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Thread: [SRL-RANDOM] Freaky Forester ~ Working

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    Default [SRL-RANDOM] Freaky Forester ~ Working

    As of March 5th, 2012, the Freaky Forester random is working. If, for whatever reason, the solver failed, please post the debug text (found in Simba/Includes/SRL/logs) and if you're willing to let an SRL developer use your account, PM the account details to one of the following developers:

    No Active Developers

    Thanks,
    The SRL Development Team
    Last edited by BraK; 08-26-2012 at 05:21 AM.

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    ***** STR: FOUND RANDOM: 'Freaky Forester' *****
    Screenshot of: Found Freaky Forester random 1 Hours, 27 Seconds
    Forester: We should talk to the freaky forester.
    Forester: Kill The 3 Tailed Pheasant.
    Forester: ForesterSolver failed to find the pheasant.
    ***** STR: 'Freaky Forester' RANDOM SOLVING FAILED! *****

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    Quote Originally Posted by supersain View Post
    ***** STR: FOUND RANDOM: 'Freaky Forester' *****
    Screenshot of: Found Freaky Forester random 1 Hours, 27 Seconds
    Forester: We should talk to the freaky forester.
    Forester: Kill The 3 Tailed Pheasant.
    Forester: ForesterSolver failed to find the pheasant.
    ***** STR: 'Freaky Forester' RANDOM SOLVING FAILED! *****
    Did you watch it happen, any idea what exactly messed up?

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    Unfortunately I did not watch it. Checked the logs when I came back home.

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    I actually have an account stuck in it right now. There is a tree stump in the middle of the area that it thinks is the forester.

    EDIT: The grass in the area looks a little darker than it normally does, they must have changed the colors.
    Quote Originally Posted by h_king1998 View Post
    how come it does not bank in al-kharid when i do mine 1 drop 1

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    I also have a problem with mine, just got the random, failed to complete it so I just stopped script manually.



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    Attachment 13260
    Exactly what happened to me dagger, clicked music tab and stayed in AK range doing nothing.
    Last edited by kevin33; 01-21-2012 at 05:19 AM.
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    For me, it was solved perfectly, but I think it's stuck in an infinite loop :/
    Progress Report:
    ***** STR: FOUND RANDOM: 'Freaky Forester' *****
    Screenshot of: Found Freaky Forester random 34 Minutes and 37 Seconds
    Forester: We should talk to the freaky forester.
    Forester: Kill The 2 Tailed Pheasant.
    Warning! You passed a wrong xs to a finder function: -45. That is below 0, thus out of bounds. Setting the value to 0 for now.
    Forester: Killed Pheasant.
    Forester: Leaving Forester.
    Forester: Forester random solved.

    I watched this beauty at work and it all went well. but when I was teleported back to my original spot, it clicked the 'music tab' and stayed there.. still displaying the above debug.

    EDIT: Sort of like the image in the post above mine?

    EDIT2:
    Progress Report:
    ***** STR: FOUND RANDOM: 'Freaky Forester' *****
    Screenshot of: Found Freaky Forester random 1 Hours, 21 Minutes and 50 Seconds
    Forester: We should talk to the freaky forester.
    Did not find Freaky Forester!
    Forester: Kill The 3 Tailed Pheasant.
    Forester: Killed Pheasant.
    Did not find Freaky Forester!
    Did not find Freaky Forester!
    Did not find Freaky Forester!
    Did not find Freaky Forester!
    Did not find Freaky Forester!
    Did not find Freaky Forester!
    Did not find Freaky Forester!
    Did not find Freaky Forester!
    Did not find Freaky Forester!
    Did not find Freaky Forester!
    Did not find Freaky Forester!
    Did not find Freaky Forester!
    Did not find Freaky Forester!
    Did not find Freaky Forester!
    Did not find Freaky Forester!
    Did not find Freaky Forester!
    Did not find Freaky Forester!
    Forester: Can't find the Forester.
    ***** STR: 'Freaky Forester' RANDOM SOLVING FAILED! *****
    This is another debug log.. When I logged in, it had the right pheasant and it was in the center of the random with the forester in sight :/ Hopefully if I have some time, I can help with the random solving too!
    Last edited by Press Play; 01-25-2012 at 05:13 AM.

