00:17:04]: EB_WalkToCenter: At center
    [00:17:05]: EB_TalkToSlave: Talking to the Slave
    [00:17:10]: Didn't find DTM_EB_SLAVE
    [00:17:10]: EB_GetNet: Getting fishing net
    [00:17:10]: EB_GetNet: Got fishing net
    [00:17:10]: EB_WalkToCenter: Walking to the center of the island
    [00:17:10]: EB_WalkToCenter: Already at center
    [00:17:10]: EB_WalkToCenter: At center
    [00:17:12]: EB_TalkToSlave: Talking to the Slave
    [00:17:17]: Didn't find DTM_EB_SLAVE
    [00:17:17]: EB_GetNet: Getting fishing net
    [00:17:17]: EB_GetNet: Got fishing net
    [00:17:17]: EB_WalkToCenter: Walking to the center of the island
    [00:17:17]: EB_WalkToCenter: Already at center
    [00:17:17]: EB_WalkToCenter: At center
    [00:17:19]: EB_TalkToSlave: Talking to the Slave
    [00:17:24]: Didn't find DTM_EB_SLAVE
    [00:17:24]: EB_GetNet: Getting fishing net
    [00:17:24]: EB_GetNet: Got fishing net
    [00:17:24]: EB_WalkToCenter: Walking to the center of the island
    [00:17:24]: EB_WalkToCenter: Already at center
    [00:17:24]: EB_WalkToCenter: At center
    [00:17:25]: EB_TalkToSlave: Talking to the Slave
    [00:17:30]: Didn't find DTM_EB_SLAVE
    [00:17:30]: EB_GetNet: Getting fishing net
    [00:17:30]: EB_GetNet: Got fishing net
    [00:17:30]: EB_WalkToCenter: Walking to the center of the island
    [00:17:30]: EB_WalkToCenter: Already at center
    [00:17:30]: EB_WalkToCenter: At center
    [00:17:32]: EB_TalkToSlave: Talking to the Slave
    [00:17:37]: Didn't find DTM_EB_SLAVE
    [00:17:37]: EB_GetNet: Getting fishing net
    [00:17:37]: EB_GetNet: Got fishing net
    [00:17:37]: EB_WalkToCenter: Walking to the center of the island
    [00:17:37]: EB_WalkToCenter: Already at center
    [00:17:37]: EB_WalkToCenter: At center
    [00:17:39]: EB_TalkToSlave: Talking to the Slave
    [00:17:44]: Didn't find DTM_EB_SLAVE
    [00:17:44]: EB_GetNet: Getting fishing net
    [00:17:44]: EB_GetNet: Got fishing net
    [00:17:44]: EB_WalkToCenter: Walking to the center of the island
    [00:17:44]: EB_WalkToCenter: Already at center
    [00:17:44]: EB_WalkToCenter: At center
    [00:17:45]: EB_TalkToSlave: Talking to the Slave
    [00:17:50]: Didn't find DTM_EB_SLAVE
    [00:17:50]: EB_GetNet: Getting fishing net
    [00:17:50]: EB_GetNet: Got fishing net
    [00:17:50]: EB_WalkToCenter: Walking to the center of the island
    [00:17:50]: EB_WalkToCenter: Already at center
    [00:17:50]: EB_WalkToCenter: At center
    [00:17:52]: EB_TalkToSlave: Talking to the Slave
    [00:17:57]: Didn't find DTM_EB_SLAVE
    [00:17:57]: EB_GetNet: Getting fishing net
    [00:17:57]: EB_GetNet: Got fishing net
    [00:17:57]: EB_WalkToCenter: Walking to the center of the island
    [00:17:57]: EB_WalkToCenter: Already at center
    [00:17:57]: EB_WalkToCenter: At center
    [00:17:58]: EB_TalkToSlave: Talking to the Slave
    [00:18:03]: Didn't find DTM_EB_SLAVE
    [00:18:03]: EB_GetNet: Getting fishing net
    [00:18:03]: EB_GetNet: Got fishing net
    [00:18:03]: EB_WalkToCenter: Walking to the center of the island
    [00:18:03]: EB_WalkToCenter: Already at center
    [00:18:03]: EB_WalkToCenter: At center
    [00:18:04]: EB_TalkToSlave: Talking to the Slave
    [00:18:09]: Didn't find DTM_EB_SLAVE
    [00:18:09]: EB_GetNet: Getting fishing net
    [00:18:09]: EB_GetNet: Got fishing net
    [00:18:09]: EB_WalkToCenter: Walking to the center of the island
    [00:18:09]: EB_WalkToCenter: Already at center
    [00:18:09]: EB_WalkToCenter: At center
    [00:18:11]: EB_TalkToSlave: Talking to the Slave
    [00:18:16]: Didn't find DTM_EB_SLAVE
    [00:18:16]: EB_GetNet: Getting fishing net
    [00:18:16]: EB_GetNet: Got fishing net
    [00:18:16]: EB_WalkToCenter: Walking to the center of the island
    [00:18:16]: EB_WalkToCenter: Already at center
    [00:18:16]: EB_WalkToCenter: At center
    [00:18:17]: EB_TalkToSlave: Talking to the Slave
    [00:18:22]: Didn't find DTM_EB_SLAVE
    [00:18:22]: EB_Solve: Evil Bob solver has failed or timed out
    [00:18:24]: ***** Failed Random: Evil Bob *****

  2. #52
    Join Date
    Apr 2012
    Location
    Canada, Bc
    Posts
    1,593
    Mentioned
    6 Post(s)
    Quoted
    356 Post(s)

    Default

    Mine failed the random too

    [00:00:02]: Current player:
    [02:33:04]: ***** Found Random: Evil Bob *****
    [02:33:07]: EB_GetNet: Getting fishing net
    [02:33:15]: EB_GetNet: Getting fishing net
    [02:33:21]: EB_GetNet: Got fishing net
    [02:33:21]: EB_WalkToCenter: Walking to the center of the island
    [02:33:25]: EB_WalkToCenter: At center
    [02:33:26]: EB_TalkToSlave: Talking to the Slave
    [02:33:31]: EB_GetNet: Getting fishing net
    [02:33:31]: EB_GetNet: Got fishing net
    [02:33:31]: EB_WalkToCenter: Walking to the center of the island
    [02:33:34]: EB_WalkToCenter: At center
    [02:33:35]: EB_TalkToSlave: Talking to the Slave
    [02:33:42]: EB_GetStatue: Identifying statue
    [02:34:02]: DB_GetStatue: Didn't identify statue
    [02:34:05]: EB_GetNet: Getting fishing net
    [02:34:05]: EB_GetNet: Got fishing net
    [02:34:05]: EB_WalkToCenter: Walking to the center of the island
    [02:34:05]: EB_WalkToCenter: Already at center
    [02:34:05]: EB_WalkToCenter: At center
    [02:34:06]: EB_TalkToSlave: Talking to the Slave
    [02:34:09]: EB_GetStatue: Identifying statue
    [02:34:13]: DB_GetStatue: Found statue 'east'
    [02:34:15]: EB_GetFish: Getting fish
    [02:34:16]: EB_WalkToCenter: Walking to the center of the island
    [02:34:16]: EB_WalkToCenter: Already at center
    [02:34:16]: EB_WalkToCenter: At center
    [02:34:29]: EB_GetFish: Got fish
    [02:34:29]: EB_WalkToCenter: Walking to the center of the island
    [02:34:29]: EB_WalkToCenter: Didn't find DTM_EB_CENTER
    [02:34:34]: EB_WalkToCenter: At center
    [02:34:34]: EB_Uncook: Uncooking the fish
    [02:34:35]: EB_WalkToCenter: Walking to the center of the island
    [02:34:37]: EB_WalkToCenter: At center
    [02:34:42]: EB_Uncook: Uncooked the fish
    [02:34:42]: EB_FeedBob: Feeding Bob
    [02:34:44]: EB_FeedBob: Didn't find DTM_EB_BOB
    [02:34:44]: EB_GetNet: Getting fishing net
    [02:34:44]: EB_GetNet: Got fishing net
    [02:34:44]: EB_WalkToCenter: Walking to the center of the island
    [02:34:44]: EB_WalkToCenter: Already at center
    [02:34:44]: EB_WalkToCenter: At center
    [02:34:45]: EB_TalkToSlave: Talking to the Slave
    [02:34:50]: EB_GetNet: Getting fishing net
    [02:34:50]: EB_GetNet: Got fishing net
    [02:34:50]: EB_WalkToCenter: Walking to the center of the island
    [02:34:50]: EB_WalkToCenter: Already at center
    [02:34:50]: EB_WalkToCenter: At center
    [02:34:51]: EB_TalkToSlave: Talking to the Slave
    [02:34:54]: EB_GetStatue: Identifying statue
    [02:34:58]: DB_GetStatue: Found statue 'north'
    [02:35:01]: EB_GetFish: Getting fish
    [02:35:01]: EB_WalkToCenter: Walking to the center of the island
    [02:35:01]: EB_WalkToCenter: Already at center
    [02:35:01]: EB_WalkToCenter: At center
    [02:35:01]: EB_GetFish: Got fish
    [02:35:01]: EB_WalkToCenter: Walking to the center of the island
    [02:35:01]: EB_WalkToCenter: Already at center
    [02:35:01]: EB_WalkToCenter: At center
    [02:35:01]: EB_Uncook: Uncooking the fish
    [02:35:01]: EB_WalkToCenter: Walking to the center of the island
    [02:35:01]: EB_WalkToCenter: Already at center
    [02:35:01]: EB_WalkToCenter: At center
    [02:35:01]: EB_Uncook: Uncooked the fish
    [02:35:01]: EB_FeedBob: Feeding Bob
    [02:35:02]: EB_FeedBob: Didn't find DTM_EB_BOB
    [02:35:02]: EB_GetNet: Getting fishing net
    [02:35:02]: EB_GetNet: Got fishing net
    [02:35:02]: EB_WalkToCenter: Walking to the center of the island
    [02:35:02]: EB_WalkToCenter: Already at center
    [02:35:02]: EB_WalkToCenter: At center
    [02:35:04]: EB_TalkToSlave: Talking to the Slave
    [02:35:08]: EB_GetNet: Getting fishing net
    [02:35:08]: EB_GetNet: Got fishing net
    [02:35:08]: EB_WalkToCenter: Walking to the center of the island
    [02:35:08]: EB_WalkToCenter: Already at center
    [02:35:08]: EB_WalkToCenter: At center
    [02:35:10]: EB_TalkToSlave: Talking to the Slave
    [02:35:12]: EB_GetStatue: Identifying statue
    [02:35:18]: DB_GetStatue: Found statue 'north'
    [02:35:20]: EB_GetFish: Getting fish
    [02:35:21]: EB_WalkToCenter: Walking to the center of the island
    [02:35:21]: EB_WalkToCenter: Already at center
    [02:35:21]: EB_WalkToCenter: At center
    [02:35:21]: EB_GetFish: Got fish
    [02:35:21]: EB_WalkToCenter: Walking to the center of the island
    [02:35:21]: EB_WalkToCenter: Already at center
    [02:35:21]: EB_WalkToCenter: At center
    [02:35:21]: EB_Uncook: Uncooking the fish
    [02:35:21]: EB_WalkToCenter: Walking to the center of the island
    [02:35:21]: EB_WalkToCenter: Already at center
    [02:35:21]: EB_WalkToCenter: At center
    [02:35:21]: EB_Uncook: Uncooked the fish
    [02:35:21]: EB_FeedBob: Feeding Bob
    [02:35:22]: EB_FeedBob: Didn't find DTM_EB_BOB
    [02:35:22]: EB_GetNet: Getting fishing net
    [02:35:22]: EB_GetNet: Got fishing net
    [02:35:22]: EB_WalkToCenter: Walking to the center of the island
    [02:35:22]: EB_WalkToCenter: Already at center
    [02:35:22]: EB_WalkToCenter: At center
    [02:35:23]: EB_TalkToSlave: Talking to the Slave
    [02:35:28]: EB_GetNet: Getting fishing net
    [02:35:28]: EB_GetNet: Got fishing net
    [02:35:28]: EB_WalkToCenter: Walking to the center of the island
    [02:35:28]: EB_WalkToCenter: Already at center
    [02:35:28]: EB_WalkToCenter: At center
    [02:35:30]: EB_TalkToSlave: Talking to the Slave
    [02:35:32]: EB_GetStatue: Identifying statue
    [02:35:52]: DB_GetStatue: Didn't identify statue
    [02:35:55]: EB_GetNet: Getting fishing net
    [02:35:55]: EB_GetNet: Got fishing net
    [02:35:55]: EB_WalkToCenter: Walking to the center of the island
    [02:35:55]: EB_WalkToCenter: Already at center
    [02:35:55]: EB_WalkToCenter: At center
    [02:35:57]: EB_TalkToSlave: Talking to the Slave
    [02:35:59]: EB_GetStatue: Identifying statue
    [02:36:03]: DB_GetStatue: Found statue 'north'
    [02:36:05]: EB_GetFish: Getting fish
    [02:36:06]: EB_WalkToCenter: Walking to the center of the island
    [02:36:06]: EB_WalkToCenter: Already at center
    [02:36:06]: EB_WalkToCenter: At center
    [02:36:06]: EB_GetFish: Got fish
    [02:36:06]: EB_WalkToCenter: Walking to the center of the island
    [02:36:06]: EB_WalkToCenter: Already at center
    [02:36:06]: EB_WalkToCenter: At center
    [02:36:06]: EB_Uncook: Uncooking the fish
    [02:36:06]: EB_WalkToCenter: Walking to the center of the island
    [02:36:06]: EB_WalkToCenter: Already at center
    [02:36:06]: EB_WalkToCenter: At center
    [02:36:06]: EB_Uncook: Uncooked the fish
    [02:36:06]: EB_FeedBob: Feeding Bob
    [02:36:07]: EB_FeedBob: Didn't find DTM_EB_BOB
    [02:36:07]: EB_GetNet: Getting fishing net
    [02:36:07]: EB_GetNet: Got fishing net
    [02:36:07]: EB_WalkToCenter: Walking to the center of the island
    [02:36:07]: EB_WalkToCenter: Already at center
    [02:36:07]: EB_WalkToCenter: At center
    [02:36:08]: EB_TalkToSlave: Talking to the Slave
    [02:36:13]: EB_GetNet: Getting fishing net
    [02:36:13]: EB_GetNet: Got fishing net
    [02:36:13]: EB_WalkToCenter: Walking to the center of the island
    [02:36:13]: EB_WalkToCenter: Already at center
    [02:36:13]: EB_WalkToCenter: At center
    [02:36:15]: EB_TalkToSlave: Talking to the Slave
    [02:36:17]: EB_GetStatue: Identifying statue
    [02:36:21]: DB_GetStatue: Found statue 'north'
    [02:36:24]: EB_GetFish: Getting fish
    [02:36:24]: EB_WalkToCenter: Walking to the center of the island
    [02:36:24]: EB_WalkToCenter: Already at center
    [02:36:24]: EB_WalkToCenter: At center
    [02:36:24]: EB_GetFish: Got fish
    [02:36:24]: EB_WalkToCenter: Walking to the center of the island
    [02:36:24]: EB_WalkToCenter: Already at center
    [02:36:24]: EB_WalkToCenter: At center
    [02:36:24]: EB_Uncook: Uncooking the fish
    [02:36:24]: EB_WalkToCenter: Walking to the center of the island