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    Progress Report:
    ***** STR: FOUND RANDOM: 'Freaky Forester' *****
    Screenshot of: Found Freaky Forester random 7 Minutes and 50 Seconds
    Forester: We should talk to the freaky forester.
    Did not find Freaky Forester!
    Did not find Freaky Forester!
    Forester: Kill The 3 Tailed Pheasant.
    Forester: Killed Pheasant.
    Did not find Freaky Forester!
    Did not find Freaky Forester!
    Did not find Freaky Forester!
    Forester: Leaving Forester.
    Forester: Forester random solved.


    Stuck in an inf. loop at that point, AND it failed (presumably - the account was in a house in lumbridge)

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    Progress Report:
    ***** STR: FOUND RANDOM: 'Freaky Forester' *****
    Screenshot of: Found Freaky Forester random 4 Minutes and 36 Seconds
    Forester: We should talk to the freaky forester.
    Did not find Freaky Forester!
    Did not find Freaky Forester!
    Did not find Freaky Forester!
    Did not find Freaky Forester!
    Did not find Freaky Forester!
    Did not find Freaky Forester!
    Did not find Freaky Forester!
    Did not find Freaky Forester!
    Did not find Freaky Forester!
    Did not find Freaky Forester!
    Did not find Freaky Forester!
    Did not find Freaky Forester!
    Did not find Freaky Forester!
    Did not find Freaky Forester!
    Did not find Freaky Forester!
    Did not find Freaky Forester!
    Did not find Freaky Forester!
    Did not find Freaky Forester!
    Did not find Freaky Forester!
    Forester: Can't find the Forester.


    The solver had problems finding the forester. It keeps cycling the mouse between the hatchet and the pheasants in the area but failed to find the forester's hat.

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    [report]***** STR: FOUND RANDOM: 'Freaky Forester' *****
    Screenshot of: Found Freaky Forester random 36 Minutes and 20 Seconds
    Forester: We should talk to the freaky forester.
    Did not find Freaky Forester!
    Forester: Kill The 2 Tailed Pheasant.
    Forester: Killed Pheasant.
    Did not find Freaky Forester!
    Did not find Freaky Forester!
    Forester: Leaving Forester.
    Forester: Forester random solved.[report]

    Found it, solved it (!), but nevertheless there is an endless loop somewhere....it doesnt come back to my script.
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    This random was successfully solved for me but as others said it went to the music tab checking for a song although I thought that there was an update a little while ago that made the music more random during randoms.

    Either way, It was solved(much better than logging out during a random which isn't horrible but I reckon that jagex finds it "fishy"). You guys are the best <3