    [02:36:24]: EB_WalkToCenter: Already at center
    [02:36:24]: EB_WalkToCenter: At center
    [02:36:24]: EB_Uncook: Uncooked the fish
    [02:36:24]: EB_FeedBob: Feeding Bob
    [02:36:25]: EB_FeedBob: Didn't find DTM_EB_BOB
    [02:36:25]: EB_GetNet: Getting fishing net
    [02:36:25]: EB_GetNet: Got fishing net
    [02:36:25]: EB_WalkToCenter: Walking to the center of the island
    [02:36:25]: EB_WalkToCenter: Already at center
    [02:36:25]: EB_WalkToCenter: At center
    [02:36:27]: EB_TalkToSlave: Talking to the Slave
    [02:36:31]: EB_GetNet: Getting fishing net
    [02:36:31]: EB_GetNet: Got fishing net
    [02:36:31]: EB_WalkToCenter: Walking to the center of the island
    [02:36:31]: EB_WalkToCenter: Already at center
    [02:36:31]: EB_WalkToCenter: At center
    [02:36:33]: EB_TalkToSlave: Talking to the Slave
    [02:36:35]: EB_GetStatue: Identifying statue
    [02:36:43]: DB_GetStatue: Found statue 'north'
    [02:36:46]: EB_GetFish: Getting fish
    [02:36:46]: EB_WalkToCenter: Walking to the center of the island
    [02:36:46]: EB_WalkToCenter: Already at center
    [02:36:46]: EB_WalkToCenter: At center
    [02:36:46]: EB_GetFish: Got fish
    [02:36:46]: EB_WalkToCenter: Walking to the center of the island
    [02:36:46]: EB_WalkToCenter: Already at center
    [02:36:46]: EB_WalkToCenter: At center
    [02:36:46]: EB_Uncook: Uncooking the fish
    [02:36:46]: EB_WalkToCenter: Walking to the center of the island
    [02:36:46]: EB_WalkToCenter: Already at center
    [02:36:46]: EB_WalkToCenter: At center
    [02:36:46]: EB_Uncook: Uncooked the fish
    [02:36:46]: EB_FeedBob: Feeding Bob
    [02:36:47]: EB_FeedBob: Didn't find DTM_EB_BOB
    [02:36:47]: EB_GetNet: Getting fishing net
    [02:36:47]: EB_GetNet: Got fishing net
    [02:36:47]: EB_WalkToCenter: Walking to the center of the island
    [02:36:47]: EB_WalkToCenter: Already at center
    [02:36:47]: EB_WalkToCenter: At center
    [02:36:48]: EB_TalkToSlave: Talking to the Slave
    [02:36:53]: EB_GetNet: Getting fishing net
    [02:36:53]: EB_GetNet: Got fishing net
    [02:36:53]: EB_WalkToCenter: Walking to the center of the island
    [02:36:53]: EB_WalkToCenter: Already at center
    [02:36:53]: EB_WalkToCenter: At center
    [02:36:54]: EB_TalkToSlave: Talking to the Slave
    [02:36:57]: EB_GetStatue: Identifying statue
    [02:37:01]: DB_GetStatue: Found statue 'north'
    [02:37:03]: EB_GetFish: Getting fish
    [02:37:03]: EB_WalkToCenter: Walking to the center of the island
    [02:37:03]: EB_WalkToCenter: Already at center
    [02:37:03]: EB_WalkToCenter: At center
    [02:37:03]: EB_GetFish: Got fish
    [02:37:03]: EB_WalkToCenter: Walking to the center of the island
    [02:37:03]: EB_WalkToCenter: Already at center
    [02:37:03]: EB_WalkToCenter: At center
    [02:37:03]: EB_Uncook: Uncooking the fish
    [02:37:03]: EB_WalkToCenter: Walking to the center of the island
    [02:37:03]: EB_WalkToCenter: Already at center
    [02:37:03]: EB_WalkToCenter: At center
    [02:37:04]: EB_Uncook: Uncooked the fish
    [02:37:04]: EB_FeedBob: Feeding Bob
    [02:37:05]: EB_FeedBob: Didn't find DTM_EB_BOB
    [02:37:05]: EB_GetNet: Getting fishing net
    [02:37:05]: EB_GetNet: Got fishing net
    [02:37:05]: EB_WalkToCenter: Walking to the center of the island
    [02:37:05]: EB_WalkToCenter: Already at center
    [02:37:05]: EB_WalkToCenter: At center
    [02:37:06]: EB_TalkToSlave: Talking to the Slave
    [02:37:11]: EB_GetNet: Getting fishing net
    [02:37:11]: EB_GetNet: Got fishing net
    [02:37:11]: EB_WalkToCenter: Walking to the center of the island
    [02:37:11]: EB_WalkToCenter: Already at center
    [02:37:11]: EB_WalkToCenter: At center
    [02:37:12]: EB_TalkToSlave: Talking to the Slave
    [02:37:15]: EB_GetStatue: Identifying statue
    [02:37:21]: DB_GetStatue: Found statue 'north'
    [02:37:24]: EB_GetFish: Getting fish
    [02:37:24]: EB_WalkToCenter: Walking to the center of the island
    [02:37:24]: EB_WalkToCenter: Already at center
    [02:37:24]: EB_WalkToCenter: At center
    [02:37:24]: EB_GetFish: Got fish
    [02:37:24]: EB_WalkToCenter: Walking to the center of the island
    [02:37:24]: EB_WalkToCenter: Already at center
    [02:37:24]: EB_WalkToCenter: At center
    [02:37:24]: EB_Uncook: Uncooking the fish
    [02:37:24]: EB_WalkToCenter: Walking to the center of the island
    [02:37:24]: EB_WalkToCenter: Already at center
    [02:37:24]: EB_WalkToCenter: At center
    [02:37:24]: EB_Uncook: Uncooked the fish
    [02:37:24]: EB_FeedBob: Feeding Bob
    [02:37:25]: EB_FeedBob: Didn't find DTM_EB_BOB
    [02:37:25]: EB_GetNet: Getting fishing net
    [02:37:25]: EB_GetNet: Got fishing net
    [02:37:25]: EB_WalkToCenter: Walking to the center of the island
    [02:37:25]: EB_WalkToCenter: Already at center
    [02:37:25]: EB_WalkToCenter: At center
    [02:37:26]: EB_TalkToSlave: Talking to the Slave
    [02:37:31]: EB_GetNet: Getting fishing net
    [02:37:31]: EB_GetNet: Got fishing net
    [02:37:31]: EB_WalkToCenter: Walking to the center of the island
    [02:37:31]: EB_WalkToCenter: Already at center
    [02:37:31]: EB_WalkToCenter: At center
    [02:37:32]: EB_TalkToSlave: Talking to the Slave
    [02:37:36]: EB_GetStatue: Identifying statue
    [02:37:39]: DB_GetStatue: Found statue 'north'
    [02:37:42]: EB_GetFish: Getting fish
    [02:37:42]: EB_WalkToCenter: Walking to the center of the island
    [02:37:42]: EB_WalkToCenter: Already at center
    [02:37:42]: EB_WalkToCenter: At center
    [02:37:42]: EB_GetFish: Got fish
    [02:37:42]: EB_WalkToCenter: Walking to the center of the island
    [02:37:42]: EB_WalkToCenter: Already at center
    [02:37:42]: EB_WalkToCenter: At center
    [02:37:42]: EB_Uncook: Uncooking the fish
    [02:37:42]: EB_WalkToCenter: Walking to the center of the island
    [02:37:42]: EB_WalkToCenter: Already at center
    [02:37:42]: EB_WalkToCenter: At center
    [02:37:42]: EB_Uncook: Uncooked the fish
    [02:37:42]: EB_FeedBob: Feeding Bob
    [02:37:43]: EB_FeedBob: Didn't find DTM_EB_BOB
    [02:37:43]: EB_GetNet: Getting fishing net
    [02:37:43]: EB_GetNet: Got fishing net
    [02:37:43]: EB_WalkToCenter: Walking to the center of the island
    [02:37:43]: EB_WalkToCenter: Already at center
    [02:37:43]: EB_WalkToCenter: At center
    [02:37:44]: EB_TalkToSlave: Talking to the Slave
    [02:37:49]: EB_GetNet: Getting fishing net
    [02:37:49]: EB_GetNet: Got fishing net
    [02:37:49]: EB_WalkToCenter: Walking to the center of the island
    [02:37:49]: EB_WalkToCenter: Already at center
    [02:37:49]: EB_WalkToCenter: At center
    [02:37:50]: EB_TalkToSlave: Talking to the Slave
    [02:37:53]: EB_GetStatue: Identifying statue
    [02:37:57]: DB_GetStatue: Found statue 'north'
    [02:37:59]: EB_GetFish: Getting fish
    [02:37:59]: EB_WalkToCenter: Walking to the center of the island
    [02:37:59]: EB_WalkToCenter: Already at center
    [02:37:59]: EB_WalkToCenter: At center
    [02:37:59]: EB_GetFish: Got fish
    [02:37:59]: EB_WalkToCenter: Walking to the center of the island
    [02:37:59]: EB_WalkToCenter: Already at center
    [02:37:59]: EB_WalkToCenter: At center
    [02:37:59]: EB_Uncook: Uncooking the fish
    [02:37:59]: EB_WalkToCenter: Walking to the center of the island
    [02:37:59]: EB_WalkToCenter: Already at center
    [02:37:59]: EB_WalkToCenter: At center
    [02:37:59]: EB_Uncook: Uncooked the fish
    [02:37:59]: EB_FeedBob: Feeding Bob
    [02:38:01]: EB_FeedBob: Didn't find DTM_EB_BOB
    [02:38:01]: EB_GetNet: Getting fishing net
    [02:38:01]: EB_GetNet: Got fishing net
    [02:38:01]: EB_WalkToCenter: Walking to the center of the island
    [02:38:01]: EB_WalkToCenter: Already at center
    [02:38:01]: EB_WalkToCenter: At center
    [02:38:02]: EB_TalkToSlave: Talking to the Slave
    [02:38:07]: EB_Solve: Evil Bob solver has failed or timed out
    [02:38:07]: ***** Failed Random: Evil Bob *****

  3. #53
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    Default

    I stuck in random ,because other player was standing next to bob. Script was trying to use fish on bob ,but it used on Green dragon bot several times. Bob should be right-clicked.

    ***** Found Random: Evil Bob *****
    EB_GetNet: Getting fishing net
    EB_GetNet: Got fishing net
    EB_WalkToCenter: Walking to the center of the island
    EB_WalkToCenter: At center
    EB_TalkToSlave: Talking to the Slave
    EB_GetNet: Getting fishing net
    EB_GetNet: Got fishing net
    EB_WalkToCenter: Walking to the center of the island
    EB_WalkToCenter: At center
    EB_TalkToSlave: Talking to the Slave
    EB_GetStatue: Identifying statue
    DB_GetStatue: Found statue 'south'
    EB_GetFish: Getting fish
    EB_WalkToCenter: Walking to the center of the island
    EB_WalkToCenter: Already at center
    EB_WalkToCenter: At center
    EB_GetFish: Got fish
    EB_WalkToCenter: Walking to the center of the island
    EB_WalkToCenter: At center
    EB_Uncook: Uncooking the fish
    EB_WalkToCenter: Walking to the center of the island
    EB_WalkToCenter: Already at center
    EB_WalkToCenter: At center
    EB_Uncook: Uncooked the fish
    EB_FeedBob: Feeding Bob
    EB_FeedBob: Didn't find DTM_EB_BOB
    EB_GetNet: Getting fishing net
    EB_GetNet: Got fishing net
    EB_WalkToCenter: Walking to the center of the island
    EB_WalkToCenter: Already at center
    EB_WalkToCenter: At center
    EB_TalkToSlave: Talking to the Slave
    EB_GetNet: Getting fishing net
    EB_GetNet: Got fishing net
    EB_WalkToCenter: Walking to the center of the island
    EB_WalkToCenter: Already at center
    EB_WalkToCenter: At center
    EB_TalkToSlave: Talking to the Slave
    EB_GetStatue: Identifying statue
    DB_GetStatue: Found statue 'south'
    EB_GetFish: Getting fish
    EB_WalkToCenter: Walking to the center of the island
    EB_WalkToCenter: Already at center
    EB_WalkToCenter: At center
    EB_GetFish: Got fish
    EB_WalkToCenter: Walking to the center of the island
    EB_WalkToCenter: Already at center
    EB_WalkToCenter: At center
    EB_Uncook: Uncooking the fish
    EB_WalkToCenter: Walking to the center of the island
    EB_WalkToCenter: Already at center
    EB_WalkToCenter: At center
    EB_Uncook: Uncooked the fish
    EB_FeedBob: Feeding Bob
    EB_FeedBob: Didn't find DTM_EB_BOB
    EB_GetNet: Getting fishing net
    EB_GetNet: Got fishing net
    EB_WalkToCenter: Walking to the center of the island
    EB_WalkToCenter: Already at center
    EB_WalkToCenter: At center
    EB_TalkToSlave: Talking to the Slave
    EB_GetNet: Getting fishing net
    EB_GetNet: Got fishing net
    EB_WalkToCenter: Walking to the center of the island
    EB_WalkToCenter: Already at center
    EB_WalkToCenter: At center
    EB_TalkToSlave: Talking to the Slave
    EB_GetStatue: Identifying statue
    DB_GetStatue: Found statue 'south'
    EB_GetFish: Getting fish
    EB_WalkToCenter: Walking to the center of the island
    EB_WalkToCenter: Already at center
    EB_WalkToCenter: At center
    EB_GetFish: Got fish
    EB_WalkToCenter: Walking to the center of the island
    EB_WalkToCenter: Already at center
    EB_WalkToCenter: At center
    EB_Uncook: Uncooking the fish
    EB_WalkToCenter: Walking to the center of the island
    EB_WalkToCenter: Already at center
    EB_WalkToCenter: At center
    EB_Uncook: Uncooked the fish
    EB_FeedBob: Feeding Bob
    EB_FeedBob: Didn't find DTM_EB_BOB
    EB_GetNet: Getting fishing net
    EB_GetNet: Got fishing net
    EB_WalkToCenter: Walking to the center of the island
    EB_WalkToCenter: Already at center
    EB_WalkToCenter: At center
    EB_TalkToSlave: Talking to the Slave
    EB_GetNet: Getting fishing net
    EB_GetNet: Got fishing net
    EB_WalkToCenter: Walking to the center of the island
    EB_WalkToCenter: Already at center
    EB_WalkToCenter: At center
    EB_TalkToSlave: Talking to the Slave
    EB_GetStatue: Identifying statue
    DB_GetStatue: Found statue 'south'
    EB_GetFish: Getting fish
    EB_WalkToCenter: Walking to the center of the island
    EB_WalkToCenter: Already at center
    EB_WalkToCenter: At center
    EB_GetFish: Got fish
    EB_WalkToCenter: Walking to the center of the island
    EB_WalkToCenter: Already at center
    EB_WalkToCenter: At center
    EB_Uncook: Uncooking the fish
    EB_WalkToCenter: Walking to the center of the island
    EB_WalkToCenter: Already at center
    EB_WalkToCenter: At center
    EB_Uncook: Uncooked the fish
    EB_FeedBob: Feeding Bob
    EB_FeedBob: Didn't find DTM_EB_BOB
    EB_GetNet: Getting fishing net
    EB_GetNet: Got fishing net
    EB_WalkToCenter: Walking to the center of the island
    EB_WalkToCenter: Already at center
    EB_WalkToCenter: At center
    EB_TalkToSlave: Talking to the Slave
    EB_GetNet: Getting fishing net
    EB_GetNet: Got fishing net
    EB_WalkToCenter: Walking to the center of the island
    EB_WalkToCenter: Already at center
    EB_WalkToCenter: At center
    EB_TalkToSlave: Talking to the Slave
    EB_GetNet: Getting fishing net
    EB_GetNet: Got fishing net
    EB_WalkToCenter: Walking to the center of the island
    EB_WalkToCenter: Already at center
    EB_WalkToCenter: At center
    EB_TalkToSlave: Talking to the Slave
    EB_GetNet: Getting fishing net
    EB_GetNet: Got fishing net
    EB_WalkToCenter: Walking to the center of the island
    EB_WalkToCenter: Already at center
    EB_WalkToCenter: At center
    EB_TalkToSlave: Talking to the Slave
    EB_GetNet: Getting fishing net
    EB_GetNet: Got fishing net
    EB_WalkToCenter: Walking to the center of the island
    EB_WalkToCenter: Already at center
    EB_WalkToCenter: At center
    EB_TalkToSlave: Talking to the Slave
    EB_GetNet: Getting fishing net
    EB_GetNet: Got fishing net
    EB_WalkToCenter: Walking to the center of the island
    EB_WalkToCenter: Already at center
    EB_WalkToCenter: At center
    EB_TalkToSlave: Talking to the Slave
    EB_GetNet: Getting fishing net
    EB_GetNet: Got fishing net
    EB_WalkToCenter: Walking to the center of the island
    EB_WalkToCenter: Already at center
    EB_WalkToCenter: At center
    EB_TalkToSlave: Talking to the Slave
    EB_GetNet: Getting fishing net
    EB_GetNet: Got fishing net
    EB_WalkToCenter: Walking to the center of the island
    EB_WalkToCenter: Already at center
    EB_WalkToCenter: At center
    EB_TalkToSlave: Talking to the Slave
    EB_GetNet: Getting fishing net
    EB_GetNet: Got fishing net
    EB_WalkToCenter: Walking to the center of the island
    EB_WalkToCenter: Already at center
    EB_WalkToCenter: At center
    EB_TalkToSlave: Talking to the Slave
    EB_GetNet: Getting fishing net
    EB_GetNet: Got fishing net
    EB_WalkToCenter: Walking to the center of the island
    EB_WalkToCenter: Already at center
    EB_WalkToCenter: At center
    EB_TalkToSlave: Talking to the Slave
    EB_GetNet: Getting fishing net
    EB_GetNet: Got fishing net
    EB_WalkToCenter: Walking to the center of the island
    EB_WalkToCenter: Already at center
    EB_WalkToCenter: At center
    EB_TalkToSlave: Talking to the Slave
    EB_GetNet: Getting fishing net
    EB_GetNet: Got fishing net
    EB_WalkToCenter: Walking to the center of the island
    EB_WalkToCenter: Already at center
    EB_WalkToCenter: At center
    EB_TalkToSlave: Talking to the Slave

  4. #54
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    Quote Originally Posted by beginner5 View Post
    I stuck in random ,because other player was standing next to bob. Script was trying to use fish on bob ,but it used on Green dragon bot several times. Bob should be right-clicked.
    Any chance you still have the account in the random event?

    Forum account issues? Please send me a PM

  5. #55
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    Annoying thing is, the solver solved the random for me, just didnt click the exit portal :/
    BOT TILL YOU DROP!

  6. #56
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    Seems jagex have changed it so the camera angle goes past the statue now, can anyone else confirm this?

    Forum account issues? Please send me a PM

  7. #57
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    Quote Originally Posted by [J]ustin View Post
    Seems jagex have changed it so the camera angle goes past the statue now, can anyone else confirm this?
    oi i wish i had seen that earlier - i just watched the bob being solved - well i saw the tail end with raw fish being uncooked
    Perfect script? There is no such thing as "perfect", only "better than you expect".

  8. #58
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    Failed Evil Bob's Island. It did everything properly except click the exit portal, so it shouldn't be a huge fix.

    Code:
    [00:20:25]: ***** Found Random: Evil Bob *****
    [00:20:32]: EB_GetNet: Getting fishing net
    [00:20:39]: EB_GetNet: Didn't click DTM_EB_NET_GROUND
    [00:20:39]: EB_GetNet: Getting fishing net
    [00:20:45]: EB_GetNet: Got fishing net
    [00:20:45]: EB_WalkToCenter: Walking to the center of the island
    [00:20:49]: EB_WalkToCenter: At center
    [00:20:50]: EB_TalkToSlave: Talking to the Slave
    [00:20:56]: EB_GetStatue: Identifying statue
    [00:21:04]: DB_GetStatue: Found statue 'west'
    [00:21:07]: EB_GetFish: Getting fish
    [00:21:07]: EB_WalkToCenter: Walking to the center of the island
    [00:21:07]: EB_WalkToCenter: Already at center
    [00:21:08]: EB_WalkToCenter: At center
    [00:21:21]: EB_GetFish: Got fish
    [00:21:21]: EB_WalkToCenter: Walking to the center of the island
    [00:21:21]: EB_WalkToCenter: Didn't find DTM_EB_CENTER
    [00:21:26]: EB_WalkToCenter: At center
    [00:21:26]: EB_Uncook: Uncooking the fish
    [00:21:26]: EB_WalkToCenter: Walking to the center of the island
    [00:21:29]: EB_WalkToCenter: At center
    [00:21:32]: EB_Uncook: Uncooked the fish
    [00:21:32]: EB_FeedBob: Feeding Bob
    [00:21:38]: EB_FeedBob: Fed Bob
    [00:21:38]: ClickPortal: Exiting random
    [00:21:45]: ClickPortal: Didn't find portal DTM
    [00:21:45]: ***** Failed Random: Evil Bob *****

  9. #59
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    Quote Originally Posted by Creath View Post
    Failed Evil Bob's Island. It did everything properly except click the exit portal, so it shouldn't be a huge fix.

    Code:
    [00:20:25]: ***** Found Random: Evil Bob *****
    [00:20:32]: EB_GetNet: Getting fishing net
    [00:20:39]: EB_GetNet: Didn't click DTM_EB_NET_GROUND
    [00:20:39]: EB_GetNet: Getting fishing net
    [00:20:45]: EB_GetNet: Got fishing net
    [00:20:45]: EB_WalkToCenter: Walking to the center of the island
    [00:20:49]: EB_WalkToCenter: At center
    [00:20:50]: EB_TalkToSlave: Talking to the Slave
    [00:20:56]: EB_GetStatue: Identifying statue
    [00:21:04]: DB_GetStatue: Found statue 'west'
    [00:21:07]: EB_GetFish: Getting fish
    [00:21:07]: EB_WalkToCenter: Walking to the center of the island
    [00:21:07]: EB_WalkToCenter: Already at center
    [00:21:08]: EB_WalkToCenter: At center
    [00:21:21]: EB_GetFish: Got fish
    [00:21:21]: EB_WalkToCenter: Walking to the center of the island
    [00:21:21]: EB_WalkToCenter: Didn't find DTM_EB_CENTER
    [00:21:26]: EB_WalkToCenter: At center
    [00:21:26]: EB_Uncook: Uncooking the fish
    [00:21:26]: EB_WalkToCenter: Walking to the center of the island
    [00:21:29]: EB_WalkToCenter: At center
    [00:21:32]: EB_Uncook: Uncooked the fish
    [00:21:32]: EB_FeedBob: Feeding Bob
    [00:21:38]: EB_FeedBob: Fed Bob
    [00:21:38]: ClickPortal: Exiting random
    [00:21:45]: ClickPortal: Didn't find portal DTM
    [00:21:45]: ***** Failed Random: Evil Bob *****
    Any chance the account is still in the random? If so, are you able to PM me the details?

    Forum account issues? Please send me a PM

  10. #60
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    Quote Originally Posted by [J]ustin View Post
    Any chance the account is still in the random? If so, are you able to PM me the details?
    Unfortunately it's not, that happened earlier this morning. If it happens again though (inevitably will, I bot all day) I'll leave my account there for ya.