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    Code:
    [00:11:53]: ***** Found Random: Freaky Forester *****
    [00:11:57]: FF_WalkToCenter: Walking to the center area
    [00:12:01]: FF_WalkToCenter: Walking to the center area
    [00:12:04]: FF_WalkToCenter: Walking to the center area
    [00:12:08]: FF_WalkToCenter: Walking to the center area
    [00:12:12]: FF_WalkToCenter: Walking to the center area
    [00:12:16]: FF_WalkToCenter: Walking to the center area
    [00:12:19]: FF_WalkToCenter: Walking to the center area
    [00:12:23]: FF_WalkToCenter: Walking to the center area
    [00:12:26]: FF_WalkToCenter: Walking to the center area
    [00:12:30]: FF_WalkToCenter: Walking to the center area
    [00:12:34]: FF_WalkToCenter: Walking to the center area
    [00:12:37]: FF_WalkToCenter: Walking to the center area
    [00:12:41]: FF_WalkToCenter: Walking to the center area
    [00:12:45]: FF_WalkToCenter: Walking to the center area
    [00:12:49]: FF_WalkToCenter: Walking to the center area
    [00:12:53]: FF_WalkToCenter: Walking to the center area
    [00:12:56]: FF_WalkToCenter: Walking to the center area
    [00:13:00]: FF_WalkToCenter: Walking to the center area
    [00:13:04]: FF_WalkToCenter: Walking to the center area
    [00:13:08]: FF_WalkToCenter: Walking to the center area
    [00:13:12]: FF_WalkToCenter: Walking to the center area
    [00:13:16]: FF_WalkToCenter: Walking to the center area
    [00:13:20]: FF_WalkToCenter: Walking to the center area
    [00:13:23]: FF_WalkToCenter: Walking to the center area
    [00:13:26]: FF_WalkToCenter: Walking to the center area
    [00:13:30]: FF_WalkToCenter: Walking to the center area
    [00:13:33]: FF_WalkToCenter: Walking to the center area
    [00:13:36]: FF_WalkToCenter: Walking to the center area
    [00:13:40]: FF_WalkToCenter: Walking to the center area
    [00:13:43]: FF_WalkToCenter: Walking to the center area
    [00:13:47]: FF_WalkToCenter: Walking to the center area
    [00:13:51]: FF_WalkToCenter: Walking to the center area
    [00:13:54]: FF_WalkToCenter: Walking to the center area
    [00:13:58]: FF_WalkToCenter: Walking to the center area
    [00:14:02]: FF_WalkToCenter: Walking to the center area
    [00:14:06]: FF_WalkToCenter: Walking to the center area
    [00:14:09]: FF_WalkToCenter: Walking to the center area
    [00:14:13]: FF_WalkToCenter: Walking to the center area
    [00:14:17]: FF_WalkToCenter: Walking to the center area
    [00:14:21]: FF_WalkToCenter: Walking to the center area
    [00:14:24]: FF_WalkToCenter: Walking to the center area
    [00:14:28]: FF_WalkToCenter: Walking to the center area
    [00:14:32]: FF_WalkToCenter: Walking to the center area
    [00:14:36]: FF_WalkToCenter: Walking to the center area
    [00:14:40]: FF_WalkToCenter: Walking to the center area
    [00:14:43]: FF_WalkToCenter: Walking to the center area
    [00:14:47]: FF_WalkToCenter: Walking to the center area
    [00:14:51]: FF_WalkToCenter: Walking to the center area
    [00:14:54]: FF_WalkToCenter: Walking to the center area
    [00:14:57]: FF_WalkToCenter: Walking to the center area
    [00:15:00]: FF_WalkToCenter: Walking to the center area
    [00:15:04]: FF_WalkToCenter: Walking to the center area
    [00:15:07]: FF_WalkToCenter: Walking to the center area
    [00:15:10]: FF_WalkToCenter: Walking to the center area
    [00:15:13]: FF_WalkToCenter: Walking to the center area
    [00:15:16]: FF_WalkToCenter: Walking to the center area
    [00:15:19]: FF_WalkToCenter: Walking to the center area
    [00:15:22]: FF_WalkToCenter: Walking to the center area
    [00:15:25]: FF_WalkToCenter: Walking to the center area
    [00:15:29]: FF_WalkToCenter: Walking to the center area
    [00:15:33]: FF_WalkToCenter: Walking to the center area
    [00:15:37]: FF_WalkToCenter: Walking to the center area
    [00:15:41]: FF_WalkToCenter: Walking to the center area
    [00:15:44]: FF_WalkToCenter: Walking to the center area
    [00:15:48]: FF_WalkToCenter: Walking to the center area
    [00:15:52]: FF_WalkToCenter: Walking to the center area
    [00:15:55]: FF_WalkToCenter: Walking to the center area
    [00:15:59]: FF_WalkToCenter: Walking to the center area
    [00:16:03]: FF_WalkToCenter: Walking to the center area
    [00:16:06]: FF_WalkToCenter: Walking to the center area
    [00:16:09]: FF_WalkToCenter: Walking to the center area
    [00:16:13]: FF_WalkToCenter: Walking to the center area
    [00:16:16]: FF_WalkToCenter: Walking to the center area
    [00:16:20]: FF_WalkToCenter: Walking to the center area
    [00:16:23]: FF_WalkToCenter: Walking to the center area
    [00:16:27]: FF_WalkToCenter: Walking to the center area
    [00:16:31]: FF_WalkToCenter: Walking to the center area
    [00:16:35]: FF_WalkToCenter: Walking to the center area
    [00:16:38]: FF_WalkToCenter: Walking to the center area
    [00:16:42]: FF_WalkToCenter: Walking to the center area
    [00:16:45]: FF_WalkToCenter: Walking to the center area
    [00:16:49]: FF_WalkToCenter: Walking to the center area
    [00:16:52]: FF_WalkToCenter: Walking to the center area
    [00:16:55]: FF_Solve: ' solver timed out
    [00:16:56]: ***** Failed Random: Freaky Forester *****