  11. #61
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    Progress Report:
    ***** Found Random: Evil Bob *****
    EB_GetNet: Getting fishing net
    EB_GetNet: Got fishing net
    EB_WalkToCenter: Walking to the center of the island
    EB_WalkToCenter: At center
    EB_TalkToSlave: Talking to the Slave
    EB_GetStatue: Identifying statue
    DB_GetStatue: Found statue 'south'
    EB_GetFish: Getting fish
    EB_WalkToCenter: Walking to the center of the island
    EB_WalkToCenter: At center
    EB_GetFish: Got fish
    EB_WalkToCenter: Walking to the center of the island
    EB_WalkToCenter: At center
    EB_Uncook: Uncooking the fish
    EB_WalkToCenter: Walking to the center of the island
    EB_WalkToCenter: At center
    EB_Uncook: Uncooked the fish
    EB_FeedBob: Feeding Bob
    EB_GetNet: Getting fishing net
    EB_GetNet: Got fishing net
    EB_WalkToCenter: Walking to the center of the island
    EB_WalkToCenter: Already at center
    EB_WalkToCenter: At center
    EB_TalkToSlave: Talking to the Slave
    EB_GetStatue: Identifying statue
    DB_GetStatue: Didn't identify statue
    EB_GetNet: Getting fishing net
    EB_GetNet: Got fishing net
    EB_WalkToCenter: Walking to the center of the island
    EB_WalkToCenter: Already at center
    EB_WalkToCenter: At center
    EB_TalkToSlave: Talking to the Slave
    EB_GetStatue: Identifying statue
    DB_GetStatue: Didn't identify statue
    EB_GetNet: Getting fishing net
    EB_GetNet: Got fishing net
    EB_WalkToCenter: Walking to the center of the island
    EB_WalkToCenter: Already at center
    EB_WalkToCenter: At center
    EB_TalkToSlave: Talking to the Slave
    EB_GetStatue: Identifying statue
    DB_GetStatue: Didn't identify statue
    EB_GetNet: Getting fishing net
    EB_GetNet: Got fishing net
    EB_WalkToCenter: Walking to the center of the island
    EB_WalkToCenter: Already at center
    EB_WalkToCenter: At center
    EB_TalkToSlave: Talking to the Slave
    EB_GetStatue: Identifying statue
    DB_GetStatue: Didn't identify statue
    EB_GetNet: Getting fishing net
    EB_GetNet: Got fishing net
    EB_WalkToCenter: Walking to the center of the island
    EB_WalkToCenter: Already at center
    EB_WalkToCenter: At center
    EB_TalkToSlave: Talking to the Slave
    EB_GetStatue: Identifying statue
    DB_GetStatue: Didn't identify statue
    EB_GetNet: Getting fishing net
    EB_GetNet: Got fishing net
    EB_WalkToCenter: Walking to the center of the island
    EB_WalkToCenter: Already at center
    EB_WalkToCenter: At center
    EB_TalkToSlave: Talking to the Slave
    EB_GetStatue: Identifying statue
    DB_GetStatue: Didn't identify statue
    EB_GetNet: Getting fishing net
    EB_GetNet: Got fishing net
    EB_WalkToCenter: Walking to the center of the island
    EB_WalkToCenter: Already at center
    EB_WalkToCenter: At center
    EB_TalkToSlave: Talking to the Slave
    EB_GetStatue: Identifying statue
    DB_GetStatue: Didn't identify statue
    EB_GetNet: Getting fishing net
    EB_GetNet: Got fishing net
    EB_WalkToCenter: Walking to the center of the island
    EB_WalkToCenter: Already at center
    EB_WalkToCenter: At center
    EB_TalkToSlave: Talking to the Slave
    EB_GetStatue: Identifying statue
    DB_GetStatue: Didn't identify statue
    EB_GetNet: Getting fishing net
    EB_GetNet: Got fishing net
    EB_WalkToCenter: Walking to the center of the island
    EB_WalkToCenter: Already at center
    EB_WalkToCenter: At center
    EB_TalkToSlave: Talking to the Slave
    EB_GetStatue: Identifying statue
    DB_GetStatue: Didn't identify statue
    EB_Solve: Evil Bob solver has failed or timed out
    ***** Failed Random: Evil Bob *****


    The solver did everything except click on the exit portal.

  12. #62
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    I just checked my logs for the night, got this random and it solved it. Next time I get the random I will re-make the portal DTM...

    Forum account issues? Please send me a PM

  13. #63
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    Mine isn't working, the client does the random, but doesn't goes on the portal, doesn't leaves the island after it's finish, and logs out after a while for being inactive

  14. #64
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    Did everything except click the portal, same as other users.


  15. #65
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    Progress Report:
    [00:28:18]: ***** Found Random: Evil Bob *****
    [00:28:27]: EB_GetNet: Getting fishing net
    [00:28:33]: Dropping items
    [00:28:39]: EB_GetNet: Got fishing net
    [00:28:39]: EB_WalkToCenter: Walking to the center of the island
    [00:28:44]: EB_WalkToCenter: At center
    [00:28:45]: EB_TalkToSlave: Talking to the Slave
    [00:28:50]: EB_GetStatue: Identifying statue
    [00:28:56]: DB_GetStatue: Found statue 'west'
    [00:28:58]: EB_GetFish: Getting fish
    [00:28:59]: EB_WalkToCenter: Walking to the center of the island
    [00:29:02]: EB_WalkToCenter: At center
    [00:29:13]: EB_GetFish: Got fish
    [00:29:13]: EB_WalkToCenter: Walking to the center of the island
    [00:29:13]: EB_WalkToCenter: Didn't find DTM_EB_CENTER
    [00:29:18]: EB_WalkToCenter: At center
    [00:29:18]: EB_Uncook: Uncooking the fish
    [00:29:18]: EB_WalkToCenter: Walking to the center of the island
    [00:29:21]: EB_WalkToCenter: At center
    [00:29:24]: EB_Uncook: Uncooked the fish
    [00:29:24]: EB_FeedBob: Feeding Bob
    [00:29:29]: EB_FeedBob: Fed Bob
    [00:29:29]: ClickPortal: Exiting random
    [00:29:33]: ClickPortal: Clicked portal
    [00:29:33]: ***** Solved Random: Evil Bob *****
    [00:30:08]: ***** Found Random: Rewards *****
    [00:30:10]: RD_SolveBox: Found reward box
    [00:30:18]: RD_ClickBoxOption: Found box option ems
    [00:30:20]: ***** Solved Random: Rewards *****

    Solved it beautifully, no hiccups at all.
    Rusting away

  16. #66
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    Perfect
    Code:
    ***** Found Random: Evil Bob *****
    EB_GetNet: Getting fishing net
    EB_GetNet: Got fishing net
    EB_WalkToCenter: Walking to the center of the island
    EB_WalkToCenter: At center
    EB_TalkToSlave: Talking to the Slave
    EB_GetStatue: Identifying statue
    DB_GetStatue: Didn't identify statue
    EB_GetNet: Getting fishing net
    EB_GetNet: Got fishing net
    EB_WalkToCenter: Walking to the center of the island
    EB_WalkToCenter: Already at center
    EB_WalkToCenter: At center
    EB_TalkToSlave: Talking to the Slave
    EB_GetStatue: Identifying statue
    DB_GetStatue: Didn't identify statue
    EB_GetNet: Getting fishing net
    EB_GetNet: Got fishing net
    EB_WalkToCenter: Walking to the center of the island
    EB_WalkToCenter: Already at center
    EB_WalkToCenter: At center
    EB_TalkToSlave: Talking to the Slave
    EB_GetStatue: Identifying statue
    DB_GetStatue: Didn't identify statue
    EB_GetNet: Getting fishing net
    EB_GetNet: Got fishing net
    EB_WalkToCenter: Walking to the center of the island
    EB_WalkToCenter: Already at center
    EB_WalkToCenter: At center
    EB_TalkToSlave: Talking to the Slave
    EB_GetStatue: Identifying statue
    DB_GetStatue: Found statue 'south'
    EB_GetFish: Getting fish
    EB_WalkToCenter: Walking to the center of the island
    EB_WalkToCenter: Already at center
    EB_WalkToCenter: At center
    EB_GetFish: Got fish
    EB_WalkToCenter: Walking to the center of the island
    EB_WalkToCenter: At center
    EB_Uncook: Uncooking the fish
    EB_WalkToCenter: Walking to the center of the island
    EB_WalkToCenter: Already at center
    EB_WalkToCenter: At center
    EB_Uncook: Didn't find DTM_EB_FISH_RAW
    EB_GetFish: Getting fish
    EB_WalkToCenter: Walking to the center of the island
    EB_WalkToCenter: Already at center
    EB_WalkToCenter: At center
    EB_GetFish: Got fish
    EB_WalkToCenter: Walking to the center of the island
    EB_WalkToCenter: Already at center
    EB_WalkToCenter: At center
    EB_Uncook: Uncooking the fish
    EB_WalkToCenter: Walking to the center of the island
    EB_WalkToCenter: Already at center
    EB_WalkToCenter: At center
    EB_Uncook: Uncooked the fish
    EB_FeedBob: Feeding Bob
    EB_FeedBob: Fed Bob
    ClickPortal: Exiting random
    ClickPortal: Clicked portal
    ***** Solved Random: Evil Bob ****

  17. #67
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    Stuck at portal, rest works well !

  18. #68
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    Solved perfectly for me also.
    Progress Report:
    ***** Found Random: Evil Bob *****
    EB_GetNet: Getting fishing net
    EB_GetNet: Got fishing net
    EB_WalkToCenter: Walking to the center of the island
    EB_WalkToCenter: At center
    EB_TalkToSlave: Talking to the Slave
    EB_GetStatue: Identifying statue
    DB_GetStatue: Found statue 'south'
    EB_GetFish: Getting fish
    EB_WalkToCenter: Walking to the center of the island
    EB_WalkToCenter: Already at center
    EB_WalkToCenter: At center
    EB_GetFish: Got fish
    EB_WalkToCenter: Walking to the center of the island
    EB_WalkToCenter: At center
    EB_Uncook: Uncooking the fish
    EB_WalkToCenter: Walking to the center of the island
    EB_WalkToCenter: At center
    EB_Uncook: Uncooked the fish
    EB_FeedBob: Feeding Bob
    EB_FeedBob: Fed Bob
    ClickPortal: Exiting random
    ClickPortal: Clicked portal
    ***** Solved Random: Evil Bob *****
    FEEL FREE TO PM ME ABOUT ANYTHING! Will help over Teamviewer...just ask!! "WITH A NEW QUESTION COMES A NEW CHALLENGE"
    Silentcore's AIO Service team !!! Pm me if you want questing done or service done or post on thread ofc

  19. #69
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    Hi Coh3n, due to the new toolbelt that has been added in game, one does not need to fetch a net anymore as we can simply just click to fish. was just wondering if this was implemented into the SRL solver.

    Cheers!

  20. #70
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    Quote Originally Posted by Carlito View Post
    Hi Coh3n, due to the new toolbelt that has been added in game, one does not need to fetch a net anymore as we can simply just click to fish. was just wondering if this was implemented into the SRL solver.

    Cheers!
    Some people don't have the net added to the toolbelt.

    Forum account issues? Please send me a PM

  21. #71
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    Cool

    Quote Originally Posted by Carlito View Post
    Hi Coh3n, due to the new toolbelt that has been added in game, one does not need to fetch a net anymore as we can simply just click to fish. was just wondering if this was implemented into the SRL solver.

    Cheers!
    just comment these lines out at in this file
    %Simba directory%\Simba\Includes\SRL\srl\core\antirandoms \evilbob.simba

    line 382: if (EB_GetNet()) then
    line 383: begin
    line 427: end;
    here is the entire code with the commented bits

    Simba Code:
    (*
    Evil Bob
    ========

    Stores all the routines to solve the Evil Bob random.

    This solver uses DTMs to determine which fishing spot to fish at.

    *)


    const
      DTM_EB_COUNT = 14;
        DTM_EB_NET_GROUND   = 0;
        DTM_EB_NET_INV      = 1;
        DTM_EB_POT          = 2;
        DTM_EB_FISH_COOKED  = 3;
        DTM_EB_FISH_RAW     = 4;
        DTM_EB_BOB          = 5;
        DTM_EB_SLAVE        = 6;
        DTM_EB_STATUE_NORTH = 7;
        DTM_EB_STATUE_SOUTH = 8;
        DTM_EB_STATUE_EAST  = 9;
        DTM_EB_STATUE_WEST  = 10;
        DTM_EB_FISHSPOT     = 11;
        DTM_EB_CENTER       = 12;
        DTM_EB_PORTAL       = 13;

    var
      EB_DTMs: array[0..(DTM_EB_COUNT - 1)] of integer;

    (**
     * Author: DemiseScythe & Coh3n
     * Description: Returns true if player is in the random.
     *)

    function EB_Detect(): boolean;
    begin
      if (countColorTolerance(9931907, MMX1, MMY1, MMX2, MMY2, 15) > 6000) then // the water color
        if (countColorTolerance(10995923, MMX1, MMY1, MMX2, MMY2, 15) > 3000) then // the sand color
          if (inRange(countDots('red'), 3, 7)) then
            if (inRange(countDots('yellow'), 1, 2)) then
              result := tabExists(TAB_PRAYER);
    end;

    (**
     * Author: Coh3n, DTMs by DemiseScythe
     * Description: Sets the EB_DTMs array.
     *)

    procedure EB_SetDTMs();
    var
      i: integer;
    begin
      EB_DTMs[DTM_EB_NET_GROUND]   := DTMFromString('mggAAAHicY2NgYOAAYgEGCACxOYGYF4i5gJgdKsYAFeMBYgM1GYZzR+dhYH6gHDbMiANDAAApXgw2');
      EB_DTMs[DTM_EB_NET_INV]      := DTMFromString('mwQAAAHic42RgYHBgYmCwBGJzILYDYjcg9gdiPyB2AWIfIN7OyMBwEIh3AvEGIN4IZR8C4uNAfBKIvay0gaYx4cX8DIQBIxEYDgCVcgn6');
      EB_DTMs[DTM_EB_POT]          := DTMFromString('mwQAAAHic42RgYBBjZGCQBGJ+IOYCYnYgFgFiRSBmAGJtIE4GMrOBOAuIE4E4A4jzoPwcKN1aX8ewVEqFYZk0BEtISjCIS0gwSElLMyQkpjLER0cx8APVEcKMRGA4AACDdQxK');
      EB_DTMs[DTM_EB_FISH_COOKED]  := DTMFromString('mwQAAAHic42RgYLBnYmBwBGJbILYBYjsgdgViDyD2AWJfIH4OVPcEiB8yQNivofRjIH4ApbO99RhkLE4zBFkqg9kNcbYMuT76DFH26gy+ZooMsQ4aDPxAdYQwIxEYDgAsOBLV');
      EB_DTMs[DTM_EB_FISH_RAW]     := DTMFromString('mrAAAAHic42BgYHBgYmBwBGI7ILYHYlcg9gRiHyD2A+LnQDVPgPgxEL9igPAfAfF9qJhs2Q0GGcsLDBKJmxjkqx8yyJXfZhCPW8sgGjqHQTJlBwM/UA0+zEgAwwAAVtET5Q==');
      EB_DTMs[DTM_EB_BOB]          := DTMFromString('mlwAAAHicY2dgYLgHxPeB+A6UfgDEd6HiE4C4F4i7gbgDiCcD8RQgng7EJkZGYGxjZcmgo6XFICMtzWBlbs5gb2PDwA+Ux4UZ8WAoAAAu4Q6J');
      EB_DTMs[DTM_EB_SLAVE]        := DTMFromString('mQwAAAHicY2aAAGYkmhHKrs5RZWgp0WCozFJh4AfyYRgkzwTFQAAAdKQDcA==');
      EB_DTMs[DTM_EB_STATUE_NORTH] := DTMFromString('mAAEAAHic42FgYHBgZGCwB2IbIHaFskHYCYgtgNgKKu4JxAFAvAWoZycDhN4OxBuAeDUQL4bi9UC8GYpBcpsnmzHsnW3J8PqgO8PcRn2GQ/OtGE4vtwWLb5pkxnBzkyPD/rmWDBdW2zMcX2zDwA/UQwpmJBEjAwD7vB91');
      EB_DTMs[DTM_EB_STATUE_SOUTH] := DTMFromString('mPwEAAHic42dgYBBkZGDgBmIBKM0FxMJALMIIkROFioOwNBBLQcXFgHg9UP8uIN4DxIeB+DQUHwLiFUC8HIhnAvEiIJ4NxEuAeD4QLwDipmwNhqUdxgwdBVoM6SHyDMu7jBkWtRoxtORqMKzrNwXj7mJthopkVYaZdfoM5UkqYPaqHhMGfqB+cjEjBRgNAACAhx5Y');
      EB_DTMs[DTM_EB_STATUE_EAST]  := DTMFromString('mVAEAAHicpcw7CsJgEIXR6wp0LaKdGIyFbsxO3IAoGHwGAz4Lm6BgI0iKiCREFDvBVfgl/JVtBg4zMHemJClBjJeZH7jjhhBPRAjMLvU2N2luhT0OxhE+POzgYooZxhhhiAH6cDplLXtVRWs7c3ZqcrsVBQtL8cbWdW4p2Tb18VsKvUaWuUzq+p7aWS/yI49CTv/1A6QHNIs=');
      EB_DTMs[DTM_EB_STATUE_WEST]  := DTMFromString('m6wAAAHic42ZgYLgPxI+A+B4Q3wXi50D8DEnsKRA/BOInQHwViG9B8WMgvgLE54H4LBCfAeKTQHwMiPeC6MW2DOkh8gwz6/QZZjcYMJQnqTDUZagzLGgxZNg5w5JheZcxw5FFNgzzmw0Z+IHqicWMJGAkAADn6CG2');
      EB_DTMs[DTM_EB_FISHSPOT]     := DTMFromString('mWAAAAHicY2FgYFAFYhUg1gRieSDmZ2Rg4ARiASAWBOLazkUMC5euhGN+kBokzIiGQQAAkaEIiA==');
      EB_DTMs[DTM_EB_CENTER]       := DTMFromString('mbQAAAHicY2VgYChhYmDIAuJuIO4H4nQgtgGKawKxOhC7A7EPEB/b08bglCTLoBQhDMYgNj9QHB0zYsFgAABcVgiC');
      EB_DTMs[DTM_EB_PORTAL]       := DTMFromString('mKgEAAHic42NgYNgJxLuAeBMQrwfiDVCxg0C8FoiPAfEOIF4NxBuhckeAeCUQLwTiJUC8HKp3I1R8B5K564B4PhDPhapdsNQfJ27q0ILj/YfKUDA/UC85mJFMjAoAKusqzA==');

      for i := 0 to high(EB_DTMs) do
        setDTMName(EB_DTMs[i], 'Evil Bob '+toStr(i));
    end;

    (**
     * Author: Coh3n & DemiseScythe
     * Description: Initial setup to solve the random.
     *)

    procedure EB_Setup();
    begin
      if (not loggedIn()) then
        exit;

      clickNorth(SRL_ANGLE_HIGH);
      EB_SetDTMs();
    end;

    (**
     * Author: Coh3n & DemiseScythe
     * Description: Walks to the fishing nets and picks one up.
     *)

    function EB_GetNet(): boolean;
    var
      x, y, r, t: integer;
    begin
      if (not loggedIn()) then
        exit;

      addToSRLLog('EB_GetNet: Getting fishing net');

      result := waitFindDTM(x, y, EB_DTMs[DTM_EB_NET_INV], 200); // may already have a net

      if (not result) then
      begin
        // walk to the red dots on the SE part of the island
        TPAWalk(721128, 30, 5, -5, point(MMX2, MMY2));
        wait(2000 + random(500));