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    Must not be finding the Forester. Do you still have the account?

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    Quote Originally Posted by Coh3n View Post
    Must not be finding the Forester. Do you still have the account?
    I can watch the bot after I start the YAK Killer script and 1.5 minutes or so after starting to kill, it just starts walking towards the gate and gets stuck in the corner while the debugger spams that message.

    I've used the YAK Killer script for 2 weeks with no problems until the SRL update yesterday.

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    Quote Originally Posted by BigBOSS1 View Post
    I can watch the bot after I start the YAK Killer script and 1.5 minutes or so after starting to kill, it just starts walking towards the gate and gets stuck in the corner while the debugger spams that message.

    I've used the YAK Killer script for 2 weeks with no problems until the SRL update yesterday.
    confirmed. happens to me to

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    Would have been nice if you said your player wasn't actually in the random. >.<

    Tell me, does your magic tab exists? The only way it would detect the random is if the tab didn't exist. Perhaps it's time to finally rewrite tabExists. I thought I had fixed the false negative problem, but I guess not.

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    Quote Originally Posted by Coh3n View Post
    Would have been nice if you said your player wasn't actually in the random. >.<

    Tell me, does your magic tab exists? The only way it would detect the random is if the tab didn't exist. Perhaps it's time to finally rewrite tabExists. I thought I had fixed the false negative problem, but I guess not.
    Magic spellbooks tab? If so, yes.

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    Quote Originally Posted by BigBOSS1 View Post
    Magic spellbooks tab? If so, yes.
    Okay, thanks. The function must still be returning false negatives. I'll work on this today.

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    Quote Originally Posted by Coh3n View Post
    Okay, thanks. The function must still be returning false negatives. I'll work on this today.
    Boo

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    Quote Originally Posted by Coh3n View Post
    Must not be finding the Forester. Do you still have the account?
    Eh, just failed random too but I was in a rush so I finished it up -.-

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    Quote Originally Posted by Coh3n View Post
    Okay, thanks. The function must still be returning false negatives. I'll work on this today.
    Yeah, that's what it seems like. It "finds" the random when our players are standing near the fence on the right side while in the Yak area. But then it's not really in the random, haha. Hope this helps a little more.

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    Quote Originally Posted by shstiger2009 View Post
    Yeah, that's what it seems like. It "finds" the random when our players are standing near the fence on the right side while in the Yak area. But then it's not really in the random, haha. Hope this helps a little more.
    Does it still happen after yesterday's update?

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    Quote Originally Posted by Coh3n View Post
    Does it still happen after yesterday's update?
    Just tested it. It said ***Prison Pete*** found, and failed. Again, happens when it is standing by the fence.

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