        // drop items if needed
        if (InvCount > 26) then
        begin
          addToSRLLog('Dropping items');

          t := (getSystemTime + 5000);
          repeat
            r := randomRange(10, 16); // random slots, probably not important items
            if (ExistsItem(r)) then
            begin
              DropItem(r);
              wait(1000 + random(500));
            end;
          until((InvCount <= 26) or (getSystemTime > t));
        end;

        // pick up net off the ground
        if (clickDTMRotatedIn(EB_DTMs[DTM_EB_NET_GROUND], MSX1, MSY1, MSX2, MSY2, -Pi/4, Pi/4, Pi/30, ['ake', 'net'], mouse_Left)) then
        begin
          if (didRedClick) then
          begin
            result := waitFindDTM(x, y, EB_DTMs[DTM_EB_NET_INV], 5000); // look for net in inventory

            if (not result) then
              addToSRLLog('DB_GetNet: Didn''t find DTM_EB_NET_INV');
          end;
        end else
          addToSRLLog('EB_GetNet: Didn''t click DTM_EB_NET_GROUND');
      end;

      if (result) then
        addToSRLLog('EB_GetNet: Got fishing net');
    end;

    (**
     * Author: Coh3n & DemiseScythe
     * Description: Returns true if player relocated to the center of the island.
     *)

    function EB_WalkToCenter(): boolean;
    var
      x, y: integer;
      aFound: extended;
    begin
      addToSRLLog('EB_WalkToCenter: Walking to the center of the island');

      if (findDTMRotatedAlternating(EB_DTMs[DTM_EB_CENTER], x, y, MMX1, MMY1, MMX2, MMY2, -Pi/4, Pi/4, Pi/30, aFound)) then
      begin
        if (Distance(x, y, MMCX, MMCY) > 10) then // may already be at center
        begin
          mouse(x, y, 3, 3, true);
          wait(1500 + random(300));
          Flag;
        end else
          addToSRLLog('EB_WalkToCenter: Already at center');

        result := true;
      end else begin
        addToSRLLog('EB_WalkToCenter: Didn''t find DTM_EB_CENTER');
        result := TPAWalk(63717, 50, randomRange(-5, 5), randomRange(-5, 5), point(MMCX, MMCY));
      end;

      if (result) then
        addToSRLLog('EB_WalkToCenter: At center');
    end;

    (**
     * Author: Coh3n & DemiseScythe
     * Description: Talks to slave to start cut scene.
     *)

    function EB_TalkToSlave(): boolean;
    var
      v: TVariantArray;
      i: integer;
    begin
      if (not loggedIn()) then
        exit;

      addToSRLLog('EB_TalkToSlave: Talking to the Slave');

      v := [EB_DTMs[DTM_EB_SLAVE], MSX1, MSY1, MSX2, MSY2, -Pi/4, Pi/4, Pi/30, ['ervant'], mouse_Left];
      if (waitFuncEx('clickDTMRotatedIn', v, 50, 5000)) then
      begin
        if (findNPCChatTextMulti(['fallen', 'quick'], nothing)) then
        begin
          result := true;
          exit;
        end;

        if (waitFunc(@areTalking, 50, 4000)) then
          for i := 1 to 4 do // click through 4 dialogs
          begin
            clickContinue(true, true);
            wait(300 + random(200));
            result := true;
          end;
      end else
        addToSRLLog('Didn''t find DTM_EB_SLAVE');
    end;

    (**
     * Author: Coh3n & DemiseScythe
     * Description: Returns the statue we need to fish at.
     *)

    function EB_GetStatue(): string;
    var
      i, x, y, t: integer;
      DTMs: TIntegerArray;
      results: TStringArray;
      aFound: extended;
    begin
      if (not loggedIn()) then
        exit;

      addToSRLLog('EB_GetStatue: Identifying statue');

      result := '';
      t := (getSystemTime + 20000);

      results := [ 'north', 'east', 'south', 'west' ];
      DTMs    := [ DTM_EB_STATUE_NORTH, DTM_EB_STATUE_EAST,
                   DTM_EB_STATUE_SOUTH, DTM_EB_STATUE_WEST ];

      // loop through statue DTMs trying to find the correct one
      repeat
        for i := 0 to high(DTMs) do
          if (findDTMRotatedAlternating(EB_DTMs[DTMs[i]], x, y, MSX1, MSY1, MSX2, MSY2, -Pi/4, Pi/4, Pi/30, aFound)) then
          begin
            result := results[i];
            break;
          end;
      until((result <> '') or (getSystemTime > t));

      if (result <> '') then
        addToSRLLog('DB_GetStatue: Found statue '''+result+'''')
      else
        addToSRLLog('DB_GetStatue: Didn''t identify statue');

      wait(1500 + random(500));
      clickContinue(true, true); // need to do this whether or not it fails
    end;

    (**
     * Author: Coh3n & DemiseScythe
     * Description: Relocates to center, walks to fishing spots and returns true
     * when cooked fish is found.
     *)

    function EB_GetFish(Direction: string): boolean;
    var
      x, y: integer;
      v: TVariantArray;
    begin
      if (not loggedIn()) then
        exit;

      addToSRLLog('EB_GetFish: Getting fish');

      // may already have fish
      result := waitFindDTM(x, y, EB_DTMs[DTM_EB_FISH_COOKED], 200) or
                waitFindDTM(x, y, EB_DTMs[DTM_EB_FISH_RAW], 200);

      EB_WalkToCenter(); // make sure we're at the center of the island

      if (not result) then
      begin
        case Direction of  // sand color
          'north': TPAWalk(10864595, 15, 10, 10, point(MMCX, MMY1));
          'east':  TPAWalk(10864595, 15, 0, 0, point(MMX2, MMCY));
          'south': TPAWalk(10864595, 15, 0, -5, point(MMCX, MMY2));
          'west':  TPAWalk(10864595, 15, 5, 0, point(MMX1, MMCY));
        end;

        wait(1500 + random(500));

        v := [EB_DTMs[DTM_EB_FISHSPOT], MSX1, MSY1, MSX2, MSY2, -Pi, Pi, Pi/30, ['ishing'], mouse_Left];
        if (waitFuncEx('clickDTMRotatedIn', v, 50, 5000)) then
        begin
          if (didRedClick) then
            if (waitFindDTM(x, y, EB_DTMs[DTM_EB_FISH_COOKED], 10000)) then // wait to find cooked fish
              result := true
            else
              addToSRLLog('EB_GetFish: Didn''t find DTM_EB_FISH_COOKED');
        end else
          addToSRLLog('EB_GetFish: Didn''t click DTM_EB_FISHSPOT');
      end;

      if (result) then
        addToSRLLog('EB_GetFish: Got fish')
    end;

    (**
     * Author: Coh3n & DemiseScythe
     * Description: Uses the cooked fish on the uncooking pot.
     *)

    function EB_Uncook(): boolean;
    var
      x, y: integer;
    begin
      if (not loggedIn()) then
        exit;

      addToSRLLog('EB_Uncook: Uncooking the fish');
      result := waitFindDTM(x, y, EB_DTMs[DTM_EB_FISH_RAW], 200); // may already have uncooked the fish

      EB_WalkToCenter();

      if (not result) then
      begin
        // click the cooked fish
        if (findDTM(EB_DTMs[DTM_EB_FISH_COOKED], x, y, MIX1, MIY1, MIX2, MIY2)) then
        begin
          mouse(x, y, 5, 5, mouse_Left);

          // use the fish on the uncooking pot
          if (clickDTMRotatedIn(EB_DTMs[DTM_EB_POT], MSX1, MSY1, MSX2, MSY2, -Pi, Pi, Pi/30, ['ncook'], mouse_Left)) then
          begin
            // wait for the fish to be uncooked
            if (waitFindDTM(x, y, EB_DTMs[DTM_EB_FISH_RAW], 5000)) then
              result := true
            else
              addToSRLLog('EB_Uncook: Didn''t find DTM_EB_FISH_RAW')
          end else
            addToSRLLog('EB_Uncook: Didn''t click DTM_EB_POT');
        end else
          addToSRLLog('EB_Uncook: Didn''t find DTM_EB_FISH_COOKED');
      end;

      if (result) then
        addToSRLLog('EB_Uncook: Uncooked the fish');
    end;

    (**
     * Author: Coh3n & DemiseScythe
     * Description: Feeds Bob the raw fish.
     *)

    function EB_FeedBob(): boolean;
    var
      x, y: integer;
    begin
      if (not loggedIn()) then
        exit;

      addToSRLLog('EB_FeedBob: Feeding Bob');

      if (findDTM(EB_DTMs[DTM_EB_FISH_RAW], x, y, MIX1, MIY1, MIX2, MIY2)) then
      begin
        mouse(x, y, 5, 5, mouse_Left);

        if (clickDTMRotatedIn(EB_DTMs[DTM_EB_BOB], MSX1, MSY1, MSX2 - 200, MSY2, -Pi, Pi, Pi/30, ['vil', 'ob'], mouse_Left)) then
        begin
          wait(1500 + random(500));

          if (DoConversation('nap', false)) then
          begin
            result := true;
            addToSRLLog('EB_FeedBob: Fed Bob');
          end;

        end else
          addToSRLLog('EB_FeedBob: Didn''t find DTM_EB_BOB');
      end else
        addToSRLLog('EB_FeedBob: Didn''t find DTM_EB_FISH_RAW');
    end;

    (**
     * Author: Coh3n
     * Description: Solves the Evil Bob random event.
     *)

    function EB_Solve(): boolean;
    var
      t: integer;
      statue: string;
    begin
      t := (getSystemTime + (5 * 60000)); // maximum 5 minutes

      EB_Setup();

      repeat
      //if (EB_GetNet()) then
        //begin
          EB_WalkToCenter();
          wait(1000 + random(500));

          if ((statue <> '') or (EB_TalkToSlave())) then // don't talk to the slave if the statue is already ID'd
          begin
            // in case we've already finished
            if (findNPCChatTextMulti(['fallen', 'quick'], nothing)) then
            begin
              addToSRLLog('Already finished feeding Bob');

              if (clickPortal(EB_DTMs[DTM_EB_PORTAL])) then
                if (waitTabExists(TAB_MAGIC, 25000)) then
                begin
                  result := true;
                  break;
                end;
            end;

            if (statue = '') then // may have already ID'd the statue
              statue := EB_GetStatue();

            if (statue <> '') then
              repeat // since statue was found, keep trying to do the rest
                if (EB_GetFish(statue)) then
                begin
                  EB_WalkToCenter();

                  if (EB_Uncook()) then
                    if (EB_FeedBob()) then
                    begin
                      if (clickPortal(EB_DTMs[DTM_EB_PORTAL])) then
                        result := WaitTabExists(TAB_MAGIC, 25000)
                      else begin
                        freeDTMs(EB_DTMs);
                        exit;
                      end;
                    end else begin
                      statue := '';
                      break; // wrong fish (or need another), starting over
                    end;
                end;
              until(result or (getSystemTime > t));
          end;
    // end;
      until(result or (getSystemTime > t));

      freeDTMs(EB_DTMs);

      if (not result) then
        addToSRLLog('EB_Solve: Evil Bob solver has failed or timed out');
    end;

  22. #72
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    cool cool, thanks ^^

  23. #73
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    As others mine did the random and then failed to exit portal.

    Progress Report:
    [03:15:26]: ***** Found Random: Evil Bob *****
    [03:15:28]: EB_GetNet: Getting fishing net
    [03:15:35]: EB_GetNet: Didn't click DTM_EB_NET_GROUND
    [03:15:35]: EB_GetNet: Getting fishing net
    [03:15:41]: EB_GetNet: Got fishing net
    [03:15:41]: EB_WalkToCenter: Walking to the center of the island
    [03:15:45]: EB_WalkToCenter: At center
    [03:15:46]: EB_TalkToSlave: Talking to the Slave
    [03:15:53]: EB_GetStatue: Identifying statue
    [03:15:58]: DB_GetStatue: Found statue 'west'
    [03:16:01]: EB_GetFish: Getting fish
    [03:16:01]: EB_WalkToCenter: Walking to the center of the island
    [03:16:01]: EB_WalkToCenter: Already at center
    [03:16:01]: EB_WalkToCenter: At center
    [03:16:15]: EB_GetFish: Got fish
    [03:16:15]: EB_WalkToCenter: Walking to the center of the island
    [03:16:15]: EB_WalkToCenter: Didn't find DTM_EB_CENTER
    [03:16:19]: EB_WalkToCenter: At center
    [03:16:19]: EB_Uncook: Uncooking the fish
    [03:16:19]: EB_WalkToCenter: Walking to the center of the island
    [03:16:22]: EB_WalkToCenter: At center
    [03:16:27]: EB_Uncook: Uncooked the fish
    [03:16:27]: EB_FeedBob: Feeding Bob
    [03:16:32]: EB_FeedBob: Fed Bob
    [03:16:32]: ClickPortal: Exiting random
    [03:16:37]: ClickPortal: Didn't find portal DTM
    [03:16:38]: ***** Failed Random: Evil Bob *****

  24. #74
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    Default

    I don't have the debug, but I watched it try to find the fishing spot about 6 times in a row and wouldn't. It couldn't find the DTM. This one worked perfectly and the random was solved fine.

    Simba Code:
    EB_DTMs[DTM_EB_FISHSPOT]     := DTMFromString('mWAAAAHicY2FgYLjPwsBwB4gfAvFTIDZiYmCwAGJLIDYD4q3b9jIUN80B09VtcxjkgHqQMSMaBgEAr0oMcQ==');

  25. #75
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    Default

    Progress Report:
    [04:27:36]: ***** Found Random: Evil Bob *****
    [04:27:38]: EB_GetNet: Getting fishing net
    [04:27:45]: EB_GetNet: Didn't click DTM_EB_NET_GROUND
    [04:27:45]: EB_GetNet: Getting fishing net
    [04:27:51]: EB_GetNet: Got fishing net
    [04:27:51]: EB_WalkToCenter: Walking to the center of the island
    [04:27:55]: EB_WalkToCenter: At center
    [04:27:56]: EB_TalkToSlave: Talking to the Slave
    [04:28:04]: EB_GetStatue: Identifying statue
    [04:28:24]: DB_GetStatue: Didn't identify statue
    [04:28:27]: EB_GetNet: Getting fishing net
    [04:28:27]: EB_GetNet: Got fishing net
    [04:28:27]: EB_WalkToCenter: Walking to the center of the island
    [04:28:30]: EB_WalkToCenter: At center
    [04:28:32]: EB_TalkToSlave: Talking to the Slave
    [04:28:35]: EB_GetStatue: Identifying statue
    [04:28:55]: DB_GetStatue: Didn't identify statue
    [04:28:58]: EB_GetNet: Getting fishing net
    [04:28:58]: EB_GetNet: Got fishing net
    [04:28:58]: EB_WalkToCenter: Walking to the center of the island
    [04:28:58]: EB_WalkToCenter: Already at center
    [04:28:58]: EB_WalkToCenter: At center
    [04:28:59]: EB_TalkToSlave: Talking to the Slave
    [04:29:02]: EB_GetStatue: Identifying statue
    [04:29:22]: DB_GetStatue: Didn't identify statue
    [04:29:25]: EB_GetNet: Getting fishing net
    [04:29:25]: EB_GetNet: Got fishing net
    [04:29:25]: EB_WalkToCenter: Walking to the center of the island
    [04:29:25]: EB_WalkToCenter: Already at center
    [04:29:25]: EB_WalkToCenter: At center
    [04:29:26]: EB_TalkToSlave: Talking to the Slave
    [04:29:28]: EB_GetStatue: Identifying statue
    [04:29:48]: DB_GetStatue: Didn't identify statue
    [04:29:51]: EB_GetNet: Getting fishing net
    [04:29:51]: EB_GetNet: Got fishing net
    [04:29:51]: EB_WalkToCenter: Walking to the center of the island
    [04:29:51]: EB_WalkToCenter: Already at center
    [04:29:51]: EB_WalkToCenter: At center
    [04:29:52]: EB_TalkToSlave: Talking to the Slave
    [04:29:56]: EB_GetStatue: Identifying statue
    [04:30:16]: DB_GetStatue: Didn't identify statue
    [04:30:18]: EB_GetNet: Getting fishing net
    [04:30:18]: EB_GetNet: Got fishing net
    [04:30:18]: EB_WalkToCenter: Walking to the center of the island
    [04:30:18]: EB_WalkToCenter: Already at center
    [04:30:18]: EB_WalkToCenter: At center
    [04:30:20]: EB_TalkToSlave: Talking to the Slave
    [04:30:22]: EB_GetStatue: Identifying statue
    [04:30:42]: DB_GetStatue: Didn't identify statue
    [04:30:45]: EB_GetNet: Getting fishing net
    [04:30:45]: EB_GetNet: Got fishing net
    [04:30:45]: EB_WalkToCenter: Walking to the center of the island
    [04:30:45]: EB_WalkToCenter: Already at center
    [04:30:45]: EB_WalkToCenter: At center
    [04:30:46]: EB_TalkToSlave: Talking to the Slave
    [04:30:49]: EB_GetStatue: Identifying statue
    [04:31:10]: DB_GetStatue: Didn't identify statue
    [04:31:13]: EB_GetNet: Getting fishing net
    [04:31:13]: EB_GetNet: Got fishing net
    [04:31:13]: EB_WalkToCenter: Walking to the center of the island
    [04:31:13]: EB_WalkToCenter: Already at center
    [04:31:13]: EB_WalkToCenter: At center
    [04:31:14]: EB_TalkToSlave: Talking to the Slave
    [04:31:17]: EB_GetStatue: Identifying statue
    [04:31:37]: DB_GetStatue: Didn't identify statue
    [04:31:39]: EB_GetNet: Getting fishing net
    [04:31:39]: EB_GetNet: Got fishing net
    [04:31:39]: EB_WalkToCenter: Walking to the center of the island
    [04:31:39]: EB_WalkToCenter: Already at center
    [04:31:39]: EB_WalkToCenter: At center
    [04:31:41]: EB_TalkToSlave: Talking to the Slave
    [04:31:43]: EB_GetStatue: Identifying statue
    [04:32:03]: DB_GetStatue: Didn't identify statue
    [04:32:06]: EB_GetNet: Getting fishing net
    [04:32:06]: EB_GetNet: Got fishing net
    [04:32:06]: EB_WalkToCenter: Walking to the center of the island
    [04:32:06]: EB_WalkToCenter: Already at center
    [04:32:06]: EB_WalkToCenter: At center
    [04:32:08]: EB_TalkToSlave: Talking to the Slave
    [04:32:10]: EB_GetStatue: Identifying statue
    [04:32:31]: DB_GetStatue: Didn't identify statue
    [04:32:34]: EB_GetNet: Getting fishing net
    [04:32:34]: EB_GetNet: Got fishing net
    [04:32:34]: EB_WalkToCenter: Walking to the center of the island
    [04:32:34]: EB_WalkToCenter: Already at center
    [04:32:34]: EB_WalkToCenter: At center
    [04:32:35]: EB_TalkToSlave: Talking to the Slave
    [04:32:38]: EB_GetStatue: Identifying statue
    [04:32:58]: DB_GetStatue: Didn't identify statue
    [04:33:01]: EB_Solve: Evil Bob solver has failed or timed out
    [04:33:01]: ***** Failed Random: Evil Bob *****

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